| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_BASE_DRAGDROP_DROP_TARGET_WIN_H_ |
| #define UI_BASE_DRAGDROP_DROP_TARGET_WIN_H_ |
| |
| #include <objidl.h> |
| |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "ui/base/ui_base_export.h" |
| |
| // Windows interface. |
| struct IDropTargetHelper; |
| |
| namespace ui { |
| |
| // A DropTarget implementation that takes care of the nitty gritty |
| // of dnd. While this class is concrete, subclasses will most likely |
| // want to override various OnXXX methods. |
| // |
| // Because DropTarget is ref counted you shouldn't delete it directly, |
| // rather wrap it in a scoped_refptr. Be sure and invoke RevokeDragDrop(m_hWnd) |
| // before the HWND is deleted too. |
| // |
| // This class is meant to be used in a STA and is not multithread-safe. |
| class UI_BASE_EXPORT DropTargetWin : public IDropTarget { |
| public: |
| DropTargetWin(); |
| virtual ~DropTargetWin(); |
| |
| // Initialize the drop target by associating it with the given HWND. |
| void Init(HWND hwnd); |
| |
| // IDropTarget implementation: |
| HRESULT __stdcall DragEnter(IDataObject* data_object, |
| DWORD key_state, |
| POINTL cursor_position, |
| DWORD* effect) override; |
| HRESULT __stdcall DragOver(DWORD key_state, |
| POINTL cursor_position, |
| DWORD* effect) override; |
| HRESULT __stdcall DragLeave() override; |
| HRESULT __stdcall Drop(IDataObject* data_object, |
| DWORD key_state, |
| POINTL cursor_position, |
| DWORD* effect) override; |
| |
| // IUnknown implementation: |
| HRESULT __stdcall QueryInterface(const IID& iid, void** object) override; |
| ULONG __stdcall AddRef() override; |
| ULONG __stdcall Release() override; |
| |
| protected: |
| // Returns the hosting HWND. |
| HWND GetHWND() { return hwnd_; } |
| |
| // Invoked when the cursor first moves over the hwnd during a dnd session. |
| // This should return a bitmask of the supported drop operations: |
| // DROPEFFECT_NONE, DROPEFFECT_COPY, DROPEFFECT_LINK and/or |
| // DROPEFFECT_MOVE. |
| virtual DWORD OnDragEnter(IDataObject* data_object, |
| DWORD key_state, |
| POINT cursor_position, |
| DWORD effect); |
| |
| // Invoked when the cursor moves over the window during a dnd session. |
| // This should return a bitmask of the supported drop operations: |
| // DROPEFFECT_NONE, DROPEFFECT_COPY, DROPEFFECT_LINK and/or |
| // DROPEFFECT_MOVE. |
| virtual DWORD OnDragOver(IDataObject* data_object, |
| DWORD key_state, |
| POINT cursor_position, |
| DWORD effect); |
| |
| // Invoked when the cursor moves outside the bounds of the hwnd during a |
| // dnd session. |
| virtual void OnDragLeave(IDataObject* data_object); |
| |
| // Invoked when the drop ends on the window. This should return the operation |
| // that was taken. |
| virtual DWORD OnDrop(IDataObject* data_object, |
| DWORD key_state, |
| POINT cursor_position, |
| DWORD effect); |
| |
| private: |
| // Returns the cached drop helper, creating one if necessary. The returned |
| // object is not addrefed. May return NULL if the object couldn't be created. |
| static IDropTargetHelper* DropHelper(); |
| |
| // The data object currently being dragged over this drop target. |
| scoped_refptr<IDataObject> current_data_object_; |
| |
| // A helper object that is used to provide drag image support while the mouse |
| // is dragging over the content area. |
| // |
| // DO NOT ACCESS DIRECTLY! Use DropHelper() instead, which will lazily create |
| // this if it doesn't exist yet. This object can take tens of milliseconds to |
| // create, and we don't want to block any window opening for this, especially |
| // since often, DnD will never be used. Instead, we force this penalty to the |
| // first time it is actually used. |
| static IDropTargetHelper* cached_drop_target_helper_; |
| |
| // The HWND of the source. This HWND is used to determine coordinates for |
| // mouse events that are sent to the renderer notifying various drag states. |
| HWND hwnd_; |
| |
| LONG ref_count_; |
| |
| DISALLOW_COPY_AND_ASSIGN(DropTargetWin); |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_BASE_DRAGDROP_DROP_TARGET_WIN_H_ |