| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_BASE_ACCELERATORS_ACCELERATOR_MANAGER_H_ |
| #define UI_BASE_ACCELERATORS_ACCELERATOR_MANAGER_H_ |
| |
| #include <list> |
| #include <map> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/macros.h" |
| #include "ui/base/accelerators/accelerator.h" |
| #include "ui/base/ui_base_export.h" |
| #include "ui/events/event_constants.h" |
| |
| namespace ui { |
| |
| // AcceleratorManger handles processing of accelerators. A delegate may be |
| // supplied which is notified as unique accelerators are added and removed. |
| class UI_BASE_EXPORT AcceleratorManager { |
| public: |
| enum HandlerPriority { |
| kNormalPriority, |
| kHighPriority, |
| }; |
| |
| AcceleratorManager(); |
| ~AcceleratorManager(); |
| |
| // Register keyboard accelerators for the specified target. If multiple |
| // targets are registered for an accelerator, a target registered later has |
| // higher priority. |
| // |accelerators| contains accelerators to register. |
| // |priority| denotes the priority of the handler. |
| // NOTE: In almost all cases, you should specify kNormalPriority for this |
| // parameter. Setting it to kHighPriority prevents Chrome from sending the |
| // shortcut to the webpage if the renderer has focus, which is not desirable |
| // except for very isolated cases. |
| // |target| is the AcceleratorTarget that handles the event once the |
| // accelerator is pressed. |
| // Note that we are currently limited to accelerators that are either: |
| // - a key combination including Ctrl or Alt |
| // - the escape key |
| // - the enter key |
| // - any F key (F1, F2, F3 ...) |
| // - any browser specific keys (as available on special keyboards) |
| void Register(const std::vector<ui::Accelerator>& accelerators, |
| HandlerPriority priority, |
| AcceleratorTarget* target); |
| |
| // Registers a keyboard accelerator for the specified target. This function |
| // calls the function Register() with vector argument above. |
| inline void RegisterAccelerator(const Accelerator& accelerator, |
| HandlerPriority priority, |
| AcceleratorTarget* target) { |
| Register({accelerator}, priority, target); |
| } |
| |
| // Unregister the specified keyboard accelerator for the specified target. |
| void Unregister(const Accelerator& accelerator, AcceleratorTarget* target); |
| |
| // Unregister all keyboard accelerator for the specified target. |
| void UnregisterAll(AcceleratorTarget* target); |
| |
| // Returns whether |accelerator| is already registered. |
| bool IsRegistered(const Accelerator& accelerator) const; |
| |
| // Activates the target associated with the specified accelerator. |
| // First, AcceleratorPressed handler of the most recently registered target |
| // is called, and if that handler processes the event (i.e. returns true), |
| // this method immediately returns. If not, we do the same thing on the next |
| // target, and so on. |
| // Returns true if an accelerator was activated. |
| bool Process(const Accelerator& accelerator); |
| |
| // Whether the given |accelerator| has a priority handler associated with it. |
| bool HasPriorityHandler(const Accelerator& accelerator) const; |
| |
| private: |
| // The accelerators and associated targets. |
| using AcceleratorTargetList = std::list<AcceleratorTarget*>; |
| // This construct pairs together a |bool| (denoting whether the list contains |
| // a priority_handler at the front) with the list of AcceleratorTargets. |
| using AcceleratorTargets = std::pair<bool, AcceleratorTargetList>; |
| using AcceleratorMap = std::map<Accelerator, AcceleratorTargets>; |
| |
| // Implementation of Unregister(). |map_iter| points to the accelerator to |
| // remove, and |target| the AcceleratorTarget to remove. |
| void UnregisterImpl(AcceleratorMap::iterator map_iter, |
| AcceleratorTarget* target); |
| |
| AcceleratorMap accelerators_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AcceleratorManager); |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_BASE_ACCELERATORS_ACCELERATOR_MANAGER_H_ |