blob: 4f902a3f0ba139c2a95f83434e3286a95f3549dc [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/udp/udp_socket.h"
#include "net/udp/udp_client_socket.h"
#include "net/udp/udp_server_socket.h"
#include "base/basictypes.h"
#include "base/bind.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram.h"
#include "base/run_loop.h"
#include "base/stl_util.h"
#include "net/base/io_buffer.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_errors.h"
#include "net/base/net_log_unittest.h"
#include "net/base/net_util.h"
#include "net/base/test_completion_callback.h"
#include "net/test/net_test_suite.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "testing/platform_test.h"
namespace net {
namespace {
class UDPSocketTest : public PlatformTest {
public:
UDPSocketTest() : buffer_(new IOBufferWithSize(kMaxRead)) {}
// Blocks until data is read from the socket.
std::string RecvFromSocket(UDPServerSocket* socket) {
TestCompletionCallback callback;
int rv = socket->RecvFrom(
buffer_.get(), kMaxRead, &recv_from_address_, callback.callback());
if (rv == ERR_IO_PENDING)
rv = callback.WaitForResult();
if (rv < 0)
return std::string(); // error!
return std::string(buffer_->data(), rv);
}
// Loop until |msg| has been written to the socket or until an
// error occurs.
// If |address| is specified, then it is used for the destination
// to send to. Otherwise, will send to the last socket this server
// received from.
int SendToSocket(UDPServerSocket* socket, std::string msg) {
return SendToSocket(socket, msg, recv_from_address_);
}
int SendToSocket(UDPServerSocket* socket,
std::string msg,
const IPEndPoint& address) {
TestCompletionCallback callback;
int length = msg.length();
scoped_refptr<StringIOBuffer> io_buffer(new StringIOBuffer(msg));
scoped_refptr<DrainableIOBuffer> buffer(
new DrainableIOBuffer(io_buffer.get(), length));
int bytes_sent = 0;
while (buffer->BytesRemaining()) {
int rv = socket->SendTo(
buffer.get(), buffer->BytesRemaining(), address, callback.callback());
if (rv == ERR_IO_PENDING)
rv = callback.WaitForResult();
if (rv <= 0)
return bytes_sent > 0 ? bytes_sent : rv;
bytes_sent += rv;
buffer->DidConsume(rv);
}
return bytes_sent;
}
std::string ReadSocket(UDPClientSocket* socket) {
TestCompletionCallback callback;
int rv = socket->Read(buffer_.get(), kMaxRead, callback.callback());
if (rv == ERR_IO_PENDING)
rv = callback.WaitForResult();
if (rv < 0)
return std::string(); // error!
return std::string(buffer_->data(), rv);
}
// Loop until |msg| has been written to the socket or until an
// error occurs.
int WriteSocket(UDPClientSocket* socket, std::string msg) {
TestCompletionCallback callback;
int length = msg.length();
scoped_refptr<StringIOBuffer> io_buffer(new StringIOBuffer(msg));
scoped_refptr<DrainableIOBuffer> buffer(
new DrainableIOBuffer(io_buffer.get(), length));
int bytes_sent = 0;
while (buffer->BytesRemaining()) {
int rv = socket->Write(
buffer.get(), buffer->BytesRemaining(), callback.callback());
if (rv == ERR_IO_PENDING)
rv = callback.WaitForResult();
if (rv <= 0)
return bytes_sent > 0 ? bytes_sent : rv;
bytes_sent += rv;
buffer->DidConsume(rv);
}
return bytes_sent;
}
void WriteSocketIgnoreResult(UDPClientSocket* socket, std::string msg) {
WriteSocket(socket, msg);
}
// Creates an address from ip address and port and writes it to |*address|.
void CreateUDPAddress(std::string ip_str, uint16 port, IPEndPoint* address) {
IPAddressNumber ip_number;
bool rv = ParseIPLiteralToNumber(ip_str, &ip_number);
if (!rv)
return;
*address = IPEndPoint(ip_number, port);
}
// Run unit test for a connection test.
// |use_nonblocking_io| is used to switch between overlapped and non-blocking
// IO on Windows. It has no effect in other ports.
void ConnectTest(bool use_nonblocking_io);
protected:
static const int kMaxRead = 1024;
scoped_refptr<IOBufferWithSize> buffer_;
IPEndPoint recv_from_address_;
};
void ReadCompleteCallback(int* result_out, base::Closure callback, int result) {
*result_out = result;
callback.Run();
}
void UDPSocketTest::ConnectTest(bool use_nonblocking_io) {
const uint16 kPort = 9999;
std::string simple_message("hello world!");
// Setup the server to listen.
IPEndPoint bind_address;
CreateUDPAddress("127.0.0.1", kPort, &bind_address);
CapturingNetLog server_log;
scoped_ptr<UDPServerSocket> server(
new UDPServerSocket(&server_log, NetLog::Source()));
#if defined(OS_WIN)
if (use_nonblocking_io)
server->UseNonBlockingIO();
#endif
server->AllowAddressReuse();
int rv = server->Listen(bind_address);
ASSERT_EQ(OK, rv);
// Setup the client.
IPEndPoint server_address;
CreateUDPAddress("127.0.0.1", kPort, &server_address);
CapturingNetLog client_log;
scoped_ptr<UDPClientSocket> client(
new UDPClientSocket(DatagramSocket::DEFAULT_BIND, RandIntCallback(),
&client_log, NetLog::Source()));
#if defined(OS_WIN)
if (use_nonblocking_io)
client->UseNonBlockingIO();
#endif
rv = client->Connect(server_address);
EXPECT_EQ(OK, rv);
// Client sends to the server.
rv = WriteSocket(client.get(), simple_message);
EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
// Server waits for message.
std::string str = RecvFromSocket(server.get());
DCHECK(simple_message == str);
// Server echoes reply.
rv = SendToSocket(server.get(), simple_message);
EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
// Client waits for response.
str = ReadSocket(client.get());
DCHECK(simple_message == str);
// Test asynchronous read. Server waits for message.
base::RunLoop run_loop;
int read_result = 0;
rv = server->RecvFrom(
buffer_.get(), kMaxRead, &recv_from_address_,
base::Bind(&ReadCompleteCallback, &read_result, run_loop.QuitClosure()));
EXPECT_EQ(ERR_IO_PENDING, rv);
// Client sends to the server.
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&UDPSocketTest::WriteSocketIgnoreResult,
base::Unretained(this), client.get(), simple_message));
run_loop.Run();
EXPECT_EQ(simple_message.length(), static_cast<size_t>(read_result));
EXPECT_EQ(simple_message, std::string(buffer_->data(), read_result));
// Delete sockets so they log their final events.
server.reset();
client.reset();
// Check the server's log.
CapturingNetLog::CapturedEntryList server_entries;
server_log.GetEntries(&server_entries);
EXPECT_EQ(5u, server_entries.size());
EXPECT_TRUE(
LogContainsBeginEvent(server_entries, 0, NetLog::TYPE_SOCKET_ALIVE));
EXPECT_TRUE(LogContainsEvent(
server_entries, 1, NetLog::TYPE_UDP_BYTES_RECEIVED, NetLog::PHASE_NONE));
EXPECT_TRUE(LogContainsEvent(server_entries, 2, NetLog::TYPE_UDP_BYTES_SENT,
NetLog::PHASE_NONE));
EXPECT_TRUE(LogContainsEvent(
server_entries, 3, NetLog::TYPE_UDP_BYTES_RECEIVED, NetLog::PHASE_NONE));
EXPECT_TRUE(
LogContainsEndEvent(server_entries, 4, NetLog::TYPE_SOCKET_ALIVE));
// Check the client's log.
CapturingNetLog::CapturedEntryList client_entries;
client_log.GetEntries(&client_entries);
EXPECT_EQ(7u, client_entries.size());
EXPECT_TRUE(
LogContainsBeginEvent(client_entries, 0, NetLog::TYPE_SOCKET_ALIVE));
EXPECT_TRUE(
LogContainsBeginEvent(client_entries, 1, NetLog::TYPE_UDP_CONNECT));
EXPECT_TRUE(LogContainsEndEvent(client_entries, 2, NetLog::TYPE_UDP_CONNECT));
EXPECT_TRUE(LogContainsEvent(client_entries, 3, NetLog::TYPE_UDP_BYTES_SENT,
NetLog::PHASE_NONE));
EXPECT_TRUE(LogContainsEvent(
client_entries, 4, NetLog::TYPE_UDP_BYTES_RECEIVED, NetLog::PHASE_NONE));
EXPECT_TRUE(LogContainsEvent(client_entries, 5, NetLog::TYPE_UDP_BYTES_SENT,
NetLog::PHASE_NONE));
EXPECT_TRUE(
LogContainsEndEvent(client_entries, 6, NetLog::TYPE_SOCKET_ALIVE));
}
TEST_F(UDPSocketTest, Connect) {
// The variable |use_nonblocking_io| has no effect in non-Windows ports.
ConnectTest(false);
}
#if defined(OS_WIN)
TEST_F(UDPSocketTest, ConnectNonBlocking) {
ConnectTest(true);
}
#endif
#if defined(OS_MACOSX)
// UDPSocketPrivate_Broadcast is disabled for OSX because it requires
// root permissions on OSX 10.7+.
TEST_F(UDPSocketTest, DISABLED_Broadcast) {
#elif defined(OS_ANDROID)
// It is also disabled for Android because it is extremely flaky.
// The first call to SendToSocket returns -109 (Address not reachable)
// in some unpredictable cases. crbug.com/139144.
TEST_F(UDPSocketTest, DISABLED_Broadcast) {
#else
TEST_F(UDPSocketTest, Broadcast) {
#endif
const uint16 kPort = 9999;
std::string first_message("first message"), second_message("second message");
IPEndPoint broadcast_address;
CreateUDPAddress("255.255.255.255", kPort, &broadcast_address);
IPEndPoint listen_address;
CreateUDPAddress("0.0.0.0", kPort, &listen_address);
CapturingNetLog server1_log, server2_log;
scoped_ptr<UDPServerSocket> server1(
new UDPServerSocket(&server1_log, NetLog::Source()));
scoped_ptr<UDPServerSocket> server2(
new UDPServerSocket(&server2_log, NetLog::Source()));
server1->AllowAddressReuse();
server1->AllowBroadcast();
server2->AllowAddressReuse();
server2->AllowBroadcast();
int rv = server1->Listen(listen_address);
EXPECT_EQ(OK, rv);
rv = server2->Listen(listen_address);
EXPECT_EQ(OK, rv);
rv = SendToSocket(server1.get(), first_message, broadcast_address);
ASSERT_EQ(static_cast<int>(first_message.size()), rv);
std::string str = RecvFromSocket(server1.get());
ASSERT_EQ(first_message, str);
str = RecvFromSocket(server2.get());
ASSERT_EQ(first_message, str);
rv = SendToSocket(server2.get(), second_message, broadcast_address);
ASSERT_EQ(static_cast<int>(second_message.size()), rv);
str = RecvFromSocket(server1.get());
ASSERT_EQ(second_message, str);
str = RecvFromSocket(server2.get());
ASSERT_EQ(second_message, str);
}
// In this test, we verify that random binding logic works, which attempts
// to bind to a random port and returns if succeeds, otherwise retries for
// |kBindRetries| number of times.
// To generate the scenario, we first create |kBindRetries| number of
// UDPClientSockets with default binding policy and connect to the same
// peer and save the used port numbers. Then we get rid of the last
// socket, making sure that the local port it was bound to is available.
// Finally, we create a socket with random binding policy, passing it a
// test PRNG that would serve used port numbers in the array, one after
// another. At the end, we make sure that the test socket was bound to the
// port that became available after deleting the last socket with default
// binding policy.
// We do not test the randomness of bound ports, but that we are using
// passed in PRNG correctly, thus, it's the duty of PRNG to produce strong
// random numbers.
static const int kBindRetries = 10;
class TestPrng {
public:
explicit TestPrng(const std::deque<int>& numbers) : numbers_(numbers) {}
int GetNext(int /* min */, int /* max */) {
DCHECK(!numbers_.empty());
int rv = numbers_.front();
numbers_.pop_front();
return rv;
}
private:
std::deque<int> numbers_;
DISALLOW_COPY_AND_ASSIGN(TestPrng);
};
#if defined(OS_ANDROID)
// Disabled on Android for lack of 192.168.1.13. crbug.com/161245
TEST_F(UDPSocketTest, DISABLED_ConnectRandomBind) {
#else
TEST_F(UDPSocketTest, ConnectRandomBind) {
#endif
std::vector<UDPClientSocket*> sockets;
IPEndPoint peer_address;
CreateUDPAddress("192.168.1.13", 53, &peer_address);
// Create and connect sockets and save port numbers.
std::deque<int> used_ports;
for (int i = 0; i < kBindRetries; ++i) {
UDPClientSocket* socket =
new UDPClientSocket(DatagramSocket::DEFAULT_BIND,
RandIntCallback(),
NULL,
NetLog::Source());
sockets.push_back(socket);
EXPECT_EQ(OK, socket->Connect(peer_address));
IPEndPoint client_address;
EXPECT_EQ(OK, socket->GetLocalAddress(&client_address));
used_ports.push_back(client_address.port());
}
// Free the last socket, its local port is still in |used_ports|.
delete sockets.back();
sockets.pop_back();
TestPrng test_prng(used_ports);
RandIntCallback rand_int_cb =
base::Bind(&TestPrng::GetNext, base::Unretained(&test_prng));
// Create a socket with random binding policy and connect.
scoped_ptr<UDPClientSocket> test_socket(
new UDPClientSocket(DatagramSocket::RANDOM_BIND,
rand_int_cb,
NULL,
NetLog::Source()));
EXPECT_EQ(OK, test_socket->Connect(peer_address));
// Make sure that the last port number in the |used_ports| was used.
IPEndPoint client_address;
EXPECT_EQ(OK, test_socket->GetLocalAddress(&client_address));
EXPECT_EQ(used_ports.back(), client_address.port());
STLDeleteElements(&sockets);
}
// Return a privileged port (under 1024) so binding will fail.
int PrivilegedRand(int min, int max) {
// Chosen by fair dice roll. Guaranteed to be random.
return 4;
}
TEST_F(UDPSocketTest, ConnectFail) {
IPEndPoint peer_address;
CreateUDPAddress("0.0.0.0", 53, &peer_address);
scoped_ptr<UDPSocket> socket(
new UDPSocket(DatagramSocket::RANDOM_BIND,
base::Bind(&PrivilegedRand),
NULL,
NetLog::Source()));
int rv = socket->Open(peer_address.GetFamily());
EXPECT_EQ(OK, rv);
rv = socket->Connect(peer_address);
// Connect should have failed since we couldn't bind to that port,
EXPECT_NE(OK, rv);
// Make sure that UDPSocket actually closed the socket.
EXPECT_FALSE(socket->is_connected());
}
// In this test, we verify that connect() on a socket will have the effect
// of filtering reads on this socket only to data read from the destination
// we connected to.
//
// The purpose of this test is that some documentation indicates that connect
// binds the client's sends to send to a particular server endpoint, but does
// not bind the client's reads to only be from that endpoint, and that we need
// to always use recvfrom() to disambiguate.
TEST_F(UDPSocketTest, VerifyConnectBindsAddr) {
const uint16 kPort1 = 9999;
const uint16 kPort2 = 10000;
std::string simple_message("hello world!");
std::string foreign_message("BAD MESSAGE TO GET!!");
// Setup the first server to listen.
IPEndPoint bind_address;
CreateUDPAddress("127.0.0.1", kPort1, &bind_address);
UDPServerSocket server1(NULL, NetLog::Source());
server1.AllowAddressReuse();
int rv = server1.Listen(bind_address);
ASSERT_EQ(OK, rv);
// Setup the second server to listen.
CreateUDPAddress("127.0.0.1", kPort2, &bind_address);
UDPServerSocket server2(NULL, NetLog::Source());
server2.AllowAddressReuse();
rv = server2.Listen(bind_address);
ASSERT_EQ(OK, rv);
// Setup the client, connected to server 1.
IPEndPoint server_address;
CreateUDPAddress("127.0.0.1", kPort1, &server_address);
UDPClientSocket client(DatagramSocket::DEFAULT_BIND,
RandIntCallback(),
NULL,
NetLog::Source());
rv = client.Connect(server_address);
EXPECT_EQ(OK, rv);
// Client sends to server1.
rv = WriteSocket(&client, simple_message);
EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
// Server1 waits for message.
std::string str = RecvFromSocket(&server1);
DCHECK(simple_message == str);
// Get the client's address.
IPEndPoint client_address;
rv = client.GetLocalAddress(&client_address);
EXPECT_EQ(OK, rv);
// Server2 sends reply.
rv = SendToSocket(&server2, foreign_message,
client_address);
EXPECT_EQ(foreign_message.length(), static_cast<size_t>(rv));
// Server1 sends reply.
rv = SendToSocket(&server1, simple_message,
client_address);
EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
// Client waits for response.
str = ReadSocket(&client);
DCHECK(simple_message == str);
}
TEST_F(UDPSocketTest, ClientGetLocalPeerAddresses) {
struct TestData {
std::string remote_address;
std::string local_address;
bool may_fail;
} tests[] = {
{ "127.0.00.1", "127.0.0.1", false },
{ "::1", "::1", true },
#if !defined(OS_ANDROID)
// Addresses below are disabled on Android. See crbug.com/161248
{ "192.168.1.1", "127.0.0.1", false },
{ "2001:db8:0::42", "::1", true },
#endif
};
for (size_t i = 0; i < arraysize(tests); i++) {
SCOPED_TRACE(std::string("Connecting from ") + tests[i].local_address +
std::string(" to ") + tests[i].remote_address);
IPAddressNumber ip_number;
ParseIPLiteralToNumber(tests[i].remote_address, &ip_number);
IPEndPoint remote_address(ip_number, 80);
ParseIPLiteralToNumber(tests[i].local_address, &ip_number);
IPEndPoint local_address(ip_number, 80);
UDPClientSocket client(DatagramSocket::DEFAULT_BIND,
RandIntCallback(),
NULL,
NetLog::Source());
int rv = client.Connect(remote_address);
if (tests[i].may_fail && rv == ERR_ADDRESS_UNREACHABLE) {
// Connect() may return ERR_ADDRESS_UNREACHABLE for IPv6
// addresses if IPv6 is not configured.
continue;
}
EXPECT_LE(ERR_IO_PENDING, rv);
IPEndPoint fetched_local_address;
rv = client.GetLocalAddress(&fetched_local_address);
EXPECT_EQ(OK, rv);
// TODO(mbelshe): figure out how to verify the IP and port.
// The port is dynamically generated by the udp stack.
// The IP is the real IP of the client, not necessarily
// loopback.
//EXPECT_EQ(local_address.address(), fetched_local_address.address());
IPEndPoint fetched_remote_address;
rv = client.GetPeerAddress(&fetched_remote_address);
EXPECT_EQ(OK, rv);
EXPECT_EQ(remote_address, fetched_remote_address);
}
}
TEST_F(UDPSocketTest, ServerGetLocalAddress) {
IPEndPoint bind_address;
CreateUDPAddress("127.0.0.1", 0, &bind_address);
UDPServerSocket server(NULL, NetLog::Source());
int rv = server.Listen(bind_address);
EXPECT_EQ(OK, rv);
IPEndPoint local_address;
rv = server.GetLocalAddress(&local_address);
EXPECT_EQ(rv, 0);
// Verify that port was allocated.
EXPECT_GT(local_address.port(), 0);
EXPECT_EQ(local_address.address(), bind_address.address());
}
TEST_F(UDPSocketTest, ServerGetPeerAddress) {
IPEndPoint bind_address;
CreateUDPAddress("127.0.0.1", 0, &bind_address);
UDPServerSocket server(NULL, NetLog::Source());
int rv = server.Listen(bind_address);
EXPECT_EQ(OK, rv);
IPEndPoint peer_address;
rv = server.GetPeerAddress(&peer_address);
EXPECT_EQ(rv, ERR_SOCKET_NOT_CONNECTED);
}
// Close the socket while read is pending.
TEST_F(UDPSocketTest, CloseWithPendingRead) {
IPEndPoint bind_address;
CreateUDPAddress("127.0.0.1", 0, &bind_address);
UDPServerSocket server(NULL, NetLog::Source());
int rv = server.Listen(bind_address);
EXPECT_EQ(OK, rv);
TestCompletionCallback callback;
IPEndPoint from;
rv = server.RecvFrom(buffer_.get(), kMaxRead, &from, callback.callback());
EXPECT_EQ(rv, ERR_IO_PENDING);
server.Close();
EXPECT_FALSE(callback.have_result());
}
#if defined(OS_ANDROID)
// Some Android devices do not support multicast socket.
// The ones supporting multicast need WifiManager.MulitcastLock to enable it.
// http://goo.gl/jjAk9
#define MAYBE_JoinMulticastGroup DISABLED_JoinMulticastGroup
#else
#define MAYBE_JoinMulticastGroup JoinMulticastGroup
#endif // defined(OS_ANDROID)
TEST_F(UDPSocketTest, MAYBE_JoinMulticastGroup) {
const uint16 kPort = 9999;
const char kGroup[] = "237.132.100.17";
IPEndPoint bind_address;
CreateUDPAddress("0.0.0.0", kPort, &bind_address);
IPAddressNumber group_ip;
EXPECT_TRUE(ParseIPLiteralToNumber(kGroup, &group_ip));
UDPSocket socket(DatagramSocket::DEFAULT_BIND,
RandIntCallback(),
NULL,
NetLog::Source());
EXPECT_EQ(OK, socket.Open(bind_address.GetFamily()));
EXPECT_EQ(OK, socket.Bind(bind_address));
EXPECT_EQ(OK, socket.JoinGroup(group_ip));
// Joining group multiple times.
EXPECT_NE(OK, socket.JoinGroup(group_ip));
EXPECT_EQ(OK, socket.LeaveGroup(group_ip));
// Leaving group multiple times.
EXPECT_NE(OK, socket.LeaveGroup(group_ip));
socket.Close();
}
TEST_F(UDPSocketTest, MulticastOptions) {
const uint16 kPort = 9999;
IPEndPoint bind_address;
CreateUDPAddress("0.0.0.0", kPort, &bind_address);
UDPSocket socket(DatagramSocket::DEFAULT_BIND,
RandIntCallback(),
NULL,
NetLog::Source());
// Before binding.
EXPECT_EQ(OK, socket.SetMulticastLoopbackMode(false));
EXPECT_EQ(OK, socket.SetMulticastLoopbackMode(true));
EXPECT_EQ(OK, socket.SetMulticastTimeToLive(0));
EXPECT_EQ(OK, socket.SetMulticastTimeToLive(3));
EXPECT_NE(OK, socket.SetMulticastTimeToLive(-1));
EXPECT_EQ(OK, socket.SetMulticastInterface(0));
EXPECT_EQ(OK, socket.Open(bind_address.GetFamily()));
EXPECT_EQ(OK, socket.Bind(bind_address));
EXPECT_NE(OK, socket.SetMulticastLoopbackMode(false));
EXPECT_NE(OK, socket.SetMulticastTimeToLive(0));
EXPECT_NE(OK, socket.SetMulticastInterface(0));
socket.Close();
}
// Checking that DSCP bits are set correctly is difficult,
// but let's check that the code doesn't crash at least.
TEST_F(UDPSocketTest, SetDSCP) {
// Setup the server to listen.
IPEndPoint bind_address;
UDPSocket client(DatagramSocket::DEFAULT_BIND,
RandIntCallback(),
NULL,
NetLog::Source());
// We need a real IP, but we won't actually send anything to it.
CreateUDPAddress("8.8.8.8", 9999, &bind_address);
int rv = client.Open(bind_address.GetFamily());
EXPECT_EQ(OK, rv);
rv = client.Connect(bind_address);
if (rv != OK) {
// Let's try localhost then..
CreateUDPAddress("127.0.0.1", 9999, &bind_address);
rv = client.Connect(bind_address);
}
EXPECT_EQ(OK, rv);
client.SetDiffServCodePoint(DSCP_NO_CHANGE);
client.SetDiffServCodePoint(DSCP_AF41);
client.SetDiffServCodePoint(DSCP_DEFAULT);
client.SetDiffServCodePoint(DSCP_CS2);
client.SetDiffServCodePoint(DSCP_NO_CHANGE);
client.SetDiffServCodePoint(DSCP_DEFAULT);
client.Close();
}
} // namespace
#if defined(OS_WIN)
namespace {
const HANDLE kFakeHandle = (HANDLE)19;
const QOS_FLOWID kFakeFlowId = (QOS_FLOWID)27;
BOOL WINAPI FakeQOSCreateHandleFAIL(PQOS_VERSION version, PHANDLE handle) {
EXPECT_EQ(0, version->MinorVersion);
EXPECT_EQ(1, version->MajorVersion);
SetLastError(ERROR_OPEN_FAILED);
return false;
}
BOOL WINAPI FakeQOSCreateHandle(PQOS_VERSION version, PHANDLE handle) {
EXPECT_EQ(0, version->MinorVersion);
EXPECT_EQ(1, version->MajorVersion);
*handle = kFakeHandle;
return true;
}
BOOL WINAPI FakeQOSCloseHandle(HANDLE handle) {
EXPECT_EQ(kFakeHandle, handle);
return true;
}
QOS_TRAFFIC_TYPE g_expected_traffic_type;
BOOL WINAPI FakeQOSAddSocketToFlow(HANDLE handle,
SOCKET socket,
PSOCKADDR addr,
QOS_TRAFFIC_TYPE traffic_type,
DWORD flags,
PQOS_FLOWID flow_id) {
EXPECT_EQ(kFakeHandle, handle);
EXPECT_EQ(NULL, addr);
EXPECT_EQ(QOS_NON_ADAPTIVE_FLOW, flags);
EXPECT_EQ(0, *flow_id);
*flow_id = kFakeFlowId;
return true;
}
BOOL WINAPI FakeQOSRemoveSocketFromFlow(HANDLE handle,
SOCKET socket,
QOS_FLOWID flowid,
DWORD reserved) {
EXPECT_EQ(kFakeHandle, handle);
EXPECT_EQ(NULL, socket);
EXPECT_EQ(kFakeFlowId, flowid);
EXPECT_EQ(0, reserved);
return true;
}
DWORD g_expected_dscp;
BOOL WINAPI FakeQOSSetFlow(HANDLE handle,
QOS_FLOWID flow_id,
QOS_SET_FLOW op,
ULONG size,
PVOID data,
DWORD reserved,
LPOVERLAPPED overlapped) {
EXPECT_EQ(kFakeHandle, handle);
EXPECT_EQ(QOSSetOutgoingDSCPValue, op);
EXPECT_EQ(sizeof(DWORD), size);
EXPECT_EQ(g_expected_dscp, *reinterpret_cast<DWORD*>(data));
EXPECT_EQ(kFakeFlowId, flow_id);
EXPECT_EQ(0, reserved);
EXPECT_EQ(NULL, overlapped);
return true;
}
} // namespace
// Mock out the Qwave functions and make sure they are
// called correctly. Must be in net namespace for friendship
// reasons.
TEST_F(UDPSocketTest, SetDSCPFake) {
// Setup the server to listen.
IPEndPoint bind_address;
// We need a real IP, but we won't actually send anything to it.
CreateUDPAddress("8.8.8.8", 9999, &bind_address);
UDPSocket client(DatagramSocket::DEFAULT_BIND,
RandIntCallback(),
NULL,
NetLog::Source());
int rv = client.SetDiffServCodePoint(DSCP_AF41);
EXPECT_EQ(ERR_SOCKET_NOT_CONNECTED, rv);
rv = client.Open(bind_address.GetFamily());
EXPECT_EQ(OK, rv);
rv = client.Connect(bind_address);
EXPECT_EQ(OK, rv);
QwaveAPI& qos(QwaveAPI::Get());
qos.create_handle_func_ = FakeQOSCreateHandleFAIL;
qos.close_handle_func_ = FakeQOSCloseHandle;
qos.add_socket_to_flow_func_ = FakeQOSAddSocketToFlow;
qos.remove_socket_from_flow_func_ = FakeQOSRemoveSocketFromFlow;
qos.set_flow_func_ = FakeQOSSetFlow;
qos.qwave_supported_ = true;
EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_NO_CHANGE));
EXPECT_EQ(ERROR_NOT_SUPPORTED, client.SetDiffServCodePoint(DSCP_AF41));
qos.create_handle_func_ = FakeQOSCreateHandle;
g_expected_dscp = DSCP_AF41;
g_expected_traffic_type = QOSTrafficTypeAudioVideo;
EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_AF41));
g_expected_dscp = DSCP_DEFAULT;
g_expected_traffic_type = QOSTrafficTypeBestEffort;
EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_DEFAULT));
g_expected_dscp = DSCP_CS2;
g_expected_traffic_type = QOSTrafficTypeExcellentEffort;
EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_CS2));
g_expected_dscp = DSCP_CS3;
g_expected_traffic_type = QOSTrafficTypeExcellentEffort;
EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_NO_CHANGE));
g_expected_dscp = DSCP_DEFAULT;
g_expected_traffic_type = QOSTrafficTypeBestEffort;
EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_DEFAULT));
client.Close();
}
#endif
} // namespace net