blob: 85450e7f19873db7e65ee3157888f2a9e7eb3ac2 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/callback_forward.h"
#include "ui/base/test/ui_controls.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/gfx/native_widget_types.h"
namespace ui_controls {
// An interface to provide Aura implementation of UI control.
class UIControlsAura {
virtual ~UIControlsAura();
virtual bool SendKeyPress(gfx::NativeWindow window,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command) = 0;
virtual bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command,
base::OnceClosure task) = 0;
// Simulate a mouse move. (x,y) are absolute screen coordinates.
virtual bool SendMouseMove(long x, long y) = 0;
virtual bool SendMouseMoveNotifyWhenDone(long x,
long y,
base::OnceClosure task) = 0;
// Sends a mouse down and/or up message. The click will be sent to wherever
// the cursor currently is, so be sure to move the cursor before calling this
// (and be sure the cursor has arrived!).
virtual bool SendMouseEvents(MouseButton type,
int button_state,
int accelerator_state) = 0;
virtual bool SendMouseEventsNotifyWhenDone(MouseButton type,
int button_state,
base::OnceClosure task,
int accelerator_state) = 0;
// Same as SendMouseEvents with BUTTON_UP | BUTTON_DOWN.
virtual bool SendMouseClick(MouseButton type) = 0;
#if defined(OS_WIN)
virtual bool SendTouchEvents(int action, int num, int x, int y) = 0;
} // namespace ui_controls