blob: 55a5f80997a4a68685a3d720eaf5f84efe4c6f7b [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/playback/picture_pile.h"
#include <algorithm>
#include <limits>
#include <vector>
#include "cc/base/histograms.h"
#include "cc/base/region.h"
#include "cc/playback/picture_pile_impl.h"
#include "skia/ext/analysis_canvas.h"
namespace {
// Layout pixel buffer around the visible layer rect to record. Any base
// picture that intersects the visible layer rect expanded by this distance
// will be recorded.
const int kPixelDistanceToRecord = 8000;
// We don't perform solid color analysis on images that have more than 10 skia
// operations.
const int kOpCountThatIsOkToAnalyze = 10;
// Dimensions of the tiles in this picture pile as well as the dimensions of
// the base picture in each tile.
const int kBasePictureSize = 512;
// TODO(humper): The density threshold here is somewhat arbitrary; need a
// way to set // this from the command line so we can write a benchmark
// script and find a sweet spot.
const float kDensityThreshold = 0.5f;
bool rect_sort_y(const gfx::Rect& r1, const gfx::Rect& r2) {
return r1.y() < r2.y() || (r1.y() == r2.y() && r1.x() < r2.x());
}
bool rect_sort_x(const gfx::Rect& r1, const gfx::Rect& r2) {
return r1.x() < r2.x() || (r1.x() == r2.x() && r1.y() < r2.y());
}
float PerformClustering(const std::vector<gfx::Rect>& tiles,
std::vector<gfx::Rect>* clustered_rects) {
// These variables track the record area and invalid area
// for the entire clustering
int total_record_area = 0;
int total_invalid_area = 0;
// These variables track the record area and invalid area
// for the current cluster being constructed.
gfx::Rect cur_record_rect;
int cluster_record_area = 0, cluster_invalid_area = 0;
for (std::vector<gfx::Rect>::const_iterator it = tiles.begin();
it != tiles.end();
it++) {
gfx::Rect invalid_tile = *it;
// For each tile, we consider adding the invalid tile to the
// current record rectangle. Only add it if the amount of empty
// space created is below a density threshold.
int tile_area = invalid_tile.width() * invalid_tile.height();
gfx::Rect proposed_union = cur_record_rect;
proposed_union.Union(invalid_tile);
int proposed_area = proposed_union.width() * proposed_union.height();
float proposed_density =
static_cast<float>(cluster_invalid_area + tile_area) /
static_cast<float>(proposed_area);
if (proposed_density >= kDensityThreshold) {
// It's okay to add this invalid tile to the
// current recording rectangle.
cur_record_rect = proposed_union;
cluster_record_area = proposed_area;
cluster_invalid_area += tile_area;
total_invalid_area += tile_area;
} else {
// Adding this invalid tile to the current recording rectangle
// would exceed our badness threshold, so put the current rectangle
// in the list of recording rects, and start a new one.
clustered_rects->push_back(cur_record_rect);
total_record_area += cluster_record_area;
cur_record_rect = invalid_tile;
cluster_invalid_area = tile_area;
cluster_record_area = tile_area;
}
}
DCHECK(!cur_record_rect.IsEmpty());
clustered_rects->push_back(cur_record_rect);
total_record_area += cluster_record_area;;
DCHECK_NE(total_record_area, 0);
return static_cast<float>(total_invalid_area) /
static_cast<float>(total_record_area);
}
void ClusterTiles(const std::vector<gfx::Rect>& invalid_tiles,
std::vector<gfx::Rect>* record_rects) {
TRACE_EVENT1("cc", "ClusterTiles",
"count",
invalid_tiles.size());
if (invalid_tiles.size() <= 1) {
// Quickly handle the special case for common
// single-invalidation update, and also the less common
// case of no tiles passed in.
*record_rects = invalid_tiles;
return;
}
// Sort the invalid tiles by y coordinate.
std::vector<gfx::Rect> invalid_tiles_vertical = invalid_tiles;
std::sort(invalid_tiles_vertical.begin(),
invalid_tiles_vertical.end(),
rect_sort_y);
std::vector<gfx::Rect> vertical_clustering;
float vertical_density =
PerformClustering(invalid_tiles_vertical, &vertical_clustering);
// If vertical density is optimal, then we can return early.
if (vertical_density == 1.f) {
*record_rects = vertical_clustering;
return;
}
// Now try again with a horizontal sort, see which one is best
std::vector<gfx::Rect> invalid_tiles_horizontal = invalid_tiles;
std::sort(invalid_tiles_horizontal.begin(),
invalid_tiles_horizontal.end(),
rect_sort_x);
std::vector<gfx::Rect> horizontal_clustering;
float horizontal_density =
PerformClustering(invalid_tiles_horizontal, &horizontal_clustering);
if (vertical_density < horizontal_density) {
*record_rects = horizontal_clustering;
return;
}
*record_rects = vertical_clustering;
}
#ifdef NDEBUG
const bool kDefaultClearCanvasSetting = false;
#else
const bool kDefaultClearCanvasSetting = true;
#endif
DEFINE_SCOPED_UMA_HISTOGRAM_AREA_TIMER(
ScopedPicturePileUpdateTimer,
"Compositing.PicturePile.UpdateUs",
"Compositing.PicturePile.UpdateInvalidatedAreaPerMs");
} // namespace
namespace cc {
PicturePile::PicturePile(float min_contents_scale,
const gfx::Size& tile_grid_size)
: min_contents_scale_(0),
slow_down_raster_scale_factor_for_debug_(0),
gather_pixel_refs_(false),
has_any_recordings_(false),
clear_canvas_with_debug_color_(kDefaultClearCanvasSetting),
requires_clear_(true),
is_solid_color_(false),
solid_color_(SK_ColorTRANSPARENT),
background_color_(SK_ColorTRANSPARENT),
pixel_record_distance_(kPixelDistanceToRecord),
is_suitable_for_gpu_rasterization_(true) {
tiling_.SetMaxTextureSize(gfx::Size(kBasePictureSize, kBasePictureSize));
SetMinContentsScale(min_contents_scale);
SetTileGridSize(tile_grid_size);
}
PicturePile::~PicturePile() {
}
bool PicturePile::UpdateAndExpandInvalidation(
ContentLayerClient* painter,
Region* invalidation,
const gfx::Size& layer_size,
const gfx::Rect& visible_layer_rect,
int frame_number,
RecordingSource::RecordingMode recording_mode) {
ScopedPicturePileUpdateTimer timer;
gfx::Rect interest_rect = visible_layer_rect;
interest_rect.Inset(-pixel_record_distance_, -pixel_record_distance_);
recorded_viewport_ = interest_rect;
recorded_viewport_.Intersect(gfx::Rect(layer_size));
bool updated = ApplyInvalidationAndResize(interest_rect, invalidation,
layer_size, frame_number);
// Count the area that is being invalidated.
Region recorded_invalidation(*invalidation);
recorded_invalidation.Intersect(recorded_viewport_);
for (Region::Iterator it(recorded_invalidation); it.has_rect(); it.next())
timer.AddArea(it.rect().size().GetArea());
std::vector<gfx::Rect> invalid_tiles;
GetInvalidTileRects(interest_rect, &invalid_tiles);
std::vector<gfx::Rect> record_rects;
ClusterTiles(invalid_tiles, &record_rects);
if (record_rects.empty())
return updated;
CreatePictures(painter, recording_mode, record_rects);
DetermineIfSolidColor();
has_any_recordings_ = true;
DCHECK(CanRasterSlowTileCheck(recorded_viewport_));
return true;
}
bool PicturePile::ApplyInvalidationAndResize(const gfx::Rect& interest_rect,
Region* invalidation,
const gfx::Size& layer_size,
int frame_number) {
bool updated = false;
Region synthetic_invalidation;
gfx::Size old_tiling_size = GetSize();
if (old_tiling_size != layer_size) {
tiling_.SetTilingSize(layer_size);
updated = true;
}
gfx::Rect interest_rect_over_tiles =
tiling_.ExpandRectToTileBounds(interest_rect);
if (old_tiling_size != layer_size) {
gfx::Size min_tiling_size(
std::min(GetSize().width(), old_tiling_size.width()),
std::min(GetSize().height(), old_tiling_size.height()));
gfx::Size max_tiling_size(
std::max(GetSize().width(), old_tiling_size.width()),
std::max(GetSize().height(), old_tiling_size.height()));
has_any_recordings_ = false;
// Drop recordings that are outside the new or old layer bounds or that
// changed size. Newly exposed areas are considered invalidated.
// Previously exposed areas that are now outside of bounds also need to
// be invalidated, as they may become part of raster when scale < 1.
std::vector<PictureMapKey> to_erase;
int min_toss_x = tiling_.num_tiles_x();
if (max_tiling_size.width() > min_tiling_size.width()) {
min_toss_x =
tiling_.FirstBorderTileXIndexFromSrcCoord(min_tiling_size.width());
}
int min_toss_y = tiling_.num_tiles_y();
if (max_tiling_size.height() > min_tiling_size.height()) {
min_toss_y =
tiling_.FirstBorderTileYIndexFromSrcCoord(min_tiling_size.height());
}
for (const auto& key_picture_pair : picture_map_) {
const PictureMapKey& key = key_picture_pair.first;
if (key.first < min_toss_x && key.second < min_toss_y) {
has_any_recordings_ = true;
continue;
}
to_erase.push_back(key);
}
for (size_t i = 0; i < to_erase.size(); ++i)
picture_map_.erase(to_erase[i]);
// If a recording is dropped and not re-recorded below, invalidate that
// full recording to cause any raster tiles that would use it to be
// dropped.
// If the recording will be replaced below, invalidate newly exposed
// areas and previously exposed areas to force raster tiles that include the
// old recording to know there is new recording to display.
gfx::Rect min_tiling_rect_over_tiles =
tiling_.ExpandRectToTileBounds(gfx::Rect(min_tiling_size));
if (min_toss_x < tiling_.num_tiles_x()) {
// The bounds which we want to invalidate are the tiles along the old
// edge of the pile when expanding, or the new edge of the pile when
// shrinking. In either case, it's the difference of the two, so we'll
// call this bounding box the DELTA EDGE RECT.
//
// In the picture below, the delta edge rect would be the bounding box of
// tiles {h,i,j}. |min_toss_x| would be equal to the horizontal index of
// the same tiles.
//
// min pile edge-v max pile edge-v
// ---------------+ - - - - - - - -+
// mmppssvvyybbeeh|h .
// mmppssvvyybbeeh|h .
// nnqqttwwzzccffi|i .
// nnqqttwwzzccffi|i .
// oorruuxxaaddggj|j .
// oorruuxxaaddggj|j .
// ---------------+ - - - - - - - -+ <- min pile edge
// .
// - - - - - - - - - - - - - - - -+ <- max pile edge
//
// If you were to slide a vertical beam from the left edge of the
// delta edge rect toward the right, it would either hit the right edge
// of the delta edge rect, or the interest rect (expanded to the bounds
// of the tiles it touches). The same is true for a beam parallel to
// any of the four edges, sliding across the delta edge rect. We use
// the union of these four rectangles generated by these beams to
// determine which part of the delta edge rect is outside of the expanded
// interest rect.
//
// Case 1: Intersect rect is outside the delta edge rect. It can be
// either on the left or the right. The |left_rect| and |right_rect|,
// cover this case, one will be empty and one will cover the full
// delta edge rect. In the picture below, |left_rect| would cover the
// delta edge rect, and |right_rect| would be empty.
// +----------------------+ |^^^^^^^^^^^^^^^|
// |===> DELTA EDGE RECT | | |
// |===> | | INTEREST RECT |
// |===> | | |
// |===> | | |
// +----------------------+ |vvvvvvvvvvvvvvv|
//
// Case 2: Interest rect is inside the delta edge rect. It will always
// fill the entire delta edge rect horizontally since the old edge rect
// is a single tile wide, and the interest rect has been expanded to the
// bounds of the tiles it touches. In this case the |left_rect| and
// |right_rect| will be empty, but the case is handled by the |top_rect|
// and |bottom_rect|. In the picture below, neither the |top_rect| nor
// |bottom_rect| would empty, they would each cover the area of the old
// edge rect outside the expanded interest rect.
// +-----------------+
// |:::::::::::::::::|
// |:::::::::::::::::|
// |vvvvvvvvvvvvvvvvv|
// | |
// +-----------------+
// | INTEREST RECT |
// | |
// +-----------------+
// | |
// | DELTA EDGE RECT |
// +-----------------+
//
// Lastly, we need to consider tiles inside the expanded interest rect.
// For those tiles, we want to invalidate exactly the newly exposed
// pixels. In the picture below the tiles in the delta edge rect have
// been resized and the area covered by periods must be invalidated. The
// |exposed_rect| will cover exactly that area.
// v-min pile edge
// +---------+-------+
// | ........|
// | ........|
// | DELTA EDGE.RECT.|
// | ........|
// | ........|
// | ........|
// | ........|
// | ........|
// | ........|
// +---------+-------+
int left = tiling_.TilePositionX(min_toss_x);
int right = left + tiling_.TileSizeX(min_toss_x);
int top = min_tiling_rect_over_tiles.y();
int bottom = min_tiling_rect_over_tiles.bottom();
int left_until = std::min(interest_rect_over_tiles.x(), right);
int right_until = std::max(interest_rect_over_tiles.right(), left);
int top_until = std::min(interest_rect_over_tiles.y(), bottom);
int bottom_until = std::max(interest_rect_over_tiles.bottom(), top);
int exposed_left = min_tiling_size.width();
int exposed_left_until = max_tiling_size.width();
int exposed_top = top;
int exposed_bottom = max_tiling_size.height();
DCHECK_GE(exposed_left, left);
gfx::Rect left_rect(left, top, left_until - left, bottom - top);
gfx::Rect right_rect(right_until, top, right - right_until, bottom - top);
gfx::Rect top_rect(left, top, right - left, top_until - top);
gfx::Rect bottom_rect(
left, bottom_until, right - left, bottom - bottom_until);
gfx::Rect exposed_rect(exposed_left,
exposed_top,
exposed_left_until - exposed_left,
exposed_bottom - exposed_top);
synthetic_invalidation.Union(left_rect);
synthetic_invalidation.Union(right_rect);
synthetic_invalidation.Union(top_rect);
synthetic_invalidation.Union(bottom_rect);
synthetic_invalidation.Union(exposed_rect);
}
if (min_toss_y < tiling_.num_tiles_y()) {
// The same thing occurs here as in the case above, but the invalidation
// rect is the bounding box around the bottom row of tiles in the min
// pile. This would be tiles {o,r,u,x,a,d,g,j} in the above picture.
int top = tiling_.TilePositionY(min_toss_y);
int bottom = top + tiling_.TileSizeY(min_toss_y);
int left = min_tiling_rect_over_tiles.x();
int right = min_tiling_rect_over_tiles.right();
int top_until = std::min(interest_rect_over_tiles.y(), bottom);
int bottom_until = std::max(interest_rect_over_tiles.bottom(), top);
int left_until = std::min(interest_rect_over_tiles.x(), right);
int right_until = std::max(interest_rect_over_tiles.right(), left);
int exposed_top = min_tiling_size.height();
int exposed_top_until = max_tiling_size.height();
int exposed_left = left;
int exposed_right = max_tiling_size.width();
DCHECK_GE(exposed_top, top);
gfx::Rect left_rect(left, top, left_until - left, bottom - top);
gfx::Rect right_rect(right_until, top, right - right_until, bottom - top);
gfx::Rect top_rect(left, top, right - left, top_until - top);
gfx::Rect bottom_rect(
left, bottom_until, right - left, bottom - bottom_until);
gfx::Rect exposed_rect(exposed_left,
exposed_top,
exposed_right - exposed_left,
exposed_top_until - exposed_top);
synthetic_invalidation.Union(left_rect);
synthetic_invalidation.Union(right_rect);
synthetic_invalidation.Union(top_rect);
synthetic_invalidation.Union(bottom_rect);
synthetic_invalidation.Union(exposed_rect);
}
}
// Detect cases where the full pile is invalidated, in this situation we
// can just drop/invalidate everything.
if (invalidation->Contains(gfx::Rect(old_tiling_size)) ||
invalidation->Contains(gfx::Rect(GetSize()))) {
updated = !picture_map_.empty();
picture_map_.clear();
} else {
// Expand invalidation that is on tiles that aren't in the interest rect and
// will not be re-recorded below. These tiles are no longer valid and should
// be considerered fully invalid, so we can know to not keep around raster
// tiles that intersect with these recording tiles.
Region invalidation_expanded_to_full_tiles;
for (Region::Iterator i(*invalidation); i.has_rect(); i.next()) {
gfx::Rect invalid_rect = i.rect();
// This rect covers the bounds (excluding borders) of all tiles whose
// bounds (including borders) touch the |interest_rect|. This matches
// the iteration of the |invalid_rect| below which includes borders when
// calling Invalidate() on pictures.
gfx::Rect invalid_rect_outside_interest_rect_tiles =
tiling_.ExpandRectToTileBounds(invalid_rect);
// We subtract the |interest_rect_over_tiles| which represents the bounds
// of tiles that will be re-recorded below. This matches the iteration of
// |interest_rect| below which includes borders.
// TODO(danakj): We should have a Rect-subtract-Rect-to-2-rects operator
// instead of using Rect::Subtract which gives you the bounding box of the
// subtraction.
invalid_rect_outside_interest_rect_tiles.Subtract(
interest_rect_over_tiles);
invalidation_expanded_to_full_tiles.Union(
invalid_rect_outside_interest_rect_tiles);
// Split this inflated invalidation across tile boundaries and apply it
// to all tiles that it touches.
bool include_borders = true;
for (TilingData::Iterator iter(&tiling_, invalid_rect, include_borders);
iter;
++iter) {
const PictureMapKey& key = iter.index();
PictureMap::iterator picture_it = picture_map_.find(key);
if (picture_it == picture_map_.end())
continue;
updated = true;
picture_map_.erase(key);
// Invalidate drops the picture so the whole tile better be invalidated
// if it won't be re-recorded below.
DCHECK_IMPLIES(!tiling_.TileBounds(key.first, key.second)
.Intersects(interest_rect_over_tiles),
invalidation_expanded_to_full_tiles.Contains(
tiling_.TileBounds(key.first, key.second)));
}
}
invalidation->Union(invalidation_expanded_to_full_tiles);
}
invalidation->Union(synthetic_invalidation);
return updated;
}
void PicturePile::GetInvalidTileRects(const gfx::Rect& interest_rect,
std::vector<gfx::Rect>* invalid_tiles) {
// Make a list of all invalid tiles; we will attempt to
// cluster these into multiple invalidation regions.
bool include_borders = true;
for (TilingData::Iterator it(&tiling_, interest_rect, include_borders); it;
++it) {
const PictureMapKey& key = it.index();
if (picture_map_.find(key) == picture_map_.end())
invalid_tiles->push_back(tiling_.TileBounds(key.first, key.second));
}
}
void PicturePile::CreatePictures(ContentLayerClient* painter,
RecordingSource::RecordingMode recording_mode,
const std::vector<gfx::Rect>& record_rects) {
for (const auto& record_rect : record_rects) {
gfx::Rect padded_record_rect = PadRect(record_rect);
int repeat_count = std::max(1, slow_down_raster_scale_factor_for_debug_);
scoped_refptr<Picture> picture;
for (int i = 0; i < repeat_count; i++) {
picture = Picture::Create(padded_record_rect, painter, tile_grid_size_,
gather_pixel_refs_, recording_mode);
// Note the '&&' with previous is-suitable state.
// This means that once a picture-pile becomes unsuitable for gpu
// rasterization due to some content, it will continue to be unsuitable
// even if that content is replaced by gpu-friendly content.
// This is an optimization to avoid iterating though all pictures in
// the pile after each invalidation.
if (is_suitable_for_gpu_rasterization_) {
const char* reason = nullptr;
is_suitable_for_gpu_rasterization_ &=
picture->IsSuitableForGpuRasterization(&reason);
if (!is_suitable_for_gpu_rasterization_) {
TRACE_EVENT_INSTANT1("cc", "GPU Rasterization Veto",
TRACE_EVENT_SCOPE_THREAD, "reason", reason);
}
}
}
bool found_tile_for_recorded_picture = false;
bool include_borders = true;
for (TilingData::Iterator it(&tiling_, padded_record_rect, include_borders);
it; ++it) {
const PictureMapKey& key = it.index();
gfx::Rect tile = PaddedRect(key);
if (padded_record_rect.Contains(tile)) {
picture_map_[key] = picture;
found_tile_for_recorded_picture = true;
}
}
DCHECK(found_tile_for_recorded_picture);
}
}
scoped_refptr<RasterSource> PicturePile::CreateRasterSource(
bool can_use_lcd_text) const {
return scoped_refptr<RasterSource>(
PicturePileImpl::CreateFromPicturePile(this, can_use_lcd_text));
}
gfx::Size PicturePile::GetSize() const {
return tiling_.tiling_size();
}
void PicturePile::SetEmptyBounds() {
tiling_.SetTilingSize(gfx::Size());
Clear();
}
void PicturePile::SetMinContentsScale(float min_contents_scale) {
DCHECK(min_contents_scale);
if (min_contents_scale_ == min_contents_scale)
return;
// Picture contents are played back scaled. When the final contents scale is
// less than 1 (i.e. low res), then multiple recorded pixels will be used
// to raster one final pixel. To avoid splitting a final pixel across
// pictures (which would result in incorrect rasterization due to blending), a
// buffer margin is added so that any picture can be snapped to integral
// final pixels.
//
// For example, if a 1/4 contents scale is used, then that would be 3 buffer
// pixels, since that's the minimum number of pixels to add so that resulting
// content can be snapped to a four pixel aligned grid.
int buffer_pixels = static_cast<int>(ceil(1 / min_contents_scale) - 1);
buffer_pixels = std::max(0, buffer_pixels);
SetBufferPixels(buffer_pixels);
min_contents_scale_ = min_contents_scale;
}
void PicturePile::SetSlowdownRasterScaleFactor(int factor) {
slow_down_raster_scale_factor_for_debug_ = factor;
}
void PicturePile::SetGatherPixelRefs(bool gather_pixel_refs) {
gather_pixel_refs_ = gather_pixel_refs;
}
void PicturePile::SetBackgroundColor(SkColor background_color) {
background_color_ = background_color;
}
void PicturePile::SetRequiresClear(bool requires_clear) {
requires_clear_ = requires_clear;
}
bool PicturePile::IsSuitableForGpuRasterization() const {
return is_suitable_for_gpu_rasterization_;
}
void PicturePile::SetTileGridSize(const gfx::Size& tile_grid_size) {
DCHECK_GT(tile_grid_size.width(), 0);
DCHECK_GT(tile_grid_size.height(), 0);
tile_grid_size_ = tile_grid_size;
}
void PicturePile::SetUnsuitableForGpuRasterizationForTesting() {
is_suitable_for_gpu_rasterization_ = false;
}
gfx::Size PicturePile::GetTileGridSizeForTesting() const {
return tile_grid_size_;
}
bool PicturePile::CanRasterSlowTileCheck(const gfx::Rect& layer_rect) const {
bool include_borders = false;
for (TilingData::Iterator tile_iter(&tiling_, layer_rect, include_borders);
tile_iter; ++tile_iter) {
PictureMap::const_iterator map_iter = picture_map_.find(tile_iter.index());
if (map_iter == picture_map_.end())
return false;
}
return true;
}
void PicturePile::DetermineIfSolidColor() {
is_solid_color_ = false;
solid_color_ = SK_ColorTRANSPARENT;
if (picture_map_.empty()) {
return;
}
PictureMap::const_iterator it = picture_map_.begin();
const Picture* picture = it->second.get();
// Missing recordings due to frequent invalidations or being too far away
// from the interest rect will cause the a null picture to exist.
if (!picture)
return;
// Don't bother doing more work if the first image is too complicated.
if (picture->ApproximateOpCount() > kOpCountThatIsOkToAnalyze)
return;
// Make sure all of the mapped images point to the same picture.
for (++it; it != picture_map_.end(); ++it) {
if (it->second.get() != picture)
return;
}
gfx::Size layer_size = GetSize();
skia::AnalysisCanvas canvas(layer_size.width(), layer_size.height());
picture->Raster(&canvas, nullptr, Region(), 1.0f);
is_solid_color_ = canvas.GetColorIfSolid(&solid_color_);
}
gfx::Rect PicturePile::PaddedRect(const PictureMapKey& key) const {
gfx::Rect tile = tiling_.TileBounds(key.first, key.second);
return PadRect(tile);
}
gfx::Rect PicturePile::PadRect(const gfx::Rect& rect) const {
gfx::Rect padded_rect = rect;
padded_rect.Inset(-buffer_pixels(), -buffer_pixels(), -buffer_pixels(),
-buffer_pixels());
return padded_rect;
}
void PicturePile::Clear() {
picture_map_.clear();
recorded_viewport_ = gfx::Rect();
has_any_recordings_ = false;
is_solid_color_ = false;
}
void PicturePile::SetBufferPixels(int new_buffer_pixels) {
if (new_buffer_pixels == buffer_pixels())
return;
Clear();
tiling_.SetBorderTexels(new_buffer_pixels);
}
} // namespace cc