| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #if defined(ENABLE_GPU) |
| |
| #include "webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h" |
| |
| #include <GLES2/gl2.h> |
| #ifndef GL_GLEXT_PROTOTYPES |
| #define GL_GLEXT_PROTOTYPES 1 |
| #endif |
| #include <GLES2/gl2ext.h> |
| |
| #include <algorithm> |
| #include <set> |
| |
| #include "base/string_tokenizer.h" |
| #include "base/command_line.h" |
| #include "base/lazy_instance.h" |
| #include "base/logging.h" |
| #include "base/message_loop.h" |
| #include "base/memory/singleton.h" |
| #include "base/metrics/histogram.h" |
| #include "base/synchronization/lock.h" |
| #include "gpu/command_buffer/client/gles2_lib.h" |
| #include "gpu/command_buffer/client/gles2_implementation.h" |
| #include "gpu/command_buffer/common/constants.h" |
| #include "gpu/command_buffer/service/context_group.h" |
| #include "gpu/command_buffer/service/gpu_scheduler.h" |
| #include "gpu/command_buffer/service/command_buffer_service.h" |
| #include "third_party/WebKit/Source/WebKit/chromium/public/WebDocument.h" |
| #include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h" |
| #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" |
| #include "ui/gfx/gl/gl_context.h" |
| #include "ui/gfx/gl/gl_share_group.h" |
| #include "ui/gfx/gl/gl_surface.h" |
| #include "webkit/glue/gl_bindings_skia_cmd_buffer.h" |
| |
| using gpu::Buffer; |
| using gpu::CommandBuffer; |
| using gpu::CommandBufferService; |
| using gpu::gles2::GLES2CmdHelper; |
| using gpu::gles2::GLES2Implementation; |
| using gpu::GpuScheduler; |
| |
| namespace webkit { |
| namespace gpu { |
| |
| class GLInProcessContext : public base::SupportsWeakPtr<GLInProcessContext> { |
| public: |
| // These are the same error codes as used by EGL. |
| enum Error { |
| SUCCESS = 0x3000, |
| NOT_INITIALIZED = 0x3001, |
| BAD_ATTRIBUTE = 0x3004, |
| BAD_GLContext = 0x3006, |
| CONTEXT_LOST = 0x300E |
| }; |
| |
| // GLInProcessContext configuration attributes. These are the same as used by |
| // EGL. Attributes are matched using a closest fit algorithm. |
| enum Attribute { |
| ALPHA_SIZE = 0x3021, |
| BLUE_SIZE = 0x3022, |
| GREEN_SIZE = 0x3023, |
| RED_SIZE = 0x3024, |
| DEPTH_SIZE = 0x3025, |
| STENCIL_SIZE = 0x3026, |
| SAMPLES = 0x3031, |
| SAMPLE_BUFFERS = 0x3032, |
| NONE = 0x3038 // Attrib list = terminator |
| }; |
| |
| // Initialize the library. This must have completed before any other |
| // functions are invoked. |
| static bool Initialize(); |
| |
| // Terminate the library. This must be called after any other functions |
| // have completed. |
| static bool Terminate(); |
| |
| ~GLInProcessContext(); |
| |
| void PumpCommands(); |
| |
| // Create a GLInProcessContext that renders directly to a view. The view and |
| // the associated window must not be destroyed until the returned |
| // GLInProcessContext has been destroyed, otherwise the GPU process might |
| // attempt to render to an invalid window handle. |
| // |
| // NOTE: on Mac OS X, this entry point is only used to set up the |
| // accelerated compositor's output. On this platform, we actually pass |
| // a gfx::PluginWindowHandle in place of the gfx::NativeViewId, |
| // because the facility to allocate a fake PluginWindowHandle is |
| // already in place. We could add more entry points and messages to |
| // allocate both fake PluginWindowHandles and NativeViewIds and map |
| // from fake NativeViewIds to PluginWindowHandles, but this seems like |
| // unnecessary complexity at the moment. |
| // |
| static GLInProcessContext* CreateViewContext( |
| gfx::PluginWindowHandle render_surface, |
| GLInProcessContext* context_group, |
| const char* allowed_extensions, |
| const int32* attrib_list, |
| const GURL& active_url, |
| gfx::GpuPreference gpu_preference); |
| |
| // Create a GLInProcessContext that renders to an offscreen frame buffer. If |
| // parent is not NULL, that GLInProcessContext can access a copy of the |
| // created GLInProcessContext's frame buffer that is updated every time |
| // SwapBuffers is called. It is not as general as shared GLInProcessContexts |
| // in other implementations of OpenGL. If parent is not NULL, it must be used |
| // on the same thread as the parent. A child GLInProcessContext may not |
| // outlive its parent. attrib_list must be NULL or a NONE-terminated list of |
| // attribute/value pairs. |
| static GLInProcessContext* CreateOffscreenContext( |
| GLInProcessContext* parent, |
| const gfx::Size& size, |
| GLInProcessContext* context_group, |
| const char* allowed_extensions, |
| const int32* attrib_list, |
| const GURL& active_url, |
| gfx::GpuPreference gpu_preference); |
| |
| // For an offscreen frame buffer GLInProcessContext, return the texture ID |
| // with respect to the parent GLInProcessContext. Returns zero if |
| // GLInProcessContext does not have a parent. |
| uint32 GetParentTextureId(); |
| |
| // Create a new texture in the parent's GLInProcessContext. Returns zero if |
| // GLInProcessContext does not have a parent. |
| uint32 CreateParentTexture(const gfx::Size& size); |
| |
| // Deletes a texture in the parent's GLInProcessContext. |
| void DeleteParentTexture(uint32 texture); |
| |
| // Provides a callback that will be invoked when SwapBuffers has completed |
| // service side. |
| void SetSwapBuffersCallback(Callback0::Type* callback); |
| |
| void SetContextLostCallback(Callback0::Type* callback); |
| |
| // Set the current GLInProcessContext for the calling thread. |
| static bool MakeCurrent(GLInProcessContext* context); |
| |
| // For a view GLInProcessContext, display everything that has been rendered |
| // since the last call. For an offscreen GLInProcessContext, resolve |
| // everything that has been rendered since the last call to a copy that can be |
| // accessed by the parent GLInProcessContext. |
| bool SwapBuffers(); |
| |
| // TODO(gman): Remove this |
| void DisableShaderTranslation(); |
| |
| // Allows direct access to the GLES2 implementation so a GLInProcessContext |
| // can be used without making it current. |
| GLES2Implementation* GetImplementation(); |
| |
| // Return the current error. |
| Error GetError(); |
| |
| // Return true if GPU process reported GLInProcessContext lost or there was a |
| // problem communicating with the GPU process. |
| bool IsCommandBufferContextLost(); |
| |
| CommandBufferService* GetCommandBufferService(); |
| |
| private: |
| explicit GLInProcessContext(GLInProcessContext* parent); |
| |
| bool Initialize(bool onscreen, |
| gfx::PluginWindowHandle render_surface, |
| const gfx::Size& size, |
| GLInProcessContext* context_group, |
| const char* allowed_extensions, |
| const int32* attrib_list, |
| const GURL& active_url, |
| gfx::GpuPreference gpu_preference); |
| void Destroy(); |
| |
| void OnSwapBuffers(); |
| void OnContextLost(); |
| |
| base::WeakPtr<GLInProcessContext> parent_; |
| scoped_ptr<Callback0::Type> swap_buffers_callback_; |
| scoped_ptr<Callback0::Type> context_lost_callback_; |
| uint32 parent_texture_id_; |
| scoped_ptr<CommandBufferService> command_buffer_; |
| scoped_ptr< ::gpu::GpuScheduler> gpu_scheduler_; |
| scoped_ptr< ::gpu::gles2::GLES2Decoder> decoder_; |
| scoped_refptr<gfx::GLContext> context_; |
| scoped_refptr<gfx::GLSurface> surface_; |
| scoped_ptr<GLES2CmdHelper> gles2_helper_; |
| int32 transfer_buffer_id_; |
| scoped_ptr<GLES2Implementation> gles2_implementation_; |
| Error last_error_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GLInProcessContext); |
| }; |
| |
| namespace { |
| |
| const int32 kCommandBufferSize = 1024 * 1024; |
| // TODO(kbr): make the transfer buffer size configurable via context |
| // creation attributes. |
| const int32 kTransferBufferSize = 1024 * 1024; |
| |
| static base::LazyInstance< |
| std::set<WebGraphicsContext3DInProcessCommandBufferImpl*> > |
| g_all_shared_contexts = LAZY_INSTANCE_INITIALIZER; |
| static base::LazyInstance<base::Lock, |
| base::LeakyLazyInstanceTraits<base::Lock> > |
| g_all_shared_contexts_lock = LAZY_INSTANCE_INITIALIZER; |
| |
| // Singleton used to initialize and terminate the gles2 library. |
| class GLES2Initializer { |
| public: |
| GLES2Initializer() { |
| gles2::Initialize(); |
| } |
| |
| ~GLES2Initializer() { |
| gles2::Terminate(); |
| } |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(GLES2Initializer); |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| static base::LazyInstance<GLES2Initializer> g_gles2_initializer = |
| LAZY_INSTANCE_INITIALIZER; |
| |
| } // namespace anonymous |
| |
| GLInProcessContext::~GLInProcessContext() { |
| Destroy(); |
| } |
| |
| GLInProcessContext* GLInProcessContext::CreateViewContext( |
| gfx::PluginWindowHandle render_surface, |
| GLInProcessContext* context_group, |
| const char* allowed_extensions, |
| const int32* attrib_list, |
| const GURL& active_url, |
| gfx::GpuPreference gpu_preference) { |
| #if defined(ENABLE_GPU) |
| scoped_ptr<GLInProcessContext> context(new GLInProcessContext(NULL)); |
| if (!context->Initialize( |
| true, |
| render_surface, |
| gfx::Size(), |
| context_group, |
| allowed_extensions, |
| attrib_list, |
| active_url, |
| gpu_preference)) |
| return NULL; |
| |
| return context.release(); |
| #else |
| return NULL; |
| #endif |
| } |
| |
| GLInProcessContext* GLInProcessContext::CreateOffscreenContext( |
| GLInProcessContext* parent, |
| const gfx::Size& size, |
| GLInProcessContext* context_group, |
| const char* allowed_extensions, |
| const int32* attrib_list, |
| const GURL& active_url, |
| gfx::GpuPreference gpu_preference) { |
| #if defined(ENABLE_GPU) |
| scoped_ptr<GLInProcessContext> context(new GLInProcessContext(parent)); |
| if (!context->Initialize( |
| false, |
| gfx::kNullPluginWindow, |
| size, |
| context_group, |
| allowed_extensions, |
| attrib_list, |
| active_url, |
| gpu_preference)) |
| return NULL; |
| |
| return context.release(); |
| #else |
| return NULL; |
| #endif |
| } |
| |
| // In the normal command buffer implementation, all commands are passed over IPC |
| // to the gpu process where they are fed to the GLES2Decoder from a single |
| // thread. In layout tests, any thread could call this function. GLES2Decoder, |
| // and in particular the GL implementations behind it, are not generally |
| // threadsafe, so we guard entry points with a mutex. |
| static base::LazyInstance<base::Lock> g_decoder_lock = |
| LAZY_INSTANCE_INITIALIZER; |
| |
| void GLInProcessContext::PumpCommands() { |
| base::AutoLock lock(g_decoder_lock.Get()); |
| decoder_->MakeCurrent(); |
| gpu_scheduler_->PutChanged(); |
| ::gpu::CommandBuffer::State state = command_buffer_->GetState(); |
| CHECK(state.error == ::gpu::error::kNoError); |
| } |
| |
| uint32 GLInProcessContext::GetParentTextureId() { |
| return parent_texture_id_; |
| } |
| |
| uint32 GLInProcessContext::CreateParentTexture(const gfx::Size& size) { |
| uint32 texture = 0; |
| gles2_implementation_->GenTextures(1, &texture); |
| gles2_implementation_->Flush(); |
| return texture; |
| } |
| |
| void GLInProcessContext::DeleteParentTexture(uint32 texture) { |
| gles2_implementation_->DeleteTextures(1, &texture); |
| } |
| |
| void GLInProcessContext::SetSwapBuffersCallback(Callback0::Type* callback) { |
| swap_buffers_callback_.reset(callback); |
| } |
| |
| void GLInProcessContext::SetContextLostCallback(Callback0::Type* callback) { |
| context_lost_callback_.reset(callback); |
| } |
| |
| bool GLInProcessContext::MakeCurrent(GLInProcessContext* context) { |
| if (context) { |
| gles2::SetGLContext(context->gles2_implementation_.get()); |
| |
| // Don't request latest error status from service. Just use the locally |
| // cached information from the last flush. |
| // TODO(apatrick): I'm not sure if this should actually change the |
| // current context if it fails. For now it gets changed even if it fails |
| // because making GL calls with a NULL context crashes. |
| if (context->command_buffer_->GetState().error != ::gpu::error::kNoError) |
| return false; |
| } else { |
| gles2::SetGLContext(NULL); |
| } |
| |
| return true; |
| } |
| |
| bool GLInProcessContext::SwapBuffers() { |
| // Don't request latest error status from service. Just use the locally cached |
| // information from the last flush. |
| if (command_buffer_->GetState().error != ::gpu::error::kNoError) |
| return false; |
| |
| gles2_implementation_->SwapBuffers(); |
| gles2_implementation_->Finish(); |
| return true; |
| } |
| |
| GLInProcessContext::Error GLInProcessContext::GetError() { |
| CommandBuffer::State state = command_buffer_->GetState(); |
| if (state.error == ::gpu::error::kNoError) { |
| Error old_error = last_error_; |
| last_error_ = SUCCESS; |
| return old_error; |
| } else { |
| // All command buffer errors are unrecoverable. The error is treated as a |
| // lost context: destroy the context and create another one. |
| return CONTEXT_LOST; |
| } |
| } |
| |
| bool GLInProcessContext::IsCommandBufferContextLost() { |
| CommandBuffer::State state = command_buffer_->GetState(); |
| return state.error == ::gpu::error::kLostContext; |
| } |
| |
| CommandBufferService* GLInProcessContext::GetCommandBufferService() { |
| return command_buffer_.get(); |
| } |
| |
| // TODO(gman): Remove This |
| void GLInProcessContext::DisableShaderTranslation() { |
| NOTREACHED(); |
| } |
| |
| GLES2Implementation* GLInProcessContext::GetImplementation() { |
| return gles2_implementation_.get(); |
| } |
| |
| GLInProcessContext::GLInProcessContext(GLInProcessContext* parent) |
| : parent_(parent ? |
| parent->AsWeakPtr() : base::WeakPtr<GLInProcessContext>()), |
| parent_texture_id_(0), |
| transfer_buffer_id_(-1), |
| last_error_(SUCCESS) { |
| } |
| |
| bool GLInProcessContext::Initialize(bool onscreen, |
| gfx::PluginWindowHandle render_surface, |
| const gfx::Size& size, |
| GLInProcessContext* context_group, |
| const char* allowed_extensions, |
| const int32* attrib_list, |
| const GURL& active_url, |
| gfx::GpuPreference gpu_preference) { |
| // Use one share group for all contexts. |
| CR_DEFINE_STATIC_LOCAL(scoped_refptr<gfx::GLShareGroup>, share_group, |
| (new gfx::GLShareGroup)); |
| |
| DCHECK(size.width() >= 0 && size.height() >= 0); |
| |
| // Ensure the gles2 library is initialized first in a thread safe way. |
| g_gles2_initializer.Get(); |
| |
| // Allocate a frame buffer ID with respect to the parent. |
| if (parent_.get()) { |
| // Flush any remaining commands in the parent context to make sure the |
| // texture id accounting stays consistent. |
| int32 token = parent_->gles2_helper_->InsertToken(); |
| parent_->gles2_helper_->WaitForToken(token); |
| parent_texture_id_ = parent_->gles2_implementation_->MakeTextureId(); |
| } |
| |
| std::vector<int32> attribs; |
| while (attrib_list) { |
| int32 attrib = *attrib_list++; |
| switch (attrib) { |
| // Known attributes |
| case ALPHA_SIZE: |
| case BLUE_SIZE: |
| case GREEN_SIZE: |
| case RED_SIZE: |
| case DEPTH_SIZE: |
| case STENCIL_SIZE: |
| case SAMPLES: |
| case SAMPLE_BUFFERS: |
| attribs.push_back(attrib); |
| attribs.push_back(*attrib_list++); |
| break; |
| case NONE: |
| attribs.push_back(attrib); |
| attrib_list = NULL; |
| break; |
| default: |
| last_error_ = BAD_ATTRIBUTE; |
| attribs.push_back(NONE); |
| attrib_list = NULL; |
| break; |
| } |
| } |
| |
| command_buffer_.reset(new CommandBufferService); |
| if (!command_buffer_->Initialize(kCommandBufferSize)) { |
| LOG(ERROR) << "Could not initialize command buffer."; |
| Destroy(); |
| return false; |
| } |
| |
| // TODO(gman): This needs to be true if this is Pepper. |
| bool bind_generates_resource = false; |
| decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group ? |
| context_group->decoder_->GetContextGroup() : |
| new ::gpu::gles2::ContextGroup(bind_generates_resource))); |
| |
| gpu_scheduler_.reset(new GpuScheduler(command_buffer_.get(), |
| decoder_.get(), |
| NULL)); |
| |
| decoder_->set_engine(gpu_scheduler_.get()); |
| |
| if (onscreen) { |
| if (render_surface == gfx::kNullPluginWindow) { |
| LOG(ERROR) << "Invalid surface handle for onscreen context."; |
| command_buffer_.reset(); |
| } else { |
| surface_ = gfx::GLSurface::CreateViewGLSurface(false, render_surface); |
| } |
| } else { |
| surface_ = gfx::GLSurface::CreateOffscreenGLSurface(false, |
| gfx::Size(1, 1)); |
| } |
| |
| if (!surface_.get()) { |
| LOG(ERROR) << "Could not create GLSurface."; |
| Destroy(); |
| return false; |
| } |
| |
| context_ = gfx::GLContext::CreateGLContext(share_group.get(), |
| surface_.get(), |
| gpu_preference); |
| if (!context_.get()) { |
| LOG(ERROR) << "Could not create GLContext."; |
| Destroy(); |
| return false; |
| } |
| |
| if (!decoder_->Initialize(surface_.get(), |
| context_.get(), |
| size, |
| ::gpu::gles2::DisallowedFeatures(), |
| allowed_extensions, |
| attribs)) { |
| LOG(ERROR) << "Could not initialize decoder."; |
| Destroy(); |
| return false; |
| } |
| |
| if (!decoder_->SetParent( |
| parent_.get() ? parent_->decoder_.get() : NULL, |
| parent_texture_id_)) { |
| LOG(ERROR) << "Could not set parent."; |
| Destroy(); |
| return false; |
| } |
| |
| command_buffer_->SetPutOffsetChangeCallback( |
| NewCallback(this, &GLInProcessContext::PumpCommands)); |
| |
| // Create the GLES2 helper, which writes the command buffer protocol. |
| gles2_helper_.reset(new GLES2CmdHelper(command_buffer_.get())); |
| if (!gles2_helper_->Initialize(kCommandBufferSize)) { |
| Destroy(); |
| return false; |
| } |
| |
| // Create a transfer buffer. |
| transfer_buffer_id_ = |
| command_buffer_->CreateTransferBuffer( |
| kTransferBufferSize, ::gpu::kCommandBufferSharedMemoryId); |
| if (transfer_buffer_id_ < 0) { |
| Destroy(); |
| return false; |
| } |
| |
| // Map the buffer. |
| Buffer transfer_buffer = |
| command_buffer_->GetTransferBuffer(transfer_buffer_id_); |
| if (!transfer_buffer.ptr) { |
| Destroy(); |
| return false; |
| } |
| |
| // Create the object exposing the OpenGL API. |
| gles2_implementation_.reset(new GLES2Implementation( |
| gles2_helper_.get(), |
| transfer_buffer.size, |
| transfer_buffer.ptr, |
| transfer_buffer_id_, |
| true, |
| false)); |
| |
| return true; |
| } |
| |
| void GLInProcessContext::Destroy() { |
| if (parent_.get() && parent_texture_id_ != 0) { |
| parent_->gles2_implementation_->FreeTextureId(parent_texture_id_); |
| parent_texture_id_ = 0; |
| } |
| |
| if (gles2_implementation_.get()) { |
| // First flush the context to ensure that any pending frees of resources |
| // are completed. Otherwise, if this context is part of a share group, |
| // those resources might leak. Also, any remaining side effects of commands |
| // issued on this context might not be visible to other contexts in the |
| // share group. |
| gles2_implementation_->Flush(); |
| |
| gles2_implementation_.reset(); |
| } |
| |
| if (command_buffer_.get() && transfer_buffer_id_ != -1) { |
| command_buffer_->DestroyTransferBuffer(transfer_buffer_id_); |
| transfer_buffer_id_ = -1; |
| } |
| |
| gles2_helper_.reset(); |
| |
| command_buffer_.reset(); |
| } |
| |
| void GLInProcessContext::OnSwapBuffers() { |
| if (swap_buffers_callback_.get()) |
| swap_buffers_callback_->Run(); |
| } |
| |
| void GLInProcessContext::OnContextLost() { |
| if (context_lost_callback_.get()) |
| context_lost_callback_->Run(); |
| } |
| |
| WebGraphicsContext3DInProcessCommandBufferImpl:: |
| WebGraphicsContext3DInProcessCommandBufferImpl() |
| : context_(NULL), |
| gl_(NULL), |
| web_view_(NULL), |
| #if defined(OS_MACOSX) |
| plugin_handle_(NULL), |
| #endif // defined(OS_MACOSX) |
| context_lost_callback_(0), |
| context_lost_reason_(GL_NO_ERROR), |
| cached_width_(0), |
| cached_height_(0), |
| bound_fbo_(0) { |
| } |
| |
| WebGraphicsContext3DInProcessCommandBufferImpl:: |
| ~WebGraphicsContext3DInProcessCommandBufferImpl() { |
| base::AutoLock a(g_all_shared_contexts_lock.Get()); |
| g_all_shared_contexts.Pointer()->erase(this); |
| } |
| |
| bool WebGraphicsContext3DInProcessCommandBufferImpl::initialize( |
| WebGraphicsContext3D::Attributes attributes, |
| WebKit::WebView* web_view, |
| bool render_directly_to_web_view) { |
| // Convert WebGL context creation attributes into GLInProcessContext / EGL |
| // size requests. |
| const int alpha_size = attributes.alpha ? 8 : 0; |
| const int depth_size = attributes.depth ? 24 : 0; |
| const int stencil_size = attributes.stencil ? 8 : 0; |
| const int samples = attributes.antialias ? 4 : 0; |
| const int sample_buffers = attributes.antialias ? 1 : 0; |
| const int32 attribs[] = { |
| GLInProcessContext::ALPHA_SIZE, alpha_size, |
| GLInProcessContext::DEPTH_SIZE, depth_size, |
| GLInProcessContext::STENCIL_SIZE, stencil_size, |
| GLInProcessContext::SAMPLES, samples, |
| GLInProcessContext::SAMPLE_BUFFERS, sample_buffers, |
| GLInProcessContext::NONE, |
| }; |
| |
| const char* preferred_extensions = "*"; |
| |
| // TODO(kbr): More work will be needed in this implementation to |
| // properly support GPU switching. Like in the out-of-process |
| // command buffer implementation, all previously created contexts |
| // will need to be lost either when the first context requesting the |
| // discrete GPU is created, or the last one is destroyed. |
| gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu; |
| |
| GURL active_url; |
| if (web_view && web_view->mainFrame()) |
| active_url = GURL(web_view->mainFrame()->document().url()); |
| |
| GLInProcessContext* parent_context = NULL; |
| if (!render_directly_to_web_view) { |
| WebKit::WebGraphicsContext3D* view_context = |
| web_view ? web_view->graphicsContext3D() : NULL; |
| if (view_context) { |
| WebGraphicsContext3DInProcessCommandBufferImpl* context_impl = |
| static_cast<WebGraphicsContext3DInProcessCommandBufferImpl*>( |
| view_context); |
| parent_context = context_impl->context_; |
| } |
| } |
| |
| WebGraphicsContext3DInProcessCommandBufferImpl* context_group = NULL; |
| base::AutoLock lock(g_all_shared_contexts_lock.Get()); |
| if (attributes.shareResources) |
| context_group = g_all_shared_contexts.Pointer()->empty() ? |
| NULL : *g_all_shared_contexts.Pointer()->begin(); |
| |
| context_ = GLInProcessContext::CreateOffscreenContext( |
| parent_context, |
| gfx::Size(1, 1), |
| context_group ? context_group->context_ : NULL, |
| preferred_extensions, |
| attribs, |
| active_url, |
| gpu_preference); |
| web_view_ = NULL; |
| |
| if (!context_) |
| return false; |
| |
| gl_ = context_->GetImplementation(); |
| |
| if (gl_ && attributes.noExtensions) |
| gl_->EnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation"); |
| |
| context_->SetContextLostCallback( |
| NewCallback( |
| this, |
| &WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost)); |
| |
| // Set attributes_ from created offscreen context. |
| { |
| attributes_ = attributes; |
| GLint alpha_bits = 0; |
| getIntegerv(GL_ALPHA_BITS, &alpha_bits); |
| attributes_.alpha = alpha_bits > 0; |
| GLint depth_bits = 0; |
| getIntegerv(GL_DEPTH_BITS, &depth_bits); |
| attributes_.depth = depth_bits > 0; |
| GLint stencil_bits = 0; |
| getIntegerv(GL_STENCIL_BITS, &stencil_bits); |
| attributes_.stencil = stencil_bits > 0; |
| GLint samples = 0; |
| getIntegerv(GL_SAMPLES, &samples); |
| attributes_.antialias = samples > 0; |
| } |
| makeContextCurrent(); |
| |
| if (attributes.shareResources) |
| g_all_shared_contexts.Pointer()->insert(this); |
| |
| return true; |
| } |
| |
| bool WebGraphicsContext3DInProcessCommandBufferImpl::makeContextCurrent() { |
| return GLInProcessContext::MakeCurrent(context_); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::ClearContext() { |
| // NOTE: Comment in the line below to check for code that is not calling |
| // eglMakeCurrent where appropriate. The issue is code using |
| // WebGraphicsContext3D does not need to call makeContextCurrent. Code using |
| // direct OpenGL bindings needs to call the appropriate form of |
| // eglMakeCurrent. If it doesn't it will be issuing commands on the wrong |
| // context. Uncommenting the line below clears the current context so that |
| // any code not calling eglMakeCurrent in the appropriate place should crash. |
| // This is not a perfect test but generally code that used the direct OpenGL |
| // bindings should not be mixed with code that uses WebGraphicsContext3D. |
| // |
| // GLInProcessContext::MakeCurrent(NULL); |
| } |
| |
| int WebGraphicsContext3DInProcessCommandBufferImpl::width() { |
| return cached_width_; |
| } |
| |
| int WebGraphicsContext3DInProcessCommandBufferImpl::height() { |
| return cached_height_; |
| } |
| |
| bool WebGraphicsContext3DInProcessCommandBufferImpl::isGLES2Compliant() { |
| return true; |
| } |
| |
| bool WebGraphicsContext3DInProcessCommandBufferImpl::setParentContext( |
| WebGraphicsContext3D* parent_context) { |
| return false; |
| } |
| |
| WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::getPlatformTextureId() { |
| DCHECK(context_); |
| return context_->GetParentTextureId(); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::prepareTexture() { |
| // Copies the contents of the off-screen render target into the texture |
| // used by the compositor. |
| context_->SwapBuffers(); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::postSubBufferCHROMIUM( |
| int x, int y, int width, int height) { |
| gl_->PostSubBufferCHROMIUM(x, y, width, height); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::reshape( |
| int width, int height) { |
| cached_width_ = width; |
| cached_height_ = height; |
| |
| // TODO(gmam): See if we can comment this in. |
| // ClearContext(); |
| |
| gl_->ResizeCHROMIUM(width, height); |
| |
| #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| scanline_.reset(new uint8[width * 4]); |
| #endif // FLIP_FRAMEBUFFER_VERTICALLY |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::setVisibility( |
| bool visible) { |
| } |
| |
| WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createCompositorTexture( |
| WGC3Dsizei width, WGC3Dsizei height) { |
| // TODO(gmam): See if we can comment this in. |
| // ClearContext(); |
| return context_->CreateParentTexture(gfx::Size(width, height)); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::deleteCompositorTexture( |
| WebGLId parent_texture) { |
| // TODO(gmam): See if we can comment this in. |
| // ClearContext(); |
| context_->DeleteParentTexture(parent_texture); |
| } |
| |
| #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| void WebGraphicsContext3DInProcessCommandBufferImpl::FlipVertically( |
| uint8* framebuffer, |
| unsigned int width, |
| unsigned int height) { |
| uint8* scanline = scanline_.get(); |
| if (!scanline) |
| return; |
| unsigned int row_bytes = width * 4; |
| unsigned int count = height / 2; |
| for (unsigned int i = 0; i < count; i++) { |
| uint8* row_a = framebuffer + i * row_bytes; |
| uint8* row_b = framebuffer + (height - i - 1) * row_bytes; |
| // TODO(kbr): this is where the multiplication of the alpha |
| // channel into the color buffer will need to occur if the |
| // user specifies the "premultiplyAlpha" flag in the context |
| // creation attributes. |
| memcpy(scanline, row_b, row_bytes); |
| memcpy(row_b, row_a, row_bytes); |
| memcpy(row_a, scanline, row_bytes); |
| } |
| } |
| #endif |
| |
| bool WebGraphicsContext3DInProcessCommandBufferImpl::readBackFramebuffer( |
| unsigned char* pixels, |
| size_t buffer_size, |
| WebGLId framebuffer, |
| int width, |
| int height) { |
| // TODO(gmam): See if we can comment this in. |
| // ClearContext(); |
| if (buffer_size != static_cast<size_t>(4 * width * height)) { |
| return false; |
| } |
| |
| // Earlier versions of this code used the GPU to flip the |
| // framebuffer vertically before reading it back for compositing |
| // via software. This code was quite complicated, used a lot of |
| // GPU memory, and didn't provide an obvious speedup. Since this |
| // vertical flip is only a temporary solution anyway until Chrome |
| // is fully GPU composited, it wasn't worth the complexity. |
| |
| bool mustRestoreFBO = (bound_fbo_ != framebuffer); |
| if (mustRestoreFBO) { |
| gl_->BindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
| } |
| gl_->ReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| |
| // Swizzle red and blue channels |
| // TODO(kbr): expose GL_BGRA as extension |
| for (size_t i = 0; i < buffer_size; i += 4) { |
| std::swap(pixels[i], pixels[i + 2]); |
| } |
| |
| if (mustRestoreFBO) { |
| gl_->BindFramebuffer(GL_FRAMEBUFFER, bound_fbo_); |
| } |
| |
| #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| if (pixels) { |
| FlipVertically(pixels, width, height); |
| } |
| #endif |
| |
| return true; |
| } |
| |
| bool WebGraphicsContext3DInProcessCommandBufferImpl::readBackFramebuffer( |
| unsigned char* pixels, |
| size_t buffer_size) { |
| return readBackFramebuffer(pixels, buffer_size, 0, width(), height()); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::synthesizeGLError( |
| WGC3Denum error) { |
| if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) == |
| synthetic_errors_.end()) { |
| synthetic_errors_.push_back(error); |
| } |
| } |
| |
| void* WebGraphicsContext3DInProcessCommandBufferImpl::mapBufferSubDataCHROMIUM( |
| WGC3Denum target, |
| WGC3Dintptr offset, |
| WGC3Dsizeiptr size, |
| WGC3Denum access) { |
| ClearContext(); |
| return gl_->MapBufferSubDataCHROMIUM(target, offset, size, access); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::unmapBufferSubDataCHROMIUM( |
| const void* mem) { |
| ClearContext(); |
| return gl_->UnmapBufferSubDataCHROMIUM(mem); |
| } |
| |
| void* WebGraphicsContext3DInProcessCommandBufferImpl::mapTexSubImage2DCHROMIUM( |
| WGC3Denum target, |
| WGC3Dint level, |
| WGC3Dint xoffset, |
| WGC3Dint yoffset, |
| WGC3Dsizei width, |
| WGC3Dsizei height, |
| WGC3Denum format, |
| WGC3Denum type, |
| WGC3Denum access) { |
| ClearContext(); |
| return gl_->MapTexSubImage2DCHROMIUM( |
| target, level, xoffset, yoffset, width, height, format, type, access); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::unmapTexSubImage2DCHROMIUM( |
| const void* mem) { |
| ClearContext(); |
| gl_->UnmapTexSubImage2DCHROMIUM(mem); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::setVisibilityCHROMIUM( |
| bool visible) { |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl:: |
| copyTextureToParentTextureCHROMIUM(WebGLId texture, WebGLId parentTexture) { |
| NOTIMPLEMENTED(); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl:: |
| rateLimitOffscreenContextCHROMIUM() { |
| // TODO(gmam): See if we can comment this in. |
| // ClearContext(); |
| gl_->RateLimitOffscreenContextCHROMIUM(); |
| } |
| |
| WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: |
| getRequestableExtensionsCHROMIUM() { |
| // TODO(gmam): See if we can comment this in. |
| // ClearContext(); |
| return WebKit::WebString::fromUTF8( |
| gl_->GetRequestableExtensionsCHROMIUM()); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::requestExtensionCHROMIUM( |
| const char* extension) { |
| // TODO(gmam): See if we can comment this in. |
| // ClearContext(); |
| gl_->RequestExtensionCHROMIUM(extension); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::blitFramebufferCHROMIUM( |
| WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, |
| WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, |
| WGC3Dbitfield mask, WGC3Denum filter) { |
| ClearContext(); |
| gl_->BlitFramebufferEXT( |
| srcX0, srcY0, srcX1, srcY1, |
| dstX0, dstY0, dstX1, dstY1, |
| mask, filter); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl:: |
| renderbufferStorageMultisampleCHROMIUM( |
| WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, |
| WGC3Dsizei width, WGC3Dsizei height) { |
| ClearContext(); |
| gl_->RenderbufferStorageMultisampleEXT( |
| target, samples, internalformat, width, height); |
| } |
| |
| // Helper macros to reduce the amount of code. |
| |
| #define DELEGATE_TO_GL(name, glname) \ |
| void WebGraphicsContext3DInProcessCommandBufferImpl::name() { \ |
| ClearContext(); \ |
| gl_->glname(); \ |
| } |
| |
| #define DELEGATE_TO_GL_1(name, glname, t1) \ |
| void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \ |
| ClearContext(); \ |
| gl_->glname(a1); \ |
| } |
| |
| #define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ |
| rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \ |
| ClearContext(); \ |
| return gl_->glname(a1); \ |
| } |
| |
| #define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ |
| rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \ |
| ClearContext(); \ |
| return gl_->glname(a1) ? true : false; \ |
| } |
| |
| #define DELEGATE_TO_GL_2(name, glname, t1, t2) \ |
| void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
| t1 a1, t2 a2) { \ |
| ClearContext(); \ |
| gl_->glname(a1, a2); \ |
| } |
| |
| #define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ |
| rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2) { \ |
| ClearContext(); \ |
| return gl_->glname(a1, a2); \ |
| } |
| |
| #define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ |
| void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
| t1 a1, t2 a2, t3 a3) { \ |
| ClearContext(); \ |
| gl_->glname(a1, a2, a3); \ |
| } |
| |
| #define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ |
| void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
| t1 a1, t2 a2, t3 a3, t4 a4) { \ |
| ClearContext(); \ |
| gl_->glname(a1, a2, a3, a4); \ |
| } |
| |
| #define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ |
| void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
| t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) { \ |
| ClearContext(); \ |
| gl_->glname(a1, a2, a3, a4, a5); \ |
| } |
| |
| #define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ |
| void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
| t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) { \ |
| ClearContext(); \ |
| gl_->glname(a1, a2, a3, a4, a5, a6); \ |
| } |
| |
| #define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ |
| void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
| t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) { \ |
| ClearContext(); \ |
| gl_->glname(a1, a2, a3, a4, a5, a6, a7); \ |
| } |
| |
| #define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ |
| void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
| t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) { \ |
| ClearContext(); \ |
| gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \ |
| } |
| |
| #define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ |
| void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
| t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) { \ |
| ClearContext(); \ |
| gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ |
| } |
| |
| DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum) |
| |
| DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) |
| |
| DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId, |
| WGC3Duint, const WGC3Dchar*) |
| |
| DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId) |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::bindFramebuffer( |
| WGC3Denum target, |
| WebGLId framebuffer) { |
| ClearContext(); |
| gl_->BindFramebuffer(target, framebuffer); |
| bound_fbo_ = framebuffer; |
| } |
| |
| DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId) |
| |
| DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId) |
| |
| DELEGATE_TO_GL_4(blendColor, BlendColor, |
| WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) |
| |
| DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum) |
| |
| DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, |
| WGC3Denum, WGC3Denum) |
| |
| DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum) |
| |
| DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, |
| WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) |
| |
| DELEGATE_TO_GL_4(bufferData, BufferData, |
| WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum) |
| |
| DELEGATE_TO_GL_4(bufferSubData, BufferSubData, |
| WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*) |
| |
| DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus, |
| WGC3Denum, WGC3Denum) |
| |
| DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield) |
| |
| DELEGATE_TO_GL_4(clearColor, ClearColor, |
| WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) |
| |
| DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf) |
| |
| DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint) |
| |
| DELEGATE_TO_GL_4(colorMask, ColorMask, |
| WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId) |
| |
| DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D, |
| WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, |
| WGC3Dsizei, WGC3Dsizei, const void*) |
| |
| DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D, |
| WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, |
| WGC3Denum, WGC3Dsizei, const void*) |
| |
| DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D, |
| WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, |
| WGC3Dsizei, WGC3Dsizei, WGC3Dint) |
| |
| DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D, |
| WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, |
| WGC3Dsizei, WGC3Dsizei) |
| |
| DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum) |
| |
| DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum) |
| |
| DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf) |
| |
| DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) |
| |
| DELEGATE_TO_GL_1(disable, Disable, WGC3Denum) |
| |
| DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, |
| WGC3Duint) |
| |
| DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei) |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::drawElements( |
| WGC3Denum mode, |
| WGC3Dsizei count, |
| WGC3Denum type, |
| WGC3Dintptr offset) { |
| ClearContext(); |
| gl_->DrawElements( |
| mode, count, type, |
| reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
| } |
| |
| DELEGATE_TO_GL_1(enable, Enable, WGC3Denum) |
| |
| DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, |
| WGC3Duint) |
| |
| DELEGATE_TO_GL(finish, Finish) |
| |
| DELEGATE_TO_GL(flush, Flush) |
| |
| DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer, |
| WGC3Denum, WGC3Denum, WGC3Denum, WebGLId) |
| |
| DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D, |
| WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint) |
| |
| DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum) |
| |
| DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum) |
| |
| bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveAttrib( |
| WebGLId program, WGC3Duint index, ActiveInfo& info) { |
| ClearContext(); |
| if (!program) { |
| synthesizeGLError(GL_INVALID_VALUE); |
| return false; |
| } |
| GLint max_name_length = -1; |
| gl_->GetProgramiv( |
| program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); |
| if (max_name_length < 0) |
| return false; |
| scoped_array<GLchar> name(new GLchar[max_name_length]); |
| if (!name.get()) { |
| synthesizeGLError(GL_OUT_OF_MEMORY); |
| return false; |
| } |
| GLsizei length = 0; |
| GLint size = -1; |
| GLenum type = 0; |
| gl_->GetActiveAttrib( |
| program, index, max_name_length, &length, &size, &type, name.get()); |
| if (size < 0) { |
| return false; |
| } |
| info.name = WebKit::WebString::fromUTF8(name.get(), length); |
| info.type = type; |
| info.size = size; |
| return true; |
| } |
| |
| bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveUniform( |
| WebGLId program, WGC3Duint index, ActiveInfo& info) { |
| ClearContext(); |
| GLint max_name_length = -1; |
| gl_->GetProgramiv( |
| program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); |
| if (max_name_length < 0) |
| return false; |
| scoped_array<GLchar> name(new GLchar[max_name_length]); |
| if (!name.get()) { |
| synthesizeGLError(GL_OUT_OF_MEMORY); |
| return false; |
| } |
| GLsizei length = 0; |
| GLint size = -1; |
| GLenum type = 0; |
| gl_->GetActiveUniform( |
| program, index, max_name_length, &length, &size, &type, name.get()); |
| if (size < 0) { |
| return false; |
| } |
| info.name = WebKit::WebString::fromUTF8(name.get(), length); |
| info.type = type; |
| info.size = size; |
| return true; |
| } |
| |
| DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, |
| WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*) |
| |
| DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, |
| WebGLId, const WGC3Dchar*, WGC3Dint) |
| |
| DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*) |
| |
| DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, |
| WGC3Denum, WGC3Denum, WGC3Dint*) |
| |
| WebKit::WebGraphicsContext3D::Attributes |
| WebGraphicsContext3DInProcessCommandBufferImpl::getContextAttributes() { |
| return attributes_; |
| } |
| |
| WGC3Denum WebGraphicsContext3DInProcessCommandBufferImpl::getError() { |
| ClearContext(); |
| if (!synthetic_errors_.empty()) { |
| std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin(); |
| WGC3Denum err = *iter; |
| synthetic_errors_.erase(iter); |
| return err; |
| } |
| |
| return gl_->GetError(); |
| } |
| |
| bool WebGraphicsContext3DInProcessCommandBufferImpl::isContextLost() { |
| return context_->IsCommandBufferContextLost(); |
| } |
| |
| DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv, |
| GetFramebufferAttachmentParameteriv, |
| WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*) |
| |
| DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*) |
| |
| DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*) |
| |
| WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: |
| getProgramInfoLog(WebGLId program) { |
| ClearContext(); |
| GLint logLength = 0; |
| gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength); |
| if (!logLength) |
| return WebKit::WebString(); |
| scoped_array<GLchar> log(new GLchar[logLength]); |
| if (!log.get()) |
| return WebKit::WebString(); |
| GLsizei returnedLogLength = 0; |
| gl_->GetProgramInfoLog( |
| program, logLength, &returnedLogLength, log.get()); |
| DCHECK_EQ(logLength, returnedLogLength + 1); |
| WebKit::WebString res = |
| WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
| return res; |
| } |
| |
| DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv, |
| WGC3Denum, WGC3Denum, WGC3Dint*) |
| |
| DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*) |
| |
| WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: |
| getShaderInfoLog(WebGLId shader) { |
| ClearContext(); |
| GLint logLength = 0; |
| gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); |
| if (!logLength) |
| return WebKit::WebString(); |
| scoped_array<GLchar> log(new GLchar[logLength]); |
| if (!log.get()) |
| return WebKit::WebString(); |
| GLsizei returnedLogLength = 0; |
| gl_->GetShaderInfoLog( |
| shader, logLength, &returnedLogLength, log.get()); |
| DCHECK_EQ(logLength, returnedLogLength + 1); |
| WebKit::WebString res = |
| WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
| return res; |
| } |
| |
| WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: |
| getShaderSource(WebGLId shader) { |
| ClearContext(); |
| GLint logLength = 0; |
| gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength); |
| if (!logLength) |
| return WebKit::WebString(); |
| scoped_array<GLchar> log(new GLchar[logLength]); |
| if (!log.get()) |
| return WebKit::WebString(); |
| GLsizei returnedLogLength = 0; |
| gl_->GetShaderSource( |
| shader, logLength, &returnedLogLength, log.get()); |
| if (!returnedLogLength) |
| return WebKit::WebString(); |
| DCHECK_EQ(logLength, returnedLogLength + 1); |
| WebKit::WebString res = |
| WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
| return res; |
| } |
| |
| WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: |
| getTranslatedShaderSourceANGLE(WebGLId shader) { |
| ClearContext(); |
| GLint logLength = 0; |
| gl_->GetShaderiv( |
| shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength); |
| if (!logLength) |
| return WebKit::WebString(); |
| scoped_array<GLchar> log(new GLchar[logLength]); |
| if (!log.get()) |
| return WebKit::WebString(); |
| GLsizei returnedLogLength = 0; |
| gl_->GetTranslatedShaderSourceANGLE( |
| shader, logLength, &returnedLogLength, log.get()); |
| if (!returnedLogLength) |
| return WebKit::WebString(); |
| DCHECK_EQ(logLength, returnedLogLength + 1); |
| WebKit::WebString res = |
| WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
| return res; |
| } |
| |
| WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::getString( |
| WGC3Denum name) { |
| ClearContext(); |
| return WebKit::WebString::fromUTF8( |
| reinterpret_cast<const char*>(gl_->GetString(name))); |
| } |
| |
| DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, |
| WGC3Denum, WGC3Denum, WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, |
| WGC3Denum, WGC3Denum, WGC3Dint*) |
| |
| DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*) |
| |
| DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, |
| WebGLId, const WGC3Dchar*, WGC3Dint) |
| |
| DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, |
| WGC3Duint, WGC3Denum, WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, |
| WGC3Duint, WGC3Denum, WGC3Dint*) |
| |
| WGC3Dsizeiptr WebGraphicsContext3DInProcessCommandBufferImpl:: |
| getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { |
| ClearContext(); |
| GLvoid* value = NULL; |
| // NOTE: If pname is ever a value that returns more then 1 element |
| // this will corrupt memory. |
| gl_->GetVertexAttribPointerv(index, pname, &value); |
| return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value)); |
| } |
| |
| DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum) |
| |
| DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) |
| |
| DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint) |
| |
| DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_7(readPixels, ReadPixels, |
| WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, |
| WGC3Denum, void*) |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::releaseShaderCompiler() { |
| ClearContext(); |
| } |
| |
| DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage, |
| WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei) |
| |
| DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean) |
| |
| DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::shaderSource( |
| WebGLId shader, const WGC3Dchar* string) { |
| ClearContext(); |
| GLint length = strlen(string); |
| gl_->ShaderSource(shader, 1, &string, &length); |
| } |
| |
| DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint) |
| |
| DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, |
| WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint) |
| |
| DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint) |
| |
| DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, |
| WGC3Denum, WGC3Duint) |
| |
| DELEGATE_TO_GL_3(stencilOp, StencilOp, |
| WGC3Denum, WGC3Denum, WGC3Denum) |
| |
| DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, |
| WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) |
| |
| DELEGATE_TO_GL_9(texImage2D, TexImage2D, |
| WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, |
| WGC3Dint, WGC3Denum, WGC3Denum, const void*) |
| |
| DELEGATE_TO_GL_3(texParameterf, TexParameterf, |
| WGC3Denum, WGC3Denum, WGC3Dfloat); |
| |
| static const unsigned int kTextureWrapR = 0x8072; |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::texParameteri( |
| WGC3Denum target, WGC3Denum pname, WGC3Dint param) { |
| ClearContext(); |
| // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in |
| // GraphicsContext3D.cpp is strictly necessary to avoid seams at the |
| // edge of cube maps, and, if it is, push it into the GLES2 service |
| // side code. |
| if (pname == kTextureWrapR) { |
| return; |
| } |
| gl_->TexParameteri(target, pname, param); |
| } |
| |
| DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, |
| WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, |
| WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) |
| |
| DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei, |
| const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint) |
| |
| DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
| |
| DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei, |
| const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint) |
| |
| DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
| |
| DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint, |
| WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei, |
| const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) |
| |
| DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
| |
| DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint, |
| WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei, |
| const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint, |
| WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) |
| |
| DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
| |
| DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, |
| WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, |
| WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, |
| WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) |
| |
| DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) |
| |
| DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint, |
| const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint, |
| WGC3Dfloat, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint, |
| const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint, |
| WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint, |
| const WGC3Dfloat*) |
| |
| DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint, |
| WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
| |
| DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint, |
| const WGC3Dfloat*) |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::vertexAttribPointer( |
| WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, |
| WGC3Dsizei stride, WGC3Dintptr offset) { |
| ClearContext(); |
| gl_->VertexAttribPointer( |
| index, size, type, normalized, stride, |
| reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
| } |
| |
| DELEGATE_TO_GL_4(viewport, Viewport, |
| WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) |
| |
| WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createBuffer() { |
| ClearContext(); |
| GLuint o; |
| gl_->GenBuffers(1, &o); |
| return o; |
| } |
| |
| WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createFramebuffer() { |
| ClearContext(); |
| GLuint o = 0; |
| gl_->GenFramebuffers(1, &o); |
| return o; |
| } |
| |
| WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createProgram() { |
| ClearContext(); |
| return gl_->CreateProgram(); |
| } |
| |
| WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createRenderbuffer() { |
| ClearContext(); |
| GLuint o; |
| gl_->GenRenderbuffers(1, &o); |
| return o; |
| } |
| |
| DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId); |
| |
| WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createTexture() { |
| ClearContext(); |
| GLuint o; |
| gl_->GenTextures(1, &o); |
| return o; |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::deleteBuffer( |
| WebGLId buffer) { |
| ClearContext(); |
| gl_->DeleteBuffers(1, &buffer); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::deleteFramebuffer( |
| WebGLId framebuffer) { |
| ClearContext(); |
| gl_->DeleteFramebuffers(1, &framebuffer); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::deleteProgram( |
| WebGLId program) { |
| ClearContext(); |
| gl_->DeleteProgram(program); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::deleteRenderbuffer( |
| WebGLId renderbuffer) { |
| ClearContext(); |
| gl_->DeleteRenderbuffers(1, &renderbuffer); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::deleteShader( |
| WebGLId shader) { |
| ClearContext(); |
| gl_->DeleteShader(shader); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::deleteTexture( |
| WebGLId texture) { |
| ClearContext(); |
| gl_->DeleteTextures(1, &texture); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::copyTextureToCompositor( |
| WebGLId texture, WebGLId parentTexture) { |
| NOTIMPLEMENTED(); |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::OnSwapBuffersComplete() { |
| } |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::setContextLostCallback( |
| WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) { |
| context_lost_callback_ = cb; |
| } |
| |
| WGC3Denum WebGraphicsContext3DInProcessCommandBufferImpl:: |
| getGraphicsResetStatusARB() { |
| return context_lost_reason_; |
| } |
| |
| #if WEBKIT_USING_SKIA |
| GrGLInterface* WebGraphicsContext3DInProcessCommandBufferImpl:: |
| onCreateGrGLInterface() { |
| return webkit_glue::CreateCommandBufferSkiaGLBinding(); |
| } |
| #endif |
| |
| void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() { |
| // TODO(kbr): improve the precision here. |
| context_lost_reason_ = GL_UNKNOWN_CONTEXT_RESET_ARB; |
| if (context_lost_callback_) { |
| context_lost_callback_->onContextLost(); |
| } |
| } |
| |
| } // namespace gpu |
| } // namespace webkit |
| |
| #endif // defined(ENABLE_GPU) |