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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_INPUT_SCROLLBAR_CONTROLLER_H_
#define CC_INPUT_SCROLLBAR_CONTROLLER_H_
#include "cc/cc_export.h"
#include "cc/input/input_handler.h"
#include "cc/input/scrollbar.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/painted_scrollbar_layer_impl.h"
namespace cc {
// This class is responsible for hit testing composited scrollbars, event
// handling and creating gesture scroll deltas.
class CC_EXPORT ScrollbarController {
public:
explicit ScrollbarController(LayerTreeHostImpl*);
virtual ~ScrollbarController() = default;
InputHandlerPointerResult HandleMouseDown(
const gfx::PointF position_in_widget);
InputHandlerPointerResult HandleMouseMove(
const gfx::PointF position_in_widget);
InputHandlerPointerResult HandleMouseUp(const gfx::PointF position_in_widget);
private:
// Returns a gfx::ScrollOffset object which contains scroll deltas for the
// synthetic Gesture events.
gfx::ScrollOffset GetScrollDeltaFromPointerDown(
const gfx::PointF position_in_widget);
LayerImpl* GetLayerHitByPoint(const gfx::PointF position_in_widget);
LayerTreeHostImpl* layer_tree_host_impl_;
// Used to safeguard against firing GSE without firing GSB and GSU. For
// example, if mouse is pressed outside the scrollbar but released after
// moving inside the scrollbar, a GSE will get queued up without this flag.
bool scrollbar_scroll_is_active_;
// Used to tell if the scrollbar thumb is getting dragged.
bool thumb_drag_in_progress_;
const ScrollbarLayerImplBase* currently_captured_scrollbar_;
// This is relative to the RenderWidget's origin.
gfx::PointF previous_pointer_position_;
};
} // namespace cc
#endif // CC_INPUT_SCROLLBAR_CONTROLLER_H_