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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
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* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
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* 1. Redistributions of source code must retain the above copyright
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* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DISTANCE_EFFECT_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DISTANCE_EFFECT_H_
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator.h"
namespace blink {
// Distance models are defined according to the OpenAL specification:
// http://connect.creativelabs.com/openal/Documentation/OpenAL%201.1%20Specification.htm.
class PLATFORM_EXPORT DistanceEffect {
DISALLOW_NEW();
public:
enum ModelType { kModelLinear = 0, kModelInverse = 1, kModelExponential = 2 };
DistanceEffect();
// Returns scalar gain for the given distance the current distance model is
// used
double Gain(double distance);
ModelType Model() { return model_; }
void SetModel(ModelType model) { model_ = model; }
// Distance params
void SetRefDistance(double ref_distance) { ref_distance_ = ref_distance; }
void SetMaxDistance(double max_distance) { max_distance_ = max_distance; }
void SetRolloffFactor(double rolloff_factor) {
rolloff_factor_ = rolloff_factor;
}
double RefDistance() const { return ref_distance_; }
double MaxDistance() const { return max_distance_; }
double RolloffFactor() const { return rolloff_factor_; }
protected:
double LinearGain(double distance);
double InverseGain(double distance);
double ExponentialGain(double distance);
ModelType model_;
double ref_distance_;
double max_distance_;
double rolloff_factor_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DISTANCE_EFFECT_H_