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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_CLIENT_ANDROID_IN_PROCESS_SURFACE_TEXTURE_MANAGER_H_
#define GPU_IPC_CLIENT_ANDROID_IN_PROCESS_SURFACE_TEXTURE_MANAGER_H_
#include <memory>
#include "base/containers/scoped_ptr_hash_map.h"
#include "base/macros.h"
#include "base/memory/singleton.h"
#include "base/synchronization/lock.h"
#include "gpu/gpu_export.h"
#include "gpu/ipc/common/android/surface_texture_manager.h"
#include "ui/gl/android/scoped_java_surface.h"
namespace gpu {
class GPU_EXPORT InProcessSurfaceTextureManager : public SurfaceTextureManager {
public:
static GPU_EXPORT InProcessSurfaceTextureManager* GetInstance();
// Overridden from SurfaceTextureManager:
void RegisterSurfaceTexture(int surface_texture_id,
int client_id,
gl::SurfaceTexture* surface_texture) override;
void UnregisterSurfaceTexture(int surface_texture_id, int client_id) override;
gfx::AcceleratedWidget AcquireNativeWidgetForSurfaceTexture(
int surface_texture_id) override;
private:
friend struct base::DefaultSingletonTraits<InProcessSurfaceTextureManager>;
InProcessSurfaceTextureManager();
~InProcessSurfaceTextureManager() override;
using SurfaceTextureMap =
base::ScopedPtrHashMap<int, std::unique_ptr<gl::ScopedJavaSurface>>;
SurfaceTextureMap surface_textures_;
base::Lock lock_;
DISALLOW_COPY_AND_ASSIGN(InProcessSurfaceTextureManager);
};
} // namespace gpu
#endif // GPU_IPC_CLIENT_ANDROID_IN_PROCESS_SURFACE_TEXTURE_MANAGER_H_