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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TEST_RENDER_PASS_TEST_UTILS_H_
#define CC_TEST_RENDER_PASS_TEST_UTILS_H_
#include <stdint.h>
#include "cc/paint/filter_operations.h"
#include "components/viz/common/quads/render_pass.h"
#include "third_party/skia/include/core/SkColor.h"
namespace gfx {
class Rect;
class Transform;
}
namespace gpu {
struct SyncToken;
}
namespace viz {
class ClientResourceProvider;
class ContextProvider;
class DisplayResourceProvider;
class RenderPass;
class SolidColorDrawQuad;
} // namespace viz
namespace cc {
// Adds a new render pass with the provided properties to the given
// render pass list.
viz::RenderPass* AddRenderPass(viz::RenderPassList* pass_list,
int render_pass_id,
const gfx::Rect& output_rect,
const gfx::Transform& root_transform,
const FilterOperations& filters);
// Adds a new render pass with the provided properties to the given
// render pass list.
viz::RenderPass* AddRenderPassWithDamage(viz::RenderPassList* pass_list,
int render_pass_id,
const gfx::Rect& output_rect,
const gfx::Rect& damage_rect,
const gfx::Transform& root_transform,
const FilterOperations& filters);
// Adds a solid quad to a given render pass.
viz::SolidColorDrawQuad* AddQuad(viz::RenderPass* pass,
const gfx::Rect& rect,
SkColor color);
// Adds a solid quad to a given render pass and sets is_clipped=true.
viz::SolidColorDrawQuad* AddClippedQuad(viz::RenderPass* pass,
const gfx::Rect& rect,
SkColor color);
// Adds a solid quad with a transform to a given render pass.
viz::SolidColorDrawQuad* AddTransformedQuad(viz::RenderPass* pass,
const gfx::Rect& rect,
SkColor color,
const gfx::Transform& transform);
// Adds a render pass quad to an existing render pass.
void AddRenderPassQuad(viz::RenderPass* to_pass,
viz::RenderPass* contributing_pass);
// Adds a render pass quad with the given mask resource, filter, and transform.
void AddRenderPassQuad(viz::RenderPass* to_pass,
viz::RenderPass* contributing_pass,
viz::ResourceId mask_resource_id,
gfx::Transform transform,
SkBlendMode blend_mode);
std::vector<viz::ResourceId> AddOneOfEveryQuadType(
viz::RenderPass* to_pass,
viz::ClientResourceProvider* resource_provider,
viz::RenderPassId child_pass_id);
// Adds a render pass quad with the given mask resource, filter, and transform.
// The resource used in render pass is created by viz::ClientResourceProvider,
// then transferred to viz::DisplayResourceProvider.
void AddOneOfEveryQuadTypeInDisplayResourceProvider(
viz::RenderPass* to_pass,
viz::DisplayResourceProvider* resource_provider,
viz::ClientResourceProvider* child_resource_provider,
viz::ContextProvider* child_context_provider,
viz::RenderPassId child_pass_id,
gpu::SyncToken* sync_token_for_mailbox_texture);
} // namespace cc
#endif // CC_TEST_RENDER_PASS_TEST_UTILS_H_