| /* |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_PROCESSOR_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_PROCESSOR_H_ |
| |
| #include "third_party/blink/renderer/platform/platform_export.h" |
| #include "third_party/blink/renderer/platform/wtf/allocator.h" |
| |
| namespace blink { |
| |
| class AudioBus; |
| |
| // AudioProcessor is an abstract base class representing an audio signal |
| // processing object with a single input and a single output, where the number |
| // of input channels equals the number of output channels. It can be used as |
| // one part of a complex DSP algorithm, or as the processor for a basic (one |
| // input - one output) AudioNode. |
| |
| class PLATFORM_EXPORT AudioProcessor { |
| USING_FAST_MALLOC(AudioProcessor); |
| |
| public: |
| AudioProcessor(float sample_rate, unsigned number_of_channels) |
| : initialized_(false), |
| number_of_channels_(number_of_channels), |
| sample_rate_(sample_rate) {} |
| |
| virtual ~AudioProcessor(); |
| |
| // Full initialization can be done here instead of in the constructor. |
| virtual void Initialize() = 0; |
| virtual void Uninitialize() = 0; |
| |
| // Processes the source to destination bus. The number of channels must match |
| // in source and destination. |
| virtual void Process(const AudioBus* source, |
| AudioBus* destination, |
| uint32_t frames_to_process) = 0; |
| |
| // Forces all AudioParams in the processor to run the timeline, |
| // bypassing any other processing the processor would do in |
| // process(). |
| virtual void ProcessOnlyAudioParams(uint32_t frames_to_process) {} |
| |
| // Resets filter state |
| virtual void Reset() = 0; |
| |
| virtual void SetNumberOfChannels(unsigned) = 0; |
| virtual unsigned NumberOfChannels() const = 0; |
| |
| bool IsInitialized() const { return initialized_; } |
| |
| float SampleRate() const { return sample_rate_; } |
| |
| virtual double TailTime() const = 0; |
| virtual double LatencyTime() const = 0; |
| virtual bool RequiresTailProcessing() const = 0; |
| |
| protected: |
| bool initialized_; |
| unsigned number_of_channels_; |
| float sample_rate_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_PROCESSOR_H_ |