blob: e11b213c778234ec88423b0cea043a50d50533ea [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "views/view.h"
#include <algorithm>
#include "base/debug/trace_event.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop.h"
#include "base/stringprintf.h"
#include "base/utf_string_conversions.h"
#include "third_party/skia/include/core/SkRect.h"
#include "ui/base/accessibility/accessibility_types.h"
#include "ui/base/dragdrop/drag_drop_types.h"
#include "ui/gfx/canvas_skia.h"
#include "ui/gfx/compositor/compositor.h"
#include "ui/gfx/compositor/layer.h"
#include "ui/gfx/compositor/layer_animator.h"
#include "ui/gfx/interpolated_transform.h"
#include "ui/gfx/path.h"
#include "ui/gfx/point3.h"
#include "ui/gfx/transform.h"
#include "views/background.h"
#include "views/context_menu_controller.h"
#include "views/drag_controller.h"
#include "views/layout/layout_manager.h"
#include "views/views_delegate.h"
#include "views/widget/native_widget_private.h"
#include "views/widget/native_widget_views.h"
#include "views/widget/root_view.h"
#include "views/widget/tooltip_manager.h"
#include "views/widget/widget.h"
#if defined(OS_WIN)
#include "base/win/scoped_gdi_object.h"
#include "ui/views/accessibility/native_view_accessibility_win.h"
#endif
#if defined(TOOLKIT_USES_GTK)
#include "ui/base/gtk/scoped_handle_gtk.h"
#endif
namespace {
// Whether to use accelerated compositing when necessary (e.g. when a view has a
// transformation).
#if defined(VIEWS_COMPOSITOR)
bool use_acceleration_when_possible = true;
#else
bool use_acceleration_when_possible = false;
#endif
// Saves the drawing state, and restores the state when going out of scope.
class ScopedCanvas {
public:
explicit ScopedCanvas(gfx::Canvas* canvas) : canvas_(canvas) {
if (canvas_)
canvas_->Save();
}
~ScopedCanvas() {
if (canvas_)
canvas_->Restore();
}
void SetCanvas(gfx::Canvas* canvas) {
if (canvas_)
canvas_->Restore();
canvas_ = canvas;
canvas_->Save();
}
private:
gfx::Canvas* canvas_;
DISALLOW_COPY_AND_ASSIGN(ScopedCanvas);
};
} // namespace
namespace views {
// static
ViewsDelegate* ViewsDelegate::views_delegate = NULL;
// static
const char View::kViewClassName[] = "views/View";
////////////////////////////////////////////////////////////////////////////////
// View, public:
// TO BE MOVED -----------------------------------------------------------------
void View::SetHotTracked(bool flag) {
}
bool View::IsHotTracked() const {
return false;
}
// Creation and lifetime -------------------------------------------------------
View::View()
: parent_owned_(true),
id_(0),
group_(-1),
parent_(NULL),
visible_(true),
enabled_(true),
painting_enabled_(true),
registered_for_visible_bounds_notification_(false),
clip_x_(0.0),
clip_y_(0.0),
needs_layout_(true),
flip_canvas_on_paint_for_rtl_ui_(false),
paint_to_layer_(false),
accelerator_registration_delayed_(false),
accelerator_focus_manager_(NULL),
registered_accelerator_count_(0),
next_focusable_view_(NULL),
previous_focusable_view_(NULL),
focusable_(false),
accessibility_focusable_(false),
context_menu_controller_(NULL),
drag_controller_(NULL) {
}
View::~View() {
if (parent_)
parent_->RemoveChildView(this);
for (Views::const_iterator i(children_.begin()); i != children_.end(); ++i) {
(*i)->parent_ = NULL;
if ((*i)->parent_owned())
delete *i;
}
#if defined(OS_WIN)
if (native_view_accessibility_win_.get())
native_view_accessibility_win_->set_view(NULL);
#endif
}
// Tree operations -------------------------------------------------------------
const Widget* View::GetWidget() const {
// The root view holds a reference to this view hierarchy's Widget.
return parent_ ? parent_->GetWidget() : NULL;
}
Widget* View::GetWidget() {
return const_cast<Widget*>(const_cast<const View*>(this)->GetWidget());
}
void View::AddChildView(View* view) {
AddChildViewAt(view, child_count());
}
void View::AddChildViewAt(View* view, int index) {
CHECK_NE(view, this) << "You cannot add a view as its own child";
// If |view| has a parent, remove it from its parent.
View* parent = view->parent_;
if (parent)
parent->RemoveChildView(view);
// Sets the prev/next focus views.
InitFocusSiblings(view, index);
// Let's insert the view.
view->parent_ = this;
children_.insert(children_.begin() + index, view);
for (View* v = this; v; v = v->parent_)
v->ViewHierarchyChangedImpl(false, true, this, view);
view->PropagateAddNotifications(this, view);
UpdateTooltip();
if (GetWidget())
RegisterChildrenForVisibleBoundsNotification(view);
if (layout_manager_.get())
layout_manager_->ViewAdded(this, view);
if (use_acceleration_when_possible)
ReorderLayers();
// Make sure the visibility of the child layers are correct.
// If any of the parent View is hidden, then the layers of the subtree
// rooted at |this| should be hidden. Otherwise, all the child layers should
// inherit the visibility of the owner View.
UpdateLayerVisibility();
}
void View::ReorderChildView(View* view, int index) {
DCHECK_EQ(view->parent_, this);
if (index < 0)
index = child_count() - 1;
else if (index >= child_count())
return;
if (children_[index] == view)
return;
const Views::iterator i(std::find(children_.begin(), children_.end(), view));
DCHECK(i != children_.end());
children_.erase(i);
// Unlink the view first
View* next_focusable = view->next_focusable_view_;
View* prev_focusable = view->previous_focusable_view_;
if (prev_focusable)
prev_focusable->next_focusable_view_ = next_focusable;
if (next_focusable)
next_focusable->previous_focusable_view_ = prev_focusable;
// Add it in the specified index now.
InitFocusSiblings(view, index);
children_.insert(children_.begin() + index, view);
if (use_acceleration_when_possible)
ReorderLayers();
}
void View::RemoveChildView(View* view) {
DoRemoveChildView(view, true, true, false);
}
void View::RemoveAllChildViews(bool delete_children) {
while (!children_.empty())
DoRemoveChildView(children_.front(), false, false, delete_children);
UpdateTooltip();
}
bool View::Contains(const View* view) const {
for (const View* v = view; v; v = v->parent_) {
if (v == this)
return true;
}
return false;
}
int View::GetIndexOf(const View* view) const {
Views::const_iterator i(std::find(children_.begin(), children_.end(), view));
return i != children_.end() ? static_cast<int>(i - children_.begin()) : -1;
}
// Size and disposition --------------------------------------------------------
void View::SetBounds(int x, int y, int width, int height) {
SetBoundsRect(gfx::Rect(x, y, std::max(0, width), std::max(0, height)));
}
void View::SetBoundsRect(const gfx::Rect& bounds) {
if (bounds == bounds_) {
if (needs_layout_) {
needs_layout_ = false;
Layout();
SchedulePaint();
}
return;
}
if (IsVisible()) {
// Paint where the view is currently.
SchedulePaintBoundsChanged(
bounds_.size() == bounds.size() ? SCHEDULE_PAINT_SIZE_SAME :
SCHEDULE_PAINT_SIZE_CHANGED);
}
gfx::Rect prev = bounds_;
bounds_ = bounds;
BoundsChanged(prev);
}
void View::SetSize(const gfx::Size& size) {
SetBounds(x(), y(), size.width(), size.height());
}
void View::SetPosition(const gfx::Point& position) {
SetBounds(position.x(), position.y(), width(), height());
}
void View::SetX(int x) {
SetBounds(x, y(), width(), height());
}
void View::SetY(int y) {
SetBounds(x(), y, width(), height());
}
gfx::Rect View::GetContentsBounds() const {
gfx::Rect contents_bounds(GetLocalBounds());
if (border_.get()) {
gfx::Insets insets;
border_->GetInsets(&insets);
contents_bounds.Inset(insets);
}
return contents_bounds;
}
gfx::Rect View::GetLocalBounds() const {
return gfx::Rect(gfx::Point(), size());
}
gfx::Insets View::GetInsets() const {
gfx::Insets insets;
if (border_.get())
border_->GetInsets(&insets);
return insets;
}
gfx::Rect View::GetVisibleBounds() const {
if (!IsVisibleInRootView())
return gfx::Rect();
gfx::Rect vis_bounds(0, 0, width(), height());
gfx::Rect ancestor_bounds;
const View* view = this;
ui::Transform transform;
while (view != NULL && !vis_bounds.IsEmpty()) {
transform.ConcatTransform(view->GetTransform());
transform.ConcatTranslate(static_cast<float>(view->GetMirroredX()),
static_cast<float>(view->y()));
vis_bounds = view->ConvertRectToParent(vis_bounds);
const View* ancestor = view->parent_;
if (ancestor != NULL) {
ancestor_bounds.SetRect(0, 0, ancestor->width(), ancestor->height());
vis_bounds = vis_bounds.Intersect(ancestor_bounds);
} else if (!view->GetWidget()) {
// If the view has no Widget, we're not visible. Return an empty rect.
return gfx::Rect();
}
view = ancestor;
}
if (vis_bounds.IsEmpty())
return vis_bounds;
// Convert back to this views coordinate system.
transform.TransformRectReverse(&vis_bounds);
return vis_bounds;
}
gfx::Rect View::GetScreenBounds() const {
gfx::Point origin;
View::ConvertPointToScreen(this, &origin);
return gfx::Rect(origin, size());
}
gfx::Size View::GetPreferredSize() {
if (layout_manager_.get())
return layout_manager_->GetPreferredSize(this);
return gfx::Size();
}
int View::GetBaseline() const {
return -1;
}
void View::SizeToPreferredSize() {
gfx::Size prefsize = GetPreferredSize();
if ((prefsize.width() != width()) || (prefsize.height() != height()))
SetBounds(x(), y(), prefsize.width(), prefsize.height());
}
gfx::Size View::GetMinimumSize() {
return GetPreferredSize();
}
int View::GetHeightForWidth(int w) {
if (layout_manager_.get())
return layout_manager_->GetPreferredHeightForWidth(this, w);
return GetPreferredSize().height();
}
void View::SetVisible(bool visible) {
if (visible != visible_) {
// If the View is currently visible, schedule paint to refresh parent.
// TODO(beng): not sure we should be doing this if we have a layer.
if (visible_)
SchedulePaint();
visible_ = visible;
// This notifies all sub-views recursively.
PropagateVisibilityNotifications(this, visible_);
UpdateLayerVisibility();
// If we are newly visible, schedule paint.
if (visible_)
SchedulePaint();
}
}
bool View::IsVisible() const {
return visible_;
}
bool View::IsVisibleInRootView() const {
return IsVisible() && parent_ ? parent_->IsVisibleInRootView() : false;
}
void View::SetEnabled(bool enabled) {
if (enabled != enabled_) {
enabled_ = enabled;
OnEnabledChanged();
}
}
bool View::IsEnabled() const {
return enabled_;
}
void View::OnEnabledChanged() {
SchedulePaint();
}
// Transformations -------------------------------------------------------------
const ui::Transform& View::GetTransform() const {
static const ui::Transform* no_op = new ui::Transform;
return layer() ? layer()->transform() : *no_op;
}
void View::SetTransform(const ui::Transform& transform) {
if (!transform.HasChange()) {
if (layer()) {
layer()->SetTransform(transform);
if (!paint_to_layer_)
DestroyLayer();
} else {
// Nothing.
}
} else {
if (!layer())
CreateLayer();
layer()->SetTransform(transform);
layer()->ScheduleDraw();
}
}
void View::SetPaintToLayer(bool paint_to_layer) {
paint_to_layer_ = paint_to_layer;
if (paint_to_layer_ && !layer()) {
CreateLayer();
} else if (!paint_to_layer_ && layer()) {
DestroyLayer();
}
}
// RTL positioning -------------------------------------------------------------
gfx::Rect View::GetMirroredBounds() const {
gfx::Rect bounds(bounds_);
bounds.set_x(GetMirroredX());
return bounds;
}
gfx::Point View::GetMirroredPosition() const {
return gfx::Point(GetMirroredX(), y());
}
int View::GetMirroredX() const {
return parent_ ? parent_->GetMirroredXForRect(bounds_) : x();
}
int View::GetMirroredXForRect(const gfx::Rect& bounds) const {
return base::i18n::IsRTL() ?
(width() - bounds.x() - bounds.width()) : bounds.x();
}
int View::GetMirroredXInView(int x) const {
return base::i18n::IsRTL() ? width() - x : x;
}
int View::GetMirroredXWithWidthInView(int x, int w) const {
return base::i18n::IsRTL() ? width() - x - w : x;
}
// Layout ----------------------------------------------------------------------
void View::Layout() {
needs_layout_ = false;
// If we have a layout manager, let it handle the layout for us.
if (layout_manager_.get())
layout_manager_->Layout(this);
// Make sure to propagate the Layout() call to any children that haven't
// received it yet through the layout manager and need to be laid out. This
// is needed for the case when the child requires a layout but its bounds
// weren't changed by the layout manager. If there is no layout manager, we
// just propagate the Layout() call down the hierarchy, so whoever receives
// the call can take appropriate action.
for (int i = 0, count = child_count(); i < count; ++i) {
View* child = child_at(i);
if (child->needs_layout_ || !layout_manager_.get()) {
child->needs_layout_ = false;
child->Layout();
}
}
}
void View::InvalidateLayout() {
// Always invalidate up. This is needed to handle the case of us already being
// valid, but not our parent.
needs_layout_ = true;
if (parent_)
parent_->InvalidateLayout();
}
LayoutManager* View::GetLayoutManager() const {
return layout_manager_.get();
}
void View::SetLayoutManager(LayoutManager* layout_manager) {
if (layout_manager_.get())
layout_manager_->Uninstalled(this);
layout_manager_.reset(layout_manager);
if (layout_manager_.get())
layout_manager_->Installed(this);
}
// Attributes ------------------------------------------------------------------
std::string View::GetClassName() const {
return kViewClassName;
}
View* View::GetAncestorWithClassName(const std::string& name) {
for (View* view = this; view; view = view->parent_) {
if (view->GetClassName() == name)
return view;
}
return NULL;
}
const View* View::GetViewByID(int id) const {
if (id == id_)
return const_cast<View*>(this);
for (int i = 0, count = child_count(); i < count; ++i) {
const View* view = child_at(i)->GetViewByID(id);
if (view)
return view;
}
return NULL;
}
View* View::GetViewByID(int id) {
return const_cast<View*>(const_cast<const View*>(this)->GetViewByID(id));
}
void View::SetGroup(int gid) {
// Don't change the group id once it's set.
DCHECK(group_ == -1 || group_ == gid);
group_ = gid;
}
int View::GetGroup() const {
return group_;
}
bool View::IsGroupFocusTraversable() const {
return true;
}
void View::GetViewsInGroup(int group, Views* views) {
if (group_ == group)
views->push_back(this);
for (int i = 0, count = child_count(); i < count; ++i)
child_at(i)->GetViewsInGroup(group, views);
}
View* View::GetSelectedViewForGroup(int group) {
Views views;
GetWidget()->GetRootView()->GetViewsInGroup(group, &views);
return views.empty() ? NULL : views[0];
}
// Coordinate conversion -------------------------------------------------------
// static
void View::ConvertPointToView(const View* src,
const View* dst,
gfx::Point* point) {
ConvertPointToView(src, dst, point, true);
}
// static
void View::ConvertPointToWidget(const View* src, gfx::Point* p) {
DCHECK(src);
DCHECK(p);
src->ConvertPointForAncestor(NULL, p);
}
// static
void View::ConvertPointFromWidget(const View* dest, gfx::Point* p) {
DCHECK(dest);
DCHECK(p);
dest->ConvertPointFromAncestor(NULL, p);
}
// static
void View::ConvertPointToScreen(const View* src, gfx::Point* p) {
DCHECK(src);
DCHECK(p);
// If the view is not connected to a tree, there's nothing we can do.
const Widget* widget = src->GetWidget();
if (widget) {
ConvertPointToWidget(src, p);
gfx::Rect r = widget->GetClientAreaScreenBounds();
p->SetPoint(p->x() + r.x(), p->y() + r.y());
}
}
gfx::Rect View::ConvertRectToParent(const gfx::Rect& rect) const {
gfx::Rect x_rect = rect;
GetTransform().TransformRect(&x_rect);
x_rect.Offset(GetMirroredPosition());
return x_rect;
}
gfx::Rect View::ConvertRectToWidget(const gfx::Rect& rect) const {
gfx::Rect x_rect = rect;
for (const View* v = this; v; v = v->parent_)
x_rect = v->ConvertRectToParent(x_rect);
return x_rect;
}
// Painting --------------------------------------------------------------------
void View::SchedulePaint() {
SchedulePaintInRect(GetLocalBounds());
}
void View::SchedulePaintInRect(const gfx::Rect& rect) {
if (!IsVisible() || !painting_enabled_)
return;
if (layer()) {
layer()->SchedulePaint(rect);
} else if (parent_) {
// Translate the requested paint rect to the parent's coordinate system
// then pass this notification up to the parent.
parent_->SchedulePaintInRect(ConvertRectToParent(rect));
}
}
void View::Paint(gfx::Canvas* canvas) {
TRACE_EVENT0("views", "View::Paint");
ScopedCanvas scoped_canvas(canvas);
// Paint this View and its children, setting the clip rect to the bounds
// of this View and translating the origin to the local bounds' top left
// point.
//
// Note that the X (or left) position we pass to ClipRectInt takes into
// consideration whether or not the view uses a right-to-left layout so that
// we paint our view in its mirrored position if need be.
if (!canvas->ClipRect(gfx::Rect(GetMirroredX(), y(),
width() - static_cast<int>(clip_x_),
height() - static_cast<int>(clip_y_)))) {
return;
}
// Non-empty clip, translate the graphics such that 0,0 corresponds to
// where this view is located (related to its parent).
canvas->Translate(GetMirroredPosition());
canvas->Transform(GetTransform());
PaintCommon(canvas);
}
ThemeProvider* View::GetThemeProvider() const {
const Widget* widget = GetWidget();
return widget ? widget->GetThemeProvider() : NULL;
}
// Accelerated Painting --------------------------------------------------------
// static
void View::set_use_acceleration_when_possible(bool use) {
use_acceleration_when_possible = use;
}
// static
bool View::get_use_acceleration_when_possible() {
return use_acceleration_when_possible;
}
// Input -----------------------------------------------------------------------
View* View::GetEventHandlerForPoint(const gfx::Point& point) {
// Walk the child Views recursively looking for the View that most
// tightly encloses the specified point.
for (int i = child_count() - 1; i >= 0; --i) {
View* child = child_at(i);
if (!child->IsVisible())
continue;
gfx::Point point_in_child_coords(point);
View::ConvertPointToView(this, child, &point_in_child_coords);
if (child->HitTest(point_in_child_coords))
return child->GetEventHandlerForPoint(point_in_child_coords);
}
return this;
}
gfx::NativeCursor View::GetCursor(const MouseEvent& event) {
#if defined(OS_WIN) && !defined(USE_AURA)
static HCURSOR arrow = LoadCursor(NULL, IDC_ARROW);
return arrow;
#else
return gfx::kNullCursor;
#endif
}
bool View::HitTest(const gfx::Point& l) const {
if (GetLocalBounds().Contains(l)) {
if (HasHitTestMask()) {
gfx::Path mask;
GetHitTestMask(&mask);
#if defined(USE_AURA)
// TODO: should we use this every where?
SkRegion clip_region;
clip_region.setRect(0, 0, width(), height());
SkRegion mask_region;
return mask_region.setPath(mask, clip_region) &&
mask_region.contains(l.x(), l.y());
#elif defined(OS_WIN)
base::win::ScopedRegion rgn(mask.CreateNativeRegion());
return !!PtInRegion(rgn, l.x(), l.y());
#elif defined(TOOLKIT_USES_GTK)
ui::ScopedRegion rgn(mask.CreateNativeRegion());
return gdk_region_point_in(rgn.Get(), l.x(), l.y());
#endif
}
// No mask, but inside our bounds.
return true;
}
// Outside our bounds.
return false;
}
bool View::OnMousePressed(const MouseEvent& event) {
return false;
}
bool View::OnMouseDragged(const MouseEvent& event) {
return false;
}
void View::OnMouseReleased(const MouseEvent& event) {
}
void View::OnMouseCaptureLost() {
}
void View::OnMouseMoved(const MouseEvent& event) {
}
void View::OnMouseEntered(const MouseEvent& event) {
}
void View::OnMouseExited(const MouseEvent& event) {
}
ui::TouchStatus View::OnTouchEvent(const TouchEvent& event) {
DVLOG(1) << "visited the OnTouchEvent";
return ui::TOUCH_STATUS_UNKNOWN;
}
void View::SetMouseHandler(View *new_mouse_handler) {
// It is valid for new_mouse_handler to be NULL
if (parent_)
parent_->SetMouseHandler(new_mouse_handler);
}
bool View::OnKeyPressed(const KeyEvent& event) {
return false;
}
bool View::OnKeyReleased(const KeyEvent& event) {
return false;
}
bool View::OnMouseWheel(const MouseWheelEvent& event) {
return false;
}
ui::TextInputClient* View::GetTextInputClient() {
return NULL;
}
InputMethod* View::GetInputMethod() {
Widget* widget = GetWidget();
return widget ? widget->GetInputMethod() : NULL;
}
// Accelerators ----------------------------------------------------------------
void View::AddAccelerator(const ui::Accelerator& accelerator) {
if (!accelerators_.get())
accelerators_.reset(new std::vector<ui::Accelerator>());
DCHECK(std::find(accelerators_->begin(), accelerators_->end(), accelerator) ==
accelerators_->end())
<< "Registering the same accelerator multiple times";
accelerators_->push_back(accelerator);
RegisterPendingAccelerators();
}
void View::RemoveAccelerator(const ui::Accelerator& accelerator) {
if (!accelerators_.get()) {
NOTREACHED() << "Removing non-existing accelerator";
return;
}
std::vector<ui::Accelerator>::iterator i(
std::find(accelerators_->begin(), accelerators_->end(), accelerator));
if (i == accelerators_->end()) {
NOTREACHED() << "Removing non-existing accelerator";
return;
}
size_t index = i - accelerators_->begin();
accelerators_->erase(i);
if (index >= registered_accelerator_count_) {
// The accelerator is not registered to FocusManager.
return;
}
--registered_accelerator_count_;
// Providing we are attached to a Widget and registered with a focus manager,
// we should de-register from that focus manager now.
if (GetWidget() && accelerator_focus_manager_)
accelerator_focus_manager_->UnregisterAccelerator(accelerator, this);
}
void View::ResetAccelerators() {
if (accelerators_.get())
UnregisterAccelerators(false);
}
bool View::AcceleratorPressed(const ui::Accelerator& accelerator) {
return false;
}
// Focus -----------------------------------------------------------------------
bool View::HasFocus() const {
const FocusManager* focus_manager = GetFocusManager();
return focus_manager && (focus_manager->GetFocusedView() == this);
}
View* View::GetNextFocusableView() {
return next_focusable_view_;
}
const View* View::GetNextFocusableView() const {
return next_focusable_view_;
}
View* View::GetPreviousFocusableView() {
return previous_focusable_view_;
}
void View::SetNextFocusableView(View* view) {
view->previous_focusable_view_ = this;
next_focusable_view_ = view;
}
bool View::IsFocusableInRootView() const {
return IsFocusable() && IsVisibleInRootView();
}
bool View::IsAccessibilityFocusableInRootView() const {
return (focusable_ || accessibility_focusable_) && IsEnabled() &&
IsVisibleInRootView();
}
FocusManager* View::GetFocusManager() {
Widget* widget = GetWidget();
return widget ? widget->GetFocusManager() : NULL;
}
const FocusManager* View::GetFocusManager() const {
const Widget* widget = GetWidget();
return widget ? widget->GetFocusManager() : NULL;
}
void View::RequestFocus() {
FocusManager* focus_manager = GetFocusManager();
if (focus_manager && IsFocusableInRootView())
focus_manager->SetFocusedView(this);
}
bool View::SkipDefaultKeyEventProcessing(const KeyEvent& event) {
return false;
}
FocusTraversable* View::GetFocusTraversable() {
return NULL;
}
FocusTraversable* View::GetPaneFocusTraversable() {
return NULL;
}
// Tooltips --------------------------------------------------------------------
bool View::GetTooltipText(const gfx::Point& p, string16* tooltip) const {
return false;
}
bool View::GetTooltipTextOrigin(const gfx::Point& p, gfx::Point* loc) const {
return false;
}
// Context menus ---------------------------------------------------------------
void View::ShowContextMenu(const gfx::Point& p, bool is_mouse_gesture) {
if (!context_menu_controller_)
return;
context_menu_controller_->ShowContextMenuForView(this, p, is_mouse_gesture);
}
// Drag and drop ---------------------------------------------------------------
bool View::GetDropFormats(
int* formats,
std::set<OSExchangeData::CustomFormat>* custom_formats) {
return false;
}
bool View::AreDropTypesRequired() {
return false;
}
bool View::CanDrop(const OSExchangeData& data) {
// TODO(sky): when I finish up migration, this should default to true.
return false;
}
void View::OnDragEntered(const DropTargetEvent& event) {
}
int View::OnDragUpdated(const DropTargetEvent& event) {
return ui::DragDropTypes::DRAG_NONE;
}
void View::OnDragExited() {
}
int View::OnPerformDrop(const DropTargetEvent& event) {
return ui::DragDropTypes::DRAG_NONE;
}
void View::OnDragDone() {
}
// static
bool View::ExceededDragThreshold(int delta_x, int delta_y) {
return (abs(delta_x) > GetHorizontalDragThreshold() ||
abs(delta_y) > GetVerticalDragThreshold());
}
// Scrolling -------------------------------------------------------------------
void View::ScrollRectToVisible(const gfx::Rect& rect) {
// We must take RTL UI mirroring into account when adjusting the position of
// the region.
if (parent_) {
gfx::Rect scroll_rect(rect);
scroll_rect.Offset(GetMirroredX(), y());
parent_->ScrollRectToVisible(scroll_rect);
}
}
int View::GetPageScrollIncrement(ScrollView* scroll_view,
bool is_horizontal, bool is_positive) {
return 0;
}
int View::GetLineScrollIncrement(ScrollView* scroll_view,
bool is_horizontal, bool is_positive) {
return 0;
}
////////////////////////////////////////////////////////////////////////////////
// View, protected:
// Size and disposition --------------------------------------------------------
void View::OnBoundsChanged(const gfx::Rect& previous_bounds) {
}
void View::PreferredSizeChanged() {
InvalidateLayout();
if (parent_)
parent_->ChildPreferredSizeChanged(this);
}
bool View::NeedsNotificationWhenVisibleBoundsChange() const {
return false;
}
void View::OnVisibleBoundsChanged() {
}
// Tree operations -------------------------------------------------------------
void View::ViewHierarchyChanged(bool is_add, View* parent, View* child) {
}
void View::VisibilityChanged(View* starting_from, bool is_visible) {
}
void View::NativeViewHierarchyChanged(bool attached,
gfx::NativeView native_view,
internal::RootView* root_view) {
FocusManager* focus_manager = GetFocusManager();
if (!accelerator_registration_delayed_ &&
accelerator_focus_manager_ &&
accelerator_focus_manager_ != focus_manager) {
UnregisterAccelerators(true);
accelerator_registration_delayed_ = true;
}
if (accelerator_registration_delayed_ && attached) {
if (focus_manager) {
RegisterPendingAccelerators();
accelerator_registration_delayed_ = false;
}
}
}
// Painting --------------------------------------------------------------------
void View::PaintChildren(gfx::Canvas* canvas) {
TRACE_EVENT0("views", "View::PaintChildren");
for (int i = 0, count = child_count(); i < count; ++i)
if (!child_at(i)->layer())
child_at(i)->Paint(canvas);
}
void View::OnPaint(gfx::Canvas* canvas) {
TRACE_EVENT0("views", "View::OnPaint");
OnPaintBackground(canvas);
OnPaintFocusBorder(canvas);
OnPaintBorder(canvas);
}
void View::OnPaintBackground(gfx::Canvas* canvas) {
if (background_.get()) {
TRACE_EVENT2("views", "View::OnPaintBackground",
"width", canvas->GetSkCanvas()->getDevice()->width(),
"height", canvas->GetSkCanvas()->getDevice()->height());
background_->Paint(canvas, this);
}
}
void View::OnPaintBorder(gfx::Canvas* canvas) {
if (border_.get()) {
TRACE_EVENT2("views", "View::OnPaintBorder",
"width", canvas->GetSkCanvas()->getDevice()->width(),
"height", canvas->GetSkCanvas()->getDevice()->height());
border_->Paint(*this, canvas);
}
}
void View::OnPaintFocusBorder(gfx::Canvas* canvas) {
if ((IsFocusable() || IsAccessibilityFocusableInRootView()) && HasFocus()) {
TRACE_EVENT2("views", "views::OnPaintFocusBorder",
"width", canvas->GetSkCanvas()->getDevice()->width(),
"height", canvas->GetSkCanvas()->getDevice()->height());
canvas->DrawFocusRect(GetLocalBounds());
}
}
// Accelerated Painting --------------------------------------------------------
void View::SetFillsBoundsOpaquely(bool fills_bounds_opaquely) {
// This method should not have the side-effect of creating the layer.
if (layer())
layer()->SetFillsBoundsOpaquely(fills_bounds_opaquely);
}
bool View::SetExternalTexture(ui::Texture* texture) {
DCHECK(texture);
SetPaintToLayer(true);
layer()->SetExternalTexture(texture);
// Child views must not paint into the external texture. So make sure each
// child view has its own layer to paint into.
for (Views::iterator i = children_.begin(); i != children_.end(); ++i)
(*i)->SetPaintToLayer(true);
SchedulePaintInRect(GetLocalBounds());
return true;
}
void View::CalculateOffsetToAncestorWithLayer(gfx::Point* offset,
ui::Layer** layer_parent) {
if (layer()) {
if (layer_parent)
*layer_parent = layer();
return;
}
if (!parent_)
return;
offset->Offset(x(), y());
parent_->CalculateOffsetToAncestorWithLayer(offset, layer_parent);
}
void View::MoveLayerToParent(ui::Layer* parent_layer,
const gfx::Point& point) {
gfx::Point local_point(point);
if (parent_layer != layer())
local_point.Offset(x(), y());
if (layer() && parent_layer != layer()) {
parent_layer->Add(layer());
layer()->SetBounds(gfx::Rect(local_point.x(), local_point.y(),
width(), height()));
} else {
for (int i = 0, count = child_count(); i < count; ++i)
child_at(i)->MoveLayerToParent(parent_layer, local_point);
}
}
void View::UpdateLayerVisibility() {
if (!use_acceleration_when_possible)
return;
bool visible = IsVisible();
for (const View* v = parent_; visible && v && !v->layer(); v = v->parent_)
visible = v->IsVisible();
UpdateChildLayerVisibility(visible);
}
void View::UpdateChildLayerVisibility(bool ancestor_visible) {
if (layer()) {
layer()->SetVisible(ancestor_visible && IsVisible());
} else {
for (int i = 0, count = child_count(); i < count; ++i)
child_at(i)->UpdateChildLayerVisibility(ancestor_visible && IsVisible());
}
}
void View::UpdateChildLayerBounds(const gfx::Point& offset) {
if (layer()) {
layer()->SetBounds(gfx::Rect(offset.x(), offset.y(), width(), height()));
} else {
for (int i = 0, count = child_count(); i < count; ++i) {
gfx::Point new_offset(offset.x() + child_at(i)->x(),
offset.y() + child_at(i)->y());
child_at(i)->UpdateChildLayerBounds(new_offset);
}
}
}
void View::OnPaintLayer(gfx::Canvas* canvas) {
if (!layer() || !layer()->fills_bounds_opaquely())
canvas->GetSkCanvas()->drawColor(SK_ColorBLACK, SkXfermode::kClear_Mode);
PaintCommon(canvas);
}
void View::ReorderLayers() {
View* v = this;
while (v && !v->layer())
v = v->parent();
// Forward to widget in case we're in a NativeWidgetView.
if (!v) {
if (GetWidget())
GetWidget()->ReorderLayers();
} else {
for (Views::const_iterator i(v->children_.begin());
i != v->children_.end();
++i)
(*i)->ReorderChildLayers(v->layer());
}
}
void View::ReorderChildLayers(ui::Layer* parent_layer) {
if (layer()) {
DCHECK_EQ(parent_layer, layer()->parent());
parent_layer->MoveToFront(layer());
} else {
for (Views::const_iterator i(children_.begin()); i != children_.end(); ++i)
(*i)->ReorderChildLayers(parent_layer);
}
}
// Input -----------------------------------------------------------------------
bool View::HasHitTestMask() const {
return false;
}
void View::GetHitTestMask(gfx::Path* mask) const {
DCHECK(mask);
}
// Focus -----------------------------------------------------------------------
bool View::IsFocusable() const {
return focusable_ && IsEnabled() && IsVisible();
}
void View::OnFocus() {
// TODO(beng): Investigate whether it's possible for us to move this to
// Focus().
// By default, we clear the native focus. This ensures that no visible native
// view as the focus and that we still receive keyboard inputs.
FocusManager* focus_manager = GetFocusManager();
if (focus_manager)
focus_manager->ClearNativeFocus();
// TODO(beng): Investigate whether it's possible for us to move this to
// Focus().
// Notify assistive technologies of the focus change.
GetWidget()->NotifyAccessibilityEvent(
this, ui::AccessibilityTypes::EVENT_FOCUS, true);
}
void View::OnBlur() {
}
void View::Focus() {
SchedulePaint();
OnFocus();
}
void View::Blur() {
SchedulePaint();
OnBlur();
}
// Tooltips --------------------------------------------------------------------
void View::TooltipTextChanged() {
Widget* widget = GetWidget();
// TooltipManager may be null if there is a problem creating it.
if (widget && widget->native_widget_private()->GetTooltipManager()) {
widget->native_widget_private()->GetTooltipManager()->
TooltipTextChanged(this);
}
}
// Context menus ---------------------------------------------------------------
gfx::Point View::GetKeyboardContextMenuLocation() {
gfx::Rect vis_bounds = GetVisibleBounds();
gfx::Point screen_point(vis_bounds.x() + vis_bounds.width() / 2,
vis_bounds.y() + vis_bounds.height() / 2);
ConvertPointToScreen(this, &screen_point);
return screen_point;
}
// Drag and drop ---------------------------------------------------------------
int View::GetDragOperations(const gfx::Point& press_pt) {
return drag_controller_ ?
drag_controller_->GetDragOperationsForView(this, press_pt) :
ui::DragDropTypes::DRAG_NONE;
}
void View::WriteDragData(const gfx::Point& press_pt, OSExchangeData* data) {
DCHECK(drag_controller_);
drag_controller_->WriteDragDataForView(this, press_pt, data);
}
bool View::InDrag() {
Widget* widget = GetWidget();
return widget ? widget->dragged_view() == this : false;
}
// Debugging -------------------------------------------------------------------
#if !defined(NDEBUG)
std::string View::PrintViewGraph(bool first) {
return DoPrintViewGraph(first, this);
}
std::string View::DoPrintViewGraph(bool first, View* view_with_children) {
// 64-bit pointer = 16 bytes of hex + "0x" + '\0' = 19.
const size_t kMaxPointerStringLength = 19;
std::string result;
if (first)
result.append("digraph {\n");
// Node characteristics.
char p[kMaxPointerStringLength];
size_t baseNameIndex = GetClassName().find_last_of('/');
if (baseNameIndex == std::string::npos)
baseNameIndex = 0;
else
baseNameIndex++;
char bounds_buffer[512];
// Information about current node.
base::snprintf(p, arraysize(bounds_buffer), "%p", view_with_children);
result.append(" N");
result.append(p+2);
result.append(" [label=\"");
result.append(GetClassName().substr(baseNameIndex).c_str());
base::snprintf(bounds_buffer,
arraysize(bounds_buffer),
"\\n bounds: (%d, %d), (%dx%d)",
this->bounds().x(),
this->bounds().y(),
this->bounds().width(),
this->bounds().height());
result.append(bounds_buffer);
if (layer() && !layer()->hole_rect().IsEmpty()) {
base::snprintf(bounds_buffer,
arraysize(bounds_buffer),
"\\n hole bounds: (%d, %d), (%dx%d)",
layer()->hole_rect().x(),
layer()->hole_rect().y(),
layer()->hole_rect().width(),
layer()->hole_rect().height());
result.append(bounds_buffer);
}
if (GetTransform().HasChange()) {
gfx::Point translation;
float rotation;
gfx::Point3f scale;
if (ui::InterpolatedTransform::FactorTRS(GetTransform(),
&translation,
&rotation,
&scale)) {
if (translation != gfx::Point(0, 0)) {
base::snprintf(bounds_buffer,
arraysize(bounds_buffer),
"\\n translation: (%d, %d)",
translation.x(),
translation.y());
result.append(bounds_buffer);
}
if (fabs(rotation) > 1e-5) {
base::snprintf(bounds_buffer,
arraysize(bounds_buffer),
"\\n rotation: %3.2f", rotation);
result.append(bounds_buffer);
}
if (scale.AsPoint() != gfx::Point(0, 0)) {
base::snprintf(bounds_buffer,
arraysize(bounds_buffer),
"\\n scale: (%2.4f, %2.4f)",
scale.x(),
scale.y());
result.append(bounds_buffer);
}
}
}
result.append("\"");
if (!parent_)
result.append(", shape=box");
if (layer()) {
if (layer()->texture())
result.append(", color=green");
else
result.append(", color=red");
if (layer()->fills_bounds_opaquely())
result.append(", style=filled");
}
result.append("]\n");
// Link to parent.
if (parent_) {
char pp[kMaxPointerStringLength];
base::snprintf(pp, kMaxPointerStringLength, "%p", parent_);
result.append(" N");
result.append(pp+2);
result.append(" -> N");
result.append(p+2);
result.append("\n");
}
// Children.
for (int i = 0, count = view_with_children->child_count(); i < count; ++i)
result.append(view_with_children->child_at(i)->PrintViewGraph(false));
if (first)
result.append("}\n");
return result;
}
#endif
////////////////////////////////////////////////////////////////////////////////
// View, private:
// DropInfo --------------------------------------------------------------------
void View::DragInfo::Reset() {
possible_drag = false;
start_pt = gfx::Point();
}
void View::DragInfo::PossibleDrag(const gfx::Point& p) {
possible_drag = true;
start_pt = p;
}
// Painting --------------------------------------------------------------------
void View::SchedulePaintBoundsChanged(SchedulePaintType type) {
// If we have a layer and the View's size did not change, we do not need to
// schedule any paints since the layer will be redrawn at its new location
// during the next Draw() cycle in the compositor.
if (!layer() || type == SCHEDULE_PAINT_SIZE_CHANGED) {
// Otherwise, if the size changes or we don't have a layer then we need to
// use SchedulePaint to invalidate the area occupied by the View.
SchedulePaint();
} else if (parent_ && type == SCHEDULE_PAINT_SIZE_SAME) {
// The compositor doesn't Draw() until something on screen changes, so
// if our position changes but nothing is being animated on screen, then
// tell the compositor to redraw the scene. We know layer() exists due to
// the above if clause.
layer()->ScheduleDraw();
}
}
void View::PaintCommon(gfx::Canvas* canvas) {
if (!IsVisible() || !painting_enabled_)
return;
{
// If the View we are about to paint requested the canvas to be flipped, we
// should change the transform appropriately.
// The canvas mirroring is undone once the View is done painting so that we
// don't pass the canvas with the mirrored transform to Views that didn't
// request the canvas to be flipped.
ScopedCanvas scoped(canvas);
if (FlipCanvasOnPaintForRTLUI()) {
canvas->Translate(gfx::Point(width(), 0));
canvas->Scale(-1, 1);
}
OnPaint(canvas);
}
PaintChildren(canvas);
}
// Tree operations -------------------------------------------------------------
void View::DoRemoveChildView(View* view,
bool update_focus_cycle,
bool update_tool_tip,
bool delete_removed_view) {
DCHECK(view);
const Views::iterator i(std::find(children_.begin(), children_.end(), view));
scoped_ptr<View> view_to_be_deleted;
if (i != children_.end()) {
if (update_focus_cycle) {
// Let's remove the view from the focus traversal.
View* next_focusable = view->next_focusable_view_;
View* prev_focusable = view->previous_focusable_view_;
if (prev_focusable)
prev_focusable->next_focusable_view_ = next_focusable;
if (next_focusable)
next_focusable->previous_focusable_view_ = prev_focusable;
}
if (GetWidget())
UnregisterChildrenForVisibleBoundsNotification(view);
view->PropagateRemoveNotifications(this);
view->parent_ = NULL;
view->UpdateLayerVisibility();
if (delete_removed_view && view->parent_owned())
view_to_be_deleted.reset(view);
children_.erase(i);
}
if (update_tool_tip)
UpdateTooltip();
if (layout_manager_.get())
layout_manager_->ViewRemoved(this, view);
}
void View::PropagateRemoveNotifications(View* parent) {
for (int i = 0, count = child_count(); i < count; ++i)
child_at(i)->PropagateRemoveNotifications(parent);
for (View* v = this; v; v = v->parent_)
v->ViewHierarchyChangedImpl(true, false, parent, this);
}
void View::PropagateAddNotifications(View* parent, View* child) {
for (int i = 0, count = child_count(); i < count; ++i)
child_at(i)->PropagateAddNotifications(parent, child);
ViewHierarchyChangedImpl(true, true, parent, child);
}
void View::PropagateNativeViewHierarchyChanged(bool attached,
gfx::NativeView native_view,
internal::RootView* root_view) {
for (int i = 0, count = child_count(); i < count; ++i)
child_at(i)->PropagateNativeViewHierarchyChanged(attached,
native_view,
root_view);
NativeViewHierarchyChanged(attached, native_view, root_view);
}
void View::ViewHierarchyChangedImpl(bool register_accelerators,
bool is_add,
View* parent,
View* child) {
if (register_accelerators) {
if (is_add) {
// If you get this registration, you are part of a subtree that has been
// added to the view hierarchy.
if (GetFocusManager()) {
RegisterPendingAccelerators();
} else {
// Delay accelerator registration until visible as we do not have
// focus manager until then.
accelerator_registration_delayed_ = true;
}
} else {
if (child == this)
UnregisterAccelerators(true);
}
}
if (is_add && layer() && !layer()->parent()) {
UpdateParentLayer();
} else if (!is_add && child == this) {
// Make sure the layers beloning to the subtree rooted at |child| get
// removed from layers that do not belong in the same subtree.
OrphanLayers();
}
ViewHierarchyChanged(is_add, parent, child);
parent->needs_layout_ = true;
}
// Size and disposition --------------------------------------------------------
void View::PropagateVisibilityNotifications(View* start, bool is_visible) {
for (int i = 0, count = child_count(); i < count; ++i)
child_at(i)->PropagateVisibilityNotifications(start, is_visible);
VisibilityChangedImpl(start, is_visible);
}
void View::VisibilityChangedImpl(View* starting_from, bool is_visible) {
if (is_visible)
RegisterPendingAccelerators();
else
UnregisterAccelerators(true);
VisibilityChanged(starting_from, is_visible);
}
void View::BoundsChanged(const gfx::Rect& previous_bounds) {
if (IsVisible()) {
// Paint the new bounds.
SchedulePaintBoundsChanged(
bounds_.size() == previous_bounds.size() ? SCHEDULE_PAINT_SIZE_SAME :
SCHEDULE_PAINT_SIZE_CHANGED);
}
if (use_acceleration_when_possible) {
if (layer()) {
if (parent_) {
gfx::Point offset;
parent_->CalculateOffsetToAncestorWithLayer(&offset, NULL);
offset.Offset(x(), y());
layer()->SetBounds(gfx::Rect(offset, size()));
} else {
layer()->SetBounds(bounds_);
}
// TODO(beng): this seems redundant with the SchedulePaint at the top of
// this function. explore collapsing.
if (previous_bounds.size() != bounds_.size() &&
!layer()->layer_updated_externally()) {
// If our bounds have changed then we need to update the complete
// texture.
layer()->SchedulePaint(GetLocalBounds());
}
} else {
// If our bounds have changed, then any descendant layer bounds may
// have changed. Update them accordingly.
gfx::Point offset;
CalculateOffsetToAncestorWithLayer(&offset, NULL);
UpdateChildLayerBounds(offset);
}
}
OnBoundsChanged(previous_bounds);
if (previous_bounds.size() != size()) {
needs_layout_ = false;
Layout();
}
if (NeedsNotificationWhenVisibleBoundsChange())
OnVisibleBoundsChanged();
// Notify interested Views that visible bounds within the root view may have
// changed.
if (descendants_to_notify_.get()) {
for (Views::iterator i(descendants_to_notify_->begin());
i != descendants_to_notify_->end(); ++i) {
(*i)->OnVisibleBoundsChanged();
}
}
}
// static
void View::RegisterChildrenForVisibleBoundsNotification(View* view) {
if (view->NeedsNotificationWhenVisibleBoundsChange())
view->RegisterForVisibleBoundsNotification();
for (int i = 0; i < view->child_count(); ++i)
RegisterChildrenForVisibleBoundsNotification(view->child_at(i));
}
// static
void View::UnregisterChildrenForVisibleBoundsNotification(View* view) {
if (view->NeedsNotificationWhenVisibleBoundsChange())
view->UnregisterForVisibleBoundsNotification();
for (int i = 0; i < view->child_count(); ++i)
UnregisterChildrenForVisibleBoundsNotification(view->child_at(i));
}
void View::RegisterForVisibleBoundsNotification() {
if (registered_for_visible_bounds_notification_)
return;
registered_for_visible_bounds_notification_ = true;
for (View* ancestor = parent_; ancestor; ancestor = ancestor->parent_)
ancestor->AddDescendantToNotify(this);
}
void View::UnregisterForVisibleBoundsNotification() {
if (!registered_for_visible_bounds_notification_)
return;
registered_for_visible_bounds_notification_ = false;
for (View* ancestor = parent_; ancestor; ancestor = ancestor->parent_)
ancestor->RemoveDescendantToNotify(this);
}
void View::AddDescendantToNotify(View* view) {
DCHECK(view);
if (!descendants_to_notify_.get())
descendants_to_notify_.reset(new Views);
descendants_to_notify_->push_back(view);
}
void View::RemoveDescendantToNotify(View* view) {
DCHECK(view && descendants_to_notify_.get());
Views::iterator i(std::find(
descendants_to_notify_->begin(), descendants_to_notify_->end(), view));
DCHECK(i != descendants_to_notify_->end());
descendants_to_notify_->erase(i);
if (descendants_to_notify_->empty())
descendants_to_notify_.reset();
}
// Transformations -------------------------------------------------------------
bool View::GetTransformRelativeTo(const View* ancestor,
ui::Transform* transform) const {
const View* p = this;
while (p && p != ancestor) {
transform->ConcatTransform(p->GetTransform());
transform->ConcatTranslate(static_cast<float>(p->GetMirroredX()),
static_cast<float>(p->y()));
p = p->parent_;
}
return p == ancestor;
}
// Coordinate conversion -------------------------------------------------------
// static
void View::ConvertPointToView(const View* src,
const View* dst,
gfx::Point* point,
bool try_other_direction) {
// src can be NULL
DCHECK(dst);
DCHECK(point);
const Widget* src_widget = src ? src->GetWidget() : NULL ;
const Widget* dst_widget = dst->GetWidget();
// If dest and src aren't in the same widget, try to convert the
// point to the destination widget's coordinates first.
// TODO(oshima|sadrul): Cleanup and consolidate conversion methods.
if (Widget::IsPureViews() && src_widget && src_widget != dst_widget) {
// convert to src_widget first.
gfx::Point p = *point;
src->ConvertPointForAncestor(src_widget->GetRootView(), &p);
if (dst_widget->ConvertPointFromAncestor(src_widget, &p)) {
// Convertion to destination widget's coordinates was successful.
// Use destination's root as a source to convert the point further.
src = dst_widget->GetRootView();
*point = p;
}
}
if (src == NULL || src->Contains(dst)) {
dst->ConvertPointFromAncestor(src, point);
if (!src) {
if (dst_widget) {
gfx::Rect b = dst_widget->GetClientAreaScreenBounds();
point->SetPoint(point->x() - b.x(), point->y() - b.y());
}
}
} else if (src && try_other_direction) {
if (!src->ConvertPointForAncestor(dst, point)) {
// |src| is not an ancestor of |dst|, and |dst| is not an ancestor of
// |src| either. At this stage, |point| is in the widget's coordinate
// system. So convert from the widget's to |dst|'s coordinate system now.
ConvertPointFromWidget(dst, point);
}
}
}
bool View::ConvertPointForAncestor(const View* ancestor,
gfx::Point* point) const {
ui::Transform trans;
// TODO(sad): Have some way of caching the transformation results.
bool result = GetTransformRelativeTo(ancestor, &trans);
gfx::Point3f p(*point);
trans.TransformPoint(p);
*point = p.AsPoint();
return result;
}
bool View::ConvertPointFromAncestor(const View* ancestor,
gfx::Point* point) const {
ui::Transform trans;
bool result = GetTransformRelativeTo(ancestor, &trans);
gfx::Point3f p(*point);
trans.TransformPointReverse(p);
*point = p.AsPoint();
return result;
}
// Accelerated painting --------------------------------------------------------
void View::CreateLayer() {
// A new layer is being created for the view. So all the layers of the
// sub-tree can inherit the visibility of the corresponding view.
for (int i = 0, count = child_count(); i < count; ++i)
child_at(i)->UpdateChildLayerVisibility(true);
layer_.reset(new ui::Layer());
layer_->set_delegate(this);
#if !defined(NDEBUG)
layer_->set_name(GetClassName());
#endif
UpdateParentLayers();
UpdateLayerVisibility();
// The new layer needs to be ordered in the layer tree according
// to the view tree. Children of this layer were added in order
// in UpdateParentLayers().
if (parent())
parent()->ReorderLayers();
}
void View::UpdateParentLayers() {
// Attach all top-level un-parented layers.
if (layer() && !layer()->parent()) {
UpdateParentLayer();
} else {
for (int i = 0, count = child_count(); i < count; ++i)
child_at(i)->UpdateParentLayers();
}
}
void View::UpdateParentLayer() {
if (!layer())
return;
ui::Layer* parent_layer = NULL;
gfx::Point offset(x(), y());
// TODO(sad): The NULL check here for parent_ essentially is to check if this
// is the RootView. Instead of doing this, this function should be made
// virtual and overridden from the RootView.
if (parent_)
parent_->CalculateOffsetToAncestorWithLayer(&offset, &parent_layer);
else if (!parent_ && GetWidget())
GetWidget()->CalculateOffsetToAncestorWithLayer(&offset, &parent_layer);
ReparentLayer(offset, parent_layer);
}
void View::OrphanLayers() {
if (layer()) {
if (layer()->parent())
layer()->parent()->Remove(layer());
// The layer belonging to this View has already been orphaned. It is not
// necessary to orphan the child layers.
return;
}
for (int i = 0, count = child_count(); i < count; ++i)
child_at(i)->OrphanLayers();
}
void View::ReparentLayer(const gfx::Point& offset, ui::Layer* parent_layer) {
layer_->SetBounds(gfx::Rect(offset.x(), offset.y(), width(), height()));
DCHECK_NE(layer(), parent_layer);
if (parent_layer)
parent_layer->Add(layer());
layer_->SchedulePaint(GetLocalBounds());
MoveLayerToParent(layer(), gfx::Point());
}
void View::DestroyLayer() {
ui::Layer* new_parent = layer()->parent();
std::vector<ui::Layer*> children = layer()->children();
for (size_t i = 0; i < children.size(); ++i) {
layer()->Remove(children[i]);
if (new_parent)
new_parent->Add(children[i]);
}
layer_.reset();
if (new_parent)
ReorderLayers();
gfx::Point offset;
CalculateOffsetToAncestorWithLayer(&offset, NULL);
UpdateChildLayerBounds(offset);
SchedulePaint();
}
// Input -----------------------------------------------------------------------
bool View::ProcessMousePressed(const MouseEvent& event, DragInfo* drag_info) {
const bool enabled = IsEnabled();
int drag_operations =
(enabled && event.IsOnlyLeftMouseButton() && HitTest(event.location())) ?
GetDragOperations(event.location()) : 0;
ContextMenuController* context_menu_controller = event.IsRightMouseButton() ?
context_menu_controller_ : 0;
const bool result = OnMousePressed(event);
// WARNING: we may have been deleted, don't use any View variables.
if (!enabled)
return result;
if (drag_operations != ui::DragDropTypes::DRAG_NONE) {
drag_info->PossibleDrag(event.location());
return true;
}
return !!context_menu_controller || result;
}
bool View::ProcessMouseDragged(const MouseEvent& event, DragInfo* drag_info) {
// Copy the field, that way if we're deleted after drag and drop no harm is
// done.
ContextMenuController* context_menu_controller = context_menu_controller_;
const bool possible_drag = drag_info->possible_drag;
if (possible_drag && ExceededDragThreshold(
drag_info->start_pt.x() - event.x(),
drag_info->start_pt.y() - event.y())) {
if (!drag_controller_ ||
drag_controller_->CanStartDragForView(
this, drag_info->start_pt, event.location()))
DoDrag(event, drag_info->start_pt);
} else {
if (OnMouseDragged(event))
return true;
// Fall through to return value based on context menu controller.
}
// WARNING: we may have been deleted.
return (context_menu_controller != NULL) || possible_drag;
}
void View::ProcessMouseReleased(const MouseEvent& event) {
if (context_menu_controller_ && event.IsOnlyRightMouseButton()) {
// Assume that if there is a context menu controller we won't be deleted
// from mouse released.
gfx::Point location(event.location());
OnMouseReleased(event);
if (HitTest(location)) {
ConvertPointToScreen(this, &location);
ShowContextMenu(location, true);
}
} else {
OnMouseReleased(event);
}
// WARNING: we may have been deleted.
}
ui::TouchStatus View::ProcessTouchEvent(const TouchEvent& event) {
// TODO(rjkroege): Implement a grab scheme similar to as as is found in
// MousePressed.
return OnTouchEvent(event);
}
// Accelerators ----------------------------------------------------------------
void View::RegisterPendingAccelerators() {
if (!accelerators_.get() ||
registered_accelerator_count_ == accelerators_->size()) {
// No accelerators are waiting for registration.
return;
}
if (!GetWidget()) {
// The view is not yet attached to a widget, defer registration until then.
return;
}
accelerator_focus_manager_ = GetFocusManager();
if (!accelerator_focus_manager_) {
// Some crash reports seem to show that we may get cases where we have no
// focus manager (see bug #1291225). This should never be the case, just
// making sure we don't crash.
// TODO(jcampan): This fails for a view under NativeWidgetGtk with
// TYPE_CHILD. (see http://crbug.com/21335) reenable
// NOTREACHED assertion and verify accelerators works as
// expected.
#if defined(OS_WIN)
NOTREACHED();
#endif
return;
}
// Only register accelerators if we are visible.
if (!IsVisibleInRootView() || !GetWidget()->IsVisible())
return;
for (std::vector<ui::Accelerator>::const_iterator i(
accelerators_->begin() + registered_accelerator_count_);
i != accelerators_->end(); ++i) {
accelerator_focus_manager_->RegisterAccelerator(*i, this);
}
registered_accelerator_count_ = accelerators_->size();
}
void View::UnregisterAccelerators(bool leave_data_intact) {
if (!accelerators_.get())
return;
if (GetWidget()) {
if (accelerator_focus_manager_) {
// We may not have a FocusManager if the window containing us is being
// closed, in which case the FocusManager is being deleted so there is
// nothing to unregister.
accelerator_focus_manager_->UnregisterAccelerators(this);
accelerator_focus_manager_ = NULL;
}
if (!leave_data_intact) {
accelerators_->clear();
accelerators_.reset();
}
registered_accelerator_count_ = 0;
}
}
// Focus -----------------------------------------------------------------------
void View::InitFocusSiblings(View* v, int index) {
int count = child_count();
if (count == 0) {
v->next_focusable_view_ = NULL;
v->previous_focusable_view_ = NULL;
} else {
if (index == count) {
// We are inserting at the end, but the end of the child list may not be
// the last focusable element. Let's try to find an element with no next
// focusable element to link to.
View* last_focusable_view = NULL;
for (Views::iterator i(children_.begin()); i != children_.end(); ++i) {
if (!(*i)->next_focusable_view_) {
last_focusable_view = *i;
break;
}
}
if (last_focusable_view == NULL) {
// Hum... there is a cycle in the focus list. Let's just insert ourself
// after the last child.
View* prev = children_[index - 1];
v->previous_focusable_view_ = prev;
v->next_focusable_view_ = prev->next_focusable_view_;
prev->next_focusable_view_->previous_focusable_view_ = v;
prev->next_focusable_view_ = v;
} else {
last_focusable_view->next_focusable_view_ = v;
v->next_focusable_view_ = NULL;
v->previous_focusable_view_ = last_focusable_view;
}
} else {
View* prev = children_[index]->GetPreviousFocusableView();
v->previous_focusable_view_ = prev;
v->next_focusable_view_ = children_[index];
if (prev)
prev->next_focusable_view_ = v;
children_[index]->previous_focusable_view_ = v;
}
}
}
// System events ---------------------------------------------------------------
void View::PropagateThemeChanged() {
for (int i = child_count() - 1; i >= 0; --i)
child_at(i)->PropagateThemeChanged();
OnThemeChanged();
}
void View::PropagateLocaleChanged() {
for (int i = child_count() - 1; i >= 0; --i)
child_at(i)->PropagateLocaleChanged();
OnLocaleChanged();
}
// Tooltips --------------------------------------------------------------------
void View::UpdateTooltip() {
Widget* widget = GetWidget();
// TODO(beng): The TooltipManager NULL check can be removed when we
// consolidate Init() methods and make views_unittests Init() all
// Widgets that it uses.
if (widget && widget->native_widget_private()->GetTooltipManager())
widget->native_widget_private()->GetTooltipManager()->UpdateTooltip();
}
// Drag and drop ---------------------------------------------------------------
void View::DoDrag(const MouseEvent& event, const gfx::Point& press_pt) {
int drag_operations = GetDragOperations(press_pt);
if (drag_operations == ui::DragDropTypes::DRAG_NONE)
return;
OSExchangeData data;
WriteDragData(press_pt, &data);
// Message the RootView to do the drag and drop. That way if we're removed
// the RootView can detect it and avoid calling us back.
GetWidget()->RunShellDrag(this, data, drag_operations);
}
} // namespace views