blob: 87ebd02014488ded5aacfff7938a88810b8f0eff [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/platform/transforms/rotation.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace blink {
TEST(RotationTest, GetCommonAxisTest) {
FloatPoint3D axis;
double angle_a;
double angle_b;
EXPECT_TRUE(Rotation::GetCommonAxis(Rotation(FloatPoint3D(0, 0, 0), 0),
Rotation(FloatPoint3D(1, 2, 3), 100),
axis, angle_a, angle_b));
EXPECT_EQ(FloatPoint3D(1, 2, 3), axis);
EXPECT_EQ(0, angle_a);
EXPECT_EQ(100, angle_b);
EXPECT_TRUE(Rotation::GetCommonAxis(Rotation(FloatPoint3D(1, 2, 3), 100),
Rotation(FloatPoint3D(0, 0, 0), 0), axis,
angle_a, angle_b));
EXPECT_EQ(FloatPoint3D(1, 2, 3), axis);
EXPECT_EQ(100, angle_a);
EXPECT_EQ(0, angle_b);
EXPECT_TRUE(Rotation::GetCommonAxis(Rotation(FloatPoint3D(0, 0, 0), 100),
Rotation(FloatPoint3D(1, 2, 3), 100),
axis, angle_a, angle_b));
EXPECT_EQ(FloatPoint3D(1, 2, 3), axis);
EXPECT_EQ(0, angle_a);
EXPECT_EQ(100, angle_b);
EXPECT_TRUE(Rotation::GetCommonAxis(Rotation(FloatPoint3D(3, 2, 1), 0),
Rotation(FloatPoint3D(1, 2, 3), 100),
axis, angle_a, angle_b));
EXPECT_EQ(FloatPoint3D(1, 2, 3), axis);
EXPECT_EQ(0, angle_a);
EXPECT_EQ(100, angle_b);
EXPECT_TRUE(Rotation::GetCommonAxis(Rotation(FloatPoint3D(1, 2, 3), 50),
Rotation(FloatPoint3D(1, 2, 3), 100),
axis, angle_a, angle_b));
EXPECT_EQ(FloatPoint3D(1, 2, 3), axis);
EXPECT_EQ(50, angle_a);
EXPECT_EQ(100, angle_b);
EXPECT_TRUE(Rotation::GetCommonAxis(Rotation(FloatPoint3D(1, 2, 3), 50),
Rotation(FloatPoint3D(2, 4, 6), 100),
axis, angle_a, angle_b));
EXPECT_EQ(FloatPoint3D(1, 2, 3), axis);
EXPECT_EQ(50, angle_a);
EXPECT_EQ(100, angle_b);
EXPECT_FALSE(Rotation::GetCommonAxis(Rotation(FloatPoint3D(1, 2, 3), 50),
Rotation(FloatPoint3D(3, 2, 1), 100),
axis, angle_a, angle_b));
EXPECT_FALSE(Rotation::GetCommonAxis(Rotation(FloatPoint3D(1, 2, 3), 50),
Rotation(FloatPoint3D(-1, -2, -3), 100),
axis, angle_a, angle_b));
}
} // namespace blink