| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/wm/overview/window_selector.h" |
| |
| #include <algorithm> |
| #include <functional> |
| #include <utility> |
| |
| #include "ash/accessibility/accessibility_controller.h" |
| #include "ash/metrics/user_metrics_recorder.h" |
| #include "ash/public/cpp/shell_window_ids.h" |
| #include "ash/screen_util.h" |
| #include "ash/shelf/shelf.h" |
| #include "ash/shelf/shelf_constants.h" |
| #include "ash/shell.h" |
| #include "ash/wm/mru_window_tracker.h" |
| #include "ash/wm/overview/overview_utils.h" |
| #include "ash/wm/overview/overview_window_drag_controller.h" |
| #include "ash/wm/overview/window_grid.h" |
| #include "ash/wm/overview/window_selector_controller.h" |
| #include "ash/wm/overview/window_selector_delegate.h" |
| #include "ash/wm/overview/window_selector_item.h" |
| #include "ash/wm/splitview/split_view_drag_indicators.h" |
| #include "ash/wm/splitview/split_view_utils.h" |
| #include "ash/wm/switchable_windows.h" |
| #include "ash/wm/window_state.h" |
| #include "ash/wm/window_util.h" |
| #include "base/auto_reset.h" |
| #include "base/metrics/histogram_macros.h" |
| #include "base/metrics/user_metrics.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "ui/accessibility/ax_enums.mojom.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/compositor/scoped_layer_animation_settings.h" |
| #include "ui/display/screen.h" |
| #include "ui/events/event.h" |
| #include "ui/views/widget/widget.h" |
| #include "ui/wm/core/coordinate_conversion.h" |
| #include "ui/wm/core/window_util.h" |
| |
| namespace ash { |
| |
| namespace { |
| |
| // Triggers a shelf visibility update on all root window controllers. |
| void UpdateShelfVisibility() { |
| for (aura::Window* root : Shell::GetAllRootWindows()) |
| Shelf::ForWindow(root)->UpdateVisibilityState(); |
| } |
| |
| // Returns the bounds for the overview window grid according to the split view |
| // state. If split view mode is active, the overview window should open on the |
| // opposite side of the default snap window. If |divider_changed| is true, maybe |
| // clamp the bounds to a minimum size and shift the bounds offscreen. |
| gfx::Rect GetGridBoundsInScreen(aura::Window* root_window, |
| bool divider_changed) { |
| gfx::Rect work_area = |
| screen_util::GetDisplayWorkAreaBoundsInScreenForDefaultContainer( |
| root_window); |
| |
| // If the shelf is in auto hide, overview will force it to be in auto hide |
| // shown, but we want to place the thumbnails as if the shelf was shown, so |
| // manually update the work area. |
| if (Shelf::ForWindow(root_window)->GetVisibilityState() == SHELF_AUTO_HIDE) { |
| const int inset = kShelfSize; |
| switch (Shelf::ForWindow(root_window)->alignment()) { |
| case SHELF_ALIGNMENT_BOTTOM: |
| case SHELF_ALIGNMENT_BOTTOM_LOCKED: |
| work_area.Inset(0, 0, 0, inset); |
| break; |
| case SHELF_ALIGNMENT_LEFT: |
| work_area.Inset(inset, 0, 0, 0); |
| break; |
| case SHELF_ALIGNMENT_RIGHT: |
| work_area.Inset(0, 0, inset, 0); |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| } |
| |
| SplitViewController* split_view_controller = |
| Shell::Get()->split_view_controller(); |
| if (!split_view_controller->IsSplitViewModeActive()) |
| return work_area; |
| |
| SplitViewController::SnapPosition opposite_position = |
| (split_view_controller->default_snap_position() == |
| SplitViewController::LEFT) |
| ? SplitViewController::RIGHT |
| : SplitViewController::LEFT; |
| gfx::Rect bounds = split_view_controller->GetSnappedWindowBoundsInScreen( |
| root_window, opposite_position); |
| if (!divider_changed) |
| return bounds; |
| |
| const bool landscape = IsCurrentScreenOrientationLandscape(); |
| const int min_length = |
| (landscape ? work_area.width() : work_area.height()) / 3; |
| const int current_length = landscape ? bounds.width() : bounds.height(); |
| |
| if (current_length > min_length) |
| return bounds; |
| |
| // Clamp bounds' length to the minimum length. |
| if (landscape) |
| bounds.set_width(min_length); |
| else |
| bounds.set_height(min_length); |
| |
| // The |opposite_position| will be physically on the left or top of the screen |
| // (depending on whether the orientation is landscape or portrait |
| // respectively), if |opposite_position| is left AND current orientation is |
| // primary, OR |opposite_position| is right AND current orientation is not |
| // primary. This is an X-NOR condition. |
| const bool primary = IsCurrentScreenOrientationPrimary(); |
| const bool left_or_top = |
| (primary == (opposite_position == SplitViewController::LEFT)); |
| if (left_or_top) { |
| // If we are shifting to the left or top we need to update the origin as |
| // well. |
| const int offset = min_length - current_length; |
| bounds.Offset(landscape ? gfx::Vector2d(-offset, 0) |
| : gfx::Vector2d(0, -offset)); |
| } |
| |
| return bounds; |
| } |
| |
| } // namespace |
| |
| WindowSelector::WindowSelector(WindowSelectorDelegate* delegate) |
| : delegate_(delegate), |
| restore_focus_window_(wm::GetFocusedWindow()), |
| overview_start_time_(base::Time::Now()) { |
| DCHECK(delegate_); |
| Shell::Get()->AddPreTargetHandler(this); |
| } |
| |
| WindowSelector::~WindowSelector() { |
| DCHECK(observed_windows_.empty()); |
| // Don't delete |window_drag_controller_| yet since the stack might be still |
| // using it. |
| if (window_drag_controller_) { |
| window_drag_controller_->ResetWindowSelector(); |
| base::ThreadTaskRunnerHandle::Get()->DeleteSoon( |
| FROM_HERE, window_drag_controller_.release()); |
| } |
| } |
| |
| // NOTE: The work done in Init() is not done in the constructor because it may |
| // cause other, unrelated classes, to make indirect method calls on a partially |
| // constructed object. |
| void WindowSelector::Init(const WindowList& windows, |
| const WindowList& hide_windows) { |
| hide_overview_windows_ = |
| std::make_unique<ScopedHideOverviewWindows>(std::move(hide_windows)); |
| if (restore_focus_window_) |
| restore_focus_window_->AddObserver(this); |
| |
| if (ShouldAllowSplitView()) |
| split_view_drag_indicators_ = std::make_unique<SplitViewDragIndicators>(); |
| |
| aura::Window::Windows root_windows = Shell::GetAllRootWindows(); |
| std::sort(root_windows.begin(), root_windows.end(), |
| [](const aura::Window* a, const aura::Window* b) { |
| // Since we don't know if windows are vertically or horizontally |
| // oriented we use both x and y position. This may be confusing |
| // if you have 3 or more monitors which are not strictly |
| // horizontal or vertical but that case is not yet supported. |
| return (a->GetBoundsInScreen().x() + a->GetBoundsInScreen().y()) < |
| (b->GetBoundsInScreen().x() + b->GetBoundsInScreen().y()); |
| }); |
| |
| for (auto* root : root_windows) { |
| // Observed switchable containers for newly created windows on all root |
| // windows. |
| for (size_t i = 0; i < wm::kSwitchableWindowContainerIdsLength; ++i) { |
| aura::Window* container = |
| root->GetChildById(wm::kSwitchableWindowContainerIds[i]); |
| container->AddObserver(this); |
| observed_windows_.insert(container); |
| } |
| |
| auto grid = std::make_unique<WindowGrid>( |
| root, windows, this, |
| GetGridBoundsInScreen(root, /*divider_changed=*/false)); |
| num_items_ += grid->size(); |
| grid_list_.push_back(std::move(grid)); |
| } |
| |
| // The calls to WindowGrid::PrepareForOverview() requires some LayoutManagers |
| // to perform layouts so that windows are correctly visible and properly |
| // animated in overview mode. Otherwise these layouts should be suppressed |
| // during overview mode so they don't conflict with overview mode animations. |
| |
| // Do not call PrepareForOverview until all items are added to window_list_ |
| // as we don't want to cause any window updates until all windows in |
| // overview are observed. See http://crbug.com/384495. |
| for (std::unique_ptr<WindowGrid>& window_grid : grid_list_) { |
| window_grid->PrepareForOverview(); |
| |
| // Do not animate if there is any window that is being dragged in the |
| // grid. |
| if (enter_exit_overview_type_ == EnterExitOverviewType::kWindowDragged) { |
| window_grid->PositionWindows(/*animate=*/false); |
| } else if (enter_exit_overview_type_ == |
| EnterExitOverviewType::kWindowsMinimized) { |
| window_grid->PositionWindows(/*animate=*/false); |
| window_grid->SlideWindowsIn(); |
| } else { |
| // EnterExitOverviewType::kSwipeFromShelf is an exit only type, so it |
| // should not appear here. |
| DCHECK_NE(enter_exit_overview_type_, |
| EnterExitOverviewType::kSwipeFromShelf); |
| window_grid->CalculateWindowListAnimationStates( |
| /*selected_item=*/nullptr, OverviewTransition::kEnter); |
| window_grid->PositionWindows(/*animate=*/true, /*ignore_item=*/nullptr, |
| OverviewTransition::kEnter); |
| } |
| } |
| |
| // Create the widget that will receive focus while in overview mode for |
| // accessiblity purposes. |
| overview_focus_widget_ = std::make_unique<views::Widget>(); |
| views::Widget::InitParams params; |
| params.type = views::Widget::InitParams::TYPE_WINDOW_FRAMELESS; |
| params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
| params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; |
| params.accept_events = false; |
| params.bounds = gfx::Rect(0, 0, 2, 2); |
| params.layer_type = ui::LAYER_NOT_DRAWN; |
| params.name = "OverviewModeFocusedWidget"; |
| params.parent = Shell::GetPrimaryRootWindow()->GetChildById( |
| kShellWindowId_StatusContainer); |
| overview_focus_widget_->Init(params); |
| |
| UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", num_items_); |
| |
| Shell::Get()->split_view_controller()->AddObserver(this); |
| |
| display::Screen::GetScreen()->AddObserver(this); |
| base::RecordAction(base::UserMetricsAction("WindowSelector_Overview")); |
| // Send an a11y alert. |
| Shell::Get()->accessibility_controller()->TriggerAccessibilityAlert( |
| mojom::AccessibilityAlert::WINDOW_OVERVIEW_MODE_ENTERED); |
| |
| UpdateShelfVisibility(); |
| |
| ignore_activations_ = false; |
| } |
| |
| // NOTE: The work done in Shutdown() is not done in the destructor because it |
| // may cause other, unrelated classes, to make indirect calls to |
| // restoring_minimized_windows() on a partially destructed object. |
| void WindowSelector::Shutdown() { |
| Shell::Get()->RemovePreTargetHandler(this); |
| |
| // Stop observing screen metrics changes first to avoid auto-positioning |
| // windows in response to work area changes from window activation. |
| display::Screen::GetScreen()->RemoveObserver(this); |
| |
| // Stop observing split view state changes before restoring window focus. |
| // Otherwise the activation of the window triggers OnSplitViewStateChanged() |
| // that will call into this function again. |
| Shell::Get()->split_view_controller()->RemoveObserver(this); |
| |
| size_t remaining_items = 0; |
| for (std::unique_ptr<WindowGrid>& window_grid : grid_list_) { |
| // During shutdown, do not animate all windows in overview if we need to |
| // animate the snapped window. |
| if (window_grid->should_animate_when_exiting()) { |
| window_grid->CalculateWindowListAnimationStates( |
| selected_item_ && selected_item_->window_grid() == window_grid.get() |
| ? selected_item_ |
| : nullptr, |
| OverviewTransition::kExit); |
| } |
| for (const auto& window_selector_item : window_grid->window_list()) |
| window_selector_item->RestoreWindow(/*reset_transform=*/true); |
| remaining_items += window_grid->size(); |
| } |
| |
| // Setting focus after restoring windows' state avoids unnecessary animations. |
| // No need to restore if we are sliding to the home launcher screen, as all |
| // windows will be minimized. |
| ResetFocusRestoreWindow(enter_exit_overview_type_ == |
| EnterExitOverviewType::kNormal); |
| RemoveAllObservers(); |
| |
| for (std::unique_ptr<WindowGrid>& window_grid : grid_list_) |
| window_grid->Shutdown(); |
| |
| DCHECK(num_items_ >= remaining_items); |
| UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.OverviewClosedItems", |
| num_items_ - remaining_items); |
| UMA_HISTOGRAM_MEDIUM_TIMES("Ash.WindowSelector.TimeInOverview", |
| base::Time::Now() - overview_start_time_); |
| |
| |
| // Clearing the window list resets the ignored_by_shelf flag on the windows. |
| grid_list_.clear(); |
| UpdateShelfVisibility(); |
| } |
| |
| void WindowSelector::CancelSelection() { |
| delegate_->OnSelectionEnded(); |
| } |
| |
| void WindowSelector::OnGridEmpty(WindowGrid* grid) { |
| size_t index = 0; |
| // If there are no longer any items on any of the grids, shutdown, |
| // otherwise the empty grids will remain blurred but will have no items. |
| if (IsEmpty()) { |
| // Shutdown all grids if no grids have any items and split view mode is |
| // not active. Set |index| to -1 so that it does not attempt to select any |
| // items. |
| index = -1; |
| if (!Shell::Get()->IsSplitViewModeActive()) { |
| for (const auto& grid : grid_list_) |
| grid->Shutdown(); |
| grid_list_.clear(); |
| } |
| } else { |
| for (auto iter = grid_list_.begin(); iter != grid_list_.end(); ++iter) { |
| if (grid == (*iter).get()) { |
| index = iter - grid_list_.begin(); |
| break; |
| } |
| } |
| } |
| if (index > 0 && selected_grid_index_ >= index) { |
| // If the grid closed is not the one with the selected item, we do not need |
| // to move the selected item. |
| if (selected_grid_index_ == index) |
| --selected_grid_index_; |
| // If the grid which became empty was the one with the selected window, we |
| // need to select a window on the newly selected grid. |
| if (selected_grid_index_ == index - 1) |
| Move(LEFT, true); |
| } |
| if (grid_list_.empty()) |
| CancelSelection(); |
| else |
| PositionWindows(/*animate=*/false); |
| } |
| |
| void WindowSelector::IncrementSelection(int increment) { |
| const Direction direction = |
| increment > 0 ? WindowSelector::RIGHT : WindowSelector::LEFT; |
| for (int step = 0; step < abs(increment); ++step) |
| Move(direction, true); |
| } |
| |
| bool WindowSelector::AcceptSelection() { |
| if (!grid_list_[selected_grid_index_]->is_selecting()) |
| return false; |
| SelectWindow(grid_list_[selected_grid_index_]->SelectedWindow()); |
| return true; |
| } |
| |
| void WindowSelector::SelectWindow(WindowSelectorItem* item) { |
| aura::Window* window = item->GetWindow(); |
| aura::Window::Windows window_list = |
| Shell::Get()->mru_window_tracker()->BuildMruWindowList(); |
| if (!window_list.empty()) { |
| // Record WindowSelector_ActiveWindowChanged if the user is selecting a |
| // window other than the window that was active prior to entering overview |
| // mode (i.e., the window at the front of the MRU list). |
| if (window_list[0] != window) { |
| base::RecordAction( |
| base::UserMetricsAction("WindowSelector_ActiveWindowChanged")); |
| Shell::Get()->metrics()->task_switch_metrics_recorder().OnTaskSwitch( |
| TaskSwitchSource::OVERVIEW_MODE); |
| } |
| const auto it = std::find(window_list.begin(), window_list.end(), window); |
| if (it != window_list.end()) { |
| // Record 1-based index so that selecting a top MRU window will record 1. |
| UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.SelectionDepth", |
| 1 + it - window_list.begin()); |
| } |
| } |
| item->EnsureVisible(); |
| ::wm::ActivateWindow(window); |
| } |
| |
| void WindowSelector::SetBoundsForWindowGridsInScreenIgnoringWindow( |
| const gfx::Rect& bounds, |
| WindowSelectorItem* ignored_item) { |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) |
| grid->SetBoundsAndUpdatePositionsIgnoringWindow(bounds, ignored_item); |
| } |
| |
| void WindowSelector::SetSplitViewDragIndicatorsIndicatorState( |
| IndicatorState indicator_state, |
| const gfx::Point& event_location) { |
| DCHECK(split_view_drag_indicators_); |
| split_view_drag_indicators_->SetIndicatorState(indicator_state, |
| event_location); |
| } |
| |
| WindowGrid* WindowSelector::GetGridWithRootWindow(aura::Window* root_window) { |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) { |
| if (grid->root_window() == root_window) |
| return grid.get(); |
| } |
| |
| return nullptr; |
| } |
| |
| void WindowSelector::AddItem(aura::Window* window, |
| bool reposition, |
| bool animate) { |
| // Early exit if a grid already contains |window|. |
| WindowGrid* grid = GetGridWithRootWindow(window->GetRootWindow()); |
| if (!grid || grid->GetWindowSelectorItemContaining(window)) |
| return; |
| |
| grid->AddItem(window, reposition, animate); |
| ++num_items_; |
| |
| // Transfer focus from |window| to |overview_focus_widget_| to match the |
| // behavior of entering overview mode in the beginning. |
| DCHECK(overview_focus_widget_); |
| ::wm::ActivateWindow(GetOverviewFocusWindow()); |
| } |
| |
| void WindowSelector::RemoveWindowSelectorItem(WindowSelectorItem* item, |
| bool reposition) { |
| if (item->GetWindow()->HasObserver(this)) { |
| item->GetWindow()->RemoveObserver(this); |
| observed_windows_.erase(item->GetWindow()); |
| if (item->GetWindow() == restore_focus_window_) |
| restore_focus_window_ = nullptr; |
| } |
| |
| // Remove |item| from the corresponding grid. |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) { |
| if (grid->GetWindowSelectorItemContaining(item->GetWindow())) { |
| grid->RemoveItem(item, reposition); |
| --num_items_; |
| break; |
| } |
| } |
| } |
| |
| void WindowSelector::InitiateDrag(WindowSelectorItem* item, |
| const gfx::Point& location_in_screen) { |
| window_drag_controller_ = |
| std::make_unique<OverviewWindowDragController>(this); |
| window_drag_controller_->InitiateDrag(item, location_in_screen); |
| |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) |
| grid->OnSelectorItemDragStarted(item); |
| } |
| |
| void WindowSelector::Drag(WindowSelectorItem* item, |
| const gfx::Point& location_in_screen) { |
| DCHECK(window_drag_controller_); |
| DCHECK_EQ(item, window_drag_controller_->item()); |
| window_drag_controller_->Drag(location_in_screen); |
| } |
| |
| void WindowSelector::CompleteDrag(WindowSelectorItem* item, |
| const gfx::Point& location_in_screen) { |
| DCHECK(window_drag_controller_); |
| DCHECK_EQ(item, window_drag_controller_->item()); |
| window_drag_controller_->CompleteDrag(location_in_screen); |
| |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) |
| grid->OnSelectorItemDragEnded(); |
| } |
| |
| void WindowSelector::StartSplitViewDragMode( |
| const gfx::Point& location_in_screen) { |
| window_drag_controller_->StartSplitViewDragMode(location_in_screen); |
| } |
| |
| void WindowSelector::Fling(WindowSelectorItem* item, |
| const gfx::Point& location_in_screen, |
| float velocity_x, |
| float velocity_y) { |
| // Its possible a fling event is not paired with a tap down event. Ignore |
| // these flings. |
| if (!window_drag_controller_ || item != window_drag_controller_->item()) |
| return; |
| |
| window_drag_controller_->Fling(location_in_screen, velocity_x, velocity_y); |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) |
| grid->OnSelectorItemDragEnded(); |
| } |
| |
| void WindowSelector::ActivateDraggedWindow() { |
| window_drag_controller_->ActivateDraggedWindow(); |
| } |
| |
| void WindowSelector::ResetDraggedWindowGesture() { |
| window_drag_controller_->ResetGesture(); |
| } |
| |
| void WindowSelector::OnWindowDragStarted(aura::Window* dragged_window, |
| bool animate) { |
| WindowGrid* target_grid = |
| GetGridWithRootWindow(dragged_window->GetRootWindow()); |
| if (!target_grid) |
| return; |
| target_grid->OnWindowDragStarted(dragged_window, animate); |
| } |
| |
| void WindowSelector::OnWindowDragContinued(aura::Window* dragged_window, |
| const gfx::Point& location_in_screen, |
| IndicatorState indicator_state) { |
| WindowGrid* target_grid = |
| GetGridWithRootWindow(dragged_window->GetRootWindow()); |
| if (!target_grid) |
| return; |
| target_grid->OnWindowDragContinued(dragged_window, location_in_screen, |
| indicator_state); |
| } |
| void WindowSelector::OnWindowDragEnded(aura::Window* dragged_window, |
| const gfx::Point& location_in_screen, |
| bool should_drop_window_into_overview) { |
| WindowGrid* target_grid = |
| GetGridWithRootWindow(dragged_window->GetRootWindow()); |
| if (!target_grid) |
| return; |
| target_grid->OnWindowDragEnded(dragged_window, location_in_screen, |
| should_drop_window_into_overview); |
| } |
| |
| void WindowSelector::PositionWindows(bool animate, |
| WindowSelectorItem* ignored_item) { |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) |
| grid->PositionWindows(animate, ignored_item); |
| } |
| |
| bool WindowSelector::ShouldAnimateWallpaper(aura::Window* root_window) { |
| // Find the grid associated with |root_window|. |
| WindowGrid* grid = GetGridWithRootWindow(root_window); |
| if (!grid) |
| return false; |
| |
| // If one of the windows covers the workspace, we do not need to animate. |
| for (const auto& selector_item : grid->window_list()) { |
| if (CanCoverAvailableWorkspace(selector_item->GetWindow())) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool WindowSelector::IsWindowInOverview(const aura::Window* window) { |
| for (const std::unique_ptr<WindowGrid>& grid : grid_list_) { |
| if (grid->GetWindowSelectorItemContaining(window)) |
| return true; |
| } |
| return false; |
| } |
| |
| void WindowSelector::SetWindowListNotAnimatedWhenExiting( |
| aura::Window* root_window) { |
| // Find the grid accociated with |root_window|. |
| WindowGrid* grid = GetGridWithRootWindow(root_window); |
| if (grid) |
| grid->SetWindowListNotAnimatedWhenExiting(); |
| } |
| |
| void WindowSelector::UpdateGridAtLocationYPositionAndOpacity( |
| int64_t display_id, |
| int new_y, |
| float opacity, |
| const gfx::Rect& work_area, |
| UpdateAnimationSettingsCallback callback) { |
| WindowGrid* grid = GetGridWithRootWindow( |
| ash::Shell::Get()->GetRootWindowForDisplayId(display_id)); |
| if (grid) |
| grid->UpdateYPositionAndOpacity(new_y, opacity, work_area, callback); |
| } |
| |
| void WindowSelector::UpdateMaskAndShadow(bool show) { |
| for (auto& grid : grid_list_) { |
| for (auto& window : grid->window_list()) |
| window->UpdateMaskAndShadow(show); |
| } |
| } |
| |
| void WindowSelector::OnStartingAnimationComplete(bool canceled) { |
| if (!canceled) { |
| UpdateMaskAndShadow(!canceled); |
| if (overview_focus_widget_) |
| overview_focus_widget_->Show(); |
| for (auto& grid : grid_list_) { |
| for (auto& window : grid->window_list()) |
| window->OnStartingAnimationComplete(); |
| } |
| } |
| } |
| |
| bool WindowSelector::IsWindowGridAnimating() { |
| for (auto& grid : grid_list_) { |
| if (grid->shield_widget() |
| ->GetNativeWindow() |
| ->layer() |
| ->GetAnimator() |
| ->is_animating()) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| void WindowSelector::OnWindowActivating( |
| ::wm::ActivationChangeObserver::ActivationReason reason, |
| aura::Window* gained_active, |
| aura::Window* lost_active) { |
| if (ignore_activations_ || !gained_active || |
| gained_active == GetOverviewFocusWindow()) { |
| return; |
| } |
| |
| auto* grid = GetGridWithRootWindow(gained_active->GetRootWindow()); |
| if (!grid) |
| return; |
| |
| // Do not cancel overview mode if the window activation was caused by |
| // snapping window to one side of the screen. |
| if (Shell::Get()->IsSplitViewModeActive()) |
| return; |
| |
| // Do not cancel overview mode if the window activation was caused while |
| // dragging overview mode offscreen. |
| if (IsSlidingOutOverviewFromShelf()) |
| return; |
| |
| // Don't restore focus on exit if a window was just activated. |
| ResetFocusRestoreWindow(false); |
| const auto& windows = grid->window_list(); |
| auto iter = std::find_if( |
| windows.begin(), windows.end(), |
| [gained_active](const std::unique_ptr<WindowSelectorItem>& window) { |
| return window->Contains(gained_active); |
| }); |
| |
| if (iter != windows.end()) |
| selected_item_ = iter->get(); |
| CancelSelection(); |
| } |
| |
| aura::Window* WindowSelector::GetOverviewFocusWindow() { |
| if (overview_focus_widget_) |
| return overview_focus_widget_->GetNativeWindow(); |
| |
| return nullptr; |
| } |
| |
| void WindowSelector::OnDisplayRemoved(const display::Display& display) { |
| // TODO(flackr): Keep window selection active on remaining displays. |
| CancelSelection(); |
| } |
| |
| void WindowSelector::OnDisplayMetricsChanged(const display::Display& display, |
| uint32_t metrics) { |
| // For metrics changes that happen when the split view mode is active, the |
| // display bounds will be adjusted in OnSplitViewDividerPositionChanged(). |
| if (Shell::Get()->IsSplitViewModeActive()) |
| return; |
| OnDisplayBoundsChanged(); |
| } |
| |
| void WindowSelector::OnWindowHierarchyChanged( |
| const HierarchyChangeParams& params) { |
| // Only care about newly added children of |observed_windows_|. |
| if (!observed_windows_.count(params.receiver) || |
| !observed_windows_.count(params.new_parent)) { |
| return; |
| } |
| |
| aura::Window* new_window = params.target; |
| wm::WindowState* state = wm::GetWindowState(new_window); |
| if (!state->IsUserPositionable() || state->IsPip()) |
| return; |
| |
| // If the new window is added when splitscreen is active, do nothing. |
| // SplitViewController will do the right thing to snap the window or end |
| // overview mode. |
| if (Shell::Get()->IsSplitViewModeActive() && |
| new_window->GetRootWindow() == Shell::Get() |
| ->split_view_controller() |
| ->GetDefaultSnappedWindow() |
| ->GetRootWindow()) { |
| return; |
| } |
| |
| for (size_t i = 0; i < wm::kSwitchableWindowContainerIdsLength; ++i) { |
| if (new_window->parent()->id() == wm::kSwitchableWindowContainerIds[i] && |
| !::wm::GetTransientParent(new_window)) { |
| // The new window is in one of the switchable containers, abort overview. |
| CancelSelection(); |
| return; |
| } |
| } |
| } |
| |
| void WindowSelector::OnWindowDestroying(aura::Window* window) { |
| window->RemoveObserver(this); |
| observed_windows_.erase(window); |
| if (window == restore_focus_window_) |
| restore_focus_window_ = nullptr; |
| } |
| |
| void WindowSelector::OnKeyEvent(ui::KeyEvent* event) { |
| if (event->type() != ui::ET_KEY_PRESSED) |
| return; |
| |
| switch (event->key_code()) { |
| case ui::VKEY_BROWSER_BACK: |
| FALLTHROUGH; |
| case ui::VKEY_ESCAPE: |
| CancelSelection(); |
| break; |
| case ui::VKEY_UP: |
| num_key_presses_++; |
| Move(WindowSelector::UP, true); |
| break; |
| case ui::VKEY_DOWN: |
| num_key_presses_++; |
| Move(WindowSelector::DOWN, true); |
| break; |
| case ui::VKEY_RIGHT: |
| case ui::VKEY_TAB: |
| if (event->key_code() == ui::VKEY_RIGHT || |
| !(event->flags() & ui::EF_SHIFT_DOWN)) { |
| num_key_presses_++; |
| Move(WindowSelector::RIGHT, true); |
| break; |
| } |
| FALLTHROUGH; |
| case ui::VKEY_LEFT: |
| num_key_presses_++; |
| Move(WindowSelector::LEFT, true); |
| break; |
| case ui::VKEY_W: |
| if (!(event->flags() & ui::EF_CONTROL_DOWN) || |
| !grid_list_[selected_grid_index_]->is_selecting()) { |
| return; |
| } |
| base::RecordAction( |
| base::UserMetricsAction("WindowSelector_OverviewCloseKey")); |
| grid_list_[selected_grid_index_]->SelectedWindow()->CloseWindow(); |
| break; |
| case ui::VKEY_RETURN: |
| // Ignore if no item is selected. |
| if (!grid_list_[selected_grid_index_]->is_selecting()) |
| return; |
| UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.ArrowKeyPresses", |
| num_key_presses_); |
| UMA_HISTOGRAM_CUSTOM_COUNTS("Ash.WindowSelector.KeyPressesOverItemsRatio", |
| (num_key_presses_ * 100) / num_items_, 1, 300, |
| 30); |
| base::RecordAction( |
| base::UserMetricsAction("WindowSelector_OverviewEnterKey")); |
| SelectWindow(grid_list_[selected_grid_index_]->SelectedWindow()); |
| break; |
| default: |
| break; |
| } |
| |
| event->SetHandled(); |
| event->StopPropagation(); |
| } |
| |
| void WindowSelector::OnSplitViewStateChanged( |
| SplitViewController::State previous_state, |
| SplitViewController::State state) { |
| const bool unsnappable_window_activated = |
| state == SplitViewController::NO_SNAP && |
| Shell::Get()->split_view_controller()->end_reason() == |
| SplitViewController::EndReason::kUnsnappableWindowActivated; |
| |
| if (state != SplitViewController::NO_SNAP || unsnappable_window_activated) { |
| // Do not restore focus if a window was just snapped and activated or |
| // splitview mode is ended by activating an unsnappable window. |
| ResetFocusRestoreWindow(false); |
| } |
| |
| if (state == SplitViewController::BOTH_SNAPPED || |
| unsnappable_window_activated) { |
| // If two windows were snapped to both sides of the screen or an unsnappable |
| // window was just activated, end overview mode. |
| CancelSelection(); |
| } else { |
| // Otherwise adjust the overview window grid bounds if overview mode is |
| // active at the moment. |
| OnDisplayBoundsChanged(); |
| for (auto& grid : grid_list_) |
| grid->UpdateCannotSnapWarningVisibility(); |
| } |
| } |
| |
| void WindowSelector::OnSplitViewDividerPositionChanged() { |
| DCHECK(Shell::Get()->IsSplitViewModeActive()); |
| // Re-calculate the bounds for the window grids and position all the windows. |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) { |
| grid->SetBoundsAndUpdatePositions( |
| GetGridBoundsInScreen(const_cast<aura::Window*>(grid->root_window()), |
| /*divider_changed=*/true)); |
| } |
| PositionWindows(/*animate=*/false); |
| } |
| |
| void WindowSelector::ResetFocusRestoreWindow(bool focus) { |
| if (!restore_focus_window_) |
| return; |
| |
| // Ensure the window is still in the window hierarchy and not in the middle |
| // of teardown. |
| if (focus && restore_focus_window_->GetRootWindow()) { |
| base::AutoReset<bool> restoring_focus(&ignore_activations_, true); |
| wm::ActivateWindow(restore_focus_window_); |
| } |
| // If the window is in the observed_windows_ list it needs to continue to be |
| // observed. |
| if (observed_windows_.find(restore_focus_window_) == |
| observed_windows_.end()) { |
| restore_focus_window_->RemoveObserver(this); |
| } |
| restore_focus_window_ = nullptr; |
| } |
| |
| void WindowSelector::Move(Direction direction, bool animate) { |
| // Direction to move if moving past the end of a display. |
| int display_direction = (direction == RIGHT || direction == DOWN) ? 1 : -1; |
| |
| // If this is the first move and it's going backwards, start on the last |
| // display. |
| if (display_direction == -1 && !grid_list_.empty() && |
| !grid_list_[selected_grid_index_]->is_selecting()) { |
| selected_grid_index_ = grid_list_.size() - 1; |
| } |
| |
| // Keep calling Move() on the grids until one of them reports no overflow or |
| // we made a full cycle on all the grids. |
| for (size_t i = 0; i <= grid_list_.size() && |
| grid_list_[selected_grid_index_]->Move(direction, animate); |
| i++) { |
| selected_grid_index_ = |
| (selected_grid_index_ + display_direction + grid_list_.size()) % |
| grid_list_.size(); |
| } |
| } |
| |
| void WindowSelector::RemoveAllObservers() { |
| for (auto* window : observed_windows_) |
| window->RemoveObserver(this); |
| observed_windows_.clear(); |
| |
| display::Screen::GetScreen()->RemoveObserver(this); |
| if (restore_focus_window_) |
| restore_focus_window_->RemoveObserver(this); |
| } |
| |
| void WindowSelector::OnDisplayBoundsChanged() { |
| // Re-calculate the bounds for the window grids and position all the windows. |
| for (std::unique_ptr<WindowGrid>& grid : grid_list_) { |
| grid->SetBoundsAndUpdatePositions( |
| GetGridBoundsInScreen(const_cast<aura::Window*>(grid->root_window()), |
| /*divider_changed=*/false)); |
| } |
| PositionWindows(/*animate=*/false); |
| if (split_view_drag_indicators_) |
| split_view_drag_indicators_->OnDisplayBoundsChanged(); |
| } |
| |
| bool WindowSelector::IsEmpty() { |
| for (const auto& grid : grid_list_) { |
| if (!grid->empty()) |
| return false; |
| } |
| return true; |
| } |
| |
| } // namespace ash |