blob: 6d18bb91c5e0cb3531b1e207a81a2dd9fa84700e [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SHELF_SHELF_APP_BUTTON_H_
#define ASH_SHELF_SHELF_APP_BUTTON_H_
#include "ash/ash_export.h"
#include "ash/shelf/shelf_button.h"
#include "base/macros.h"
#include "base/timer/timer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/gfx/shadow_value.h"
#include "ui/views/animation/ink_drop_observer.h"
#include "ui/views/animation/ink_drop_state.h"
namespace views {
class ImageView;
}
namespace ash {
struct ShelfItem;
class ShelfView;
// Button used for app shortcuts on the shelf..
class ASH_EXPORT ShelfAppButton : public ShelfButton,
public views::InkDropObserver,
public ui::ImplicitAnimationObserver {
public:
static const char kViewClassName[];
// Used to indicate the current state of the button.
enum State {
// Nothing special. Usually represents an app shortcut item with no running
// instance.
STATE_NORMAL = 0,
// Button has mouse hovering on it.
STATE_HOVERED = 1 << 0,
// Underlying ShelfItem has a running instance.
STATE_RUNNING = 1 << 1,
// Underlying ShelfItem needs user's attention.
STATE_ATTENTION = 1 << 2,
// Hide the status (temporarily for some animations).
STATE_HIDDEN = 1 << 3,
// Button is being dragged.
STATE_DRAGGING = 1 << 4,
// App has at least 1 notification.
STATE_NOTIFICATION = 1 << 5,
// Underlying ShelfItem owns the window that is currently active.
STATE_ACTIVE = 1 << 6,
};
ShelfAppButton(ShelfView* shelf_view,
ShelfButtonDelegate* shelf_button_delegate);
~ShelfAppButton() override;
// Sets the image to display for this entry.
void SetImage(const gfx::ImageSkia& image);
// Retrieve the image to show proxy operations.
const gfx::ImageSkia& GetImage() const;
// |state| is or'd into the current state.
void AddState(State state);
void ClearState(State state);
int state() const { return state_; }
// Returns the bounds of the icon.
gfx::Rect GetIconBounds() const;
// Returns the bounds of the icon in screen coordinates.
gfx::Rect GetIconBoundsInScreen() const;
views::InkDrop* GetInkDropForTesting();
// Called when user started dragging the shelf button.
void OnDragStarted(const ui::LocatedEvent* event);
// Callback used when a menu for this ShelfAppButton is closed.
void OnMenuClosed();
// views::Button overrides:
void ShowContextMenu(const gfx::Point& p,
ui::MenuSourceType source_type) override;
void GetAccessibleNodeData(ui::AXNodeData* node_data) override;
bool ShouldEnterPushedState(const ui::Event& event) override;
// views::View overrides:
const char* GetClassName() const override;
bool OnMousePressed(const ui::MouseEvent& event) override;
void OnMouseReleased(const ui::MouseEvent& event) override;
void OnMouseCaptureLost() override;
bool OnMouseDragged(const ui::MouseEvent& event) override;
void Layout() override;
void ChildPreferredSizeChanged(views::View* child) override;
// views::InkDropListener:
void InkDropAnimationStarted() override;
void InkDropRippleAnimationEnded(views::InkDropState state) override;
// Update button state from ShelfItem.
void ReflectItemStatus(const ShelfItem& item);
// Returns whether the icon size is up to date.
bool IsIconSizeCurrent();
bool FireDragTimerForTest();
void FireRippleActivationTimerForTest();
protected:
// ui::EventHandler overrides:
void OnGestureEvent(ui::GestureEvent* event) override;
// views::Button overrides:
std::unique_ptr<views::InkDropRipple> CreateInkDropRipple() const override;
std::unique_ptr<views::InkDropMask> CreateInkDropMask() const override;
// ui::ImplicitAnimationObserver:
void OnImplicitAnimationsCompleted() override;
// Sets the icon image with a shadow.
void SetShadowedImage(const gfx::ImageSkia& bitmap);
private:
class AppNotificationIndicatorView;
class AppStatusIndicatorView;
// views::View:
bool HandleAccessibleAction(const ui::AXActionData& action_data) override;
// Updates the parts of the button to reflect the current |state_| and
// alignment. This may add or remove views, layout and paint.
void UpdateState();
// Invoked when |touch_drag_timer_| fires to show dragging UI.
void OnTouchDragTimer();
// Invoked when |ripple_activation_timer_| fires to activate the ink drop.
void OnRippleTimer();
// Scales up app icon if |scale_up| is true, otherwise scales it back to
// normal size.
void ScaleAppIcon(bool scale_up);
// Calculates the icon bounds for an icon scaled by |icon_scale|.
gfx::Rect GetIconViewBounds(float icon_scale);
// Calculates the transform between the icon scaled by |icon_scale| and the
// normal size icon.
gfx::Transform GetScaleTransform(float icon_scale);
// The icon part of a button can be animated independently of the rest.
views::ImageView* icon_view_;
// The ShelfView showing this ShelfAppButton. Owned by RootWindowController.
ShelfView* shelf_view_;
// Draws an indicator underneath the image to represent the state of the
// application.
AppStatusIndicatorView* indicator_;
// Draws an indicator in the top right corner of the image to represent an
// active notification.
AppNotificationIndicatorView* notification_indicator_;
// The current application state, a bitfield of State enum values.
int state_;
gfx::ShadowValues icon_shadows_;
// If non-null the destuctor sets this to true. This is set while the menu is
// showing and used to detect if the menu was deleted while running.
bool* destroyed_flag_;
// Whether the notification indicator is enabled.
const bool is_notification_indicator_enabled_;
// The bitmap image for this app button.
gfx::ImageSkia icon_image_;
// The scaling factor for displaying the app icon.
float icon_scale_ = 1.0f;
// A timer to defer showing drag UI when the shelf button is pressed.
base::OneShotTimer drag_timer_;
// A timer to activate the ink drop ripple during a long press.
base::OneShotTimer ripple_activation_timer_;
DISALLOW_COPY_AND_ASSIGN(ShelfAppButton);
};
} // namespace ash
#endif // ASH_SHELF_SHELF_APP_BUTTON_H_