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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
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* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_PROCESSOR_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_PROCESSOR_H_
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator.h"
namespace blink {
class AudioBus;
// AudioProcessor is an abstract base class representing an audio signal
// processing object with a single input and a single output, where the number
// of input channels equals the number of output channels. It can be used as
// one part of a complex DSP algorithm, or as the processor for a basic (one
// input - one output) AudioNode.
class PLATFORM_EXPORT AudioProcessor {
USING_FAST_MALLOC(AudioProcessor);
public:
AudioProcessor(float sample_rate, unsigned number_of_channels)
: initialized_(false),
number_of_channels_(number_of_channels),
sample_rate_(sample_rate) {}
virtual ~AudioProcessor();
// Full initialization can be done here instead of in the constructor.
virtual void Initialize() = 0;
virtual void Uninitialize() = 0;
// Processes the source to destination bus. The number of channels must match
// in source and destination.
virtual void Process(const AudioBus* source,
AudioBus* destination,
uint32_t frames_to_process) = 0;
// Forces all AudioParams in the processor to run the timeline,
// bypassing any other processing the processor would do in
// process().
virtual void ProcessOnlyAudioParams(uint32_t frames_to_process) {}
// Resets filter state
virtual void Reset() = 0;
virtual void SetNumberOfChannels(unsigned) = 0;
virtual unsigned NumberOfChannels() const = 0;
bool IsInitialized() const { return initialized_; }
float SampleRate() const { return sample_rate_; }
virtual double TailTime() const = 0;
virtual double LatencyTime() const = 0;
virtual bool RequiresTailProcessing() const = 0;
protected:
bool initialized_;
unsigned number_of_channels_;
float sample_rate_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_PROCESSOR_H_