| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_BASE_MODELS_TREE_NODE_MODEL_H_ |
| #define UI_BASE_MODELS_TREE_NODE_MODEL_H_ |
| |
| #include <stddef.h> |
| |
| #include <algorithm> |
| #include <memory> |
| #include <vector> |
| |
| #include "base/logging.h" |
| #include "base/macros.h" |
| #include "base/observer_list.h" |
| #include "base/strings/string16.h" |
| #include "ui/base/models/tree_model.h" |
| |
| namespace ui { |
| |
| // TreeNodeModel and TreeNodes provide an implementation of TreeModel around |
| // TreeNodes. |
| // |
| // TreeNodes own their children, so that deleting a node deletes all |
| // descendants. |
| // |
| // TreeNodes do NOT maintain a pointer back to the model. As such, if you |
| // are using TreeNodes with a TreeNodeModel you will need to notify the observer |
| // yourself any time you make any change directly to the TreeNodes. For example, |
| // if you directly invoke set_title on a node it does not notify the observer, |
| // you will need to do it yourself. This includes the following methods: Add, |
| // Remove and set_title. TreeNodeModel provides cover methods that mutate the |
| // TreeNodes and notify the observer. If you are using TreeNodes with a |
| // TreeNodeModel use the cover methods to save yourself the headache. |
| // |
| // The following example creates a TreeNode with two children and then |
| // creates a TreeNodeModel from it: |
| // |
| // std::unique_ptr<TreeNodeWithValue<int>> root = |
| // std::make_unique<TreeNodeWithValue<int>>(); |
| // root->Add( |
| // std::make_unique<TreeNodeWithValue<int>>(ASCIIToUTF16("child 1"), 0)); |
| // root->Add( |
| // std::make_unique<TreeNodeWithValue<int>>(ASCIIToUTF16("child 2"), 1)); |
| // TreeNodeModel<TreeNodeWithValue<int>> model(std::move(root)); |
| // |
| // Two variants of TreeNode are provided here: |
| // |
| // . TreeNode itself is intended for subclassing. It has one type parameter |
| // that corresponds to the type of the node. When subclassing use your class |
| // name as the type parameter, e.g.: |
| // class MyTreeNode : public TreeNode<MyTreeNode> . |
| // . TreeNodeWithValue is a trivial subclass of TreeNode that has one type |
| // type parameter: a value type that is associated with the node. |
| // |
| // Which you use depends upon the situation. If you want to subclass and add |
| // methods, then use TreeNode. If you don't need any extra methods and just |
| // want to associate a value with each node, then use TreeNodeWithValue. |
| // |
| // Regardless of which TreeNode you use, if you are using the nodes with a |
| // TreeView take care to notify the observer when mutating the nodes. |
| |
| // TreeNode ------------------------------------------------------------------- |
| |
| // See above for documentation. Example: |
| // |
| // class MyNode : public ui::TreeNode<MyNode> { |
| // ...<custom class logic>... |
| // }; |
| // using MyModel = ui::TreeNodeModel<MyNode>; |
| template <class NodeType> |
| class TreeNode : public TreeModelNode { |
| public: |
| TreeNode() : parent_(nullptr) {} |
| |
| explicit TreeNode(const base::string16& title) |
| : title_(title), parent_(nullptr) {} |
| |
| ~TreeNode() override {} |
| |
| // Adds |node| as a child of this node, at |index|. Returns a raw pointer to |
| // the node. |
| NodeType* Add(std::unique_ptr<NodeType> node, int index) { |
| DCHECK(node); |
| DCHECK_GE(index, 0); |
| DCHECK_LE(index, child_count()); |
| DCHECK(!node->parent_); |
| node->parent_ = static_cast<NodeType*>(this); |
| NodeType* node_ptr = node.get(); |
| children_.insert(children_.begin() + index, std::move(node)); |
| return node_ptr; |
| } |
| |
| // Removes the node at the given index. Returns the removed node. |
| std::unique_ptr<NodeType> Remove(int index) { |
| DCHECK(index >= 0 && index < child_count()); |
| children_[index]->parent_ = nullptr; |
| std::unique_ptr<NodeType> ptr = std::move(children_[index]); |
| children_.erase(children_.begin() + index); |
| return ptr; |
| } |
| |
| // Removes the given node. Prefer to remove by index if you know it to avoid |
| // the search for the node to remove. |
| std::unique_ptr<NodeType> Remove(NodeType* node) { |
| auto i = std::find_if(children_.begin(), children_.end(), |
| [node](const std::unique_ptr<NodeType>& ptr) { |
| return ptr.get() == node; |
| }); |
| DCHECK(i != children_.end()); |
| return Remove(i - children_.begin()); |
| } |
| |
| // Removes all the children from this node. |
| void DeleteAll() { children_.clear(); } |
| |
| // Returns the parent node, or nullptr if this is the root node. |
| const NodeType* parent() const { return parent_; } |
| NodeType* parent() { return parent_; } |
| |
| // Returns true if this is the root node. |
| bool is_root() const { return parent_ == nullptr; } |
| |
| // Returns the number of children. |
| int child_count() const { return static_cast<int>(children_.size()); } |
| |
| // Returns true if this node has no children. |
| bool empty() const { return children_.empty(); } |
| |
| // Returns the number of all nodes in the subtree rooted at this node, |
| // including this node. |
| int GetTotalNodeCount() const { |
| int count = 1; // Start with one to include the node itself. |
| for (const auto& child : children_) |
| count += child->GetTotalNodeCount(); |
| return count; |
| } |
| |
| // Returns the node at |index|. |
| const NodeType* GetChild(int index) const { |
| DCHECK_GE(index, 0); |
| DCHECK_LT(index, child_count()); |
| return children_[index].get(); |
| } |
| NodeType* GetChild(int index) { |
| return const_cast<NodeType*>( |
| static_cast<const NodeType&>(*this).GetChild(index)); |
| } |
| |
| // Returns the index of |node|, or -1 if |node| is not a child of this. |
| int GetIndexOf(const NodeType* node) const { |
| DCHECK(node); |
| auto i = std::find_if(children_.begin(), children_.end(), |
| [node](const std::unique_ptr<NodeType>& ptr) { |
| return ptr.get() == node; |
| }); |
| return i != children_.end() ? static_cast<int>(i - children_.begin()) : -1; |
| } |
| |
| // Sets the title of the node. |
| virtual void SetTitle(const base::string16& title) { title_ = title; } |
| |
| // TreeModelNode: |
| const base::string16& GetTitle() const override { return title_; } |
| |
| // Returns true if this == ancestor, or one of this nodes parents is |
| // ancestor. |
| bool HasAncestor(const NodeType* ancestor) const { |
| if (ancestor == this) |
| return true; |
| if (!ancestor) |
| return false; |
| return parent_ ? parent_->HasAncestor(ancestor) : false; |
| } |
| |
| protected: |
| std::vector<std::unique_ptr<NodeType>>& children() { return children_; } |
| |
| private: |
| // Title displayed in the tree. |
| base::string16 title_; |
| |
| // This node's parent. |
| NodeType* parent_; |
| |
| // This node's children. |
| typename std::vector<std::unique_ptr<NodeType>> children_; |
| |
| DISALLOW_COPY_AND_ASSIGN(TreeNode); |
| }; |
| |
| // TreeNodeWithValue ---------------------------------------------------------- |
| |
| // See top of file for documentation. Example: |
| // |
| // using MyNode = ui::TreeNodeWithValue<MyData>; |
| // using MyModel = ui::TreeNodeModel<MyNode>; |
| template <class ValueType> |
| class TreeNodeWithValue : public TreeNode<TreeNodeWithValue<ValueType>> { |
| public: |
| TreeNodeWithValue() {} |
| |
| explicit TreeNodeWithValue(const ValueType& value) |
| : ParentType(base::string16()), value(value) {} |
| |
| TreeNodeWithValue(const base::string16& title, const ValueType& value) |
| : ParentType(title), value(value) {} |
| |
| ValueType value; |
| |
| private: |
| using ParentType = TreeNode<TreeNodeWithValue<ValueType>>; |
| |
| DISALLOW_COPY_AND_ASSIGN(TreeNodeWithValue); |
| }; |
| |
| // TreeNodeModel -------------------------------------------------------------- |
| |
| // TreeModel implementation intended to be used with TreeNodes. |
| template <class NodeType> |
| class TreeNodeModel : public TreeModel { |
| public: |
| // Creates a TreeNodeModel with the specified root node. |
| explicit TreeNodeModel(std::unique_ptr<NodeType> root) |
| : root_(std::move(root)) {} |
| virtual ~TreeNodeModel() override {} |
| |
| NodeType* AsNode(TreeModelNode* model_node) { |
| return static_cast<NodeType*>(model_node); |
| } |
| |
| NodeType* Add(NodeType* parent, std::unique_ptr<NodeType> node, int index) { |
| DCHECK(parent && node); |
| NodeType* node_ptr = parent->Add(std::move(node), index); |
| NotifyObserverTreeNodesAdded(parent, index, 1); |
| return node_ptr; |
| } |
| |
| std::unique_ptr<NodeType> Remove(NodeType* parent, int index) { |
| DCHECK(parent); |
| std::unique_ptr<NodeType> owned_node = parent->Remove(index); |
| NotifyObserverTreeNodesRemoved(parent, index, 1); |
| return owned_node; |
| } |
| |
| std::unique_ptr<NodeType> Remove(NodeType* parent, NodeType* node) { |
| DCHECK(parent); |
| return Remove(parent, parent->GetIndexOf(node)); |
| } |
| |
| void NotifyObserverTreeNodesAdded(NodeType* parent, int start, int count) { |
| for (TreeModelObserver& observer : observer_list_) |
| observer.TreeNodesAdded(this, parent, start, count); |
| } |
| |
| void NotifyObserverTreeNodesRemoved(NodeType* parent, int start, int count) { |
| for (TreeModelObserver& observer : observer_list_) |
| observer.TreeNodesRemoved(this, parent, start, count); |
| } |
| |
| void NotifyObserverTreeNodeChanged(TreeModelNode* node) { |
| for (TreeModelObserver& observer : observer_list_) |
| observer.TreeNodeChanged(this, node); |
| } |
| |
| // TreeModel: |
| |
| // C++ allows one to override a base class' virtual function with one that |
| // returns a different type, as long as that type implements the base class' |
| // return type. This is convenient because it allows callers with references |
| // to the specific TreeNodeModel to get the proper return type without |
| // casting. |
| // |
| // However, this does require that the NodeType be defined when this is |
| // parsed (normally one could forward define this). |
| NodeType* GetRoot() override { |
| return root_.get(); |
| } |
| |
| int GetChildCount(TreeModelNode* parent) override { |
| DCHECK(parent); |
| return AsNode(parent)->child_count(); |
| } |
| |
| NodeType* GetChild(TreeModelNode* parent, int index) override { |
| DCHECK(parent); |
| return AsNode(parent)->GetChild(index); |
| } |
| |
| int GetIndexOf(TreeModelNode* parent, TreeModelNode* child) override { |
| DCHECK(parent); |
| return AsNode(parent)->GetIndexOf(AsNode(child)); |
| } |
| |
| TreeModelNode* GetParent(TreeModelNode* node) override { |
| DCHECK(node); |
| return AsNode(node)->parent(); |
| } |
| |
| void AddObserver(TreeModelObserver* observer) override { |
| observer_list_.AddObserver(observer); |
| } |
| |
| void RemoveObserver(TreeModelObserver* observer) override { |
| observer_list_.RemoveObserver(observer); |
| } |
| |
| void SetTitle(TreeModelNode* node, |
| const base::string16& title) override { |
| DCHECK(node); |
| AsNode(node)->SetTitle(title); |
| NotifyObserverTreeNodeChanged(node); |
| } |
| |
| private: |
| // The observers. |
| base::ObserverList<TreeModelObserver>::Unchecked observer_list_; |
| |
| // The root. |
| std::unique_ptr<NodeType> root_; |
| |
| DISALLOW_COPY_AND_ASSIGN(TreeNodeModel); |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_BASE_MODELS_TREE_NODE_MODEL_H_ |