| /* |
| * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "third_party/blink/renderer/platform/transforms/rotate_transform_operation.h" |
| |
| #include "third_party/blink/renderer/platform/geometry/blend.h" |
| |
| namespace blink { |
| |
| bool RotateTransformOperation::operator==( |
| const TransformOperation& other) const { |
| if (!IsSameType(other)) |
| return false; |
| const Rotation& other_rotation = ToRotateTransformOperation(other).rotation_; |
| return rotation_.axis == other_rotation.axis && |
| rotation_.angle == other_rotation.angle; |
| } |
| |
| bool RotateTransformOperation::GetCommonAxis(const RotateTransformOperation* a, |
| const RotateTransformOperation* b, |
| FloatPoint3D& result_axis, |
| double& result_angle_a, |
| double& result_angle_b) { |
| return Rotation::GetCommonAxis(a ? a->rotation_ : Rotation(), |
| b ? b->rotation_ : Rotation(), result_axis, |
| result_angle_a, result_angle_b); |
| } |
| |
| scoped_refptr<TransformOperation> RotateTransformOperation::Blend( |
| const TransformOperation* from, |
| double progress, |
| bool blend_to_identity) { |
| if (from && !IsMatchingOperationType(from->GetType())) |
| return this; |
| |
| if (blend_to_identity) |
| return RotateTransformOperation::Create( |
| Rotation(Axis(), Angle() * (1 - progress)), type_); |
| |
| // Optimize for single axis rotation |
| if (!from) |
| return RotateTransformOperation::Create( |
| Rotation(Axis(), Angle() * progress), type_); |
| |
| // Apply spherical linear interpolation. Rotate around a common axis if |
| // possible. Otherwise, convert rotations to 4x4 matrix representations and |
| // interpolate the matrix decompositions. The 'from' and 'to' transforms can |
| // be of different types (based on axis), but must both have equivalent |
| // rotate3d representations. |
| DCHECK(from->PrimitiveType() == OperationType::kRotate3D); |
| OperationType type = |
| from->IsSameType(*this) ? type_ : OperationType::kRotate3D; |
| const RotateTransformOperation& from_rotate = |
| ToRotateTransformOperation(*from); |
| return RotateTransformOperation::Create( |
| Rotation::Slerp(from_rotate.rotation_, rotation_, progress), type); |
| } |
| |
| bool RotateTransformOperation::CanBlendWith( |
| const TransformOperation& other) const { |
| return other.IsSameType(*this); |
| } |
| |
| RotateAroundOriginTransformOperation::RotateAroundOriginTransformOperation( |
| double angle, |
| double origin_x, |
| double origin_y) |
| : RotateTransformOperation(Rotation(FloatPoint3D(0, 0, 1), angle), |
| kRotateAroundOrigin), |
| origin_x_(origin_x), |
| origin_y_(origin_y) {} |
| |
| void RotateAroundOriginTransformOperation::Apply( |
| TransformationMatrix& transform, |
| const FloatSize& box_size) const { |
| transform.Translate(origin_x_, origin_y_); |
| RotateTransformOperation::Apply(transform, box_size); |
| transform.Translate(-origin_x_, -origin_y_); |
| } |
| |
| bool RotateAroundOriginTransformOperation::operator==( |
| const TransformOperation& other) const { |
| if (!IsSameType(other)) |
| return false; |
| const RotateAroundOriginTransformOperation& other_rotate = |
| ToRotateAroundOriginTransformOperation(other); |
| const Rotation& other_rotation = other_rotate.rotation_; |
| return rotation_.axis == other_rotation.axis && |
| rotation_.angle == other_rotation.angle && |
| origin_x_ == other_rotate.origin_x_ && |
| origin_y_ == other_rotate.origin_y_; |
| } |
| |
| scoped_refptr<TransformOperation> RotateAroundOriginTransformOperation::Blend( |
| const TransformOperation* from, |
| double progress, |
| bool blend_to_identity) { |
| if (from && !from->IsSameType(*this)) |
| return this; |
| if (blend_to_identity) { |
| return RotateAroundOriginTransformOperation::Create( |
| Angle() * (1 - progress), origin_x_, origin_y_); |
| } |
| if (!from) { |
| return RotateAroundOriginTransformOperation::Create(Angle() * progress, |
| origin_x_, origin_y_); |
| } |
| const RotateAroundOriginTransformOperation& from_rotate = |
| ToRotateAroundOriginTransformOperation(*from); |
| return RotateAroundOriginTransformOperation::Create( |
| blink::Blend(from_rotate.Angle(), Angle(), progress), |
| blink::Blend(from_rotate.origin_x_, origin_x_, progress), |
| blink::Blend(from_rotate.origin_y_, origin_y_, progress)); |
| } |
| |
| scoped_refptr<TransformOperation> RotateAroundOriginTransformOperation::Zoom( |
| double factor) { |
| return Create(Angle(), origin_x_ * factor, origin_y_ * factor); |
| } |
| |
| } // namespace blink |