blob: e6f41ba025a6120732fccc81393532a7a062b4f0 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/system/tray/tray_background_view.h"
#include <algorithm>
#include <memory>
#include "ash/focus_cycler.h"
#include "ash/login/ui/lock_screen.h"
#include "ash/public/cpp/ash_constants.h"
#include "ash/public/cpp/shelf_config.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/shelf/login_shelf_view.h"
#include "ash/shelf/shelf_focus_cycler.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shelf/shelf_navigation_widget.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/style/ash_color_provider.h"
#include "ash/system/model/system_tray_model.h"
#include "ash/system/status_area_widget.h"
#include "ash/system/status_area_widget_delegate.h"
#include "ash/system/tray/system_tray_notifier.h"
#include "ash/system/tray/tray_constants.h"
#include "ash/system/tray/tray_container.h"
#include "ash/system/tray/tray_event_filter.h"
#include "ash/window_factory.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_element.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/scoped_canvas.h"
#include "ui/gfx/transform.h"
#include "ui/views/accessibility/view_accessibility.h"
#include "ui/views/animation/flood_fill_ink_drop_ripple.h"
#include "ui/views/animation/ink_drop_highlight.h"
#include "ui/views/animation/ink_drop_mask.h"
#include "ui/views/background.h"
#include "ui/views/controls/highlight_path_generator.h"
#include "ui/views/layout/fill_layout.h"
#include "ui/views/painter.h"
#include "ui/views/view_class_properties.h"
#include "ui/wm/core/window_animations.h"
namespace {
const int kAnimationDurationForPopupMs = 200;
// Duration of opacity animation for visibility changes.
const int kAnimationDurationForVisibilityMs = 250;
// When becoming visible delay the animation so that StatusAreaWidgetDelegate
// can animate sibling views out of the position to be occuped by the
// TrayBackgroundView.
const int kShowAnimationDelayMs = 100;
// Switches left and right insets if RTL mode is active.
void MirrorInsetsIfNecessary(gfx::Insets* insets) {
if (base::i18n::IsRTL()) {
insets->Set(insets->top(), insets->right(), insets->bottom(),
insets->left());
}
}
// Returns background insets relative to the contents bounds of the view and
// mirrored if RTL mode is active.
gfx::Insets GetMirroredBackgroundInsets(bool is_shelf_horizontal) {
gfx::Insets insets;
// "Primary" is the same direction as the shelf, "secondary" is orthogonal.
const int primary_padding = 0;
const int secondary_padding =
-ash::ShelfConfig::Get()->status_area_hit_region_padding();
if (is_shelf_horizontal) {
insets.Set(secondary_padding, primary_padding, secondary_padding,
primary_padding + ash::kTraySeparatorWidth);
} else {
insets.Set(primary_padding, secondary_padding,
primary_padding + ash::kTraySeparatorWidth, secondary_padding);
}
MirrorInsetsIfNecessary(&insets);
return insets;
}
} // namespace
namespace ash {
// static
const char TrayBackgroundView::kViewClassName[] = "tray/TrayBackgroundView";
// Used to track when the anchor widget changes position on screen so that the
// bubble position can be updated.
class TrayBackgroundView::TrayWidgetObserver : public views::WidgetObserver {
public:
explicit TrayWidgetObserver(TrayBackgroundView* host) : host_(host) {}
void OnWidgetBoundsChanged(views::Widget* widget,
const gfx::Rect& new_bounds) override {
host_->AnchorUpdated();
}
void OnWidgetVisibilityChanged(views::Widget* widget, bool visible) override {
host_->AnchorUpdated();
}
private:
TrayBackgroundView* host_;
DISALLOW_COPY_AND_ASSIGN(TrayWidgetObserver);
};
////////////////////////////////////////////////////////////////////////////////
// TrayBackgroundView
class TrayBackgroundView::HighlightPathGenerator
: public views::HighlightPathGenerator {
public:
HighlightPathGenerator() = default;
// HighlightPathGenerator:
SkPath GetHighlightPath(const views::View* view) override {
const int focus_ring_padding = 1;
const int border_radius = ShelfConfig::Get()->control_border_radius();
SkPath path;
gfx::Rect bounds =
static_cast<const TrayBackgroundView*>(view)->GetBackgroundBounds();
bounds.Inset(gfx::Insets(focus_ring_padding));
path.addRoundRect(gfx::RectToSkRect(bounds), border_radius, border_radius);
return path;
}
private:
DISALLOW_COPY_AND_ASSIGN(HighlightPathGenerator);
};
TrayBackgroundView::TrayBackgroundView(Shelf* shelf)
// Note the ink drop style is ignored.
: ActionableView(TrayPopupInkDropStyle::FILL_BOUNDS),
shelf_(shelf),
tray_container_(new TrayContainer(shelf)),
is_active_(false),
separator_visible_(true),
visible_preferred_(false),
show_with_virtual_keyboard_(false),
show_when_collapsed_(true),
widget_observer_(new TrayWidgetObserver(this)) {
DCHECK(shelf_);
set_notify_enter_exit_on_child(true);
set_ink_drop_base_color(ShelfConfig::Get()->shelf_ink_drop_base_color());
set_ink_drop_visible_opacity(
ShelfConfig::Get()->shelf_ink_drop_visible_opacity());
SetInkDropMode(InkDropMode::ON_NO_GESTURE_HANDLER);
SetLayoutManager(std::make_unique<views::FillLayout>());
SetInstallFocusRingOnFocus(true);
focus_ring()->SetColor(ShelfConfig::Get()->shelf_focus_border_color());
SetFocusPainter(nullptr);
views::HighlightPathGenerator::Install(
this, std::make_unique<HighlightPathGenerator>());
AddChildView(tray_container_);
tray_event_filter_.reset(new TrayEventFilter);
// Use layer color to provide background color. Note that children views
// need to have their own layers to be visible.
SetPaintToLayer(ui::LAYER_SOLID_COLOR);
layer()->SetFillsBoundsOpaquely(false);
// Start the tray items not visible, because visibility changes are animated.
views::View::SetVisible(false);
}
TrayBackgroundView::~TrayBackgroundView() {
Shell::Get()->system_tray_model()->virtual_keyboard()->RemoveObserver(this);
if (GetWidget())
GetWidget()->RemoveObserver(widget_observer_.get());
StopObservingImplicitAnimations();
}
void TrayBackgroundView::Initialize() {
GetWidget()->AddObserver(widget_observer_.get());
Shell::Get()->system_tray_model()->virtual_keyboard()->AddObserver(this);
UpdateBackground();
}
// static
void TrayBackgroundView::InitializeBubbleAnimations(
views::Widget* bubble_widget) {
aura::Window* window = bubble_widget->GetNativeWindow();
::wm::SetWindowVisibilityAnimationType(
window, ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_FADE);
::wm::SetWindowVisibilityAnimationTransition(window, ::wm::ANIMATE_HIDE);
::wm::SetWindowVisibilityAnimationDuration(
window, base::TimeDelta::FromMilliseconds(kAnimationDurationForPopupMs));
}
void TrayBackgroundView::SetVisiblePreferred(bool visible_preferred) {
if (visible_preferred_ == visible_preferred)
return;
visible_preferred_ = visible_preferred;
StartVisibilityAnimation(GetEffectiveVisibility());
// We need to update which trays overflow after showing or hiding a tray.
shelf_->GetStatusAreaWidget()->UpdateCollapseState();
}
void TrayBackgroundView::StartVisibilityAnimation(bool visible) {
if (visible == layer()->GetTargetVisibility())
return;
if (visible) {
// The alignment of the shelf can change while the TrayBackgroundView is
// hidden. Reset the offscreen transform so that the animation to becoming
// visible reflects the current layout.
HideTransformation();
// SetVisible(false) is defered until the animation for hiding is done.
// Otherwise the view is immediately hidden and the animation does not
// render.
views::View::SetVisible(true);
// If SetVisible(true) is called while animating to not visible, then
// views::View::SetVisible(true) is a no-op. When the previous animation
// ends layer->SetVisible(false) is called. To prevent this
// layer->SetVisible(true) immediately interrupts the animation of this
// property, and keeps the layer visible.
layer()->SetVisible(true);
}
ui::ScopedLayerAnimationSettings animation(layer()->GetAnimator());
animation.SetTransitionDuration(
base::TimeDelta::FromMilliseconds(kAnimationDurationForVisibilityMs));
animation.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
if (visible) {
animation.SetTweenType(gfx::Tween::EASE_OUT);
// Show is delayed so as to allow time for other children of
// StatusAreaWidget to begin animating to their new positions.
layer()->GetAnimator()->SchedulePauseForProperties(
base::TimeDelta::FromMilliseconds(kShowAnimationDelayMs),
ui::LayerAnimationElement::OPACITY |
ui::LayerAnimationElement::TRANSFORM);
layer()->SetOpacity(1.0f);
gfx::Transform transform;
transform.Translate(0.0f, 0.0f);
layer()->SetTransform(transform);
} else {
// Listen only to the hide animation. As we cannot turn off visibility
// until the animation is over.
animation.AddObserver(this);
animation.SetTweenType(gfx::Tween::EASE_IN);
layer()->SetOpacity(0.0f);
layer()->SetVisible(false);
HideTransformation();
}
}
const char* TrayBackgroundView::GetClassName() const {
return kViewClassName;
}
void TrayBackgroundView::AboutToRequestFocusFromTabTraversal(bool reverse) {
Shelf* shelf = Shelf::ForWindow(GetWidget()->GetNativeWindow());
StatusAreaWidgetDelegate* delegate =
shelf->GetStatusAreaWidget()->status_area_widget_delegate();
if (!delegate || !delegate->ShouldFocusOut(reverse))
return;
shelf_->shelf_focus_cycler()->FocusOut(reverse, SourceView::kStatusAreaView);
}
void TrayBackgroundView::GetAccessibleNodeData(ui::AXNodeData* node_data) {
ActionableView::GetAccessibleNodeData(node_data);
node_data->SetName(GetAccessibleNameForTray());
if (LockScreen::HasInstance()) {
GetViewAccessibility().OverrideNextFocus(LockScreen::Get()->widget());
}
Shelf* shelf = Shelf::ForWindow(GetWidget()->GetNativeWindow());
ShelfWidget* shelf_widget = shelf->shelf_widget();
GetViewAccessibility().OverridePreviousFocus(shelf_widget->hotseat_widget());
GetViewAccessibility().OverrideNextFocus(shelf_widget->navigation_widget());
}
void TrayBackgroundView::ChildPreferredSizeChanged(views::View* child) {
PreferredSizeChanged();
}
std::unique_ptr<views::InkDropRipple> TrayBackgroundView::CreateInkDropRipple()
const {
const AshColorProvider::RippleAttributes ripple_attributes =
AshColorProvider::Get()->GetRippleAttributes(
ShelfConfig::Get()->GetDefaultShelfColor());
return std::make_unique<views::FloodFillInkDropRipple>(
size(), GetBackgroundInsets(), GetInkDropCenterBasedOnLastEvent(),
ripple_attributes.base_color, ripple_attributes.inkdrop_opacity);
}
std::unique_ptr<views::InkDropHighlight>
TrayBackgroundView::CreateInkDropHighlight() const {
gfx::Rect bounds = GetBackgroundBounds();
// Currently, we don't handle view resize. To compensate for that, enlarge the
// bounds by two tray icons so that the highlight looks good even if two more
// icons are added when it is visible. Note that ink drop mask handles resize
// correctly, so the extra highlight would be clipped.
// TODO(mohsen): Remove this extra size when resize is handled properly (see
// https://crbug.com/669253).
const int icon_size = kTrayIconSize + 2 * kTrayImageItemPadding;
bounds.set_width(bounds.width() + 2 * icon_size);
bounds.set_height(bounds.height() + 2 * icon_size);
const AshColorProvider::RippleAttributes ripple_attributes =
AshColorProvider::Get()->GetRippleAttributes(
ShelfConfig::Get()->GetDefaultShelfColor());
std::unique_ptr<views::InkDropHighlight> highlight(
new views::InkDropHighlight(bounds.size(), 0,
gfx::RectF(bounds).CenterPoint(),
ripple_attributes.base_color));
highlight->set_visible_opacity(ripple_attributes.highlight_opacity);
return highlight;
}
void TrayBackgroundView::OnVirtualKeyboardVisibilityChanged() {
// We call the base class' SetVisible to skip animations.
views::View::SetVisible(GetEffectiveVisibility());
}
TrayBubbleView* TrayBackgroundView::GetBubbleView() {
return nullptr;
}
void TrayBackgroundView::CloseBubble() {}
void TrayBackgroundView::ShowBubble(bool show_by_click) {}
void TrayBackgroundView::UpdateAfterShelfChange() {
tray_container_->UpdateAfterShelfChange();
}
void TrayBackgroundView::UpdateAfterLoginStatusChange(
LoginStatus login_status) {
// Handled in subclasses.
}
void TrayBackgroundView::UpdateAfterRootWindowBoundsChange(
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
// Do nothing by default. Child class may do something.
}
void TrayBackgroundView::UpdateAfterStatusAreaCollapseChange() {
// We call the base class' SetVisible to skip animations.
views::View::SetVisible(GetEffectiveVisibility());
}
void TrayBackgroundView::BubbleResized(const TrayBubbleView* bubble_view) {}
void TrayBackgroundView::OnImplicitAnimationsCompleted() {
// If there is another animation in the queue, the reverse animation was
// triggered before the completion of animating to invisible. Do not turn off
// the visibility so that the next animation may render. The value of
// layer()->GetTargetVisibility() can be incorrect if the hide animation was
// aborted to schedule an animation to become visible. As the new animation
// is not yet added to the queue. crbug.com/374236
if (layer()->GetAnimator()->is_animating() || layer()->GetTargetVisibility())
return;
views::View::SetVisible(false);
}
bool TrayBackgroundView::RequiresNotificationWhenAnimatorDestroyed() const {
// This is needed so that OnImplicitAnimationsCompleted() is called even upon
// destruction of the animator. This can occure when parallel animations
// caused by ScreenRotationAnimator end before the animations of
// TrayBackgroundView. This allows for a proper update to the visual state of
// the view. (crbug.com/476667)
return true;
}
void TrayBackgroundView::HideTransformation() {
gfx::Transform transform;
if (shelf_->IsHorizontalAlignment())
transform.Translate(width(), 0.0f);
else
transform.Translate(0.0f, height());
layer()->SetTransform(transform);
}
void TrayBackgroundView::SetIsActive(bool is_active) {
if (is_active_ == is_active)
return;
is_active_ = is_active;
AnimateInkDrop(is_active_ ? views::InkDropState::ACTIVATED
: views::InkDropState::DEACTIVATED,
nullptr);
}
void TrayBackgroundView::UpdateBubbleViewArrow(TrayBubbleView* bubble_view) {
// Nothing to do here.
}
views::View* TrayBackgroundView::GetBubbleAnchor() const {
return tray_container_;
}
gfx::Insets TrayBackgroundView::GetBubbleAnchorInsets() const {
gfx::Insets anchor_insets = GetBubbleAnchor()->GetInsets();
gfx::Insets tray_bg_insets = GetInsets();
if (shelf_->alignment() == ShelfAlignment::kBottom ||
shelf_->alignment() == ShelfAlignment::kBottomLocked) {
return gfx::Insets(-tray_bg_insets.top(), anchor_insets.left(),
-tray_bg_insets.bottom(), anchor_insets.right());
} else {
return gfx::Insets(anchor_insets.top(), -tray_bg_insets.left(),
anchor_insets.bottom(), -tray_bg_insets.right());
}
}
aura::Window* TrayBackgroundView::GetBubbleWindowContainer() {
return Shell::GetContainer(
tray_container()->GetWidget()->GetNativeWindow()->GetRootWindow(),
kShellWindowId_SettingBubbleContainer);
}
gfx::Rect TrayBackgroundView::GetBackgroundBounds() const {
gfx::Rect bounds = GetLocalBounds();
bounds.Inset(GetBackgroundInsets());
return bounds;
}
void TrayBackgroundView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
UpdateBackground();
ActionableView::OnBoundsChanged(previous_bounds);
}
bool TrayBackgroundView::ShouldEnterPushedState(const ui::Event& event) {
if (is_active_)
return false;
return ActionableView::ShouldEnterPushedState(event);
}
bool TrayBackgroundView::PerformAction(const ui::Event& event) {
return false;
}
void TrayBackgroundView::HandlePerformActionResult(bool action_performed,
const ui::Event& event) {
// When an action is performed, ink drop ripple is handled in SetIsActive().
if (action_performed)
return;
ActionableView::HandlePerformActionResult(action_performed, event);
}
views::PaintInfo::ScaleType TrayBackgroundView::GetPaintScaleType() const {
return views::PaintInfo::ScaleType::kUniformScaling;
}
gfx::Insets TrayBackgroundView::GetBackgroundInsets() const {
gfx::Insets insets =
GetMirroredBackgroundInsets(shelf_->IsHorizontalAlignment());
// |insets| are relative to contents bounds. Change them to be relative to
// local bounds.
gfx::Insets local_contents_insets =
GetLocalBounds().InsetsFrom(GetContentsBounds());
MirrorInsetsIfNecessary(&local_contents_insets);
insets += local_contents_insets;
return insets;
}
void TrayBackgroundView::UpdateBackground() {
const int radius = ShelfConfig::Get()->control_border_radius();
gfx::RoundedCornersF rounded_corners = {radius, radius, radius, radius};
layer()->SetRoundedCornerRadius(rounded_corners);
layer()->SetBackgroundBlur(
ShelfConfig::Get()->GetShelfControlButtonBlurRadius());
layer()->SetColor(ShelfConfig::Get()->GetShelfControlButtonColor());
layer()->SetClipRect(GetBackgroundBounds());
}
bool TrayBackgroundView::GetEffectiveVisibility() {
// When the virtual keyboard is visible, the effective visibility of the view
// is solely determined by |show_with_virtual_keyboard_|.
if (Shell::Get()->system_tray_model()->virtual_keyboard()->visible())
return show_with_virtual_keyboard_;
if (!visible_preferred_)
return false;
// When the status area is collapsed, the effective visibility of the view is
// determined by |show_when_collapsed_|.
StatusAreaWidget::CollapseState collapse_state =
Shelf::ForWindow(GetWidget()->GetNativeWindow())
->GetStatusAreaWidget()
->collapse_state();
if (collapse_state == StatusAreaWidget::CollapseState::COLLAPSED)
return show_when_collapsed_;
return true;
}
} // namespace ash