| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/ipc/gpu_in_process_thread_service.h" |
| |
| #include "base/lazy_instance.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| |
| namespace gpu { |
| |
| GpuInProcessThreadService::GpuInProcessThreadService( |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| gpu::SyncPointManager* sync_point_manager, |
| gpu::gles2::MailboxManager* mailbox_manager, |
| scoped_refptr<gl::GLShareGroup> share_group) |
| : gpu::InProcessCommandBuffer::Service(mailbox_manager, share_group), |
| task_runner_(task_runner), |
| sync_point_manager_(sync_point_manager) {} |
| |
| void GpuInProcessThreadService::ScheduleTask(const base::Closure& task) { |
| task_runner_->PostTask(FROM_HERE, task); |
| } |
| |
| void GpuInProcessThreadService::ScheduleDelayedWork(const base::Closure& task) { |
| task_runner_->PostDelayedTask(FROM_HERE, task, |
| base::TimeDelta::FromMilliseconds(2)); |
| } |
| bool GpuInProcessThreadService::UseVirtualizedGLContexts() { |
| return true; |
| } |
| |
| scoped_refptr<gpu::gles2::ShaderTranslatorCache> |
| GpuInProcessThreadService::shader_translator_cache() { |
| if (!shader_translator_cache_) { |
| shader_translator_cache_ = make_scoped_refptr( |
| new gpu::gles2::ShaderTranslatorCache(gpu_preferences())); |
| } |
| return shader_translator_cache_; |
| } |
| |
| scoped_refptr<gpu::gles2::FramebufferCompletenessCache> |
| GpuInProcessThreadService::framebuffer_completeness_cache() { |
| if (!framebuffer_completeness_cache_.get()) { |
| framebuffer_completeness_cache_ = |
| make_scoped_refptr(new gpu::gles2::FramebufferCompletenessCache); |
| } |
| return framebuffer_completeness_cache_; |
| } |
| |
| gpu::SyncPointManager* GpuInProcessThreadService::sync_point_manager() { |
| return sync_point_manager_; |
| } |
| |
| void GpuInProcessThreadService::AddRef() const { |
| base::RefCountedThreadSafe<GpuInProcessThreadService>::AddRef(); |
| } |
| |
| void GpuInProcessThreadService::Release() const { |
| base::RefCountedThreadSafe<GpuInProcessThreadService>::Release(); |
| } |
| |
| bool GpuInProcessThreadService::BlockThreadOnWaitSyncToken() const { |
| return false; |
| } |
| |
| GpuInProcessThreadService::~GpuInProcessThreadService() {} |
| |
| } // namespace gpu |