blob: d5924a05e38f6c77ce31e03b60bd9fe82d78bace [file] [log] [blame]
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <map>
#include "base/lock.h"
#include "base/platform_thread.h"
#include "net/url_request/url_request.h"
// This class is responsible for managing the set of protocol factories and
// request interceptors that determine how an URLRequestJob gets created to
// handle an URLRequest.
// URLRequest is designed to have all consumers on a single thread, and so no
// attempt is made to support ProtocolFactory or Interceptor instances being
// registered/unregistered or in any way poked on multiple threads. However,
// we do support checking for supported schemes FROM ANY THREAD (i.e., it is
// safe to call SupportsScheme on any thread).
class URLRequestJobManager {
// Instantiate an URLRequestJob implementation based on the registered
// interceptors and protocol factories. This will always succeed in
// returning a job unless we are--in the extreme case--out of memory.
URLRequestJob* CreateJob(URLRequest* request) const;
// Returns true if there is a protocol factory registered for the given
// scheme. Note: also returns true if there is a built-in handler for the
// given scheme.
bool SupportsScheme(const std::string& scheme) const;
// Register a protocol factory associated with the given scheme. The factory
// parameter may be null to clear any existing association. Returns the
// previously registered protocol factory if any.
URLRequest::ProtocolFactory* RegisterProtocolFactory(
const std::string& scheme, URLRequest::ProtocolFactory* factory);
// Register/unregister a request interceptor.
void RegisterRequestInterceptor(URLRequest::Interceptor* interceptor);
void UnregisterRequestInterceptor(URLRequest::Interceptor* interceptor);
typedef std::map<std::string,URLRequest::ProtocolFactory*> FactoryMap;
typedef std::vector<URLRequest::Interceptor*> InterceptorList;
mutable Lock lock_;
FactoryMap factories_;
InterceptorList interceptors_;
#ifndef NDEBUG
// We use this to assert that CreateJob and the registration functions all
// run on the same thread.
mutable int allowed_thread_;
mutable bool allowed_thread_initialized_;
// The first guy to call this function sets the allowed thread. This way we
// avoid needing to define that thread externally. Since we expect all
// callers to be on the same thread, we don't worry about threads racing to
// set the allowed thread.
bool IsAllowedThread() const {
#if 0
if (!allowed_thread_initialized_) {
allowed_thread_ = PlatformThread::CurrentId();
allowed_thread_initialized_ = true;
return allowed_thread_ == PlatformThread::CurrentId();
// The previous version of this check used GetCurrentThread on Windows to
// get thread handles to compare. Unfortunately, GetCurrentThread returns
// a constant psuedo-handle (0xFFFFFFFE), and therefore IsAllowedThread
// always returned true. The above code that's turned off is the correct
// code, but causes the tree to turn red because some caller isn't
// respecting our thread requirements. We're turning off the check for now;
// bug http://b/issue?id=1338969 has been filed to fix things and turn the
// check back on.
return true;