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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_MODELS_TABLE_MODEL_H_
#define UI_BASE_MODELS_TABLE_MODEL_H_
#include <vector>
#include "base/strings/string16.h"
#include "third_party/icu/source/i18n/unicode/coll.h"
#include "ui/base/ui_base_export.h"
namespace gfx {
class ImageSkia;
}
namespace ui {
class TableModelObserver;
// The model driving the TableView.
class UI_BASE_EXPORT TableModel {
public:
// Size of the table row icon, if used.
static constexpr int kIconSize = 16;
// Number of rows in the model.
virtual int RowCount() = 0;
// Returns the value at a particular location in text.
virtual base::string16 GetText(int row, int column_id) = 0;
// Returns the small icon (|kIconSize| x |kIconSize|) that should be displayed
// in the first column before the text. This is only used when the TableView
// was created with the ICON_AND_TEXT table type. Returns an isNull() image if
// there is no image.
virtual gfx::ImageSkia GetIcon(int row);
// Returns the tooltip, if any, to show for a particular row. If there are
// multiple columns in the row, this will only be shown when hovering over
// column zero.
virtual base::string16 GetTooltip(int row);
// Sets the observer for the model. The TableView should NOT take ownership
// of the observer.
virtual void SetObserver(TableModelObserver* observer) = 0;
// Compares the values in the column with id |column_id| for the two rows.
// Returns a value < 0, == 0 or > 0 as to whether the first value is
// <, == or > the second value.
//
// This implementation does a case insensitive locale specific string
// comparison.
virtual int CompareValues(int row1, int row2, int column_id);
// Reset the collator.
void ClearCollator();
protected:
virtual ~TableModel() {}
// Returns the collator used by CompareValues.
icu::Collator* GetCollator();
};
// TableColumn specifies the title, alignment and size of a particular column.
struct UI_BASE_EXPORT TableColumn {
enum Alignment {
LEFT, RIGHT, CENTER
};
TableColumn();
TableColumn(int id, Alignment alignment, int width, float percent);
TableColumn(const TableColumn& other);
// A unique identifier for the column.
int id;
// The title for the column.
base::string16 title;
// Alignment for the content.
Alignment alignment;
// The size of a column may be specified in two ways:
// 1. A fixed width. Set the width field to a positive number and the
// column will be given that width, in pixels.
// 2. As a percentage of the available width. If width is -1, and percent is
// > 0, the column is given a width of
// available_width * percent / total_percent.
// 3. If the width == -1 and percent == 0, the column is autosized based on
// the width of the column header text.
//
// Sizing is done in four passes. Fixed width columns are given
// their width, percentages are applied, autosized columns are autosized,
// and finally percentages are applied again taking into account the widths
// of autosized columns.
int width;
float percent;
// The minimum width required for all items in this column
// (including the header) to be visible.
int min_visible_width;
// Is this column sortable? Default is false.
bool sortable;
// Determines what sort order to apply initially. Default is true.
bool initial_sort_is_ascending;
};
} // namespace ui
#endif // UI_BASE_MODELS_TABLE_MODEL_H_