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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_GLES2_CONFORM_TEST_CONTEXT_H_
#define GPU_GLES2_CONFORM_TEST_CONTEXT_H_
#include <memory>
#include <EGL/egl.h>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "gpu/command_buffer/client/gles2_cmd_helper.h"
#include "gpu/command_buffer/client/gpu_control.h"
#include "gpu/command_buffer/service/command_buffer_direct.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/gpu_tracer.h"
#include "gpu/command_buffer/service/image_manager.h"
#include "gpu/command_buffer/service/mailbox_manager_impl.h"
#include "gpu/command_buffer/service/service_discardable_manager.h"
#include "gpu/config/gpu_driver_bug_workarounds.h"
#include "gpu/config/gpu_preferences.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface.h"
namespace gpu {
class ServiceDiscardableManager;
class TransferBuffer;
namespace gles2 {
class GLES2CmdHelper;
class GLES2Interface;
} // namespace gles2
} // namespace gpu
namespace egl {
class Display;
class Surface;
class Config;
class Context : public base::RefCountedThreadSafe<Context>,
public gpu::GpuControl {
public:
Context(Display* display, const Config* config);
bool is_current_in_some_thread() const { return is_current_in_some_thread_; }
void set_is_current_in_some_thread(bool flag) {
is_current_in_some_thread_ = flag;
}
void MarkDestroyed();
bool SwapBuffers(Surface* current_surface);
static bool MakeCurrent(Context* current_context,
Surface* current_surface,
Context* new_context,
Surface* new_surface);
static bool ValidateAttributeList(const EGLint* attrib_list);
// GpuControl implementation.
void SetGpuControlClient(gpu::GpuControlClient*) override;
const gpu::Capabilities& GetCapabilities() const override;
int32_t CreateImage(ClientBuffer buffer,
size_t width,
size_t height,
unsigned internalformat) override;
void DestroyImage(int32_t id) override;
void SignalQuery(uint32_t query, base::OnceClosure callback) override;
void CreateGpuFence(uint32_t gpu_fence_id, ClientGpuFence source) override;
void GetGpuFence(uint32_t gpu_fence_id,
base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)>
callback) override;
void SetLock(base::Lock*) override;
void EnsureWorkVisible() override;
gpu::CommandBufferNamespace GetNamespaceID() const override;
gpu::CommandBufferId GetCommandBufferID() const override;
void FlushPendingWork() override;
uint64_t GenerateFenceSyncRelease() override;
bool IsFenceSyncReleased(uint64_t release) override;
void SignalSyncToken(const gpu::SyncToken& sync_token,
base::OnceClosure callback) override;
void WaitSyncTokenHint(const gpu::SyncToken& sync_token) override;
bool CanWaitUnverifiedSyncToken(const gpu::SyncToken& sync_token) override;
// Called by ThreadState to set the needed global variables when this context
// is current.
void ApplyCurrentContext(gl::GLSurface* current_surface);
static void ApplyContextReleased();
static void SetPlatformGpuFeatureInfo(
const gpu::GpuFeatureInfo& gpu_feature_info);
private:
friend class base::RefCountedThreadSafe<Context>;
~Context() override;
bool CreateService(gl::GLSurface* gl_surface);
void DestroyService();
// Returns true if the object has GL service, either a working one or one
// that has lost its GL context.
bool HasService() const;
void MarkServiceContextLost();
bool WasServiceContextLost() const;
bool IsCompatibleSurface(Surface* surface) const;
bool Flush(gl::GLSurface* gl_surface);
static gpu::GpuFeatureInfo platform_gpu_feature_info_;
Display* display_;
const Config* config_;
bool is_current_in_some_thread_;
bool is_destroyed_;
const gpu::GpuDriverBugWorkarounds gpu_driver_bug_workarounds_;
std::unique_ptr<gpu::TransferBufferManager> transfer_buffer_manager_;
std::unique_ptr<gpu::CommandBufferDirect> command_buffer_;
std::unique_ptr<gpu::gles2::GLES2CmdHelper> gles2_cmd_helper_;
gpu::gles2::MailboxManagerImpl mailbox_manager_;
gpu::gles2::TraceOutputter outputter_;
gpu::gles2::ImageManager image_manager_;
gpu::ServiceDiscardableManager discardable_manager_;
gpu::gles2::ShaderTranslatorCache translator_cache_;
gpu::gles2::FramebufferCompletenessCache completeness_cache_;
std::unique_ptr<gpu::gles2::GLES2Decoder> decoder_;
std::unique_ptr<gpu::TransferBuffer> transfer_buffer_;
scoped_refptr<gl::GLContext> gl_context_;
std::unique_ptr<gpu::gles2::GLES2Interface> client_gl_context_;
gpu::Capabilities capabilities_;
DISALLOW_COPY_AND_ASSIGN(Context);
};
} // namespace egl
#endif // GPU_GLES2_CONFORM_TEST_CONTEXT_H_