| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/wm/pip/pip_positioner.h" |
| |
| #include <memory> |
| #include <string> |
| #include <vector> |
| |
| #include "ash/shell.h" |
| #include "ash/system/unified/unified_system_tray.h" |
| #include "ash/test/ash_test_base.h" |
| #include "ash/wm/window_state.h" |
| #include "ash/wm/wm_event.h" |
| #include "base/command_line.h" |
| #include "ui/aura/window.h" |
| #include "ui/gfx/geometry/insets.h" |
| #include "ui/keyboard/keyboard_controller.h" |
| #include "ui/keyboard/public/keyboard_switches.h" |
| #include "ui/keyboard/test/keyboard_test_util.h" |
| |
| namespace ash { |
| |
| namespace { |
| |
| // WindowState based on a given initial state. |
| class FakeWindowState : public wm::WindowState::State { |
| public: |
| explicit FakeWindowState(mojom::WindowStateType initial_state_type) |
| : state_type_(initial_state_type) {} |
| ~FakeWindowState() override = default; |
| |
| // WindowState::State overrides: |
| void OnWMEvent(wm::WindowState* window_state, |
| const wm::WMEvent* event) override {} |
| mojom::WindowStateType GetType() const override { return state_type_; } |
| void AttachState(wm::WindowState* window_state, |
| wm::WindowState::State* previous_state) override {} |
| void DetachState(wm::WindowState* window_state) override {} |
| |
| private: |
| mojom::WindowStateType state_type_; |
| |
| DISALLOW_COPY_AND_ASSIGN(FakeWindowState); |
| }; |
| |
| } // namespace |
| |
| class PipPositionerTest : public AshTestBase { |
| public: |
| PipPositionerTest() = default; |
| ~PipPositionerTest() override = default; |
| |
| void SetUp() override { |
| base::CommandLine::ForCurrentProcess()->AppendSwitch( |
| keyboard::switches::kEnableVirtualKeyboard); |
| AshTestBase::SetUp(); |
| SetTouchKeyboardEnabled(true); |
| Shell::Get()->EnableKeyboard(); |
| |
| UpdateWorkArea("400x400"); |
| window_ = CreateTestWindowInShellWithBounds(gfx::Rect(200, 200, 100, 100)); |
| wm::WindowState* window_state = wm::GetWindowState(window_); |
| test_state_ = new FakeWindowState(mojom::WindowStateType::PIP); |
| window_state->SetStateObject( |
| std::unique_ptr<wm::WindowState::State>(test_state_)); |
| } |
| |
| void TearDown() override { |
| SetTouchKeyboardEnabled(false); |
| AshTestBase::TearDown(); |
| } |
| |
| void UpdateWorkArea(const std::string& bounds) { |
| UpdateDisplay(bounds); |
| aura::Window* root = Shell::GetPrimaryRootWindow(); |
| Shell::Get()->SetDisplayWorkAreaInsets(root, gfx::Insets()); |
| } |
| |
| gfx::Rect CallAvoidObstacles(const display::Display& display, |
| gfx::Rect bounds) { |
| return PipPositioner::AvoidObstacles(display, bounds); |
| } |
| |
| gfx::Rect CallAvoidObstaclesInternal(const gfx::Rect& work_area, |
| const std::vector<gfx::Rect>& rects, |
| const gfx::Rect& bounds) { |
| return PipPositioner::AvoidObstaclesInternal(work_area, rects, bounds); |
| } |
| |
| protected: |
| aura::Window* window() { return window_; } |
| wm::WindowState* window_state() { return wm::GetWindowState(window_); } |
| FakeWindowState* test_state() { return test_state_; } |
| |
| private: |
| aura::Window* window_; |
| FakeWindowState* test_state_; |
| |
| DISALLOW_COPY_AND_ASSIGN(PipPositionerTest); |
| }; |
| |
| TEST_F(PipPositionerTest, PipMovementAreaIsInset) { |
| gfx::Rect area = PipPositioner::GetMovementArea(window_state()->GetDisplay()); |
| EXPECT_EQ(gfx::Rect(8, 8, 384, 384), area); |
| } |
| |
| TEST_F(PipPositionerTest, PipMovementAreaIncludesKeyboardIfKeyboardIsShown) { |
| auto* keyboard_controller = keyboard::KeyboardController::Get(); |
| keyboard_controller->ShowKeyboard(/*lock=*/true); |
| aura::Window* keyboard_window = keyboard_controller->GetKeyboardWindow(); |
| keyboard_window->SetBounds(gfx::Rect(0, 300, 400, 100)); |
| ASSERT_TRUE(keyboard::WaitUntilShown()); |
| |
| gfx::Rect area = PipPositioner::GetMovementArea(window_state()->GetDisplay()); |
| EXPECT_EQ(gfx::Rect(8, 8, 384, 284), area); |
| } |
| |
| TEST_F(PipPositionerTest, PipRestingPositionSnapsToClosestEdge) { |
| auto display = window_state()->GetDisplay(); |
| |
| // Snap near top edge to top. |
| EXPECT_EQ( |
| gfx::Rect(100, 8, 100, 100), |
| PipPositioner::GetRestingPosition(display, gfx::Rect(100, 50, 100, 100))); |
| |
| // Snap near bottom edge to bottom. |
| EXPECT_EQ(gfx::Rect(100, 292, 100, 100), |
| PipPositioner::GetRestingPosition(display, |
| gfx::Rect(100, 250, 100, 100))); |
| |
| // Snap near left edge to left. |
| EXPECT_EQ( |
| gfx::Rect(8, 100, 100, 100), |
| PipPositioner::GetRestingPosition(display, gfx::Rect(50, 100, 100, 100))); |
| |
| // Snap near right edge to right. |
| EXPECT_EQ(gfx::Rect(292, 100, 100, 100), |
| PipPositioner::GetRestingPosition(display, |
| gfx::Rect(250, 100, 100, 100))); |
| } |
| |
| TEST_F(PipPositionerTest, PipRestingPositionSnapsInsideDisplay) { |
| auto display = window_state()->GetDisplay(); |
| |
| // Snap near top edge outside movement area to top. |
| EXPECT_EQ(gfx::Rect(100, 8, 100, 100), |
| PipPositioner::GetRestingPosition(display, |
| gfx::Rect(100, -50, 100, 100))); |
| |
| // Snap near bottom edge outside movement area to bottom. |
| EXPECT_EQ(gfx::Rect(100, 292, 100, 100), |
| PipPositioner::GetRestingPosition(display, |
| gfx::Rect(100, 450, 100, 100))); |
| |
| // Snap near left edge outside movement area to left. |
| EXPECT_EQ(gfx::Rect(8, 100, 100, 100), |
| PipPositioner::GetRestingPosition(display, |
| gfx::Rect(-50, 100, 100, 100))); |
| |
| // Snap near right edge outside movement area to right. |
| EXPECT_EQ(gfx::Rect(292, 100, 100, 100), |
| PipPositioner::GetRestingPosition(display, |
| gfx::Rect(450, 100, 100, 100))); |
| } |
| |
| TEST_F(PipPositionerTest, |
| PipRestingPositionSnapsInDisplayWithLargeAspectRatio) { |
| UpdateDisplay("1600x400"); |
| auto display = window_state()->GetDisplay(); |
| |
| // Snap to the top edge instead of the far left edge. |
| EXPECT_EQ(gfx::Rect(500, 8, 100, 100), |
| PipPositioner::GetRestingPosition(display, |
| gfx::Rect(500, 100, 100, 100))); |
| } |
| |
| TEST_F(PipPositionerTest, PipAdjustPositionForDragClampsToMovementArea) { |
| auto display = window_state()->GetDisplay(); |
| |
| // Adjust near top edge outside movement area. |
| EXPECT_EQ( |
| gfx::Rect(100, 8, 100, 100), |
| PipPositioner::GetBoundsForDrag(display, gfx::Rect(100, -50, 100, 100))); |
| |
| // Adjust near bottom edge outside movement area. |
| EXPECT_EQ( |
| gfx::Rect(100, 292, 100, 100), |
| PipPositioner::GetBoundsForDrag(display, gfx::Rect(100, 450, 100, 100))); |
| |
| // Adjust near left edge outside movement area. |
| EXPECT_EQ( |
| gfx::Rect(8, 100, 100, 100), |
| PipPositioner::GetBoundsForDrag(display, gfx::Rect(-50, 100, 100, 100))); |
| |
| // Adjust near right edge outside movement area. |
| EXPECT_EQ( |
| gfx::Rect(292, 100, 100, 100), |
| PipPositioner::GetBoundsForDrag(display, gfx::Rect(450, 100, 100, 100))); |
| } |
| |
| TEST_F(PipPositionerTest, PipRestingPositionWorksIfKeyboardIsDisabled) { |
| Shell::Get()->DisableKeyboard(); |
| auto display = window_state()->GetDisplay(); |
| |
| // Snap near top edge to top. |
| EXPECT_EQ( |
| gfx::Rect(100, 8, 100, 100), |
| PipPositioner::GetRestingPosition(display, gfx::Rect(100, 50, 100, 100))); |
| } |
| |
| TEST_F(PipPositionerTest, PipDismissedPositionDoesNotMoveAnExcessiveDistance) { |
| auto display = window_state()->GetDisplay(); |
| |
| EXPECT_EQ(gfx::Rect(100, 100, 100, 100), |
| PipPositioner::GetDismissedPosition(display, |
| gfx::Rect(100, 100, 100, 100))); |
| } |
| |
| TEST_F(PipPositionerTest, PipDismissedPositionChosesClosestEdge) { |
| auto display = window_state()->GetDisplay(); |
| |
| // Dismiss near top edge outside movement area towards top. |
| EXPECT_EQ(gfx::Rect(100, -100, 100, 100), |
| PipPositioner::GetDismissedPosition(display, |
| gfx::Rect(100, 50, 100, 100))); |
| |
| // Dismiss near bottom edge outside movement area towards bottom. |
| EXPECT_EQ(gfx::Rect(100, 400, 100, 100), |
| PipPositioner::GetDismissedPosition(display, |
| gfx::Rect(100, 250, 100, 100))); |
| |
| // Dismiss near left edge outside movement area towards left. |
| EXPECT_EQ(gfx::Rect(-100, 100, 100, 100), |
| PipPositioner::GetDismissedPosition(display, |
| gfx::Rect(50, 100, 100, 100))); |
| |
| // Dismiss near right edge outside movement area towards right. |
| EXPECT_EQ(gfx::Rect(400, 100, 100, 100), |
| PipPositioner::GetDismissedPosition(display, |
| gfx::Rect(250, 100, 100, 100))); |
| } |
| |
| // Verify that if two edges are equally close, the PIP window prefers dismissing |
| // out horizontally. |
| TEST_F(PipPositionerTest, PipDismissedPositionPrefersHorizontal) { |
| auto display = window_state()->GetDisplay(); |
| |
| // Top left corner. |
| EXPECT_EQ( |
| gfx::Rect(-150, 0, 100, 100), |
| PipPositioner::GetDismissedPosition(display, gfx::Rect(0, 0, 100, 100))); |
| |
| // Top right corner. |
| EXPECT_EQ(gfx::Rect(450, 0, 100, 100), |
| PipPositioner::GetDismissedPosition(display, |
| gfx::Rect(300, 0, 100, 100))); |
| |
| // Bottom left corner. |
| EXPECT_EQ(gfx::Rect(-150, 300, 100, 100), |
| PipPositioner::GetDismissedPosition(display, |
| gfx::Rect(0, 300, 100, 100))); |
| |
| // Bottom right corner. |
| EXPECT_EQ(gfx::Rect(450, 300, 100, 100), |
| PipPositioner::GetDismissedPosition(display, |
| gfx::Rect(300, 300, 100, 100))); |
| } |
| |
| TEST_F(PipPositionerTest, |
| PipRestoresToPreviousBoundsOnMovementAreaChangeIfTheyExist) { |
| // Position the PIP window on the side of the screen where it will be next |
| // to an edge and therefore in a resting position for the whole test. |
| const gfx::Rect bounds = gfx::Rect(292, 200, 100, 100); |
| // Set restore position to where the window currently is. |
| window()->SetBounds(bounds); |
| window_state()->SetRestoreBoundsInScreen(bounds); |
| EXPECT_TRUE(window_state()->HasRestoreBounds()); |
| |
| // Update the work area so that the PIP window should be pushed upward. |
| UpdateWorkArea("400x200"); |
| |
| // Set PIP to the updated constrained bounds. |
| const gfx::Rect constrained_bounds = |
| PipPositioner::GetPositionAfterMovementAreaChange(window_state()); |
| EXPECT_EQ(gfx::Rect(292, 92, 100, 100), constrained_bounds); |
| window()->SetBounds(constrained_bounds); |
| |
| // Restore the original work area. |
| UpdateWorkArea("400x400"); |
| |
| // Expect that the PIP window is put back to where it was before. |
| EXPECT_EQ(gfx::Rect(292, 200, 100, 100), |
| PipPositioner::GetPositionAfterMovementAreaChange(window_state())); |
| } |
| |
| TEST_F(PipPositionerTest, |
| AvoidObstaclesDoesNotMoveBoundsIfThereIsNoIntersection) { |
| const gfx::Rect area(0, 0, 400, 400); |
| |
| // Check no collision with Rect. |
| EXPECT_EQ(gfx::Rect(200, 0, 100, 100), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(0, 0, 100, 100)}, |
| gfx::Rect(200, 0, 100, 100))); |
| |
| // Check no collision with edges of the work area. Provide an obstacle so |
| // it has something to stick to, to distinguish failure from correctly |
| // not moving the PIP bounds. |
| // Check corners: |
| EXPECT_EQ(gfx::Rect(0, 0, 100, 100), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(300, 300, 1, 1)}, |
| gfx::Rect(0, 0, 100, 100))); |
| EXPECT_EQ(gfx::Rect(300, 0, 100, 100), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(300, 0, 100, 100))); |
| EXPECT_EQ(gfx::Rect(0, 300, 100, 100), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(0, 300, 100, 100))); |
| EXPECT_EQ(gfx::Rect(300, 300, 100, 100), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(300, 300, 100, 100))); |
| |
| // Check edges: |
| EXPECT_EQ(gfx::Rect(100, 0, 100, 100), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(100, 0, 100, 100))); |
| EXPECT_EQ(gfx::Rect(0, 100, 100, 100), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(0, 100, 100, 100))); |
| EXPECT_EQ(gfx::Rect(300, 100, 100, 100), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(300, 100, 100, 100))); |
| EXPECT_EQ(gfx::Rect(100, 300, 100, 100), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(100, 300, 100, 100))); |
| } |
| |
| TEST_F(PipPositionerTest, AvoidObstaclesOffByOneCases) { |
| const gfx::Rect area(0, 0, 400, 400); |
| |
| // Test 1x1 PIP window intersecting a 1x1 obstacle. |
| EXPECT_EQ(gfx::Rect(9, 10, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(10, 10, 1, 1))); |
| // Test 1x1 PIP window adjacent to a 1x1 obstacle. |
| EXPECT_EQ(gfx::Rect(9, 10, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(9, 10, 1, 1))); |
| EXPECT_EQ(gfx::Rect(11, 10, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(11, 10, 1, 1))); |
| EXPECT_EQ(gfx::Rect(10, 9, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(10, 9, 1, 1))); |
| EXPECT_EQ(gfx::Rect(10, 11, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(10, 11, 1, 1))); |
| EXPECT_EQ(gfx::Rect(9, 9, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(9, 9, 1, 1))); |
| EXPECT_EQ(gfx::Rect(11, 11, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(11, 11, 1, 1))); |
| EXPECT_EQ(gfx::Rect(11, 9, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(11, 9, 1, 1))); |
| EXPECT_EQ(gfx::Rect(9, 11, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 1, 1)}, |
| gfx::Rect(9, 11, 1, 1))); |
| |
| // Test 1x1 PIP window intersecting a 2x2 obstacle. |
| EXPECT_EQ(gfx::Rect(9, 10, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(10, 10, 1, 1))); |
| EXPECT_EQ(gfx::Rect(9, 11, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(10, 11, 1, 1))); |
| EXPECT_EQ(gfx::Rect(12, 10, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(11, 10, 1, 1))); |
| EXPECT_EQ(gfx::Rect(12, 11, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(11, 11, 1, 1))); |
| |
| // Test 1x1 PIP window adjacent to a 2x2 obstacle. |
| EXPECT_EQ(gfx::Rect(9, 10, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(9, 10, 1, 1))); |
| EXPECT_EQ(gfx::Rect(9, 11, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(9, 11, 1, 1))); |
| EXPECT_EQ(gfx::Rect(9, 12, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(9, 12, 1, 1))); |
| EXPECT_EQ(gfx::Rect(10, 12, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(10, 12, 1, 1))); |
| EXPECT_EQ(gfx::Rect(11, 12, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(11, 12, 1, 1))); |
| EXPECT_EQ(gfx::Rect(12, 12, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(12, 12, 1, 1))); |
| EXPECT_EQ(gfx::Rect(12, 11, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(12, 11, 1, 1))); |
| EXPECT_EQ(gfx::Rect(12, 10, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(12, 10, 1, 1))); |
| EXPECT_EQ(gfx::Rect(12, 9, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(12, 9, 1, 1))); |
| EXPECT_EQ(gfx::Rect(11, 9, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(11, 9, 1, 1))); |
| EXPECT_EQ(gfx::Rect(10, 9, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(10, 9, 1, 1))); |
| EXPECT_EQ(gfx::Rect(9, 9, 1, 1), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(9, 9, 1, 1))); |
| |
| // Test 2x2 PIP window intersecting a 2x2 obstacle. |
| EXPECT_EQ(gfx::Rect(8, 9, 2, 2), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(9, 9, 2, 2))); |
| EXPECT_EQ(gfx::Rect(12, 9, 2, 2), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(11, 9, 2, 2))); |
| EXPECT_EQ(gfx::Rect(12, 11, 2, 2), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(11, 11, 2, 2))); |
| EXPECT_EQ(gfx::Rect(8, 11, 2, 2), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(9, 11, 2, 2))); |
| |
| // Test 3x3 PIP window intersecting a 2x2 obstacle. |
| EXPECT_EQ(gfx::Rect(7, 8, 3, 3), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(8, 8, 3, 3))); |
| EXPECT_EQ(gfx::Rect(12, 8, 3, 3), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(11, 8, 3, 3))); |
| EXPECT_EQ(gfx::Rect(12, 11, 3, 3), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(11, 11, 3, 3))); |
| EXPECT_EQ(gfx::Rect(7, 11, 3, 3), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(8, 11, 3, 3))); |
| |
| // Test 3x3 PIP window adjacent to a 2x2 obstacle. |
| EXPECT_EQ(gfx::Rect(7, 10, 3, 3), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(7, 10, 3, 3))); |
| EXPECT_EQ(gfx::Rect(12, 10, 3, 3), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(12, 10, 3, 3))); |
| EXPECT_EQ(gfx::Rect(9, 7, 3, 3), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(9, 7, 3, 3))); |
| EXPECT_EQ(gfx::Rect(9, 12, 3, 3), |
| CallAvoidObstaclesInternal(area, {gfx::Rect(10, 10, 2, 2)}, |
| gfx::Rect(9, 12, 3, 3))); |
| } |
| |
| TEST_F(PipPositionerTest, AvoidObstaclesNestedObstacle) { |
| const gfx::Rect area(0, 0, 400, 400); |
| EXPECT_EQ(gfx::Rect(9, 16, 1, 1), |
| CallAvoidObstaclesInternal( |
| area, {gfx::Rect(15, 15, 5, 5), gfx::Rect(10, 10, 15, 15)}, |
| gfx::Rect(16, 16, 1, 1))); |
| } |
| |
| TEST_F(PipPositionerTest, AvoidObstaclesAvoidsTwoObstacles) { |
| const gfx::Rect area(0, 0, 400, 400); |
| const std::vector<gfx::Rect> obstacles = {gfx::Rect(4, 1, 4, 5), |
| gfx::Rect(2, 4, 4, 5)}; |
| |
| // Test a 2x2 PIP window in the intersection between the obstacles. |
| EXPECT_EQ(gfx::Rect(2, 2, 2, 2), |
| CallAvoidObstaclesInternal(area, obstacles, gfx::Rect(4, 4, 2, 2))); |
| // Test a 2x2 PIP window in the lower obstacle. |
| EXPECT_EQ(gfx::Rect(0, 7, 2, 2), |
| CallAvoidObstaclesInternal(area, obstacles, gfx::Rect(2, 7, 2, 2))); |
| // Test a 2x2 PIP window in the upper obstacle. |
| EXPECT_EQ(gfx::Rect(2, 1, 2, 2), |
| CallAvoidObstaclesInternal(area, obstacles, gfx::Rect(4, 1, 2, 2))); |
| } |
| |
| TEST_F(PipPositionerTest, AvoidObstaclesAvoidsThreeObstacles) { |
| const gfx::Rect area(0, 0, 400, 400); |
| const std::vector<gfx::Rect> obstacles = { |
| gfx::Rect(4, 1, 4, 5), gfx::Rect(2, 4, 4, 5), gfx::Rect(2, 1, 3, 4)}; |
| |
| // Test a 2x2 PIP window intersecting the top two obstacles. |
| EXPECT_EQ(gfx::Rect(0, 2, 2, 2), |
| CallAvoidObstaclesInternal(area, obstacles, gfx::Rect(3, 2, 2, 2))); |
| // Test a 2x2 PIP window intersecting all three obstacles. |
| EXPECT_EQ(gfx::Rect(0, 3, 2, 2), |
| CallAvoidObstaclesInternal(area, obstacles, gfx::Rect(3, 3, 2, 2))); |
| } |
| |
| TEST_F(PipPositionerTest, AvoidObstaclesDoesNotPositionBoundsOutsideOfPipArea) { |
| // Position the bounds such that moving it the least distance to stop |
| // intersecting |obstacle| would put it outside of |area|. It should go |
| // instead to the position of second least distance, which would be below |
| // |obstacle|. |
| const gfx::Rect area(0, 0, 400, 400); |
| const gfx::Rect obstacle(50, 0, 100, 100); |
| const gfx::Rect bounds(25, 0, 100, 100); |
| EXPECT_EQ(gfx::Rect(25, 100, 100, 100), |
| CallAvoidObstaclesInternal(area, {obstacle}, bounds)); |
| } |
| |
| TEST_F(PipPositionerTest, AvoidObstaclesPositionsBoundsWithLeastDisplacement) { |
| const gfx::Rect area(0, 0, 400, 400); |
| const gfx::Rect obstacle(200, 200, 100, 100); |
| |
| // Intersecting slightly on the left. |
| EXPECT_EQ(gfx::Rect(100, 200, 100, 100), |
| CallAvoidObstaclesInternal(area, {obstacle}, |
| gfx::Rect(150, 200, 100, 100))); |
| |
| // Intersecting slightly on the right. |
| EXPECT_EQ(gfx::Rect(300, 200, 100, 100), |
| CallAvoidObstaclesInternal(area, {obstacle}, |
| gfx::Rect(250, 200, 100, 100))); |
| |
| // Intersecting slightly on the bottom. |
| EXPECT_EQ(gfx::Rect(200, 300, 100, 100), |
| CallAvoidObstaclesInternal(area, {obstacle}, |
| gfx::Rect(200, 250, 100, 100))); |
| |
| // Intersecting slightly on the top. |
| EXPECT_EQ(gfx::Rect(200, 100, 100, 100), |
| CallAvoidObstaclesInternal(area, {obstacle}, |
| gfx::Rect(200, 150, 100, 100))); |
| } |
| |
| TEST_F(PipPositionerTest, AvoidObstaclesAvoidsUnifiedSystemTray) { |
| UpdateDisplay("1000x1000"); |
| auto* unified_system_tray = GetPrimaryUnifiedSystemTray(); |
| unified_system_tray->ShowBubble(/*show_by_click=*/false); |
| |
| auto display = window_state()->GetDisplay(); |
| gfx::Rect area = PipPositioner::GetMovementArea(display); |
| gfx::Rect bubble_bounds = unified_system_tray->GetBubbleBoundsInScreen(); |
| gfx::Rect bounds = gfx::Rect(bubble_bounds.x(), bubble_bounds.y(), 100, 100); |
| gfx::Rect moved_bounds = CallAvoidObstacles(display, bounds); |
| |
| // Expect that the returned bounds don't intersect the unified system tray |
| // but also don't leave the PIP movement area. |
| EXPECT_FALSE(moved_bounds.Intersects(bubble_bounds)); |
| EXPECT_TRUE(area.Contains(moved_bounds)); |
| } |
| |
| TEST_F(PipPositionerTest, AvoidObstaclesAvoidsFloatingKeyboard) { |
| auto* keyboard_controller = keyboard::KeyboardController::Get(); |
| keyboard_controller->SetContainerType( |
| keyboard::mojom::ContainerType::kFloating, base::nullopt, |
| base::DoNothing()); |
| keyboard_controller->ShowKeyboard(/*lock=*/true); |
| aura::Window* keyboard_window = keyboard_controller->GetKeyboardWindow(); |
| keyboard_window->SetBounds(gfx::Rect(200, 200, 100, 100)); |
| ASSERT_TRUE(keyboard::WaitUntilShown()); |
| |
| auto display = window_state()->GetDisplay(); |
| gfx::Rect area = PipPositioner::GetMovementArea(display); |
| gfx::Rect moved_bounds = |
| CallAvoidObstacles(display, gfx::Rect(150, 200, 100, 100)); |
| |
| // Expect that the returned bounds don't intersect the floating keyboard |
| // but also don't leave the PIP movement area. |
| EXPECT_FALSE(moved_bounds.Intersects(keyboard_window->GetBoundsInScreen())); |
| EXPECT_TRUE(area.Contains(moved_bounds)); |
| } |
| |
| TEST_F(PipPositionerTest, |
| AvoidObstaclesDoesNotChangeBoundsIfThereIsNoCollision) { |
| auto display = window_state()->GetDisplay(); |
| EXPECT_EQ(gfx::Rect(100, 100, 100, 100), |
| CallAvoidObstacles(display, gfx::Rect(100, 100, 100, 100))); |
| } |
| |
| } // namespace ash |