blob: 8c791652d418079d66a562971cede662b3478de3 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/splitview/split_view_controller.h"
#include <cmath>
#include <memory>
#include "ash/accessibility/accessibility_controller.h"
#include "ash/display/screen_orientation_controller.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/screen_util.h"
#include "ash/session/session_controller.h"
#include "ash/shell.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/system/toast/toast_data.h"
#include "ash/system/toast/toast_manager.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/overview/overview_utils.h"
#include "ash/wm/overview/window_grid.h"
#include "ash/wm/overview/window_selector_controller.h"
#include "ash/wm/overview/window_selector_item.h"
#include "ash/wm/splitview/split_view_divider.h"
#include "ash/wm/splitview/split_view_utils.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/tablet_mode/tablet_mode_window_state.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_transient_descendant_iterator.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
#include "base/metrics/histogram_macros.h"
#include "base/metrics/user_metrics.h"
#include "base/optional.h"
#include "base/stl_util.h"
#include "base/system/sys_info.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/base/class_property.h"
#include "ui/base/hit_test.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/transform_util.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/coordinate_conversion.h"
#include "ui/wm/core/shadow_controller.h"
#include "ui/wm/public/activation_client.h"
namespace ash {
namespace {
// Three fixed position ratios of the divider, which means the divider can
// always be moved to these three positions.
constexpr float kFixedPositionRatios[] = {0.f, 0.5f, 1.0f};
// Two optional position ratios of the divider. Whether the divider can be moved
// to these two positions depends on the minimum size of the snapped windows.
constexpr float kOneThirdPositionRatio = 0.33f;
constexpr float kTwoThirdPositionRatio = 0.67f;
// The black scrim starts to fade in when the divider is moved past the two
// optional positions (kOneThirdPositionRatio, kTwoThirdPositionRatio) and
// reaches to its maximum opacity (kBlackScrimOpacity) after moving
// kBlackScrimFadeInRatio of the screen width. See https://crbug.com/827730 for
// details.
constexpr float kBlackScrimFadeInRatio = 0.1f;
constexpr float kBlackScrimOpacity = 0.4f;
// Toast data.
constexpr char kAppCannotSnapToastId[] = "split_view_app_cannot_snap";
constexpr int kAppCannotSnapToastDurationMs = 2500;
gfx::Point GetBoundedPosition(const gfx::Point& location_in_screen,
const gfx::Rect& bounds_in_screen) {
return gfx::Point(
std::max(std::min(location_in_screen.x(), bounds_in_screen.right() - 1),
bounds_in_screen.x()),
std::max(std::min(location_in_screen.y(), bounds_in_screen.bottom() - 1),
bounds_in_screen.y()));
}
mojom::SplitViewState ToMojomSplitViewState(SplitViewController::State state) {
switch (state) {
case SplitViewController::NO_SNAP:
return mojom::SplitViewState::NO_SNAP;
case SplitViewController::LEFT_SNAPPED:
return mojom::SplitViewState::LEFT_SNAPPED;
case SplitViewController::RIGHT_SNAPPED:
return mojom::SplitViewState::RIGHT_SNAPPED;
case SplitViewController::BOTH_SNAPPED:
return mojom::SplitViewState::BOTH_SNAPPED;
default:
NOTREACHED();
return mojom::SplitViewState::NO_SNAP;
}
}
mojom::WindowStateType GetStateTypeFromSnapPosition(
SplitViewController::SnapPosition snap_position) {
if (snap_position == SplitViewController::LEFT)
return mojom::WindowStateType::LEFT_SNAPPED;
if (snap_position == SplitViewController::RIGHT)
return mojom::WindowStateType::RIGHT_SNAPPED;
return mojom::WindowStateType::DEFAULT;
}
// Returns the minimum size of the window according to the screen orientation.
int GetMinimumWindowSize(aura::Window* window, bool is_landscape) {
int minimum_width = 0;
if (window && window->delegate()) {
gfx::Size minimum_size = window->delegate()->GetMinimumSize();
minimum_width = is_landscape ? minimum_size.width() : minimum_size.height();
}
return minimum_width;
};
// Returns true if |window| is currently snapped.
bool IsSnapped(aura::Window* window) {
if (!window)
return false;
return wm::GetWindowState(window)->IsSnapped();
}
// Returns the window selector if overview mode is active, otherwise returns
// nullptr.
WindowSelector* GetWindowSelector() {
return Shell::Get()->window_selector_controller()->IsSelecting()
? Shell::Get()->window_selector_controller()->window_selector()
: nullptr;
}
} // namespace
// The window observer that observes the current tab-dragged window. When it's
// created, it observes the dragged window, and there are two possible results
// after the user finishes dragging: 1) the dragged window stays a new window
// and SplitViewController needs to decide where to put the window; 2) the
// dragged window's tabs are attached into another browser window and thus is
// destroyed.
class SplitViewController::TabDraggedWindowObserver
: public aura::WindowObserver {
public:
TabDraggedWindowObserver(
SplitViewController* split_view_controller,
aura::Window* dragged_window,
SplitViewController::SnapPosition desired_snap_position,
const gfx::Point& last_location_in_screen)
: split_view_controller_(split_view_controller),
dragged_window_(dragged_window),
desired_snap_position_(desired_snap_position),
last_location_in_screen_(last_location_in_screen) {
DCHECK(wm::IsDraggingTabs(dragged_window_));
dragged_window_->AddObserver(this);
}
~TabDraggedWindowObserver() override {
if (dragged_window_)
dragged_window_->RemoveObserver(this);
}
// aura::WindowObserver:
void OnWindowDestroying(aura::Window* window) override {
// At this point we know the newly created dragged window is going to be
// destroyed due to all of its tabs are attaching into another window.
EndTabDragging(window, /*is_being_destroyed=*/true);
}
void OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) override {
DCHECK_EQ(window, dragged_window_);
if (key == ash::kIsDraggingTabsKey && !wm::IsDraggingTabs(window)) {
// At this point we know the newly created dragged window just finished
// dragging.
EndTabDragging(window, /*is_being_destroyed=*/false);
}
}
private:
// Called after the tab dragging is ended, the dragged window is either
// destroyed because of merging into another window, or stays as a separate
// window.
void EndTabDragging(aura::Window* window, bool is_being_destroyed) {
dragged_window_->RemoveObserver(this);
dragged_window_ = nullptr;
split_view_controller_->EndWindowDragImpl(window, is_being_destroyed,
desired_snap_position_,
last_location_in_screen_);
// Update the source window's bounds if applicable.
UpdateSourceWindowBoundsAfterDragEnds(window);
}
// The source window might have been scaled down during dragging, we should
// update its bounds to ensure it has the right bounds after the drag ends.
void UpdateSourceWindowBoundsAfterDragEnds(aura::Window* window) {
aura::Window* source_window =
window->GetProperty(ash::kTabDraggingSourceWindowKey);
if (source_window) {
TabletModeWindowState::UpdateWindowPosition(
wm::GetWindowState(source_window), /*animate=*/true);
}
}
SplitViewController* split_view_controller_;
aura::Window* dragged_window_;
SplitViewController::SnapPosition desired_snap_position_;
gfx::Point last_location_in_screen_;
DISALLOW_COPY_AND_ASSIGN(TabDraggedWindowObserver);
};
SplitViewController::SplitViewController() {
Shell::Get()->accessibility_controller()->AddObserver(this);
display::Screen::GetScreen()->AddObserver(this);
tablet_mode_observer_.Add(Shell::Get()->tablet_mode_controller());
}
SplitViewController::~SplitViewController() {
display::Screen::GetScreen()->RemoveObserver(this);
Shell::Get()->accessibility_controller()->RemoveObserver(this);
EndSplitView();
}
void SplitViewController::BindRequest(
mojom::SplitViewControllerRequest request) {
bindings_.AddBinding(this, std::move(request));
}
bool SplitViewController::IsSplitViewModeActive() const {
return state_ != NO_SNAP;
}
void SplitViewController::SnapWindow(aura::Window* window,
SnapPosition snap_position) {
DCHECK(window && CanSnapInSplitview(window));
DCHECK_NE(snap_position, NONE);
UpdateSnappingWindowTransformedBounds(window);
RemoveWindowFromOverviewIfApplicable(window);
if (state_ == NO_SNAP) {
// Add observers when the split view mode starts.
Shell::Get()->AddShellObserver(this);
Shell::Get()->activation_client()->AddObserver(this);
Shell::Get()->NotifySplitViewModeStarting();
divider_position_ = GetDefaultDividerPosition(window);
default_snap_position_ = snap_position;
split_view_divider_ =
std::make_unique<SplitViewDivider>(this, window->GetRootWindow());
splitview_start_time_ = base::Time::Now();
}
aura::Window* previous_snapped_window = nullptr;
if (snap_position == LEFT) {
if (left_window_ != window) {
previous_snapped_window = left_window_;
StopObserving(LEFT);
left_window_ = window;
}
if (right_window_ == window) {
right_window_ = nullptr;
default_snap_position_ = LEFT;
}
} else if (snap_position == RIGHT) {
if (right_window_ != window) {
previous_snapped_window = right_window_;
StopObserving(RIGHT);
right_window_ = window;
}
if (left_window_ == window) {
left_window_ = nullptr;
default_snap_position_ = RIGHT;
}
}
StartObserving(window);
// Insert the previous snapped window to overview if overview is active.
if (previous_snapped_window)
InsertWindowToOverview(previous_snapped_window);
// Update the divider position and window bounds before snapping a new window.
// Since the minimum size of |window| maybe larger than currently bounds in
// |snap_position|.
if (state_ != NO_SNAP) {
MoveDividerToClosestFixedPosition();
UpdateSnappedWindowsAndDividerBounds();
}
if (wm::GetWindowState(window)->GetStateType() ==
GetStateTypeFromSnapPosition(snap_position)) {
OnWindowSnapped(window);
} else {
// Otherwise, try to snap it first. It will be activated later after the
// window is snapped. The split view state will also be updated after the
// window is snapped.
const wm::WMEvent event((snap_position == LEFT) ? wm::WM_EVENT_SNAP_LEFT
: wm::WM_EVENT_SNAP_RIGHT);
wm::GetWindowState(window)->OnWMEvent(&event);
}
base::RecordAction(base::UserMetricsAction("SplitView_SnapWindow"));
}
void SplitViewController::SwapWindows() {
DCHECK(IsSplitViewModeActive());
aura::Window* new_left_window = right_window_;
aura::Window* new_right_window = left_window_;
left_window_ = new_left_window;
right_window_ = new_right_window;
// Update |default_snap_position_| if necessary.
if (!left_window_ || !right_window_)
default_snap_position_ = left_window_ ? LEFT : RIGHT;
MoveDividerToClosestFixedPosition();
UpdateSnappedWindowsAndDividerBounds();
UpdateSplitViewStateAndNotifyObservers();
base::RecordAction(
base::UserMetricsAction("SplitView_DoubleTapDividerSwapWindows"));
}
aura::Window* SplitViewController::GetDefaultSnappedWindow() {
if (default_snap_position_ == LEFT)
return left_window_;
if (default_snap_position_ == RIGHT)
return right_window_;
return nullptr;
}
gfx::Rect SplitViewController::GetSnappedWindowBoundsInParent(
aura::Window* window,
SnapPosition snap_position) {
gfx::Rect bounds = GetSnappedWindowBoundsInScreen(window, snap_position);
::wm::ConvertRectFromScreen(window->GetRootWindow(), &bounds);
return bounds;
}
gfx::Rect SplitViewController::GetSnappedWindowBoundsInScreen(
aura::Window* window,
SnapPosition snap_position) {
const gfx::Rect work_area_bounds_in_screen =
screen_util::GetDisplayWorkAreaBoundsInScreenForDefaultContainer(window);
if (snap_position == NONE)
return work_area_bounds_in_screen;
gfx::Rect left_or_top_rect, right_or_bottom_rect;
GetSnappedWindowBoundsInScreenInternal(window, &left_or_top_rect,
&right_or_bottom_rect);
// Adjust the bounds for |left_or_top_rect| and |right_or_bottom_rect| if the
// desired bound is smaller than the minimum bounds of the window.
AdjustSnappedWindowBounds(&left_or_top_rect, &right_or_bottom_rect);
if (IsCurrentScreenOrientationPrimary())
return (snap_position == LEFT) ? left_or_top_rect : right_or_bottom_rect;
else
return (snap_position == LEFT) ? right_or_bottom_rect : left_or_top_rect;
}
gfx::Rect SplitViewController::GetSnappedWindowBoundsInScreenUnadjusted(
aura::Window* window,
SnapPosition snap_position) {
const gfx::Rect work_area_bounds_in_screen =
screen_util::GetDisplayWorkAreaBoundsInScreenForDefaultContainer(window);
if (snap_position == NONE)
return work_area_bounds_in_screen;
gfx::Rect left_or_top_rect, right_or_bottom_rect;
GetSnappedWindowBoundsInScreenInternal(window, &left_or_top_rect,
&right_or_bottom_rect);
if (IsCurrentScreenOrientationPrimary())
return (snap_position == LEFT) ? left_or_top_rect : right_or_bottom_rect;
else
return (snap_position == LEFT) ? right_or_bottom_rect : left_or_top_rect;
}
int SplitViewController::GetDefaultDividerPosition(aura::Window* window) const {
const gfx::Rect work_area_bounds_in_screen =
screen_util::GetDisplayWorkAreaBoundsInScreenForDefaultContainer(window);
const gfx::Size divider_size = SplitViewDivider::GetDividerSize(
work_area_bounds_in_screen, GetCurrentScreenOrientation(),
false /* is_dragging */);
if (IsCurrentScreenOrientationLandscape())
return (work_area_bounds_in_screen.width() - divider_size.width()) * 0.5f;
else
return (work_area_bounds_in_screen.height() - divider_size.height()) * 0.5f;
}
void SplitViewController::StartResize(const gfx::Point& location_in_screen) {
DCHECK(IsSplitViewModeActive());
is_resizing_ = true;
split_view_divider_->UpdateDividerBounds();
previous_event_location_ = location_in_screen;
for (auto* window : {left_window_, right_window_}) {
if (window == nullptr)
continue;
wm::WindowState* window_state = wm::GetWindowState(window);
gfx::Point location_in_parent(location_in_screen);
::wm::ConvertPointFromScreen(window->parent(), &location_in_parent);
int window_component = GetWindowComponentForResize(window);
window_state->CreateDragDetails(location_in_parent, window_component,
::wm::WINDOW_MOVE_SOURCE_TOUCH);
window_state->OnDragStarted(window_component);
}
base::RecordAction(base::UserMetricsAction("SplitView_ResizeWindows"));
}
void SplitViewController::Resize(const gfx::Point& location_in_screen) {
DCHECK(IsSplitViewModeActive());
if (!is_resizing_)
return;
const gfx::Rect work_area_bounds =
screen_util::GetDisplayWorkAreaBoundsInScreenForDefaultContainer(
GetDefaultSnappedWindow());
gfx::Point modified_location_in_screen =
GetBoundedPosition(location_in_screen, work_area_bounds);
// Update |divider_position_|.
UpdateDividerPosition(modified_location_in_screen);
NotifyDividerPositionChanged();
// Update the black scrim layer's bounds and opacity.
UpdateBlackScrim(modified_location_in_screen);
// Update the snapped window/windows and divider's position.
UpdateSnappedWindowsAndDividerBounds();
// Apply window transform if necessary.
SetWindowsTransformDuringResizing();
previous_event_location_ = modified_location_in_screen;
}
void SplitViewController::EndResize(const gfx::Point& location_in_screen) {
DCHECK(IsSplitViewModeActive());
// TODO(xdai): Use fade out animation instead of just removing it.
black_scrim_layer_.reset();
is_resizing_ = false;
const gfx::Rect work_area_bounds =
screen_util::GetDisplayWorkAreaBoundsInScreenForDefaultContainer(
GetDefaultSnappedWindow());
gfx::Point modified_location_in_screen =
GetBoundedPosition(location_in_screen, work_area_bounds);
UpdateDividerPosition(modified_location_in_screen);
MoveDividerToClosestFixedPosition();
NotifyDividerPositionChanged();
RestoreWindowsTransformAfterResizing();
// Update snapped window/windows bounds before sending OnCompleteDrag() for
// smoother resizing visual result.
UpdateSnappedWindowsAndDividerBounds();
FinishWindowResizing(left_window_);
FinishWindowResizing(right_window_);
// Need to update snapped windows bounds even if the split view mode may have
// to exit. Otherwise it's possible for a snapped window stuck in the edge of
// of the screen while overview mode is active.
UpdateSnappedWindowsAndDividerBounds();
// Check if one of the snapped windows needs to be closed.
if (ShouldEndSplitViewAfterResizing()) {
aura::Window* active_window = GetActiveWindowAfterResizingUponExit();
// Track the window that needs to be put back into the overview list if we
// remain in overview mode.
aura::Window* insert_overview_window = nullptr;
if (Shell::Get()->window_selector_controller()->IsSelecting())
insert_overview_window = GetDefaultSnappedWindow();
EndSplitView();
if (active_window) {
EndOverview();
wm::ActivateWindow(active_window);
} else if (insert_overview_window) {
// The dimensions of |window| will be very slim because of dragging the
// divider to the edge. Change the window dimensions to its tablet mode
// dimensions. Note: if split view is no longer constrained to tablet mode
// this will be need to updated.
TabletModeWindowState::UpdateWindowPosition(
wm::GetWindowState(insert_overview_window), /*animate=*/false);
InsertWindowToOverview(insert_overview_window);
}
}
}
void SplitViewController::ShowAppCannotSnapToast() {
ash::ToastData toast(
kAppCannotSnapToastId,
l10n_util::GetStringUTF16(IDS_ASH_SPLIT_VIEW_CANNOT_SNAP),
kAppCannotSnapToastDurationMs, base::Optional<base::string16>());
ash::Shell::Get()->toast_manager()->Show(toast);
}
void SplitViewController::EndSplitView(EndReason end_reason) {
if (!IsSplitViewModeActive())
return;
end_reason_ = end_reason;
// If we are currently in a resize but split view is ending, make sure to end
// the resize. This can happen, for example, on the transition back to
// clamshell mode or when a task is minimized during a resize.
if (is_resizing_) {
FinishWindowResizing(left_window_);
FinishWindowResizing(right_window_);
}
// Remove observers when the split view mode ends.
Shell::Get()->RemoveShellObserver(this);
Shell::Get()->activation_client()->RemoveObserver(this);
StopObserving(LEFT);
StopObserving(RIGHT);
split_view_divider_.reset();
black_scrim_layer_.reset();
default_snap_position_ = NONE;
divider_position_ = -1;
divider_closest_ratio_ = 0.f;
snapping_window_transformed_bounds_map_.clear();
UpdateSplitViewStateAndNotifyObservers();
base::RecordAction(base::UserMetricsAction("SplitView_EndSplitView"));
UMA_HISTOGRAM_LONG_TIMES("Ash.SplitView.TimeInSplitView",
base::Time::Now() - splitview_start_time_);
}
void SplitViewController::OnWindowDragStarted(aura::Window* dragged_window) {
DCHECK(dragged_window);
if (dragged_window == left_window_ || dragged_window == right_window_)
OnSnappedWindowDetached(dragged_window);
// OnSnappedWindowDetached() may end split view mode.
if (IsSplitViewModeActive())
split_view_divider_->OnWindowDragStarted(dragged_window);
}
void SplitViewController::OnWindowDragEnded(
aura::Window* dragged_window,
SnapPosition desired_snap_position,
const gfx::Point& last_location_in_screen) {
if (wm::IsDraggingTabs(dragged_window)) {
dragged_window->SetProperty(
kTabDroppedWindowStateTypeKey,
GetStateTypeFromSnapPosition(desired_snap_position));
dragged_window_observer_.reset(new TabDraggedWindowObserver(
this, dragged_window, desired_snap_position, last_location_in_screen));
} else {
EndWindowDragImpl(dragged_window, /*is_being_destroyed=*/false,
desired_snap_position, last_location_in_screen);
}
}
void SplitViewController::AddObserver(Observer* observer) {
observers_.AddObserver(observer);
}
void SplitViewController::RemoveObserver(Observer* observer) {
observers_.RemoveObserver(observer);
}
void SplitViewController::FlushForTesting() {
mojo_observers_.FlushForTesting();
bindings_.FlushForTesting();
}
void SplitViewController::AddObserver(mojom::SplitViewObserverPtr observer) {
mojom::SplitViewObserver* observer_ptr = observer.get();
mojo_observers_.AddPtr(std::move(observer));
observer_ptr->OnSplitViewStateChanged(ToMojomSplitViewState(state_));
}
void SplitViewController::OnWindowDestroyed(aura::Window* window) {
DCHECK(IsSplitViewModeActive());
DCHECK(window == left_window_ || window == right_window_);
auto iter = snapping_window_transformed_bounds_map_.find(window);
if (iter != snapping_window_transformed_bounds_map_.end())
snapping_window_transformed_bounds_map_.erase(iter);
OnSnappedWindowDetached(window);
}
void SplitViewController::OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) {
// If the window's resizibility property changes (must from resizable ->
// unresizable), end the split view mode and also end overview mode if
// overview mode is active at the moment.
if (key == aura::client::kResizeBehaviorKey && !CanSnapInSplitview(window)) {
EndSplitView();
EndOverview();
ShowAppCannotSnapToast();
}
}
void SplitViewController::OnPostWindowStateTypeChange(
ash::wm::WindowState* window_state,
ash::mojom::WindowStateType old_type) {
if (window_state->IsSnapped()) {
OnWindowSnapped(window_state->window());
} else if (window_state->IsFullscreen() || window_state->IsMaximized()) {
// End split view mode if one of the snapped windows gets maximized /
// full-screened. Also end overview mode if overview mode is active at the
// moment.
EndSplitView();
EndOverview();
} else if (window_state->IsMinimized()) {
OnSnappedWindowDetached(window_state->window());
// Insert the minimized window back to overview if split view mode is ended
// because of the minimization of the window, but overview mode is still
// active at the moment.
if (!IsSplitViewModeActive())
InsertWindowToOverview(window_state->window());
}
}
void SplitViewController::OnWindowActivated(ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) {
// This may be called while SnapWindow is still underway because SnapWindow
// will end the overview start animations which will cause the overview focus
// window to be activated.
aura::Window* overview_focus_window =
GetWindowSelector() ? GetWindowSelector()->GetOverviewFocusWindow()
: nullptr;
DCHECK(IsSplitViewModeActive() ||
(overview_focus_window && overview_focus_window == gained_active));
// If |gained_active| was activated as a side effect of a window disposition
// change, do nothing. For example, when a snapped window is closed, another
// window will be activated before OnWindowDestroying() is called. We should
// not try to snap another window in this case.
if (reason == ActivationReason::WINDOW_DISPOSITION_CHANGED)
return;
// Only snap window that hasn't been snapped.
if (!gained_active || gained_active == left_window_ ||
gained_active == right_window_) {
return;
}
// Do not snap the window if the activation change is caused by dragging a
// window's tabs around.
if (wm::IsDraggingTabs(gained_active))
return;
// Only windows in MRU list can be snapped.
if (!base::ContainsValue(
Shell::Get()->mru_window_tracker()->BuildMruWindowList(),
gained_active)) {
return;
}
// If it's a user positionable window but can't be snapped, end split view
// mode and show the cannot snap toast.
if (!CanSnapInSplitview(gained_active)) {
if (wm::GetWindowState(gained_active)->IsUserPositionable()) {
EndSplitView(EndReason::kUnsnappableWindowActivated);
ShowAppCannotSnapToast();
}
return;
}
// Snap the window on the non-default side of the screen if split view mode
// is active.
SnapWindow(gained_active, (default_snap_position_ == LEFT) ? RIGHT : LEFT);
}
void SplitViewController::OnOverviewModeStarting() {
DCHECK(IsSplitViewModeActive());
// If split view mode is active, reset |state_| to make it be able to select
// another window from overview window grid.
if (default_snap_position_ == LEFT) {
StopObserving(RIGHT);
} else if (default_snap_position_ == RIGHT) {
StopObserving(LEFT);
}
UpdateSplitViewStateAndNotifyObservers();
}
void SplitViewController::OnOverviewModeEnding(
WindowSelector* window_selector) {
DCHECK(IsSplitViewModeActive());
// Early exit if overview is ended while swiping up on the shelf to avoid
// snapping a window or showing a toast.
if (window_selector->enter_exit_overview_type() ==
WindowSelector::EnterExitOverviewType::kSwipeFromShelf) {
EndSplitView();
return;
}
aura::Window* root_window = GetDefaultSnappedWindow()->GetRootWindow();
if (state_ == BOTH_SNAPPED) {
// If overview is ended because of the window gets snapped, do not do
// exiting overview animation.
window_selector->SetWindowListNotAnimatedWhenExiting(root_window);
return;
}
WindowGrid* current_grid =
window_selector->GetGridWithRootWindow(root_window);
if (!current_grid)
return;
// If split view mode is active but only has one snapped window when overview
// mode is ending, retrieve the first snappable window in the overview window
// grid and snap it.
const auto& windows = current_grid->window_list();
if (windows.size() > 0) {
for (const auto& window_selector_item : windows) {
aura::Window* window = window_selector_item->GetWindow();
if (CanSnapInSplitview(window) && window != GetDefaultSnappedWindow()) {
SnapWindow(window, (default_snap_position_ == LEFT) ? RIGHT : LEFT);
// If ending overview causes a window to snap, also do not do exiting
// overview animation.
window_selector->SetWindowListNotAnimatedWhenExiting(root_window);
return;
}
}
// Arriving here we know there is no window in the window grid can be
// snapped, in this case end the splitview mode and show cannot snap
// toast.
EndSplitView();
ShowAppCannotSnapToast();
}
}
void SplitViewController::OnDisplayMetricsChanged(
const display::Display& display,
uint32_t metrics) {
if (!display.IsInternal())
return;
// We need update |previous_screen_orientation_| even though split view mode
// is not active at the moment.
OrientationLockType previous_screen_orientation =
previous_screen_orientation_;
previous_screen_orientation_ = GetCurrentScreenOrientation();
if (!IsSplitViewModeActive())
return;
display::Display current_display =
display::Screen::GetScreen()->GetDisplayNearestWindow(
GetDefaultSnappedWindow());
if (display.id() != current_display.id())
return;
// If one of the snapped windows becomes unsnappable, end the split view mode
// directly.
if ((left_window_ && !CanSnapInSplitview(left_window_)) ||
(right_window_ && !CanSnapInSplitview(right_window_))) {
if (!Shell::Get()->session_controller()->IsUserSessionBlocked())
EndSplitView();
return;
}
if ((metrics & display::DisplayObserver::DISPLAY_METRIC_ROTATION) ||
(metrics & display::DisplayObserver::DISPLAY_METRIC_WORK_AREA)) {
const gfx::Size divider_size = SplitViewDivider::GetDividerSize(
display.work_area(), GetCurrentScreenOrientation(), false);
const int divider_thickness =
std::min(divider_size.width(), divider_size.height());
// Set default |divider_closest_ratio_| to kFixedPositionRatios[1].
if (!divider_closest_ratio_)
divider_closest_ratio_ = kFixedPositionRatios[1];
// Reverse the position ratio if top/left window changes.
if (IsPrimaryOrientation(previous_screen_orientation) !=
IsCurrentScreenOrientationPrimary()) {
divider_closest_ratio_ = 1.f - divider_closest_ratio_;
}
divider_position_ =
std::floor(divider_closest_ratio_ * GetDividerEndPosition()) -
std::floor(divider_thickness / 2.f);
}
// For other display configuration changes, we only move the divider to the
// closest fixed position.
if (!is_resizing_)
MoveDividerToClosestFixedPosition();
NotifyDividerPositionChanged();
UpdateSnappedWindowsAndDividerBounds();
}
void SplitViewController::OnTabletModeStarted() {
Shell::Get()->session_controller()->AddObserver(this);
}
void SplitViewController::OnTabletModeEnding() {
Shell::Get()->session_controller()->RemoveObserver(this);
EndSplitView();
}
void SplitViewController::OnAccessibilityStatusChanged() {
// TODO(crubg.com/853588): Exit split screen if ChromeVox is turned on until
// they are compatible.
if (Shell::Get()->accessibility_controller()->spoken_feedback_enabled())
EndSplitView();
}
void SplitViewController::OnActiveUserSessionChanged(const AccountId&) {
// There is only one SplitViewController object for all user sessions, but
// functionally, each user session independently can be in split view or not.
// Here, a new user session has just been switched to, and if split view mode
// is active then it was for the previous user session. EndSplitView will
// perform some cleanup, including setting |left_window_| and |right_window_|
// to null, but the aura::Window objects will be left unchanged to facilitate
// switching back.
EndSplitView(EndReason::kActiveUserChanged);
// Search for snapped windows to detect if the now active user session was in
// split view. In case multiple windows were snapped to one side, one window
// after another, there may be multiple windows in a LEFT_SNAPPED state or
// multiple windows in a RIGHT_SNAPPED state. For each of those two state
// types that belongs to multiple windows, the relevant window will be listed
// first among those windows, and a null check in the loop body below will
// filter out the rest of them.
MruWindowTracker::WindowList windows =
Shell::Get()->mru_window_tracker()->BuildWindowListIgnoreModal();
for (aura::Window* window : windows) {
switch (wm::GetWindowState(window)->GetStateType()) {
case mojom::WindowStateType::LEFT_SNAPPED:
if (left_window_ == nullptr)
SnapWindow(window, LEFT);
break;
case mojom::WindowStateType::RIGHT_SNAPPED:
if (right_window_ == nullptr)
SnapWindow(window, RIGHT);
break;
default:
break;
}
if (state_ == BOTH_SNAPPED)
break;
}
// If there is a window snapped to one side but no window snapped to the other
// side, then overview should be started (to be seen on the side with no
// snapped window).
if (state_ == LEFT_SNAPPED || state_ == RIGHT_SNAPPED)
StartOverview();
}
void SplitViewController::StartObserving(aura::Window* window) {
if (window && !window->HasObserver(this)) {
Shell::Get()->shadow_controller()->UpdateShadowForWindow(window);
window->AddObserver(this);
wm::GetWindowState(window)->AddObserver(this);
split_view_divider_->AddObservedWindow(window);
}
}
void SplitViewController::StopObserving(SnapPosition snap_position) {
aura::Window* window = snap_position == LEFT ? left_window_ : right_window_;
if (window == left_window_)
left_window_ = nullptr;
else
right_window_ = nullptr;
if (window && window->HasObserver(this)) {
window->RemoveObserver(this);
wm::GetWindowState(window)->RemoveObserver(this);
split_view_divider_->RemoveObservedWindow(window);
Shell::Get()->shadow_controller()->UpdateShadowForWindow(window);
}
}
void SplitViewController::UpdateSplitViewStateAndNotifyObservers() {
State previous_state = state_;
if (IsSnapped(left_window_) && IsSnapped(right_window_))
state_ = BOTH_SNAPPED;
else if (IsSnapped(left_window_))
state_ = LEFT_SNAPPED;
else if (IsSnapped(right_window_))
state_ = RIGHT_SNAPPED;
else
state_ = NO_SNAP;
// We still notify observers even if |state_| doesn't change as it's possible
// to snap a window to a position that already has a snapped window.
for (Observer& observer : observers_)
observer.OnSplitViewStateChanged(previous_state, state_);
mojo_observers_.ForAllPtrs([this](mojom::SplitViewObserver* observer) {
observer->OnSplitViewStateChanged(ToMojomSplitViewState(state_));
});
if (previous_state != state_) {
if (previous_state == NO_SNAP)
Shell::Get()->NotifySplitViewModeStarted();
else if (state_ == NO_SNAP)
Shell::Get()->NotifySplitViewModeEnded();
}
}
void SplitViewController::NotifyDividerPositionChanged() {
for (Observer& observer : observers_)
observer.OnSplitViewDividerPositionChanged();
}
void SplitViewController::UpdateBlackScrim(
const gfx::Point& location_in_screen) {
DCHECK(IsSplitViewModeActive());
if (!black_scrim_layer_) {
// Create an invisible black scrim layer.
black_scrim_layer_ = std::make_unique<ui::Layer>(ui::LAYER_SOLID_COLOR);
black_scrim_layer_->SetColor(SK_ColorBLACK);
GetDefaultSnappedWindow()->GetRootWindow()->layer()->Add(
black_scrim_layer_.get());
GetDefaultSnappedWindow()->GetRootWindow()->layer()->StackAtTop(
black_scrim_layer_.get());
}
// Decide where the black scrim should show and update its bounds.
SnapPosition position = GetBlackScrimPosition(location_in_screen);
if (position == NONE) {
black_scrim_layer_.reset();
return;
}
black_scrim_layer_->SetBounds(
GetSnappedWindowBoundsInScreen(GetDefaultSnappedWindow(), position));
// Update its opacity. The opacity increases as it gets closer to the edge of
// the screen.
const int location = IsCurrentScreenOrientationLandscape()
? location_in_screen.x()
: location_in_screen.y();
gfx::Rect work_area_bounds =
screen_util::GetDisplayWorkAreaBoundsInScreenForDefaultContainer(
GetDefaultSnappedWindow());
if (!IsCurrentScreenOrientationLandscape())
work_area_bounds.Transpose();
float opacity = kBlackScrimOpacity;
const float ratio = kOneThirdPositionRatio - kBlackScrimFadeInRatio;
const int distance = std::min(std::abs(location - work_area_bounds.x()),
std::abs(work_area_bounds.right() - location));
if (distance > work_area_bounds.width() * ratio) {
opacity -= kBlackScrimOpacity *
(distance - work_area_bounds.width() * ratio) /
(work_area_bounds.width() * kBlackScrimFadeInRatio);
opacity = std::max(opacity, 0.f);
}
black_scrim_layer_->SetOpacity(opacity);
}
void SplitViewController::UpdateSnappedWindowsAndDividerBounds() {
DCHECK(IsSplitViewModeActive());
// Update the snapped windows' bounds.
if (IsSnapped(left_window_)) {
const wm::WMEvent left_window_event(wm::WM_EVENT_SNAP_LEFT);
wm::GetWindowState(left_window_)->OnWMEvent(&left_window_event);
}
if (IsSnapped(right_window_)) {
const wm::WMEvent right_window_event(wm::WM_EVENT_SNAP_RIGHT);
wm::GetWindowState(right_window_)->OnWMEvent(&right_window_event);
}
// Update divider's bounds.
split_view_divider_->UpdateDividerBounds();
}
SplitViewController::SnapPosition SplitViewController::GetBlackScrimPosition(
const gfx::Point& location_in_screen) {
const gfx::Rect work_area_bounds =
screen_util::GetDisplayWorkAreaBoundsInScreenForDefaultContainer(
GetDefaultSnappedWindow());
if (!work_area_bounds.Contains(location_in_screen))
return NONE;
gfx::Size left_window_min_size, right_window_min_size;
if (left_window_ && left_window_->delegate())
left_window_min_size = left_window_->delegate()->GetMinimumSize();
if (right_window_ && right_window_->delegate())
right_window_min_size = right_window_->delegate()->GetMinimumSize();
bool is_primary = IsCurrentScreenOrientationPrimary();
int divider_end_position = GetDividerEndPosition();
// The distance from the current resizing position to the left or right side
// of the screen. Note: left or right side here means the side of the
// |left_window_| or |right_window_|.
int left_window_distance = 0, right_window_distance = 0;
int min_left_length = 0, min_right_length = 0;
if (IsCurrentScreenOrientationLandscape()) {
int left_distance = location_in_screen.x() - work_area_bounds.x();
int right_distance = work_area_bounds.right() - location_in_screen.x();
left_window_distance = is_primary ? left_distance : right_distance;
right_window_distance = is_primary ? right_distance : left_distance;
min_left_length = left_window_min_size.width();
min_right_length = right_window_min_size.width();
} else {
int top_distance = location_in_screen.y() - work_area_bounds.y();
int bottom_distance = work_area_bounds.bottom() - location_in_screen.y();
left_window_distance = is_primary ? top_distance : bottom_distance;
right_window_distance = is_primary ? bottom_distance : top_distance;
min_left_length = left_window_min_size.height();
min_right_length = right_window_min_size.height();
}
if (left_window_distance < divider_end_position * kOneThirdPositionRatio ||
left_window_distance < min_left_length) {
return LEFT;
}
if (right_window_distance < divider_end_position * kOneThirdPositionRatio ||
right_window_distance < min_right_length) {
return RIGHT;
}
return NONE;
}
void SplitViewController::UpdateDividerPosition(
const gfx::Point& location_in_screen) {
if (IsCurrentScreenOrientationLandscape()) {
divider_position_ += location_in_screen.x() - previous_event_location_.x();
} else {
divider_position_ += location_in_screen.y() - previous_event_location_.y();
}
divider_position_ = std::max(0, divider_position_);
}
void SplitViewController::GetSnappedWindowBoundsInScreenInternal(
aura::Window* window,
gfx::Rect* left_or_top_rect,
gfx::Rect* right_or_bottom_rect) {
const gfx::Rect work_area_bounds_in_screen =
screen_util::GetDisplayWorkAreaBoundsInScreenForDefaultContainer(window);
// |divide_position_| might not be properly initialized yet.
divider_position_ = (divider_position_ < 0)
? GetDefaultDividerPosition(window)
: divider_position_;
const gfx::Rect divider_bounds = SplitViewDivider::GetDividerBoundsInScreen(
work_area_bounds_in_screen, GetCurrentScreenOrientation(),
divider_position_, false /* is_dragging */);
SplitRect(work_area_bounds_in_screen, divider_bounds,
IsCurrentScreenOrientationLandscape(), left_or_top_rect,
right_or_bottom_rect);
}
void SplitViewController::SplitRect(const gfx::Rect& work_area_rect,
const gfx::Rect& divider_rect,
const bool is_split_vertically,
gfx::Rect* left_or_top_rect,
gfx::Rect* right_or_bottom_rect) {
if (is_split_vertically) {
left_or_top_rect->SetRect(work_area_rect.x(), work_area_rect.y(),
divider_rect.x() - work_area_rect.x(),
work_area_rect.height());
right_or_bottom_rect->SetRect(divider_rect.right(), work_area_rect.y(),
work_area_rect.width() -
left_or_top_rect->width() -
divider_rect.width(),
work_area_rect.height());
} else {
left_or_top_rect->SetRect(work_area_rect.x(), work_area_rect.y(),
work_area_rect.width(),
divider_rect.y() - work_area_rect.y());
right_or_bottom_rect->SetRect(
work_area_rect.x(), divider_rect.bottom(), work_area_rect.width(),
work_area_rect.height() - left_or_top_rect->height() -
divider_rect.height());
}
}
void SplitViewController::MoveDividerToClosestFixedPosition() {
DCHECK(IsSplitViewModeActive());
const gfx::Rect work_area_bounds_in_screen =
screen_util::GetDisplayWorkAreaBoundsInScreenForDefaultContainer(
GetDefaultSnappedWindow());
const gfx::Size divider_size = SplitViewDivider::GetDividerSize(
work_area_bounds_in_screen, GetCurrentScreenOrientation(),
false /* is_dragging */);
const int divider_thickness =
std::min(divider_size.width(), divider_size.height());
// The values in |kFixedPositionRatios| represent the fixed position of the
// center of the divider while |divider_position_| represent the origin of the
// divider rectangle. So, before calling FindClosestFixedPositionRatio,
// extract the center from |divider_position_|. The result will also be the
// center of the divider, so extract the origin, unless the result is on of
// the endpoints.
int divider_end_position = GetDividerEndPosition();
divider_closest_ratio_ = FindClosestPositionRatio(
divider_position_ + std::floor(divider_thickness / 2.f),
divider_end_position);
divider_position_ = std::floor(divider_end_position * divider_closest_ratio_);
if (divider_closest_ratio_ > 0.f && divider_closest_ratio_ < 1.f)
divider_position_ -= std::floor(divider_thickness / 2.f);
}
bool SplitViewController::ShouldEndSplitViewAfterResizing() {
DCHECK(IsSplitViewModeActive());
return divider_position_ == 0 || divider_position_ == GetDividerEndPosition();
}
aura::Window* SplitViewController::GetActiveWindowAfterResizingUponExit() {
DCHECK(IsSplitViewModeActive());
if (!ShouldEndSplitViewAfterResizing())
return nullptr;
if (divider_position_ == 0) {
return IsCurrentScreenOrientationPrimary() ? right_window_ : left_window_;
} else {
return IsCurrentScreenOrientationPrimary() ? left_window_ : right_window_;
}
}
int SplitViewController::GetDividerEndPosition() {
const gfx::Rect work_area_bounds =
screen_util::GetDisplayWorkAreaBoundsInScreenForDefaultContainer(
GetDefaultSnappedWindow());
return IsCurrentScreenOrientationLandscape() ? work_area_bounds.width()
: work_area_bounds.height();
}
void SplitViewController::OnWindowSnapped(aura::Window* window) {
RestoreTransformIfApplicable(window);
UpdateSplitViewStateAndNotifyObservers();
ActivateAndStackSnappedWindow(window);
}
void SplitViewController::OnSnappedWindowDetached(aura::Window* window) {
DCHECK(window);
DCHECK(window == left_window_ || window == right_window_);
if (left_window_ == window) {
StopObserving(LEFT);
} else {
StopObserving(RIGHT);
}
if (is_resizing_) {
// If the window is minimized or destroyed before the resize ends, if/when
// EndResize() is eventually called, it will have no way of knowing that
// it should finish the drag for the destroyed window. So, do it here.
FinishWindowResizing(window);
}
if (!left_window_ && !right_window_) {
// If there is no snapped window at this moment, ends split view mode. Note
// this will update overview window grid bounds if the overview mode is
// active at the moment.
EndSplitView();
} else {
// If there is still one snapped window after minimizing/closing one snapped
// window, update its snap state and open overview window grid.
default_snap_position_ = left_window_ ? LEFT : RIGHT;
UpdateSplitViewStateAndNotifyObservers();
StartOverview();
}
}
void SplitViewController::AdjustSnappedWindowBounds(
gfx::Rect* left_or_top_rect,
gfx::Rect* right_or_bottom_rect) {
aura::Window* left_or_top_window =
IsCurrentScreenOrientationPrimary() ? left_window_ : right_window_;
aura::Window* right_or_bottom_window =
IsCurrentScreenOrientationPrimary() ? right_window_ : left_window_;
const bool is_landscape = IsCurrentScreenOrientationLandscape();
const int left_minimum_width =
GetMinimumWindowSize(left_or_top_window, is_landscape);
const int right_minimum_width =
GetMinimumWindowSize(right_or_bottom_window, is_landscape);
if (!is_landscape) {
left_or_top_rect->Transpose();
right_or_bottom_rect->Transpose();
}
if (left_or_top_rect->width() < left_minimum_width)
left_or_top_rect->set_width(left_minimum_width);
if (right_or_bottom_rect->width() < right_minimum_width) {
right_or_bottom_rect->set_x(
right_or_bottom_rect->x() -
(right_minimum_width - right_or_bottom_rect->width()));
right_or_bottom_rect->set_width(right_minimum_width);
}
if (!is_landscape) {
left_or_top_rect->Transpose();
right_or_bottom_rect->Transpose();
}
}
float SplitViewController::FindClosestPositionRatio(float distance,
float length) {
float current_ratio = distance / length;
float closest_ratio = 0.f;
std::vector<float> position_ratios(
kFixedPositionRatios,
kFixedPositionRatios + sizeof(kFixedPositionRatios) / sizeof(float));
GetDividerOptionalPositionRatios(&position_ratios);
for (float ratio : position_ratios) {
if (std::abs(current_ratio - ratio) <
std::abs(current_ratio - closest_ratio)) {
closest_ratio = ratio;
}
}
return closest_ratio;
}
void SplitViewController::GetDividerOptionalPositionRatios(
std::vector<float>* out_position_ratios) {
bool is_left_or_top = IsCurrentScreenOrientationPrimary();
aura::Window* left_or_top_window =
is_left_or_top ? left_window_ : right_window_;
aura::Window* right_or_bottom_window =
is_left_or_top ? right_window_ : left_window_;
bool is_landscape = IsCurrentScreenOrientationLandscape();
float min_size_left_ratio = 0.f, min_size_right_ratio = 0.f;
int min_left_size = 0, min_right_size = 0;
if (left_or_top_window && left_or_top_window->delegate()) {
gfx::Size min_size = left_or_top_window->delegate()->GetMinimumSize();
min_left_size = is_landscape ? min_size.width() : min_size.height();
}
if (right_or_bottom_window && right_or_bottom_window->delegate()) {
gfx::Size min_size = right_or_bottom_window->delegate()->GetMinimumSize();
min_right_size = is_landscape ? min_size.width() : min_size.height();
}
int divider_end_position = GetDividerEndPosition();
min_size_left_ratio =
static_cast<float>(min_left_size) / divider_end_position;
min_size_right_ratio =
static_cast<float>(min_right_size) / divider_end_position;
if (min_size_left_ratio <= kOneThirdPositionRatio)
out_position_ratios->push_back(kOneThirdPositionRatio);
if (min_size_right_ratio <= kOneThirdPositionRatio)
out_position_ratios->push_back(kTwoThirdPositionRatio);
}
int SplitViewController::GetWindowComponentForResize(aura::Window* window) {
if (window && (window == left_window_ || window == right_window_)) {
switch (GetCurrentScreenOrientation()) {
case OrientationLockType::kLandscapePrimary:
return (window == left_window_) ? HTRIGHT : HTLEFT;
case OrientationLockType::kLandscapeSecondary:
return (window == left_window_) ? HTLEFT : HTRIGHT;
case OrientationLockType::kPortraitSecondary:
return (window == left_window_) ? HTTOP : HTBOTTOM;
case OrientationLockType::kPortraitPrimary:
return (window == left_window_) ? HTBOTTOM : HTTOP;
default:
return HTNOWHERE;
}
}
return HTNOWHERE;
}
gfx::Point SplitViewController::GetEndDragLocationInScreen(
aura::Window* window,
const gfx::Point& location_in_screen) {
gfx::Point end_location(location_in_screen);
if (!window || (window != left_window_ && window != right_window_))
return end_location;
const gfx::Rect bounds = (window == left_window_)
? GetSnappedWindowBoundsInScreen(window, LEFT)
: GetSnappedWindowBoundsInScreen(window, RIGHT);
switch (GetCurrentScreenOrientation()) {
case OrientationLockType::kLandscapePrimary:
end_location.set_x(window == left_window_ ? bounds.right() : bounds.x());
break;
case OrientationLockType::kLandscapeSecondary:
end_location.set_x(window == left_window_ ? bounds.x() : bounds.right());
break;
case OrientationLockType::kPortraitSecondary:
end_location.set_y(window == left_window_ ? bounds.y() : bounds.bottom());
break;
case OrientationLockType::kPortraitPrimary:
end_location.set_y(window == left_window_ ? bounds.bottom() : bounds.y());
break;
default:
NOTREACHED();
break;
}
return end_location;
}
void SplitViewController::RestoreTransformIfApplicable(aura::Window* window) {
DCHECK(window == left_window_ || window == right_window_);
// If the transform of the window has been changed, calculate a good starting
// transform based on its transformed bounds before to be snapped.
auto iter = snapping_window_transformed_bounds_map_.find(window);
if (iter == snapping_window_transformed_bounds_map_.end())
return;
const gfx::Rect item_bounds = iter->second;
snapping_window_transformed_bounds_map_.erase(iter);
// Restore the window's transform first if it's not identity.
if (!window->layer()->GetTargetTransform().IsIdentity()) {
// Calculate the starting transform based on the window's expected snapped
// bounds and its transformed bounds before to be snapped.
const gfx::Rect snapped_bounds = GetSnappedWindowBoundsInScreen(
window, (window == left_window_) ? LEFT : RIGHT);
const gfx::Transform starting_transform =
ScopedTransformOverviewWindow::GetTransformForRect(snapped_bounds,
item_bounds);
SetTransformWithAnimation(window, starting_transform, gfx::Transform());
}
}
void SplitViewController::ActivateAndStackSnappedWindow(aura::Window* window) {
wm::ActivateWindow(window);
// Stack the other snapped window below the current active window so that the
// two snapped window are always the top two windows when split view mode is
// active.
aura::Window* stacking_target =
(window == left_window_) ? right_window_ : left_window_;
// Only try to restack the snapped windows if they have the same parent
// window. Otherwise, just make sure the |stacking_target| is the top
// child window of its parent.
// TODO(xdai): Find better ways to handle this case.
if (stacking_target) {
if (stacking_target->parent() == window->parent())
stacking_target->parent()->StackChildBelow(stacking_target, window);
else
stacking_target->parent()->StackChildAtTop(stacking_target);
}
}
void SplitViewController::SetWindowsTransformDuringResizing() {
DCHECK(IsSplitViewModeActive());
const bool is_landscape = IsCurrentScreenOrientationLandscape();
aura::Window* left_or_top_window =
IsCurrentScreenOrientationPrimary() ? left_window_ : right_window_;
aura::Window* right_or_bottom_window =
IsCurrentScreenOrientationPrimary() ? right_window_ : left_window_;
gfx::Rect left_or_top_rect, right_or_bottom_rect;
GetSnappedWindowBoundsInScreenInternal(
GetDefaultSnappedWindow(), &left_or_top_rect, &right_or_bottom_rect);
gfx::Transform left_or_top_transform;
if (left_or_top_window) {
const int left_size =
is_landscape ? left_or_top_rect.width() : left_or_top_rect.height();
const int left_minimum_size =
GetMinimumWindowSize(left_or_top_window, is_landscape);
const int distance = left_size - left_minimum_size;
if (distance < 0) {
left_or_top_transform.Translate(is_landscape ? distance : 0,
is_landscape ? 0 : distance);
}
SetTransform(left_or_top_window, left_or_top_transform);
}
gfx::Transform right_or_bottom_transform;
if (right_or_bottom_window) {
const int right_size = is_landscape ? right_or_bottom_rect.width()
: right_or_bottom_rect.height();
const int right_minimum_size =
GetMinimumWindowSize(right_or_bottom_window, is_landscape);
const int distance = right_size - right_minimum_size;
if (distance < 0) {
right_or_bottom_transform.Translate(is_landscape ? -distance : 0,
is_landscape ? 0 : -distance);
}
SetTransform(right_or_bottom_window, right_or_bottom_transform);
}
if (black_scrim_layer_.get()) {
black_scrim_layer_->SetTransform(left_or_top_transform.IsIdentity()
? right_or_bottom_transform
: left_or_top_transform);
}
}
void SplitViewController::RestoreWindowsTransformAfterResizing() {
DCHECK(IsSplitViewModeActive());
if (left_window_)
SetTransform(left_window_, gfx::Transform());
if (right_window_)
SetTransform(right_window_, gfx::Transform());
if (black_scrim_layer_.get())
black_scrim_layer_->SetTransform(gfx::Transform());
}
void SplitViewController::SetTransformWithAnimation(
aura::Window* window,
const gfx::Transform& start_transform,
const gfx::Transform& target_transform) {
gfx::Point target_origin(GetTargetBoundsInScreen(window).origin());
for (auto* window_iter : wm::GetTransientTreeIterator(window)) {
// Adjust |start_transform| and |target_transform| for the transient child.
aura::Window* parent_window = window_iter->parent();
gfx::Rect original_bounds(window_iter->GetTargetBounds());
::wm::ConvertRectToScreen(parent_window, &original_bounds);
gfx::Transform new_start_transform =
TransformAboutPivot(gfx::Point(target_origin.x() - original_bounds.x(),
target_origin.y() - original_bounds.y()),
start_transform);
gfx::Transform new_target_transform =
TransformAboutPivot(gfx::Point(target_origin.x() - original_bounds.x(),
target_origin.y() - original_bounds.y()),
target_transform);
if (new_start_transform != window_iter->layer()->GetTargetTransform())
window_iter->SetTransform(new_start_transform);
DoSplitviewTransformAnimation(window_iter->layer(),
SPLITVIEW_ANIMATION_SET_WINDOW_TRANSFORM,
new_target_transform);
}
}
void SplitViewController::RemoveWindowFromOverviewIfApplicable(
aura::Window* window) {
if (!Shell::Get()->window_selector_controller()->IsSelecting())
return;
WindowSelector* window_selector = GetWindowSelector();
WindowGrid* current_grid =
window_selector->GetGridWithRootWindow(window->GetRootWindow());
if (!current_grid)
return;
WindowSelectorItem* item =
current_grid->GetWindowSelectorItemContaining(window);
if (!item)
return;
// Remove it from the grid. The transform will be reset later after the
// window is snapped. Note the remaining windows in overview don't need to be
// repositioned in this case as they have been positioned to the right place
// during dragging.
item->RestoreWindow(/*reset_transform=*/false);
window_selector->RemoveWindowSelectorItem(item, /*reposition=*/false);
}
void SplitViewController::UpdateSnappingWindowTransformedBounds(
aura::Window* window) {
if (!window->layer()->GetTargetTransform().IsIdentity()) {
snapping_window_transformed_bounds_map_[window] =
GetTransformedBounds(window, /*top_inset=*/0);
}
}
void SplitViewController::InsertWindowToOverview(aura::Window* window) {
if (!window || !GetWindowSelector())
return;
GetWindowSelector()->AddItem(window, /*reposition=*/true, /*animate=*/true);
}
void SplitViewController::StartOverview() {
if (!Shell::Get()->window_selector_controller()->IsSelecting())
Shell::Get()->window_selector_controller()->ToggleOverview();
}
void SplitViewController::EndOverview() {
if (Shell::Get()->window_selector_controller()->IsSelecting())
Shell::Get()->window_selector_controller()->ToggleOverview();
}
void SplitViewController::FinishWindowResizing(aura::Window* window) {
if (window != nullptr) {
wm::WindowState* window_state = wm::GetWindowState(window);
window_state->OnCompleteDrag(
GetEndDragLocationInScreen(window, previous_event_location_));
window_state->DeleteDragDetails();
}
}
void SplitViewController::EndWindowDragImpl(
aura::Window* window,
bool is_being_destroyed,
SnapPosition desired_snap_position,
const gfx::Point& last_location_in_screen) {
if (IsSplitViewModeActive())
split_view_divider_->OnWindowDragEnded();
// If the dragged window is to be destroyed, do not try to snap it.
if (is_being_destroyed)
return;
// If dragged window was in overview before or it has been added to overview
// window by dropping on the new selector item, do nothing.
if (GetWindowSelector() && GetWindowSelector()->IsWindowInOverview(window))
return;
const bool was_splitview_active = IsSplitViewModeActive();
if (desired_snap_position == SplitViewController::NONE) {
if (was_splitview_active) {
// Even though |snap_position| equals |NONE|, the dragged window still
// needs to be snapped if splitview mode is active at the momemnt.
// Calculate the expected snap position based on the last event
// location. Note if there is already a window at |desired_snap_postion|,
// SnapWindow() will put the previous snapped window in overview.
SnapWindow(window, GetSnapPosition(window, last_location_in_screen));
} else {
// Restore the dragged window's transform first if it's not identity. It
// needs to be called before the transformed window's bounds change so
// that its transient children are layout'ed properly (the layout happens
// when window's bounds change).
SetTransformWithAnimation(window, window->layer()->GetTargetTransform(),
gfx::Transform());
WindowSelector* window_selector = GetWindowSelector();
if (window_selector) {
window_selector->SetWindowListNotAnimatedWhenExiting(
window->GetRootWindow());
// Set the overview exit type to kWindowDragged to avoid update bounds
// animation of the windows in overview grid.
window_selector->set_enter_exit_overview_type(
WindowSelector::EnterExitOverviewType::kWindowDragged);
}
// Activate the dragged window will end the overview at the same time.The
// dragged window will be restored back to its previous state before
// dragging.
wm::ActivateWindow(window);
DCHECK(!Shell::Get()->window_selector_controller()->IsSelecting());
// Update the dragged window's bounds. It's possible that the dragged
// window's bounds was changed during dragging. Update its bounds after
// the drag ends to ensure it has the right bounds.
TabletModeWindowState::UpdateWindowPosition(wm::GetWindowState(window),
/*animate=*/true);
}
} else {
// Note SnapWindow() might put the previous window that was snapped at the
// |desired_snap_position| in overview.
SnapWindow(window, desired_snap_position);
if (!was_splitview_active) {
// If splitview mode was not active before snapping the dragged
// window, snap the initiator window to the other side of the screen
// if it's not the same window as the dragged window.
aura::Window* initiator_window =
window->GetProperty(ash::kTabDraggingSourceWindowKey);
if (initiator_window && initiator_window != window) {
SnapWindow(initiator_window,
(desired_snap_position == SplitViewController::LEFT)
? SplitViewController::RIGHT
: SplitViewController::LEFT);
} else {
// If overview is not active, open overview.
StartOverview();
}
}
}
}
SplitViewController::SnapPosition SplitViewController::GetSnapPosition(
aura::Window* window,
const gfx::Point& last_location_in_screen) {
const int divider_position = IsSplitViewModeActive()
? this->divider_position()
: GetDefaultDividerPosition(window);
const int position = IsCurrentScreenOrientationLandscape()
? last_location_in_screen.x()
: last_location_in_screen.y();
return (position <= divider_position) == IsCurrentScreenOrientationPrimary()
? SplitViewController::LEFT
: SplitViewController::RIGHT;
}
} // namespace ash