blob: febd8eb68d1f92f5e1936db4009ed580bb267d67 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/renderers/paint_canvas_video_renderer.h"
#include <GLES3/gl3.h>
#include <limits>
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "cc/paint/paint_canvas.h"
#include "cc/paint/paint_flags.h"
#include "cc/paint/paint_image.h"
#include "cc/paint/paint_image_builder.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/common/capabilities.h"
#include "gpu/command_buffer/common/mailbox_holder.h"
#include "media/base/data_buffer.h"
#include "media/base/video_frame.h"
#include "third_party/libyuv/include/libyuv.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkImageGenerator.h"
#include "third_party/skia/include/gpu/GrBackendSurface.h"
#include "third_party/skia/include/gpu/GrContext.h"
#include "third_party/skia/include/gpu/gl/GrGLTypes.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/skia_util.h"
// Skia internal format depends on a platform. On Android it is ABGR, on others
// it is ARGB.
#if SK_B32_SHIFT == 0 && SK_G32_SHIFT == 8 && SK_R32_SHIFT == 16 && \
SK_A32_SHIFT == 24
#define LIBYUV_I420_TO_ARGB libyuv::I420ToARGB
#define LIBYUV_I422_TO_ARGB libyuv::I422ToARGB
#define LIBYUV_I444_TO_ARGB libyuv::I444ToARGB
#define LIBYUV_I420ALPHA_TO_ARGB libyuv::I420AlphaToARGB
#define LIBYUV_J420_TO_ARGB libyuv::J420ToARGB
#define LIBYUV_H420_TO_ARGB libyuv::H420ToARGB
#define LIBYUV_I010_TO_ARGB libyuv::I010ToARGB
#define LIBYUV_H010_TO_ARGB libyuv::H010ToARGB
#elif SK_R32_SHIFT == 0 && SK_G32_SHIFT == 8 && SK_B32_SHIFT == 16 && \
SK_A32_SHIFT == 24
#define LIBYUV_I420_TO_ARGB libyuv::I420ToABGR
#define LIBYUV_I422_TO_ARGB libyuv::I422ToABGR
#define LIBYUV_I444_TO_ARGB libyuv::I444ToABGR
#define LIBYUV_I420ALPHA_TO_ARGB libyuv::I420AlphaToABGR
#define LIBYUV_J420_TO_ARGB libyuv::J420ToABGR
#define LIBYUV_H420_TO_ARGB libyuv::H420ToABGR
#define LIBYUV_I010_TO_ARGB libyuv::I010ToABGR
#define LIBYUV_H010_TO_ARGB libyuv::H010ToABGR
#else
#error Unexpected Skia ARGB_8888 layout!
#endif
namespace media {
namespace {
// This class keeps the last image drawn.
// We delete the temporary resource if it is not used for 3 seconds.
const int kTemporaryResourceDeletionDelay = 3; // Seconds;
class SyncTokenClientImpl : public VideoFrame::SyncTokenClient {
public:
explicit SyncTokenClientImpl(gpu::gles2::GLES2Interface* gl) : gl_(gl) {}
~SyncTokenClientImpl() override = default;
void GenerateSyncToken(gpu::SyncToken* sync_token) override {
gl_->GenSyncTokenCHROMIUM(sync_token->GetData());
}
void WaitSyncToken(const gpu::SyncToken& sync_token) override {
gl_->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
}
private:
gpu::gles2::GLES2Interface* gl_;
DISALLOW_IMPLICIT_CONSTRUCTORS(SyncTokenClientImpl);
};
sk_sp<SkImage> NewSkImageFromVideoFrameYUVTextures(
const VideoFrame* video_frame,
const Context3D& context_3d) {
DCHECK(video_frame->HasTextures());
// TODO: We should compare the DCHECK vs when UpdateLastImage calls this
// function. (crbug.com/674185)
DCHECK(video_frame->format() == PIXEL_FORMAT_I420 ||
video_frame->format() == PIXEL_FORMAT_NV12);
gpu::gles2::GLES2Interface* gl = context_3d.gl;
DCHECK(gl);
gfx::Size ya_tex_size = video_frame->coded_size();
gfx::Size uv_tex_size((ya_tex_size.width() + 1) / 2,
(ya_tex_size.height() + 1) / 2);
GrGLTextureInfo source_textures[] = {{0, 0}, {0, 0}, {0, 0}};
GLint min_mag_filter[][2] = {{0, 0}, {0, 0}, {0, 0}};
// TODO(bsalomon): Use GL_RGB8 once Skia supports it.
// skbug.com/7533
GrGLenum skia_texture_format =
video_frame->format() == PIXEL_FORMAT_NV12 ? GL_RGBA8 : GL_R8_EXT;
for (size_t i = 0; i < video_frame->NumTextures(); ++i) {
// Get the texture from the mailbox and wrap it in a GrTexture.
const gpu::MailboxHolder& mailbox_holder = video_frame->mailbox_holder(i);
DCHECK(mailbox_holder.texture_target == GL_TEXTURE_2D ||
mailbox_holder.texture_target == GL_TEXTURE_EXTERNAL_OES ||
mailbox_holder.texture_target == GL_TEXTURE_RECTANGLE_ARB)
<< "Unsupported texture target " << std::hex << std::showbase
<< mailbox_holder.texture_target;
gl->WaitSyncTokenCHROMIUM(mailbox_holder.sync_token.GetConstData());
source_textures[i].fID =
gl->CreateAndConsumeTextureCHROMIUM(mailbox_holder.mailbox.name);
source_textures[i].fTarget = mailbox_holder.texture_target;
source_textures[i].fFormat = skia_texture_format;
gl->BindTexture(mailbox_holder.texture_target, source_textures[i].fID);
gl->GetTexParameteriv(mailbox_holder.texture_target, GL_TEXTURE_MIN_FILTER,
&min_mag_filter[i][0]);
gl->GetTexParameteriv(mailbox_holder.texture_target, GL_TEXTURE_MAG_FILTER,
&min_mag_filter[i][1]);
// TODO(dcastagna): avoid this copy once Skia supports native textures
// with a GL_TEXTURE_RECTANGLE_ARB texture target.
// crbug.com/505026
if (mailbox_holder.texture_target == GL_TEXTURE_RECTANGLE_ARB) {
unsigned texture_copy = 0;
gl->GenTextures(1, &texture_copy);
DCHECK(texture_copy);
gl->BindTexture(GL_TEXTURE_2D, texture_copy);
gl->CopyTextureCHROMIUM(source_textures[i].fID, 0, GL_TEXTURE_2D,
texture_copy, 0, GL_RGB, GL_UNSIGNED_BYTE, false,
true, false);
gl->DeleteTextures(1, &source_textures[i].fID);
source_textures[i].fID = texture_copy;
source_textures[i].fTarget = GL_TEXTURE_2D;
}
}
GrBackendTexture textures[3] = {
GrBackendTexture(ya_tex_size.width(), ya_tex_size.height(),
GrMipMapped::kNo, source_textures[0]),
GrBackendTexture(uv_tex_size.width(), uv_tex_size.height(),
GrMipMapped::kNo, source_textures[1]),
GrBackendTexture(uv_tex_size.width(), uv_tex_size.height(),
GrMipMapped::kNo, source_textures[2]),
};
// TODO(hubbe): This should really default to rec709.
// https://crbug.com/828599
SkYUVColorSpace color_space = kRec601_SkYUVColorSpace;
video_frame->ColorSpace().ToSkYUVColorSpace(&color_space);
sk_sp<SkImage> img;
if (video_frame->format() == PIXEL_FORMAT_NV12) {
img = SkImage::MakeFromNV12TexturesCopy(context_3d.gr_context, color_space,
textures, kTopLeft_GrSurfaceOrigin);
} else {
img = SkImage::MakeFromYUVTexturesCopy(context_3d.gr_context, color_space,
textures, kTopLeft_GrSurfaceOrigin);
}
for (size_t i = 0; i < video_frame->NumTextures(); ++i) {
gl->BindTexture(source_textures[i].fTarget, source_textures[i].fID);
gl->TexParameteri(source_textures[i].fTarget, GL_TEXTURE_MIN_FILTER,
min_mag_filter[i][0]);
gl->TexParameteri(source_textures[i].fTarget, GL_TEXTURE_MAG_FILTER,
min_mag_filter[i][1]);
gl->DeleteTextures(1, &source_textures[i].fID);
}
return img;
}
// Creates a SkImage from a |video_frame| backed by native resources.
// The SkImage will take ownership of the underlying resource.
sk_sp<SkImage> NewSkImageFromVideoFrameNative(VideoFrame* video_frame,
const Context3D& context_3d) {
DCHECK(PIXEL_FORMAT_ARGB == video_frame->format() ||
PIXEL_FORMAT_XRGB == video_frame->format() ||
PIXEL_FORMAT_NV12 == video_frame->format() ||
PIXEL_FORMAT_UYVY == video_frame->format());
const gpu::MailboxHolder& mailbox_holder = video_frame->mailbox_holder(0);
DCHECK(mailbox_holder.texture_target == GL_TEXTURE_2D ||
mailbox_holder.texture_target == GL_TEXTURE_RECTANGLE_ARB ||
mailbox_holder.texture_target == GL_TEXTURE_EXTERNAL_OES)
<< "Unsupported texture target " << std::hex << std::showbase
<< mailbox_holder.texture_target;
gpu::gles2::GLES2Interface* gl = context_3d.gl;
unsigned source_texture = 0;
if (mailbox_holder.texture_target != GL_TEXTURE_2D) {
// TODO(dcastagna): At the moment Skia doesn't support targets different
// than GL_TEXTURE_2D. Avoid this copy once
// https://code.google.com/p/skia/issues/detail?id=3868 is addressed.
gl->GenTextures(1, &source_texture);
DCHECK(source_texture);
gl->BindTexture(GL_TEXTURE_2D, source_texture);
PaintCanvasVideoRenderer::CopyVideoFrameSingleTextureToGLTexture(
gl, video_frame, GL_TEXTURE_2D, source_texture, GL_RGBA, GL_RGBA,
GL_UNSIGNED_BYTE, 0, true, false);
} else {
gl->WaitSyncTokenCHROMIUM(mailbox_holder.sync_token.GetConstData());
source_texture =
gl->CreateAndConsumeTextureCHROMIUM(mailbox_holder.mailbox.name);
}
GrGLTextureInfo source_texture_info;
source_texture_info.fID = source_texture;
source_texture_info.fTarget = GL_TEXTURE_2D;
// TODO(bsalomon): GrGLTextureInfo::fFormat and SkColorType passed to SkImage
// factory should reflect video_frame->format(). Update once Skia supports
// GL_RGB.
// skbug.com/7533
source_texture_info.fFormat = GL_RGBA8_OES;
GrBackendTexture source_backend_texture(
video_frame->coded_size().width(), video_frame->coded_size().height(),
GrMipMapped::kNo, source_texture_info);
return SkImage::MakeFromAdoptedTexture(
context_3d.gr_context, source_backend_texture, kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType);
}
} // anonymous namespace
// Generates an RGB image from a VideoFrame. Convert YUV to RGB plain on GPU.
class VideoImageGenerator : public cc::PaintImageGenerator {
public:
VideoImageGenerator(const scoped_refptr<VideoFrame>& frame)
: cc::PaintImageGenerator(
SkImageInfo::MakeN32Premul(frame->visible_rect().width(),
frame->visible_rect().height())),
frame_(frame) {
DCHECK(!frame_->HasTextures());
}
~VideoImageGenerator() override = default;
sk_sp<SkData> GetEncodedData() const override { return nullptr; }
bool GetPixels(const SkImageInfo& info,
void* pixels,
size_t row_bytes,
size_t frame_index,
uint32_t lazy_pixel_ref) override {
DCHECK_EQ(frame_index, 0u);
// If skia couldn't do the YUV conversion on GPU, we will on CPU.
PaintCanvasVideoRenderer::ConvertVideoFrameToRGBPixels(frame_.get(), pixels,
row_bytes);
return true;
}
bool QueryYUV8(SkYUVSizeInfo* sizeInfo,
SkYUVColorSpace* color_space) const override {
if (!media::IsYuvPlanar(frame_->format()) ||
// TODO(rileya): Skia currently doesn't support YUVA conversion. Remove
// this case once it does. As-is we will fall back on the pure-software
// path in this case.
frame_->format() == PIXEL_FORMAT_I420A) {
return false;
}
if (color_space) {
if (!frame_->ColorSpace().ToSkYUVColorSpace(color_space)) {
// TODO(hubbe): This really should default to rec709
// https://crbug.com/828599
*color_space = kRec601_SkYUVColorSpace;
}
}
for (int plane = VideoFrame::kYPlane; plane <= VideoFrame::kVPlane;
++plane) {
const gfx::Size size =
VideoFrame::PlaneSize(frame_->format(), plane,
gfx::Size(frame_->visible_rect().width(),
frame_->visible_rect().height()));
sizeInfo->fSizes[plane].set(size.width(), size.height());
sizeInfo->fWidthBytes[plane] = size.width();
}
return true;
}
bool GetYUV8Planes(const SkYUVSizeInfo& sizeInfo,
void* planes[3],
size_t frame_index,
uint32_t lazy_pixel_ref) override {
DCHECK_EQ(frame_index, 0u);
media::VideoPixelFormat format = frame_->format();
DCHECK(media::IsYuvPlanar(format) && format != PIXEL_FORMAT_I420A);
for (int plane = VideoFrame::kYPlane; plane <= VideoFrame::kVPlane;
++plane) {
const gfx::Size size =
VideoFrame::PlaneSize(frame_->format(), plane,
gfx::Size(frame_->visible_rect().width(),
frame_->visible_rect().height()));
if (size.width() != sizeInfo.fSizes[plane].width() ||
size.height() != sizeInfo.fSizes[plane].height()) {
return false;
}
size_t offset;
const int y_shift =
(frame_->format() == media::PIXEL_FORMAT_I422) ? 0 : 1;
if (plane == VideoFrame::kYPlane) {
offset =
(frame_->stride(VideoFrame::kYPlane) * frame_->visible_rect().y()) +
frame_->visible_rect().x();
} else {
offset = (frame_->stride(VideoFrame::kUPlane) *
(frame_->visible_rect().y() >> y_shift)) +
(frame_->visible_rect().x() >> 1);
}
// Copy the frame to the supplied memory.
// TODO: Find a way (API change?) to avoid this copy.
char* out_line = static_cast<char*>(planes[plane]);
int out_line_stride = sizeInfo.fWidthBytes[plane];
uint8_t* in_line = frame_->data(plane) + offset;
int in_line_stride = frame_->stride(plane);
int plane_height = sizeInfo.fSizes[plane].height();
if (in_line_stride == out_line_stride) {
memcpy(out_line, in_line, plane_height * in_line_stride);
} else {
// Different line padding so need to copy one line at a time.
int bytes_to_copy_per_line =
out_line_stride < in_line_stride ? out_line_stride : in_line_stride;
for (int line_no = 0; line_no < plane_height; line_no++) {
memcpy(out_line, in_line, bytes_to_copy_per_line);
in_line += in_line_stride;
out_line += out_line_stride;
}
}
}
return true;
}
private:
scoped_refptr<VideoFrame> frame_;
DISALLOW_IMPLICIT_CONSTRUCTORS(VideoImageGenerator);
};
PaintCanvasVideoRenderer::PaintCanvasVideoRenderer()
: last_image_deleting_timer_(
FROM_HERE,
base::TimeDelta::FromSeconds(kTemporaryResourceDeletionDelay),
this,
&PaintCanvasVideoRenderer::ResetCache),
renderer_stable_id_(cc::PaintImage::GetNextId()) {}
PaintCanvasVideoRenderer::~PaintCanvasVideoRenderer() {
ResetCache();
}
void PaintCanvasVideoRenderer::Paint(
const scoped_refptr<VideoFrame>& video_frame,
cc::PaintCanvas* canvas,
const gfx::RectF& dest_rect,
cc::PaintFlags& flags,
VideoRotation video_rotation,
const Context3D& context_3d) {
DCHECK(thread_checker_.CalledOnValidThread());
if (flags.getAlpha() == 0) {
return;
}
SkRect dest;
dest.set(dest_rect.x(), dest_rect.y(), dest_rect.right(), dest_rect.bottom());
// Paint black rectangle if there isn't a frame available or the
// frame has an unexpected format.
if (!video_frame.get() || video_frame->natural_size().IsEmpty() ||
!(media::IsYuvPlanar(video_frame->format()) ||
video_frame->format() == media::PIXEL_FORMAT_Y16 ||
video_frame->HasTextures())) {
cc::PaintFlags black_with_alpha_flags;
black_with_alpha_flags.setAlpha(flags.getAlpha());
canvas->drawRect(dest, black_with_alpha_flags);
canvas->flush();
return;
}
gpu::gles2::GLES2Interface* gl = context_3d.gl;
if (!UpdateLastImage(video_frame, context_3d))
return;
cc::PaintFlags video_flags;
video_flags.setAlpha(flags.getAlpha());
video_flags.setBlendMode(flags.getBlendMode());
video_flags.setFilterQuality(flags.getFilterQuality());
const bool need_rotation = video_rotation != VIDEO_ROTATION_0;
const bool need_scaling =
dest_rect.size() != gfx::SizeF(last_image_.width(), last_image_.height());
const bool need_translation = !dest_rect.origin().IsOrigin();
bool need_transform = need_rotation || need_scaling || need_translation;
if (need_transform) {
canvas->save();
canvas->translate(
SkFloatToScalar(dest_rect.x() + (dest_rect.width() * 0.5f)),
SkFloatToScalar(dest_rect.y() + (dest_rect.height() * 0.5f)));
SkScalar angle = SkFloatToScalar(0.0f);
switch (video_rotation) {
case VIDEO_ROTATION_0:
break;
case VIDEO_ROTATION_90:
angle = SkFloatToScalar(90.0f);
break;
case VIDEO_ROTATION_180:
angle = SkFloatToScalar(180.0f);
break;
case VIDEO_ROTATION_270:
angle = SkFloatToScalar(270.0f);
break;
}
canvas->rotate(angle);
gfx::SizeF rotated_dest_size = dest_rect.size();
if (video_rotation == VIDEO_ROTATION_90 ||
video_rotation == VIDEO_ROTATION_270) {
rotated_dest_size =
gfx::SizeF(rotated_dest_size.height(), rotated_dest_size.width());
}
canvas->scale(
SkFloatToScalar(rotated_dest_size.width() / last_image_.width()),
SkFloatToScalar(rotated_dest_size.height() / last_image_.height()));
canvas->translate(-SkFloatToScalar(last_image_.width() * 0.5f),
-SkFloatToScalar(last_image_.height() * 0.5f));
}
// This is a workaround for crbug.com/524717. A texture backed image is not
// safe to access on another thread or GL context. So if we're drawing into a
// recording canvas we read the texture back into CPU memory and record that
// sw image into the SkPicture. The long term solution is for Skia to provide
// a SkPicture filter that makes a picture safe for multiple CPU raster
// threads. (skbug.com/4321).
cc::PaintImage image = last_image_;
if (canvas->imageInfo().colorType() == kUnknown_SkColorType) {
sk_sp<SkImage> non_texture_image =
last_image_.GetSkImage()->makeNonTextureImage();
image =
cc::PaintImageBuilder::WithProperties(last_image_)
.set_image(std::move(non_texture_image), last_image_.content_id())
.TakePaintImage();
}
canvas->drawImage(image, 0, 0, &video_flags);
if (need_transform)
canvas->restore();
// Make sure to flush so we can remove the videoframe from the generator.
canvas->flush();
if (video_frame->HasTextures()) {
DCHECK(gl);
SyncTokenClientImpl client(gl);
video_frame->UpdateReleaseSyncToken(&client);
}
}
void PaintCanvasVideoRenderer::Copy(
const scoped_refptr<VideoFrame>& video_frame,
cc::PaintCanvas* canvas,
const Context3D& context_3d) {
cc::PaintFlags flags;
flags.setBlendMode(SkBlendMode::kSrc);
flags.setFilterQuality(kLow_SkFilterQuality);
Paint(video_frame, canvas,
gfx::RectF(gfx::SizeF(video_frame->visible_rect().size())), flags,
media::VIDEO_ROTATION_0, context_3d);
}
namespace {
// libyuv doesn't support all 9-, 10- nor 12-bit pixel formats yet. This
// function creates a regular 8-bit video frame which we can give to libyuv.
scoped_refptr<VideoFrame> DownShiftHighbitVideoFrame(
const VideoFrame* video_frame) {
VideoPixelFormat format;
switch (video_frame->format()) {
case PIXEL_FORMAT_YUV420P12:
case PIXEL_FORMAT_YUV420P9:
format = PIXEL_FORMAT_I420;
break;
case PIXEL_FORMAT_YUV422P12:
case PIXEL_FORMAT_YUV422P10:
case PIXEL_FORMAT_YUV422P9:
format = PIXEL_FORMAT_I422;
break;
case PIXEL_FORMAT_YUV444P12:
case PIXEL_FORMAT_YUV444P10:
case PIXEL_FORMAT_YUV444P9:
format = PIXEL_FORMAT_I444;
break;
default:
NOTREACHED();
return nullptr;
}
const int shift = video_frame->BitDepth() - 8;
scoped_refptr<VideoFrame> ret = VideoFrame::CreateFrame(
format, video_frame->coded_size(), video_frame->visible_rect(),
video_frame->natural_size(), video_frame->timestamp());
ret->set_color_space(video_frame->ColorSpace());
// Copy all metadata.
// (May be enough to copy color space)
ret->metadata()->MergeMetadataFrom(video_frame->metadata());
for (int plane = VideoFrame::kYPlane; plane <= VideoFrame::kVPlane; ++plane) {
int width = ret->row_bytes(plane);
const uint16_t* src =
reinterpret_cast<const uint16_t*>(video_frame->data(plane));
uint8_t* dst = ret->data(plane);
for (int row = 0; row < video_frame->rows(plane); row++) {
for (int x = 0; x < width; x++) {
dst[x] = src[x] >> shift;
}
src += video_frame->stride(plane) / 2;
dst += ret->stride(plane);
}
}
return ret;
}
// Converts 16-bit data to |out| buffer of specified GL |type|.
// When the |format| is RGBA, the converted value is fed as luminance.
void FlipAndConvertY16(const VideoFrame* video_frame,
uint8_t* out,
unsigned format,
unsigned type,
bool flip_y,
size_t output_row_bytes) {
const uint8_t* row_head = video_frame->visible_data(0);
const size_t stride = video_frame->stride(0);
const int height = video_frame->visible_rect().height();
for (int i = 0; i < height; ++i, row_head += stride) {
uint8_t* out_row_head = flip_y ? out + output_row_bytes * (height - i - 1)
: out + output_row_bytes * i;
const uint16_t* row = reinterpret_cast<const uint16_t*>(row_head);
const uint16_t* row_end = row + video_frame->visible_rect().width();
if (type == GL_FLOAT) {
float* out_row = reinterpret_cast<float*>(out_row_head);
if (format == GL_RGBA) {
while (row < row_end) {
float gray_value = *row++ / 65535.f;
*out_row++ = gray_value;
*out_row++ = gray_value;
*out_row++ = gray_value;
*out_row++ = 1.0f;
}
continue;
} else if (format == GL_RED) {
while (row < row_end)
*out_row++ = *row++ / 65535.f;
continue;
}
// For other formats, hit NOTREACHED below.
} else if (type == GL_UNSIGNED_BYTE) {
// We take the upper 8 bits of 16-bit data and convert it as luminance to
// ARGB. We loose the precision here, but it is important not to render
// Y16 as RG_88. To get the full precision use float textures with WebGL1
// and e.g. R16UI or R32F textures with WebGL2.
DCHECK_EQ(static_cast<unsigned>(GL_RGBA), format);
uint32_t* rgba = reinterpret_cast<uint32_t*>(out_row_head);
while (row < row_end) {
uint32_t gray_value = *row++ >> 8;
*rgba++ = SkColorSetRGB(gray_value, gray_value, gray_value);
}
continue;
}
NOTREACHED() << "Unsupported Y16 conversion for format: 0x" << std::hex
<< format << " and type: 0x" << std::hex << type;
}
}
// Common functionality of PaintCanvasVideoRenderer's TexImage2D and
// TexSubImage2D. Allocates a buffer required for conversion and converts
// |frame| content to desired |format|. Returns true if calling glTex(Sub)Image
// is supported for provided |frame| format and parameters.
bool TexImageHelper(VideoFrame* frame,
unsigned format,
unsigned type,
bool flip_y,
scoped_refptr<DataBuffer>* temp_buffer) {
unsigned output_bytes_per_pixel = 0;
switch (frame->format()) {
case PIXEL_FORMAT_Y16:
// Converting single component unsigned short here to FLOAT luminance.
switch (format) {
case GL_RGBA:
if (type == GL_FLOAT) {
output_bytes_per_pixel = 4 * sizeof(GLfloat);
break;
}
return false;
case GL_RED:
if (type == GL_FLOAT) {
output_bytes_per_pixel = sizeof(GLfloat);
break;
}
return false;
default:
return false;
}
break;
default:
return false;
}
size_t output_row_bytes =
frame->visible_rect().width() * output_bytes_per_pixel;
*temp_buffer =
new DataBuffer(output_row_bytes * frame->visible_rect().height());
FlipAndConvertY16(frame, (*temp_buffer)->writable_data(), format, type,
flip_y, output_row_bytes);
return true;
}
// Upload the |frame| data to temporary texture of |temp_format|,
// |temp_internalformat| and |temp_type| and then copy intermediate texture
// subimage to destination |texture|. The destination |texture| is bound to the
// |target| before the call.
void TextureSubImageUsingIntermediate(unsigned target,
unsigned texture,
gpu::gles2::GLES2Interface* gl,
VideoFrame* frame,
int temp_internalformat,
unsigned temp_format,
unsigned temp_type,
int level,
int xoffset,
int yoffset,
bool flip_y,
bool premultiply_alpha) {
unsigned temp_texture = 0;
gl->GenTextures(1, &temp_texture);
gl->BindTexture(target, temp_texture);
gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl->TexImage2D(target, 0, temp_internalformat, frame->visible_rect().width(),
frame->visible_rect().height(), 0, temp_format, temp_type,
frame->visible_data(0));
gl->BindTexture(target, texture);
gl->CopySubTextureCHROMIUM(temp_texture, 0, target, texture, level, 0, 0,
xoffset, yoffset, frame->visible_rect().width(),
frame->visible_rect().height(), flip_y,
premultiply_alpha, false);
gl->DeleteTextures(1, &temp_texture);
}
} // anonymous namespace
// static
void PaintCanvasVideoRenderer::ConvertVideoFrameToRGBPixels(
const VideoFrame* video_frame,
void* rgb_pixels,
size_t row_bytes) {
if (!video_frame->IsMappable()) {
NOTREACHED() << "Cannot extract pixels from non-CPU frame formats.";
return;
}
// TODO(hubbe): This should really default to the rec709 colorspace.
// https://crbug.com/828599
SkYUVColorSpace color_space = kRec601_SkYUVColorSpace;
video_frame->ColorSpace().ToSkYUVColorSpace(&color_space);
switch (video_frame->format()) {
case PIXEL_FORMAT_YV12:
case PIXEL_FORMAT_I420:
switch (color_space) {
case kJPEG_SkYUVColorSpace:
LIBYUV_J420_TO_ARGB(video_frame->visible_data(VideoFrame::kYPlane),
video_frame->stride(VideoFrame::kYPlane),
video_frame->visible_data(VideoFrame::kUPlane),
video_frame->stride(VideoFrame::kUPlane),
video_frame->visible_data(VideoFrame::kVPlane),
video_frame->stride(VideoFrame::kVPlane),
static_cast<uint8_t*>(rgb_pixels), row_bytes,
video_frame->visible_rect().width(),
video_frame->visible_rect().height());
break;
case kRec709_SkYUVColorSpace:
LIBYUV_H420_TO_ARGB(video_frame->visible_data(VideoFrame::kYPlane),
video_frame->stride(VideoFrame::kYPlane),
video_frame->visible_data(VideoFrame::kUPlane),
video_frame->stride(VideoFrame::kUPlane),
video_frame->visible_data(VideoFrame::kVPlane),
video_frame->stride(VideoFrame::kVPlane),
static_cast<uint8_t*>(rgb_pixels), row_bytes,
video_frame->visible_rect().width(),
video_frame->visible_rect().height());
break;
case kRec601_SkYUVColorSpace:
LIBYUV_I420_TO_ARGB(video_frame->visible_data(VideoFrame::kYPlane),
video_frame->stride(VideoFrame::kYPlane),
video_frame->visible_data(VideoFrame::kUPlane),
video_frame->stride(VideoFrame::kUPlane),
video_frame->visible_data(VideoFrame::kVPlane),
video_frame->stride(VideoFrame::kVPlane),
static_cast<uint8_t*>(rgb_pixels), row_bytes,
video_frame->visible_rect().width(),
video_frame->visible_rect().height());
break;
}
break;
case PIXEL_FORMAT_I422:
LIBYUV_I422_TO_ARGB(video_frame->visible_data(VideoFrame::kYPlane),
video_frame->stride(VideoFrame::kYPlane),
video_frame->visible_data(VideoFrame::kUPlane),
video_frame->stride(VideoFrame::kUPlane),
video_frame->visible_data(VideoFrame::kVPlane),
video_frame->stride(VideoFrame::kVPlane),
static_cast<uint8_t*>(rgb_pixels), row_bytes,
video_frame->visible_rect().width(),
video_frame->visible_rect().height());
break;
case PIXEL_FORMAT_I420A:
LIBYUV_I420ALPHA_TO_ARGB(
video_frame->visible_data(VideoFrame::kYPlane),
video_frame->stride(VideoFrame::kYPlane),
video_frame->visible_data(VideoFrame::kUPlane),
video_frame->stride(VideoFrame::kUPlane),
video_frame->visible_data(VideoFrame::kVPlane),
video_frame->stride(VideoFrame::kVPlane),
video_frame->visible_data(VideoFrame::kAPlane),
video_frame->stride(VideoFrame::kAPlane),
static_cast<uint8_t*>(rgb_pixels), row_bytes,
video_frame->visible_rect().width(),
video_frame->visible_rect().height(),
1); // 1 = enable RGB premultiplication by Alpha.
break;
case PIXEL_FORMAT_I444:
LIBYUV_I444_TO_ARGB(video_frame->visible_data(VideoFrame::kYPlane),
video_frame->stride(VideoFrame::kYPlane),
video_frame->visible_data(VideoFrame::kUPlane),
video_frame->stride(VideoFrame::kUPlane),
video_frame->visible_data(VideoFrame::kVPlane),
video_frame->stride(VideoFrame::kVPlane),
static_cast<uint8_t*>(rgb_pixels), row_bytes,
video_frame->visible_rect().width(),
video_frame->visible_rect().height());
break;
case PIXEL_FORMAT_YUV420P10:
if (color_space == kRec709_SkYUVColorSpace) {
LIBYUV_H010_TO_ARGB(reinterpret_cast<const uint16_t*>(
video_frame->visible_data(VideoFrame::kYPlane)),
video_frame->stride(VideoFrame::kYPlane) / 2,
reinterpret_cast<const uint16_t*>(
video_frame->visible_data(VideoFrame::kUPlane)),
video_frame->stride(VideoFrame::kUPlane) / 2,
reinterpret_cast<const uint16_t*>(
video_frame->visible_data(VideoFrame::kVPlane)),
video_frame->stride(VideoFrame::kVPlane) / 2,
static_cast<uint8_t*>(rgb_pixels), row_bytes,
video_frame->visible_rect().width(),
video_frame->visible_rect().height());
} else {
LIBYUV_I010_TO_ARGB(reinterpret_cast<const uint16_t*>(
video_frame->visible_data(VideoFrame::kYPlane)),
video_frame->stride(VideoFrame::kYPlane) / 2,
reinterpret_cast<const uint16_t*>(
video_frame->visible_data(VideoFrame::kUPlane)),
video_frame->stride(VideoFrame::kUPlane) / 2,
reinterpret_cast<const uint16_t*>(
video_frame->visible_data(VideoFrame::kVPlane)),
video_frame->stride(VideoFrame::kVPlane) / 2,
static_cast<uint8_t*>(rgb_pixels), row_bytes,
video_frame->visible_rect().width(),
video_frame->visible_rect().height());
}
break;
case PIXEL_FORMAT_YUV420P9:
case PIXEL_FORMAT_YUV422P9:
case PIXEL_FORMAT_YUV444P9:
case PIXEL_FORMAT_YUV422P10:
case PIXEL_FORMAT_YUV444P10:
case PIXEL_FORMAT_YUV420P12:
case PIXEL_FORMAT_YUV422P12:
case PIXEL_FORMAT_YUV444P12: {
scoped_refptr<VideoFrame> temporary_frame =
DownShiftHighbitVideoFrame(video_frame);
ConvertVideoFrameToRGBPixels(temporary_frame.get(), rgb_pixels,
row_bytes);
break;
}
case PIXEL_FORMAT_Y16:
// Since it is grayscale conversion, we disregard SK_PMCOLOR_BYTE_ORDER
// and always use GL_RGBA.
FlipAndConvertY16(video_frame, static_cast<uint8_t*>(rgb_pixels), GL_RGBA,
GL_UNSIGNED_BYTE, false /*flip_y*/, row_bytes);
break;
case PIXEL_FORMAT_NV12:
case PIXEL_FORMAT_NV21:
case PIXEL_FORMAT_UYVY:
case PIXEL_FORMAT_YUY2:
case PIXEL_FORMAT_ARGB:
case PIXEL_FORMAT_XRGB:
case PIXEL_FORMAT_RGB24:
case PIXEL_FORMAT_RGB32:
case PIXEL_FORMAT_MJPEG:
case PIXEL_FORMAT_MT21:
case PIXEL_FORMAT_UNKNOWN:
NOTREACHED() << "Only YUV formats and Y16 are supported, got: "
<< media::VideoPixelFormatToString(video_frame->format());
}
}
// static
void PaintCanvasVideoRenderer::CopyVideoFrameSingleTextureToGLTexture(
gpu::gles2::GLES2Interface* gl,
VideoFrame* video_frame,
unsigned int target,
unsigned int texture,
unsigned int internal_format,
unsigned int format,
unsigned int type,
int level,
bool premultiply_alpha,
bool flip_y) {
DCHECK(video_frame);
DCHECK(video_frame->HasTextures());
const gpu::MailboxHolder& mailbox_holder = video_frame->mailbox_holder(0);
DCHECK(mailbox_holder.texture_target == GL_TEXTURE_2D ||
mailbox_holder.texture_target == GL_TEXTURE_RECTANGLE_ARB ||
mailbox_holder.texture_target == GL_TEXTURE_EXTERNAL_OES)
<< mailbox_holder.texture_target;
gl->WaitSyncTokenCHROMIUM(mailbox_holder.sync_token.GetConstData());
uint32_t source_texture =
gl->CreateAndConsumeTextureCHROMIUM(mailbox_holder.mailbox.name);
// The video is stored in a unmultiplied format, so premultiply
// if necessary.
// Application itself needs to take care of setting the right |flip_y|
// value down to get the expected result.
// "flip_y == true" means to reverse the video orientation while
// "flip_y == false" means to keep the intrinsic orientation.
if (video_frame->visible_rect().size() != video_frame->coded_size()) {
// Must reallocate the destination texture and copy only a sub-portion.
gfx::Rect dest_rect = video_frame->visible_rect();
#if DCHECK_IS_ON()
// There should always be enough data in the source texture to
// cover this copy.
DCHECK_LE(dest_rect.width(), video_frame->coded_size().width());
DCHECK_LE(dest_rect.height(), video_frame->coded_size().height());
#endif
gl->BindTexture(target, texture);
gl->TexImage2D(target, level, internal_format, dest_rect.width(),
dest_rect.height(), 0, format, type, nullptr);
gl->CopySubTextureCHROMIUM(source_texture, 0, target, texture, level, 0, 0,
dest_rect.x(), dest_rect.y(), dest_rect.width(),
dest_rect.height(), flip_y, premultiply_alpha,
false);
} else {
gl->CopyTextureCHROMIUM(source_texture, 0, target, texture, level,
internal_format, type, flip_y, premultiply_alpha,
false);
}
gl->DeleteTextures(1, &source_texture);
gl->Flush();
SyncTokenClientImpl client(gl);
video_frame->UpdateReleaseSyncToken(&client);
}
bool PaintCanvasVideoRenderer::CopyVideoFrameTexturesToGLTexture(
const Context3D& context_3d,
gpu::gles2::GLES2Interface* destination_gl,
const scoped_refptr<VideoFrame>& video_frame,
unsigned int target,
unsigned int texture,
unsigned int internal_format,
unsigned int format,
unsigned int type,
int level,
bool premultiply_alpha,
bool flip_y) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(video_frame);
DCHECK(video_frame->HasTextures());
if (video_frame->NumTextures() > 1) {
if (!context_3d.gr_context)
return false;
if (!UpdateLastImage(video_frame, context_3d))
return false;
GrBackendTexture backend_texture =
last_image_.GetSkImage()->getBackendTexture(true);
if (!backend_texture.isValid())
return false;
GrGLTextureInfo texture_info;
if (!backend_texture.getGLTextureInfo(&texture_info))
return false;
gpu::gles2::GLES2Interface* canvas_gl = context_3d.gl;
gpu::MailboxHolder mailbox_holder;
mailbox_holder.texture_target = texture_info.fTarget;
canvas_gl->ProduceTextureDirectCHROMIUM(texture_info.fID,
mailbox_holder.mailbox.name);
// Wait for mailbox creation on canvas context before consuming it and
// copying from it on the consumer context.
canvas_gl->GenSyncTokenCHROMIUM(mailbox_holder.sync_token.GetData());
destination_gl->WaitSyncTokenCHROMIUM(
mailbox_holder.sync_token.GetConstData());
uint32_t intermediate_texture =
destination_gl->CreateAndConsumeTextureCHROMIUM(
mailbox_holder.mailbox.name);
destination_gl->CopyTextureCHROMIUM(intermediate_texture, 0, target,
texture, level, internal_format, type,
flip_y, premultiply_alpha, false);
destination_gl->DeleteTextures(1, &intermediate_texture);
// Wait for destination context to consume mailbox before deleting it in
// canvas context.
gpu::SyncToken dest_sync_token;
destination_gl->GenSyncTokenCHROMIUM(dest_sync_token.GetData());
canvas_gl->WaitSyncTokenCHROMIUM(dest_sync_token.GetConstData());
SyncTokenClientImpl client(canvas_gl);
video_frame->UpdateReleaseSyncToken(&client);
} else {
CopyVideoFrameSingleTextureToGLTexture(
destination_gl, video_frame.get(), target, texture, internal_format,
format, type, level, premultiply_alpha, flip_y);
}
return true;
}
bool PaintCanvasVideoRenderer::TexImage2D(
unsigned target,
unsigned texture,
gpu::gles2::GLES2Interface* gl,
const gpu::Capabilities& gpu_capabilities,
VideoFrame* frame,
int level,
int internalformat,
unsigned format,
unsigned type,
bool flip_y,
bool premultiply_alpha) {
DCHECK(frame);
DCHECK(!frame->HasTextures());
// Note: CopyTextureCHROMIUM uses mediump for color computation. Don't use
// it if the precision would lead to data loss when converting 16-bit
// normalized to float. medium_float.precision > 15 means that the approach
// below is not used on Android, where the extension EXT_texture_norm16 is
// not widely supported. It is used on Windows, Linux and OSX.
// Android support is not required for now because Tango depth camera already
// provides floating point data (projected point cloud). See crbug.com/674440.
if (gpu_capabilities.texture_norm16 &&
gpu_capabilities.fragment_shader_precisions.medium_float.precision > 15 &&
target == GL_TEXTURE_2D &&
(type == GL_FLOAT || type == GL_UNSIGNED_BYTE)) {
// TODO(aleksandar.stojiljkovic): Extend the approach to TexSubImage2D
// implementation and other types. See https://crbug.com/624436.
// Allocate the destination texture.
gl->TexImage2D(target, level, internalformat, frame->visible_rect().width(),
frame->visible_rect().height(), 0, format, type, nullptr);
// We use sized internal format GL_R16_EXT instead of unsized GL_RED.
// See angleproject:1952
TextureSubImageUsingIntermediate(target, texture, gl, frame, GL_R16_EXT,
GL_RED, GL_UNSIGNED_SHORT, level, 0, 0,
flip_y, premultiply_alpha);
return true;
}
scoped_refptr<DataBuffer> temp_buffer;
if (!TexImageHelper(frame, format, type, flip_y, &temp_buffer))
return false;
gl->TexImage2D(target, level, internalformat, frame->visible_rect().width(),
frame->visible_rect().height(), 0, format, type,
temp_buffer->data());
return true;
}
bool PaintCanvasVideoRenderer::TexSubImage2D(unsigned target,
gpu::gles2::GLES2Interface* gl,
VideoFrame* frame,
int level,
unsigned format,
unsigned type,
int xoffset,
int yoffset,
bool flip_y,
bool premultiply_alpha) {
DCHECK(frame);
DCHECK(!frame->HasTextures());
scoped_refptr<DataBuffer> temp_buffer;
if (!TexImageHelper(frame, format, type, flip_y, &temp_buffer))
return false;
gl->TexSubImage2D(
target, level, xoffset, yoffset, frame->visible_rect().width(),
frame->visible_rect().height(), format, type, temp_buffer->data());
return true;
}
void PaintCanvasVideoRenderer::ResetCache() {
DCHECK(thread_checker_.CalledOnValidThread());
// Clear cached values.
last_image_ = cc::PaintImage();
last_id_.reset();
}
bool PaintCanvasVideoRenderer::UpdateLastImage(
const scoped_refptr<VideoFrame>& video_frame,
const Context3D& context_3d) {
if (!last_image_ || video_frame->unique_id() != last_id_ ||
!last_image_.GetSkImage()->getBackendTexture(true).isValid()) {
ResetCache();
auto paint_image_builder =
cc::PaintImageBuilder::WithDefault()
.set_id(renderer_stable_id_)
.set_animation_type(cc::PaintImage::AnimationType::VIDEO)
.set_completion_state(cc::PaintImage::CompletionState::DONE);
// Generate a new image.
// Note: Skia will hold onto |video_frame| via |video_generator| only when
// |video_frame| is software.
// Holding |video_frame| longer than this call when using GPUVideoDecoder
// could cause problems since the pool of VideoFrames has a fixed size.
if (video_frame->HasTextures()) {
DCHECK(context_3d.gr_context);
DCHECK(context_3d.gl);
if (video_frame->NumTextures() > 1) {
paint_image_builder.set_image(
NewSkImageFromVideoFrameYUVTextures(video_frame.get(), context_3d),
cc::PaintImage::GetNextContentId());
} else {
paint_image_builder.set_image(
NewSkImageFromVideoFrameNative(video_frame.get(), context_3d),
cc::PaintImage::GetNextContentId());
}
} else {
paint_image_builder.set_paint_image_generator(
sk_make_sp<VideoImageGenerator>(video_frame));
}
last_image_ = paint_image_builder.TakePaintImage();
CorrectLastImageDimensions(gfx::RectToSkIRect(video_frame->visible_rect()));
if (!last_image_) // Couldn't create the SkImage.
return false;
last_id_ = video_frame->unique_id();
}
last_image_deleting_timer_.Reset();
DCHECK(!!last_image_);
return true;
}
void PaintCanvasVideoRenderer::CorrectLastImageDimensions(
const SkIRect& visible_rect) {
last_image_dimensions_for_testing_ = visible_rect.size();
if (!last_image_)
return;
SkIRect bounds = SkIRect::MakeWH(last_image_.width(), last_image_.height());
if (bounds.size() != visible_rect.size() && bounds.contains(visible_rect)) {
last_image_ = cc::PaintImageBuilder::WithCopy(std::move(last_image_))
.make_subset(gfx::SkIRectToRect(visible_rect))
.TakePaintImage();
}
}
SkISize PaintCanvasVideoRenderer::LastImageDimensionsForTesting() {
return last_image_dimensions_for_testing_;
}
} // namespace media