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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_ANIMATION_TIMING_FUNCTION_H_
#define CC_ANIMATION_TIMING_FUNCTION_H_
#include <memory>
#include "cc/animation/animation_export.h"
#include "ui/gfx/geometry/cubic_bezier.h"
namespace cc {
// See http://www.w3.org/TR/css3-transitions/.
class CC_ANIMATION_EXPORT TimingFunction {
public:
virtual ~TimingFunction();
TimingFunction& operator=(const TimingFunction&) = delete;
// Note that LINEAR is a nullptr TimingFunction (for now).
enum class Type { LINEAR, CUBIC_BEZIER, STEPS };
// Which limit to apply at a discontinuous boundary.
enum class LimitDirection { LEFT, RIGHT };
virtual Type GetType() const = 0;
virtual double GetValue(double t) const = 0;
virtual double Velocity(double time) const = 0;
virtual std::unique_ptr<TimingFunction> Clone() const = 0;
protected:
TimingFunction();
};
class CC_ANIMATION_EXPORT CubicBezierTimingFunction : public TimingFunction {
public:
enum class EaseType { EASE, EASE_IN, EASE_OUT, EASE_IN_OUT, CUSTOM };
static std::unique_ptr<CubicBezierTimingFunction> CreatePreset(
EaseType ease_type);
static std::unique_ptr<CubicBezierTimingFunction> Create(double x1,
double y1,
double x2,
double y2);
~CubicBezierTimingFunction() override;
CubicBezierTimingFunction& operator=(const CubicBezierTimingFunction&) =
delete;
// TimingFunction implementation.
Type GetType() const override;
double GetValue(double time) const override;
double Velocity(double time) const override;
std::unique_ptr<TimingFunction> Clone() const override;
EaseType ease_type() const { return ease_type_; }
const gfx::CubicBezier& bezier() const { return bezier_; }
private:
CubicBezierTimingFunction(EaseType ease_type,
double x1,
double y1,
double x2,
double y2);
gfx::CubicBezier bezier_;
EaseType ease_type_;
};
class CC_ANIMATION_EXPORT StepsTimingFunction : public TimingFunction {
public:
// step-timing-function values
// https://drafts.csswg.org/css-easing-1/#typedef-step-timing-function
enum class StepPosition {
START, // Discontinuity at progress = 0.
// Alias for jump-start. Maintaining a separate enumerated value
// for serialization.
END, // Discontinuity at progress = 1.
// Alias for jump-end. Maintaining a separate enumerated value
// for serialization.
JUMP_BOTH, // Discontinuities at progress = 0 and 1.
JUMP_END, // Discontinuity at progress = 1.
JUMP_NONE, // Continuous at progress = 0 and 1.
JUMP_START // Discontinuity at progress = 0.
};
static std::unique_ptr<StepsTimingFunction> Create(
int steps,
StepPosition step_position);
~StepsTimingFunction() override;
StepsTimingFunction& operator=(const StepsTimingFunction&) = delete;
// TimingFunction implementation.
Type GetType() const override;
double GetValue(double t) const override;
std::unique_ptr<TimingFunction> Clone() const override;
double Velocity(double time) const override;
int steps() const { return steps_; }
StepPosition step_position() const { return step_position_; }
double GetPreciseValue(double t, LimitDirection limit_direction) const;
private:
StepsTimingFunction(int steps, StepPosition step_position);
// The number of jumps is the number of discontinuities in the timing
// function. There is a subtle distinction between the number of steps and
// jumps. The number of steps is the number of intervals in the timing
// function. The number of jumps differs from the number of steps when either
// both or neither end point has a discontinuity.
// https://drafts.csswg.org/css-easing-1/#step-easing-functions
int NumberOfJumps() const;
float GetStepsStartOffset() const;
int steps_;
StepPosition step_position_;
};
class CC_ANIMATION_EXPORT LinearTimingFunction : public TimingFunction {
public:
static std::unique_ptr<LinearTimingFunction> Create();
~LinearTimingFunction() override;
// TimingFunction implementation.
Type GetType() const override;
double GetValue(double t) const override;
std::unique_ptr<TimingFunction> Clone() const override;
double Velocity(double time) const override;
private:
LinearTimingFunction();
};
} // namespace cc
#endif // CC_ANIMATION_TIMING_FUNCTION_H_