blob: b11c1f483648d21d7ffefb6df04098a3ccf63ec7 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_BLINK_WEBGRAPHICSCONTEXT3D_IMPL_H_
#define GPU_BLINK_WEBGRAPHICSCONTEXT3D_IMPL_H_
#include <string>
#include <vector>
#include "base/callback.h"
#include "base/memory/scoped_ptr.h"
#include "gpu/blink/gpu_blink_export.h"
#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
#include "third_party/WebKit/public/platform/WebString.h"
namespace gpu {
namespace gles2 {
class GLES2Interface;
class GLES2ImplementationErrorMessageCallback;
struct ContextCreationAttribHelper;
}
}
namespace gpu_blink {
class WebGraphicsContext3DErrorMessageCallback;
class GPU_BLINK_EXPORT WebGraphicsContext3DImpl
: public NON_EXPORTED_BASE(blink::WebGraphicsContext3D) {
public:
virtual ~WebGraphicsContext3DImpl();
//----------------------------------------------------------------------
// WebGraphicsContext3D methods
virtual uint32_t lastFlushID();
virtual unsigned int insertSyncPoint();
virtual void waitSyncPoint(unsigned int sync_point);
virtual void loseContextCHROMIUM(blink::WGC3Denum current,
blink::WGC3Denum other);
virtual void reshapeWithScaleFactor(
int width, int height, float scale_factor);
virtual void prepareTexture();
virtual void postSubBufferCHROMIUM(int x, int y, int width, int height);
virtual void activeTexture(blink::WGC3Denum texture);
virtual void attachShader(blink::WebGLId program, blink::WebGLId shader);
virtual void bindAttribLocation(blink::WebGLId program,
blink::WGC3Duint index,
const blink::WGC3Dchar* name);
virtual void bindBuffer(blink::WGC3Denum target, blink::WebGLId buffer);
virtual void bindFramebuffer(blink::WGC3Denum target,
blink::WebGLId framebuffer);
virtual void bindRenderbuffer(blink::WGC3Denum target,
blink::WebGLId renderbuffer);
virtual void bindTexture(blink::WGC3Denum target, blink::WebGLId texture);
virtual void blendColor(blink::WGC3Dclampf red,
blink::WGC3Dclampf green,
blink::WGC3Dclampf blue,
blink::WGC3Dclampf alpha);
virtual void blendEquation(blink::WGC3Denum mode);
virtual void blendEquationSeparate(blink::WGC3Denum modeRGB,
blink::WGC3Denum modeAlpha);
virtual void blendFunc(blink::WGC3Denum sfactor, blink::WGC3Denum dfactor);
virtual void blendFuncSeparate(blink::WGC3Denum srcRGB,
blink::WGC3Denum dstRGB,
blink::WGC3Denum srcAlpha,
blink::WGC3Denum dstAlpha);
virtual void bufferData(blink::WGC3Denum target,
blink::WGC3Dsizeiptr size,
const void* data,
blink::WGC3Denum usage);
virtual void bufferSubData(blink::WGC3Denum target,
blink::WGC3Dintptr offset,
blink::WGC3Dsizeiptr size,
const void* data);
virtual blink::WGC3Denum checkFramebufferStatus(blink::WGC3Denum target);
virtual void clear(blink::WGC3Dbitfield mask);
virtual void clearColor(blink::WGC3Dclampf red,
blink::WGC3Dclampf green,
blink::WGC3Dclampf blue,
blink::WGC3Dclampf alpha);
virtual void clearDepth(blink::WGC3Dclampf depth);
virtual void clearStencil(blink::WGC3Dint s);
virtual void colorMask(blink::WGC3Dboolean red,
blink::WGC3Dboolean green,
blink::WGC3Dboolean blue,
blink::WGC3Dboolean alpha);
virtual void compileShader(blink::WebGLId shader);
virtual void compressedTexImage2D(blink::WGC3Denum target,
blink::WGC3Dint level,
blink::WGC3Denum internalformat,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Dint border,
blink::WGC3Dsizei imageSize,
const void* data);
virtual void compressedTexSubImage2D(blink::WGC3Denum target,
blink::WGC3Dint level,
blink::WGC3Dint xoffset,
blink::WGC3Dint yoffset,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Denum format,
blink::WGC3Dsizei imageSize,
const void* data);
virtual void copyTexImage2D(blink::WGC3Denum target,
blink::WGC3Dint level,
blink::WGC3Denum internalformat,
blink::WGC3Dint x,
blink::WGC3Dint y,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Dint border);
virtual void copyTexSubImage2D(blink::WGC3Denum target,
blink::WGC3Dint level,
blink::WGC3Dint xoffset,
blink::WGC3Dint yoffset,
blink::WGC3Dint x,
blink::WGC3Dint y,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height);
virtual void cullFace(blink::WGC3Denum mode);
virtual void depthFunc(blink::WGC3Denum func);
virtual void depthMask(blink::WGC3Dboolean flag);
virtual void depthRange(blink::WGC3Dclampf zNear, blink::WGC3Dclampf zFar);
virtual void detachShader(blink::WebGLId program, blink::WebGLId shader);
virtual void disable(blink::WGC3Denum cap);
virtual void disableVertexAttribArray(blink::WGC3Duint index);
virtual void drawArrays(blink::WGC3Denum mode,
blink::WGC3Dint first,
blink::WGC3Dsizei count);
virtual void drawElements(blink::WGC3Denum mode,
blink::WGC3Dsizei count,
blink::WGC3Denum type,
blink::WGC3Dintptr offset);
virtual void enable(blink::WGC3Denum cap);
virtual void enableVertexAttribArray(blink::WGC3Duint index);
virtual void finish();
virtual void flush();
virtual void framebufferRenderbuffer(blink::WGC3Denum target,
blink::WGC3Denum attachment,
blink::WGC3Denum renderbuffertarget,
blink::WebGLId renderbuffer);
virtual void framebufferTexture2D(blink::WGC3Denum target,
blink::WGC3Denum attachment,
blink::WGC3Denum textarget,
blink::WebGLId texture,
blink::WGC3Dint level);
virtual void frontFace(blink::WGC3Denum mode);
virtual void generateMipmap(blink::WGC3Denum target);
virtual bool getActiveAttrib(blink::WebGLId program,
blink::WGC3Duint index,
ActiveInfo&);
virtual bool getActiveUniform(blink::WebGLId program,
blink::WGC3Duint index,
ActiveInfo&);
virtual void getAttachedShaders(blink::WebGLId program,
blink::WGC3Dsizei maxCount,
blink::WGC3Dsizei* count,
blink::WebGLId* shaders);
virtual blink::WGC3Dint getAttribLocation(blink::WebGLId program,
const blink::WGC3Dchar* name);
virtual void getBooleanv(blink::WGC3Denum pname, blink::WGC3Dboolean* value);
virtual void getBufferParameteriv(blink::WGC3Denum target,
blink::WGC3Denum pname,
blink::WGC3Dint* value);
virtual blink::WGC3Denum getError();
virtual void getFloatv(blink::WGC3Denum pname, blink::WGC3Dfloat* value);
virtual void getFramebufferAttachmentParameteriv(blink::WGC3Denum target,
blink::WGC3Denum attachment,
blink::WGC3Denum pname,
blink::WGC3Dint* value);
virtual void getIntegerv(blink::WGC3Denum pname, blink::WGC3Dint* value);
virtual void getInteger64v(blink::WGC3Denum pname, blink::WGC3Dint64* value);
virtual void getProgramiv(blink::WebGLId program,
blink::WGC3Denum pname,
blink::WGC3Dint* value);
virtual blink::WebString getProgramInfoLog(blink::WebGLId program);
virtual void getRenderbufferParameteriv(blink::WGC3Denum target,
blink::WGC3Denum pname,
blink::WGC3Dint* value);
virtual void getShaderiv(blink::WebGLId shader,
blink::WGC3Denum pname,
blink::WGC3Dint* value);
virtual blink::WebString getShaderInfoLog(blink::WebGLId shader);
virtual void getShaderPrecisionFormat(blink::WGC3Denum shadertype,
blink::WGC3Denum precisiontype,
blink::WGC3Dint* range,
blink::WGC3Dint* precision);
virtual blink::WebString getShaderSource(blink::WebGLId shader);
virtual blink::WebString getString(blink::WGC3Denum name);
virtual void getTexParameterfv(blink::WGC3Denum target,
blink::WGC3Denum pname,
blink::WGC3Dfloat* value);
virtual void getTexParameteriv(blink::WGC3Denum target,
blink::WGC3Denum pname,
blink::WGC3Dint* value);
virtual void getUniformfv(blink::WebGLId program,
blink::WGC3Dint location,
blink::WGC3Dfloat* value);
virtual void getUniformiv(blink::WebGLId program,
blink::WGC3Dint location,
blink::WGC3Dint* value);
virtual blink::WGC3Dint getUniformLocation(blink::WebGLId program,
const blink::WGC3Dchar* name);
virtual void getVertexAttribfv(blink::WGC3Duint index,
blink::WGC3Denum pname,
blink::WGC3Dfloat* value);
virtual void getVertexAttribiv(blink::WGC3Duint index,
blink::WGC3Denum pname,
blink::WGC3Dint* value);
virtual blink::WGC3Dsizeiptr getVertexAttribOffset(blink::WGC3Duint index,
blink::WGC3Denum pname);
virtual void hint(blink::WGC3Denum target, blink::WGC3Denum mode);
virtual blink::WGC3Dboolean isBuffer(blink::WebGLId buffer);
virtual blink::WGC3Dboolean isEnabled(blink::WGC3Denum cap);
virtual blink::WGC3Dboolean isFramebuffer(blink::WebGLId framebuffer);
virtual blink::WGC3Dboolean isProgram(blink::WebGLId program);
virtual blink::WGC3Dboolean isRenderbuffer(blink::WebGLId renderbuffer);
virtual blink::WGC3Dboolean isShader(blink::WebGLId shader);
virtual blink::WGC3Dboolean isTexture(blink::WebGLId texture);
virtual void lineWidth(blink::WGC3Dfloat);
virtual void linkProgram(blink::WebGLId program);
virtual void pixelStorei(blink::WGC3Denum pname, blink::WGC3Dint param);
virtual void polygonOffset(blink::WGC3Dfloat factor, blink::WGC3Dfloat units);
virtual void readPixels(blink::WGC3Dint x,
blink::WGC3Dint y,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Denum format,
blink::WGC3Denum type,
void* pixels);
virtual void releaseShaderCompiler();
virtual void renderbufferStorage(blink::WGC3Denum target,
blink::WGC3Denum internalformat,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height);
virtual void sampleCoverage(blink::WGC3Dfloat value,
blink::WGC3Dboolean invert);
virtual void scissor(blink::WGC3Dint x,
blink::WGC3Dint y,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height);
virtual void shaderSource(blink::WebGLId shader,
const blink::WGC3Dchar* string);
virtual void stencilFunc(blink::WGC3Denum func,
blink::WGC3Dint ref,
blink::WGC3Duint mask);
virtual void stencilFuncSeparate(blink::WGC3Denum face,
blink::WGC3Denum func,
blink::WGC3Dint ref,
blink::WGC3Duint mask);
virtual void stencilMask(blink::WGC3Duint mask);
virtual void stencilMaskSeparate(blink::WGC3Denum face,
blink::WGC3Duint mask);
virtual void stencilOp(blink::WGC3Denum fail,
blink::WGC3Denum zfail,
blink::WGC3Denum zpass);
virtual void stencilOpSeparate(blink::WGC3Denum face,
blink::WGC3Denum fail,
blink::WGC3Denum zfail,
blink::WGC3Denum zpass);
virtual void texImage2D(blink::WGC3Denum target,
blink::WGC3Dint level,
blink::WGC3Denum internalformat,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Dint border,
blink::WGC3Denum format,
blink::WGC3Denum type,
const void* pixels);
virtual void texParameterf(blink::WGC3Denum target,
blink::WGC3Denum pname,
blink::WGC3Dfloat param);
virtual void texParameteri(blink::WGC3Denum target,
blink::WGC3Denum pname,
blink::WGC3Dint param);
virtual void texSubImage2D(blink::WGC3Denum target,
blink::WGC3Dint level,
blink::WGC3Dint xoffset,
blink::WGC3Dint yoffset,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Denum format,
blink::WGC3Denum type,
const void* pixels);
virtual void uniform1f(blink::WGC3Dint location, blink::WGC3Dfloat x);
virtual void uniform1fv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
const blink::WGC3Dfloat* v);
virtual void uniform1i(blink::WGC3Dint location, blink::WGC3Dint x);
virtual void uniform1iv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
const blink::WGC3Dint* v);
virtual void uniform2f(blink::WGC3Dint location,
blink::WGC3Dfloat x,
blink::WGC3Dfloat y);
virtual void uniform2fv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
const blink::WGC3Dfloat* v);
virtual void uniform2i(blink::WGC3Dint location,
blink::WGC3Dint x,
blink::WGC3Dint y);
virtual void uniform2iv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
const blink::WGC3Dint* v);
virtual void uniform3f(blink::WGC3Dint location,
blink::WGC3Dfloat x,
blink::WGC3Dfloat y,
blink::WGC3Dfloat z);
virtual void uniform3fv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
const blink::WGC3Dfloat* v);
virtual void uniform3i(blink::WGC3Dint location,
blink::WGC3Dint x,
blink::WGC3Dint y,
blink::WGC3Dint z);
virtual void uniform3iv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
const blink::WGC3Dint* v);
virtual void uniform4f(blink::WGC3Dint location,
blink::WGC3Dfloat x,
blink::WGC3Dfloat y,
blink::WGC3Dfloat z,
blink::WGC3Dfloat w);
virtual void uniform4fv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
const blink::WGC3Dfloat* v);
virtual void uniform4i(blink::WGC3Dint location,
blink::WGC3Dint x,
blink::WGC3Dint y,
blink::WGC3Dint z,
blink::WGC3Dint w);
virtual void uniform4iv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
const blink::WGC3Dint* v);
virtual void uniformMatrix2fv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
blink::WGC3Dboolean transpose,
const blink::WGC3Dfloat* value);
virtual void uniformMatrix3fv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
blink::WGC3Dboolean transpose,
const blink::WGC3Dfloat* value);
virtual void uniformMatrix4fv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
blink::WGC3Dboolean transpose,
const blink::WGC3Dfloat* value);
virtual void useProgram(blink::WebGLId program);
virtual void validateProgram(blink::WebGLId program);
virtual void vertexAttrib1f(blink::WGC3Duint index, blink::WGC3Dfloat x);
virtual void vertexAttrib1fv(blink::WGC3Duint index,
const blink::WGC3Dfloat* values);
virtual void vertexAttrib2f(blink::WGC3Duint index,
blink::WGC3Dfloat x,
blink::WGC3Dfloat y);
virtual void vertexAttrib2fv(blink::WGC3Duint index,
const blink::WGC3Dfloat* values);
virtual void vertexAttrib3f(blink::WGC3Duint index,
blink::WGC3Dfloat x,
blink::WGC3Dfloat y,
blink::WGC3Dfloat z);
virtual void vertexAttrib3fv(blink::WGC3Duint index,
const blink::WGC3Dfloat* values);
virtual void vertexAttrib4f(blink::WGC3Duint index,
blink::WGC3Dfloat x,
blink::WGC3Dfloat y,
blink::WGC3Dfloat z,
blink::WGC3Dfloat w);
virtual void vertexAttrib4fv(blink::WGC3Duint index,
const blink::WGC3Dfloat* values);
virtual void vertexAttribPointer(blink::WGC3Duint index,
blink::WGC3Dint size,
blink::WGC3Denum type,
blink::WGC3Dboolean normalized,
blink::WGC3Dsizei stride,
blink::WGC3Dintptr offset);
virtual void viewport(blink::WGC3Dint x,
blink::WGC3Dint y,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height);
virtual blink::WebGLId createBuffer();
virtual blink::WebGLId createFramebuffer();
virtual blink::WebGLId createRenderbuffer();
virtual blink::WebGLId createTexture();
virtual void deleteBuffer(blink::WebGLId);
virtual void deleteFramebuffer(blink::WebGLId);
virtual void deleteRenderbuffer(blink::WebGLId);
virtual void deleteTexture(blink::WebGLId);
virtual blink::WebGLId createProgram();
virtual blink::WebGLId createShader(blink::WGC3Denum);
virtual void deleteProgram(blink::WebGLId);
virtual void deleteShader(blink::WebGLId);
virtual void synthesizeGLError(blink::WGC3Denum);
virtual void* mapBufferSubDataCHROMIUM(blink::WGC3Denum target,
blink::WGC3Dintptr offset,
blink::WGC3Dsizeiptr size,
blink::WGC3Denum access);
virtual void unmapBufferSubDataCHROMIUM(const void*);
virtual void* mapTexSubImage2DCHROMIUM(blink::WGC3Denum target,
blink::WGC3Dint level,
blink::WGC3Dint xoffset,
blink::WGC3Dint yoffset,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Denum format,
blink::WGC3Denum type,
blink::WGC3Denum access);
virtual void unmapTexSubImage2DCHROMIUM(const void*);
virtual void setVisibilityCHROMIUM(bool visible);
virtual void discardFramebufferEXT(blink::WGC3Denum target,
blink::WGC3Dsizei numAttachments,
const blink::WGC3Denum* attachments);
virtual void copyTextureToParentTextureCHROMIUM(blink::WebGLId texture,
blink::WebGLId parentTexture);
virtual blink::WebString getRequestableExtensionsCHROMIUM();
virtual void requestExtensionCHROMIUM(const char*);
virtual void blitFramebufferCHROMIUM(blink::WGC3Dint srcX0,
blink::WGC3Dint srcY0,
blink::WGC3Dint srcX1,
blink::WGC3Dint srcY1,
blink::WGC3Dint dstX0,
blink::WGC3Dint dstY0,
blink::WGC3Dint dstX1,
blink::WGC3Dint dstY1,
blink::WGC3Dbitfield mask,
blink::WGC3Denum filter);
virtual void renderbufferStorageMultisampleCHROMIUM(
blink::WGC3Denum target,
blink::WGC3Dsizei samples,
blink::WGC3Denum internalformat,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height);
virtual blink::WebString getTranslatedShaderSourceANGLE(
blink::WebGLId shader);
virtual void setContextLostCallback(
WebGraphicsContext3D::WebGraphicsContextLostCallback* callback);
virtual void setErrorMessageCallback(
WebGraphicsContext3D::WebGraphicsErrorMessageCallback* callback);
virtual void texImageIOSurface2DCHROMIUM(blink::WGC3Denum target,
blink::WGC3Dint width,
blink::WGC3Dint height,
blink::WGC3Duint ioSurfaceId,
blink::WGC3Duint plane);
virtual void texStorage2DEXT(blink::WGC3Denum target,
blink::WGC3Dint levels,
blink::WGC3Duint internalformat,
blink::WGC3Dint width,
blink::WGC3Dint height);
virtual blink::WebGLId createQueryEXT();
virtual void deleteQueryEXT(blink::WebGLId query);
virtual blink::WGC3Dboolean isQueryEXT(blink::WGC3Duint query);
virtual void beginQueryEXT(blink::WGC3Denum target, blink::WebGLId query);
virtual void endQueryEXT(blink::WGC3Denum target);
virtual void getQueryivEXT(blink::WGC3Denum target,
blink::WGC3Denum pname,
blink::WGC3Dint* params);
virtual void getQueryObjectuivEXT(blink::WebGLId query,
blink::WGC3Denum pname,
blink::WGC3Duint* params);
void copyTextureCHROMIUM(blink::WGC3Denum target,
blink::WebGLId source_id,
blink::WebGLId dest_id,
blink::WGC3Denum internal_format,
blink::WGC3Denum dest_type) override;
void copySubTextureCHROMIUM(blink::WGC3Denum target,
blink::WebGLId source_id,
blink::WebGLId dest_id,
blink::WGC3Dint xoffset,
blink::WGC3Dint yoffset,
blink::WGC3Dint x,
blink::WGC3Dint y,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height) override;
virtual void bindUniformLocationCHROMIUM(blink::WebGLId program,
blink::WGC3Dint location,
const blink::WGC3Dchar* uniform);
virtual void shallowFlushCHROMIUM();
virtual void shallowFinishCHROMIUM();
virtual void genMailboxCHROMIUM(blink::WGC3Dbyte* mailbox);
virtual void produceTextureCHROMIUM(blink::WGC3Denum target,
const blink::WGC3Dbyte* mailbox);
virtual void produceTextureDirectCHROMIUM(blink::WebGLId texture,
blink::WGC3Denum target,
const blink::WGC3Dbyte* mailbox);
virtual void consumeTextureCHROMIUM(blink::WGC3Denum target,
const blink::WGC3Dbyte* mailbox);
virtual blink::WebGLId createAndConsumeTextureCHROMIUM(
blink::WGC3Denum target,
const blink::WGC3Dbyte* mailbox);
virtual void genValuebuffersCHROMIUM(blink::WGC3Dsizei count,
blink::WebGLId* ids);
virtual blink::WebGLId createValuebufferCHROMIUM();
virtual void deleteValuebuffersCHROMIUM(blink::WGC3Dsizei count,
blink::WebGLId* ids);
virtual void deleteValuebufferCHROMIUM(blink::WebGLId);
virtual void bindValuebufferCHROMIUM(blink::WGC3Denum target,
blink::WebGLId valuebuffer);
virtual blink::WGC3Dboolean isValuebufferCHROMIUM(
blink::WebGLId renderbuffer);
virtual void subscribeValueCHROMIUM(blink::WGC3Denum target,
blink::WGC3Denum subscription);
virtual void populateSubscribedValuesCHROMIUM(blink::WGC3Denum target);
virtual void uniformValuebufferCHROMIUM(blink::WGC3Dint location,
blink::WGC3Denum target,
blink::WGC3Denum subscription);
virtual void traceBeginCHROMIUM(const blink::WGC3Dchar* category_name,
const blink::WGC3Dchar* trace_name);
virtual void traceEndCHROMIUM();
virtual void insertEventMarkerEXT(const blink::WGC3Dchar* marker);
virtual void pushGroupMarkerEXT(const blink::WGC3Dchar* marker);
virtual void popGroupMarkerEXT();
// GL_OES_vertex_array_object
virtual blink::WebGLId createVertexArrayOES();
virtual void deleteVertexArrayOES(blink::WebGLId array);
virtual blink::WGC3Dboolean isVertexArrayOES(blink::WebGLId array);
virtual void bindVertexArrayOES(blink::WebGLId array);
virtual void bindTexImage2DCHROMIUM(blink::WGC3Denum target,
blink::WGC3Dint image_id);
virtual void releaseTexImage2DCHROMIUM(blink::WGC3Denum target,
blink::WGC3Dint image_id);
virtual void* mapBufferCHROMIUM(blink::WGC3Denum target,
blink::WGC3Denum access);
virtual blink::WGC3Dboolean unmapBufferCHROMIUM(blink::WGC3Denum target);
// Async pixel transfer functions.
virtual void asyncTexImage2DCHROMIUM(blink::WGC3Denum target,
blink::WGC3Dint level,
blink::WGC3Denum internalformat,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Dint border,
blink::WGC3Denum format,
blink::WGC3Denum type,
const void* pixels);
virtual void asyncTexSubImage2DCHROMIUM(blink::WGC3Denum target,
blink::WGC3Dint level,
blink::WGC3Dint xoffset,
blink::WGC3Dint yoffset,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Denum format,
blink::WGC3Denum type,
const void* pixels);
virtual void waitAsyncTexImage2DCHROMIUM(blink::WGC3Denum target);
// GL_EXT_draw_buffers
virtual void drawBuffersEXT(blink::WGC3Dsizei n,
const blink::WGC3Denum* bufs);
// GL_ANGLE_instanced_arrays
virtual void drawArraysInstancedANGLE(blink::WGC3Denum mode,
blink::WGC3Dint first,
blink::WGC3Dsizei count,
blink::WGC3Dsizei primcount);
virtual void drawElementsInstancedANGLE(blink::WGC3Denum mode,
blink::WGC3Dsizei count,
blink::WGC3Denum type,
blink::WGC3Dintptr offset,
blink::WGC3Dsizei primcount);
virtual void vertexAttribDivisorANGLE(blink::WGC3Duint index,
blink::WGC3Duint divisor);
// GL_CHROMIUM_gpu_memory_buffer_image
virtual blink::WGC3Duint createGpuMemoryBufferImageCHROMIUM(
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Denum internalformat,
blink::WGC3Denum usage);
virtual void destroyImageCHROMIUM(blink::WGC3Duint image_id);
// GL_EXT_multisampled_render_to_texture
virtual void framebufferTexture2DMultisampleEXT(blink::WGC3Denum target,
blink::WGC3Denum attachment,
blink::WGC3Denum textarget,
blink::WebGLId texture,
blink::WGC3Dint level,
blink::WGC3Dsizei samples);
virtual void renderbufferStorageMultisampleEXT(
blink::WGC3Denum target,
blink::WGC3Dsizei samples,
blink::WGC3Denum internalformat,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height);
// OpenGL ES 3.0 functions not represented by pre-existing extensions
virtual void beginTransformFeedback(blink::WGC3Denum primitiveMode);
virtual void bindBufferBase(blink::WGC3Denum target,
blink::WGC3Duint index,
blink::WGC3Duint buffer);
virtual void bindBufferRange(blink::WGC3Denum target,
blink::WGC3Duint index,
blink::WGC3Duint buffer,
blink::WGC3Dintptr offset,
blink::WGC3Dsizeiptr size);
virtual void bindSampler(blink::WGC3Duint unit, blink::WebGLId sampler);
virtual void bindTransformFeedback(blink::WGC3Denum target,
blink::WebGLId transformfeedback);
virtual void clearBufferfi(blink::WGC3Denum buffer,
blink::WGC3Dint drawbuffer,
blink::WGC3Dfloat depth,
blink::WGC3Dint stencil);
virtual void clearBufferfv(blink::WGC3Denum buffer,
blink::WGC3Dint drawbuffer,
const blink::WGC3Dfloat* value);
virtual void clearBufferiv(blink::WGC3Denum buffer,
blink::WGC3Dint drawbuffer,
const blink::WGC3Dint* value);
virtual void clearBufferuiv(blink::WGC3Denum buffer,
blink::WGC3Dint drawbuffer,
const blink::WGC3Duint* value);
virtual blink::WGC3Denum clientWaitSync(blink::WGC3Dsync sync,
blink::WGC3Dbitfield flags,
blink::WGC3Duint64 timeout);
virtual void compressedTexImage3D(blink::WGC3Denum target,
blink::WGC3Dint level,
blink::WGC3Denum internalformat,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Dsizei depth,
blink::WGC3Dint border,
blink::WGC3Dsizei imageSize,
const void *data);
virtual void compressedTexSubImage3D(blink::WGC3Denum target,
blink::WGC3Dint level,
blink::WGC3Dint xoffset,
blink::WGC3Dint yoffset,
blink::WGC3Dint zoffset,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Dsizei depth,
blink::WGC3Denum format,
blink::WGC3Dsizei imageSize,
const void *data);
virtual void copyBufferSubData(blink::WGC3Denum readTarget,
blink::WGC3Denum writeTarget,
blink::WGC3Dintptr readOffset,
blink::WGC3Dintptr writeOffset,
blink::WGC3Dsizeiptr size);
virtual void copyTexSubImage3D(blink::WGC3Denum target,
blink::WGC3Dint level,
blink::WGC3Dint xoffset,
blink::WGC3Dint yoffset,
blink::WGC3Dint zoffset,
blink::WGC3Dint x,
blink::WGC3Dint y,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height);
virtual blink::WebGLId createSampler();
virtual blink::WebGLId createTransformFeedback();
virtual void deleteSampler(blink::WebGLId sampler);
virtual void deleteSync(blink::WGC3Dsync sync);
virtual void deleteTransformFeedback(blink::WebGLId transformfeedback);
virtual void drawRangeElements(blink::WGC3Denum mode,
blink::WGC3Duint start,
blink::WGC3Duint end,
blink::WGC3Dsizei count,
blink::WGC3Denum type,
blink::WGC3Dintptr offset);
virtual void endTransformFeedback(void);
virtual blink::WGC3Dsync fenceSync(blink::WGC3Denum condition,
blink::WGC3Dbitfield flags);
virtual void framebufferTextureLayer(blink::WGC3Denum target,
blink::WGC3Denum attachment,
blink::WGC3Duint texture,
blink::WGC3Dint level,
blink::WGC3Dint layer);
virtual void getActiveUniformBlockName(blink::WGC3Duint program,
blink::WGC3Duint uniformBlockIndex,
blink::WGC3Dsizei bufSize,
blink::WGC3Dsizei* length,
blink::WGC3Dchar* uniformBlockName);
virtual void getActiveUniformBlockiv(blink::WGC3Duint program,
blink::WGC3Duint uniformBlockIndex,
blink::WGC3Denum pname,
blink::WGC3Dint* params);
virtual void getActiveUniformsiv(blink::WGC3Duint program,
blink::WGC3Dsizei uniformCount,
const blink::WGC3Duint *uniformIndices,
blink::WGC3Denum pname,
blink::WGC3Dint *params);
virtual blink::WGC3Dint getFragDataLocation(blink::WGC3Duint program,
const blink::WGC3Dchar* name);
virtual void getInternalformativ(blink::WGC3Denum target,
blink::WGC3Denum internalformat,
blink::WGC3Denum pname,
blink::WGC3Dsizei bufSize,
blink::WGC3Dint* params);
virtual void getSamplerParameterfv(blink::WGC3Duint sampler,
blink::WGC3Denum pname,
blink::WGC3Dfloat* params);
virtual void getSamplerParameteriv(blink::WGC3Duint sampler,
blink::WGC3Denum pname,
blink::WGC3Dint* params);
virtual void getTransformFeedbackVarying(blink::WGC3Duint program,
blink::WGC3Duint index,
blink::WGC3Dsizei bufSize,
blink::WGC3Dsizei *length,
blink::WGC3Dsizei *size,
blink::WGC3Denum *type,
blink::WGC3Dchar *name);
virtual blink::WGC3Duint getUniformBlockIndex(
blink::WGC3Duint program, const blink::WGC3Dchar* uniformBlockName);
virtual void getUniformIndices(blink::WGC3Duint program,
blink::WGC3Dsizei uniformCount,
const blink::WGC3Dchar *const*uniformNames,
blink::WGC3Duint *uniformIndices);
//virtual void getUniformuiv(blink::WGC3Duint program,
// blink::WGC3Dint location,
// blink::WGC3Duint *params);
//virtual void getVertexAttribIiv(blink::WGC3Duint index,
// blink::WGC3Denum pname,
// blink::WGC3Dint *params);
//virtual void getVertexAttribIuiv(blink::WGC3Duint index,
// blink::WGC3Denum pname,
// blink::WGC3Duint *params);
virtual void invalidateFramebuffer(blink::WGC3Denum target,
blink::WGC3Dsizei numAttachments,
const blink::WGC3Denum* attachments);
virtual void invalidateSubFramebuffer(blink::WGC3Denum target,
blink::WGC3Dsizei numAttachments,
const blink::WGC3Denum* attachments,
blink::WGC3Dint x,
blink::WGC3Dint y,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height);
virtual blink::WGC3Dboolean isSampler(blink::WebGLId sampler);
virtual blink::WGC3Dboolean isSync(blink::WGC3Dsync sync);
virtual blink::WGC3Dboolean isTransformFeedback(blink::WGC3Duint id);
virtual void pauseTransformFeedback(void);
//virtual void programParameteri(blink::WGC3Duint program,
// blink::WGC3Denum pname,
// blink::WGC3Dint value);
virtual void readBuffer(blink::WGC3Denum src);
virtual void resumeTransformFeedback(void);
virtual void samplerParameterf(blink::WGC3Duint sampler,
blink::WGC3Denum pname,
blink::WGC3Dfloat param);
virtual void samplerParameterfv(blink::WGC3Duint sampler,
blink::WGC3Denum pname,
const blink::WGC3Dfloat* param);
virtual void samplerParameteri(blink::WGC3Duint sampler,
blink::WGC3Denum pname,
blink::WGC3Dint param);
virtual void samplerParameteriv(blink::WGC3Duint sampler,
blink::WGC3Denum pname,
const blink::WGC3Dint* param);
virtual void texImage3D(blink::WGC3Denum target,
blink::WGC3Dint level,
blink::WGC3Dint internalformat,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Dsizei depth,
blink::WGC3Dint border,
blink::WGC3Denum format,
blink::WGC3Denum type,
const void* pixels);
virtual void texStorage3D(blink::WGC3Denum target,
blink::WGC3Dsizei levels,
blink::WGC3Denum internalformat,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Dsizei depth);
virtual void texSubImage3D(blink::WGC3Denum target,
blink::WGC3Dint level,
blink::WGC3Dint xoffset,
blink::WGC3Dint yoffset,
blink::WGC3Dint zoffset,
blink::WGC3Dsizei width,
blink::WGC3Dsizei height,
blink::WGC3Dsizei depth,
blink::WGC3Denum format,
blink::WGC3Denum type,
const void* pixels);
virtual void transformFeedbackVaryings(
blink::WGC3Duint program,
blink::WGC3Dsizei count,
const blink::WGC3Dchar* const* varyings,
blink::WGC3Denum bufferMode);
virtual void uniform1ui(blink::WGC3Dint location, blink::WGC3Duint x);
virtual void uniform1uiv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
const blink::WGC3Duint* value);
virtual void uniform2ui(blink::WGC3Dint location,
blink::WGC3Duint x,
blink::WGC3Duint y);
virtual void uniform2uiv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
const blink::WGC3Duint* value);
virtual void uniform3ui(blink::WGC3Dint location,
blink::WGC3Duint x,
blink::WGC3Duint y,
blink::WGC3Duint z);
virtual void uniform3uiv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
const blink::WGC3Duint* value);
virtual void uniform4ui(blink::WGC3Dint location,
blink::WGC3Duint x,
blink::WGC3Duint y,
blink::WGC3Duint z,
blink::WGC3Duint w);
virtual void uniform4uiv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
const blink::WGC3Duint* value);
virtual void uniformBlockBinding(blink::WGC3Duint program,
blink::WGC3Duint uniformBlockIndex,
blink::WGC3Duint uniformBlockBinding);
virtual void uniformMatrix2x3fv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
blink::WGC3Dboolean transpose,
const blink::WGC3Dfloat* value);
virtual void uniformMatrix2x4fv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
blink::WGC3Dboolean transpose,
const blink::WGC3Dfloat* value);
virtual void uniformMatrix3x2fv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
blink::WGC3Dboolean transpose,
const blink::WGC3Dfloat* value);
virtual void uniformMatrix3x4fv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
blink::WGC3Dboolean transpose,
const blink::WGC3Dfloat* value);
virtual void uniformMatrix4x2fv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
blink::WGC3Dboolean transpose,
const blink::WGC3Dfloat* value);
virtual void uniformMatrix4x3fv(blink::WGC3Dint location,
blink::WGC3Dsizei count,
blink::WGC3Dboolean transpose,
const blink::WGC3Dfloat* value);
virtual void vertexAttribI4i(blink::WGC3Duint index,
blink::WGC3Dint x,
blink::WGC3Dint y,
blink::WGC3Dint z,
blink::WGC3Dint w);
virtual void vertexAttribI4iv(blink::WGC3Duint index,
const blink::WGC3Dint* v);
virtual void vertexAttribI4ui(blink::WGC3Duint index,
blink::WGC3Duint x,
blink::WGC3Duint y,
blink::WGC3Duint z,
blink::WGC3Duint w);
virtual void vertexAttribI4uiv(blink::WGC3Duint index,
const blink::WGC3Duint* v);
virtual void vertexAttribIPointer(blink::WGC3Duint index,
blink::WGC3Dint size,
blink::WGC3Denum type,
blink::WGC3Dsizei stride,
blink::WGC3Dintptr pointer);
virtual void waitSync(blink::WGC3Dsync sync,
blink::WGC3Dbitfield flags,
blink::WGC3Duint64 timeout);
virtual GrGLInterface* createGrGLInterface();
::gpu::gles2::GLES2Interface* GetGLInterface() {
return gl_;
}
// Convert WebGL context creation attributes into command buffer / EGL size
// requests.
static void ConvertAttributes(
const blink::WebGraphicsContext3D::Attributes& attributes,
::gpu::gles2::ContextCreationAttribHelper* output_attribs);
protected:
friend class WebGraphicsContext3DErrorMessageCallback;
WebGraphicsContext3DImpl();
::gpu::gles2::GLES2ImplementationErrorMessageCallback*
getErrorMessageCallback();
virtual void OnErrorMessage(const std::string& message, int id);
void setGLInterface(::gpu::gles2::GLES2Interface* gl) {
gl_ = gl;
}
bool initialized_;
bool initialize_failed_;
WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_;
blink::WGC3Denum context_lost_reason_;
WebGraphicsContext3D::WebGraphicsErrorMessageCallback*
error_message_callback_;
scoped_ptr<WebGraphicsContext3DErrorMessageCallback>
client_error_message_callback_;
// Errors raised by synthesizeGLError().
std::vector<blink::WGC3Denum> synthetic_errors_;
::gpu::gles2::GLES2Interface* gl_;
bool lose_context_when_out_of_memory_;
uint32_t flush_id_;
};
} // namespace gpu_blink
#endif // GPU_BLINK_WEBGRAPHICSCONTEXT3D_IMPL_H_