| // Copyright 2025 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_VIZ_SERVICE_GL_GPU_LOG_MESSAGE_MANAGER_H_ |
| #define COMPONENTS_VIZ_SERVICE_GL_GPU_LOG_MESSAGE_MANAGER_H_ |
| |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/no_destructor.h" |
| #include "base/synchronization/lock.h" |
| #include "base/task/single_thread_task_runner.h" |
| #include "components/viz/service/viz_service_export.h" |
| #include "mojo/public/cpp/bindings/remote.h" |
| #include "services/viz/privileged/mojom/gl/gpu_logging.mojom.h" |
| |
| namespace viz { |
| // This class is a singleton which manages LOG() message forwarding before and |
| // after GpuServiceImpl InitializeWithHost(). Prior to initialize, log messages |
| // are deferred and kept within the class. When initialized GpuServiceImpl, |
| // InstallPostInitializeLogHandler() will be called to flush deferred messages |
| // and route new ones directly to browser. This class also makes sure the |
| // logging mojo interface is bound to the IO thread and terminate process on the |
| // IO thread. |
| class VIZ_SERVICE_EXPORT GpuLogMessageManager { |
| public: |
| static GpuLogMessageManager* GetInstance(); |
| |
| GpuLogMessageManager(const GpuLogMessageManager&) = delete; |
| GpuLogMessageManager& operator=(const GpuLogMessageManager&) = delete; |
| |
| // Queues a deferred LOG() message into |deferred_messages_| unless |
| // |should_route_messages_| has been set to true -- in which case |
| // RouteMessage() is called. |
| void AddDeferredMessage(int severity, |
| const std::string& header, |
| const std::string& message); |
| |
| // Used after InstallPostInitializeLogHandler() to route messages directly to |
| // the GPU logging mojo interface, mojo interface send messages on IO thread. |
| void RouteMessage(int severity, |
| const std::string& header, |
| const std::string& message); |
| |
| // If InstallPostInitializeLogHandler() will never be called, this method is |
| // called prior to process exit to ensure logs are forwarded. |
| void FlushMessages(mojom::GpuLogging* gpu_logging); |
| |
| // Used prior to GpuServiceImpl initialization during GpuMain startup to |
| // ensure logs aren't lost before initialize. |
| void InstallPreInitializeLogHandler(); |
| |
| // Called when GpuServiceImpl is initialized, to take over logging from the |
| // PostInitializeLogHandler(). Flushes all deferred messages. |
| void InstallPostInitializeLogHandler( |
| mojo::PendingRemote<mojom::GpuLogging> pending_remote, |
| scoped_refptr<base::SingleThreadTaskRunner> io_task_runner); |
| |
| // Called when GpuServiceImpl is shutting down. |
| void ShutdownLogging(); |
| |
| // Terminate the process on IO thread and block the main thread. |
| void TerminateProcess(int exit_code); |
| |
| private: |
| friend class base::NoDestructor<GpuLogMessageManager>; |
| |
| GpuLogMessageManager(); |
| ~GpuLogMessageManager() = delete; |
| |
| // Bind GpuLogging mojo interface to specified |task_runner|. |
| void Bind(mojo::PendingRemote<mojom::GpuLogging> pending_remote, |
| scoped_refptr<base::SingleThreadTaskRunner> io_task_runner); |
| void BindOnIOThread(mojo::PendingRemote<mojom::GpuLogging> pending_remote); |
| void ResetLoggingOnIOThread(); |
| |
| void TerminateProcessOnIO(int exit_code); |
| |
| struct LogMessage { |
| LogMessage(int severity, |
| const std::string& header, |
| const std::string& message) |
| : severity(severity), |
| header(std::move(header)), |
| message(std::move(message)) {} |
| const int severity; |
| const std::string header; |
| const std::string message; |
| }; |
| |
| base::Lock message_lock_; |
| std::vector<LogMessage> deferred_messages_ GUARDED_BY(message_lock_); |
| |
| mojo::Remote<mojom::GpuLogging> gpu_logging_; |
| scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_; |
| }; |
| } // namespace viz |
| |
| #endif // COMPONENTS_VIZ_SERVICE_GL_GPU_LOG_MESSAGE_MANAGER_H_ |