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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Low-latency audio capturing class utilizing audio input stream provided
// by a server process by use of an IPC interface.
//
// Relationship of classes:
//
// AudioInputController AudioInputDevice
// ^ ^
// | |
// v IPC v
// MojoAudioInputStream <-----------> AudioInputIPC
// ^ (MojoAudioInputIPC)
// |
// v
// AudioInputDeviceManager
//
// Transportation of audio samples from the browser to the render process
// is done by using shared memory in combination with a SyncSocket.
// The AudioInputDevice user registers an AudioInputDevice::CaptureCallback by
// calling Initialize(). The callback will be called with recorded audio from
// the underlying audio layers.
// The session ID is used by the RenderFrameAudioInputStreamFactory to start
// the device referenced by this ID.
//
// State sequences:
//
// Start -> CreateStream ->
// <- OnStreamCreated <-
// -> RecordStream ->
//
// AudioInputDevice::Capture => low latency audio transport on audio thread =>
//
// Stop -> CloseStream -> Close
//
// This class depends on the audio transport thread. That thread is responsible
// for calling the CaptureCallback and feeding it audio samples from the server
// side audio layer using a socket and shared memory.
//
// Implementation notes:
// - The user must call Stop() before deleting the class instance.
#ifndef MEDIA_AUDIO_AUDIO_INPUT_DEVICE_H_
#define MEDIA_AUDIO_AUDIO_INPUT_DEVICE_H_
#include <memory>
#include <string>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/memory/read_only_shared_memory_region.h"
#include "base/optional.h"
#include "base/sequence_checker.h"
#include "base/threading/platform_thread.h"
#include "base/time/time.h"
#include "media/audio/alive_checker.h"
#include "media/audio/audio_device_thread.h"
#include "media/audio/audio_input_ipc.h"
#include "media/base/audio_capturer_source.h"
#include "media/base/audio_parameters.h"
#include "media/base/media_export.h"
namespace media {
class MEDIA_EXPORT AudioInputDevice : public AudioCapturerSource,
public AudioInputIPCDelegate {
public:
enum Purpose : int8_t { kUserInput, kLoopback };
// NOTE: Clients must call Initialize() before using.
// |enable_uma| controls logging of UMA stats. It is used to ensure that
// stats are not logged for mirroring service streams.
AudioInputDevice(std::unique_ptr<AudioInputIPC> ipc, Purpose purpose);
// AudioCapturerSource implementation.
void Initialize(const AudioParameters& params,
CaptureCallback* callback) override;
void Start() override;
void Stop() override;
void SetVolume(double volume) override;
void SetAutomaticGainControl(bool enabled) override;
void SetOutputDeviceForAec(const std::string& output_device_id) override;
private:
friend class base::RefCountedThreadSafe<AudioInputDevice>;
// Our audio thread callback class. See source file for details.
class AudioThreadCallback;
// Note: The ordering of members in this enum is critical to correct behavior!
enum State {
IPC_CLOSED, // No more IPCs can take place.
IDLE, // Not started.
CREATING_STREAM, // Waiting for OnStreamCreated() to be called back.
RECORDING, // Receiving audio data.
};
// This enum is used for UMA, so the only allowed operation on this definition
// is to add new states to the bottom, update kMaxValue, and update the
// histogram "Media.Audio.Capture.StreamCallbackError2".
enum Error {
kNoError = 0,
kErrorDuringCreation = 1,
kErrorDuringCapture = 2,
kMaxValue = kErrorDuringCapture
};
~AudioInputDevice() override;
// AudioInputIPCDelegate implementation.
void OnStreamCreated(base::ReadOnlySharedMemoryRegion shared_memory_region,
base::SyncSocket::Handle socket_handle,
bool initially_muted) override;
void OnError() override;
void OnMuted(bool is_muted) override;
void OnIPCClosed() override;
// This is called by |alive_checker_| if it detects that the input stream is
// dead.
void DetectedDeadInputStream();
AudioParameters audio_parameters_;
const base::ThreadPriority thread_priority_;
const bool enable_uma_;
CaptureCallback* callback_;
// A pointer to the IPC layer that takes care of sending requests over to
// the stream implementation. Only valid when state_ != IPC_CLOSED.
std::unique_ptr<AudioInputIPC> ipc_;
// Current state. See comments for State enum above.
State state_;
// For UMA stats. May only be accessed on the IO thread.
Error had_error_ = kNoError;
// Stores the Automatic Gain Control state. Default is false.
bool agc_is_enabled_;
// Checks regularly that the input stream is alive and notifies us if it
// isn't by calling DetectedDeadInputStream(). Must outlive |audio_callback_|.
std::unique_ptr<AliveChecker> alive_checker_;
std::unique_ptr<AudioInputDevice::AudioThreadCallback> audio_callback_;
std::unique_ptr<AudioDeviceThread> audio_thread_;
SEQUENCE_CHECKER(sequence_checker_);
// Cache the output device used for AEC in case it's called before the stream
// is created.
base::Optional<std::string> output_device_id_for_aec_;
DISALLOW_IMPLICIT_CONSTRUCTORS(AudioInputDevice);
};
} // namespace media
#endif // MEDIA_AUDIO_AUDIO_INPUT_DEVICE_H_