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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_SOCKS_CONNECT_JOB_H_
#define NET_SOCKET_SOCKS_CONNECT_JOB_H_
#include <memory>
#include <string>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/time/time.h"
#include "net/base/completion_once_callback.h"
#include "net/base/net_export.h"
#include "net/base/request_priority.h"
#include "net/dns/host_resolver.h"
#include "net/socket/connect_job.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace net {
class ClientSocketHandle;
class HostPortPair;
class NetLog;
class StreamSocket;
class TransportClientSocketPool;
class TransportSocketParams;
class NET_EXPORT_PRIVATE SOCKSSocketParams
: public base::RefCounted<SOCKSSocketParams> {
public:
SOCKSSocketParams(const scoped_refptr<TransportSocketParams>& proxy_server,
bool socks_v5,
const HostPortPair& host_port_pair,
const NetworkTrafficAnnotationTag& traffic_annotation);
const scoped_refptr<TransportSocketParams>& transport_params() const {
return transport_params_;
}
const HostResolver::RequestInfo& destination() const { return destination_; }
bool is_socks_v5() const { return socks_v5_; }
const NetworkTrafficAnnotationTag traffic_annotation() {
return traffic_annotation_;
}
private:
friend class base::RefCounted<SOCKSSocketParams>;
~SOCKSSocketParams();
// The transport (likely TCP) connection must point toward the proxy server.
const scoped_refptr<TransportSocketParams> transport_params_;
// This is the HTTP destination.
HostResolver::RequestInfo destination_;
const bool socks_v5_;
NetworkTrafficAnnotationTag traffic_annotation_;
DISALLOW_COPY_AND_ASSIGN(SOCKSSocketParams);
};
// SOCKSConnectJob handles the handshake to a socks server after setting up
// an underlying transport socket.
class NET_EXPORT_PRIVATE SOCKSConnectJob : public ConnectJob {
public:
SOCKSConnectJob(const std::string& group_name,
RequestPriority priority,
const SocketTag& socket_tag,
bool respect_limits,
const scoped_refptr<SOCKSSocketParams>& params,
TransportClientSocketPool* transport_pool,
HostResolver* host_resolver,
Delegate* delegate,
NetLog* net_log);
~SOCKSConnectJob() override;
// ConnectJob methods.
LoadState GetLoadState() const override;
// Returns the connection timeout used by SOCKSConnectJobs.
static base::TimeDelta ConnectionTimeout();
private:
enum State {
STATE_TRANSPORT_CONNECT,
STATE_TRANSPORT_CONNECT_COMPLETE,
STATE_SOCKS_CONNECT,
STATE_SOCKS_CONNECT_COMPLETE,
STATE_NONE,
};
void OnIOComplete(int result);
// Runs the state transition loop.
int DoLoop(int result);
int DoTransportConnect();
int DoTransportConnectComplete(int result);
int DoSOCKSConnect();
int DoSOCKSConnectComplete(int result);
// Begins the transport connection and the SOCKS handshake. Returns OK on
// success and ERR_IO_PENDING if it cannot immediately service the request.
// Otherwise, it returns a net error code.
int ConnectInternal() override;
void ChangePriorityInternal(RequestPriority priority) override;
scoped_refptr<SOCKSSocketParams> socks_params_;
TransportClientSocketPool* const transport_pool_;
HostResolver* const resolver_;
State next_state_;
std::unique_ptr<ClientSocketHandle> transport_socket_handle_;
std::unique_ptr<StreamSocket> socket_;
DISALLOW_COPY_AND_ASSIGN(SOCKSConnectJob);
};
} // namespace net
#endif // NET_SOCKET_SOCKS_CONNECT_JOB_H_