blob: 82d3fed088e38da92c19267c3fdd611ba541f92e [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/relaunch_notification/relaunch_required_timer.h"
#include <utility>
#include "chrome/browser/ui/views/relaunch_notification/relaunch_required_timer_internal.h"
#include "chrome/grit/chromium_strings.h"
#include "chrome/grit/generated_resources.h"
#include "ui/base/l10n/l10n_util.h"
RelaunchRequiredTimer::RelaunchRequiredTimer(base::Time deadline,
base::RepeatingClosure callback)
: deadline_(deadline), callback_(std::move(callback)) {
ScheduleNextTitleRefresh();
}
RelaunchRequiredTimer::~RelaunchRequiredTimer() {}
void RelaunchRequiredTimer::ScheduleNextTitleRefresh() {
// Refresh at the next second, minute, hour, or day boundary; depending on the
// relaunch deadline.
const base::Time now = base::Time::Now();
const base::TimeDelta deadline_offset = deadline_ - now;
// Don't start the timer if the deadline is in the past or right now.
if (deadline_offset <= base::TimeDelta())
return;
const base::TimeDelta refresh_delta =
relaunch_notification::ComputeNextRefreshDelta(deadline_offset);
refresh_timer_.Start(FROM_HERE, now + refresh_delta, this,
&RelaunchRequiredTimer::OnTitleRefresh);
}
void RelaunchRequiredTimer::SetDeadline(base::Time deadline) {
if (deadline != deadline_) {
deadline_ = deadline;
// Refresh the title immediately.
OnTitleRefresh();
}
}
base::string16 RelaunchRequiredTimer::GetWindowTitle() const {
// Round the time-to-relaunch to the nearest "boundary", which may be a day,
// hour, minute, or second. For example, two days and eighteen hours will be
// rounded up to three days, while two days and one hour will be rounded down
// to two days. This rounding is significant for only the initial showing of
// the dialog. Each refresh of the title thereafter will take place at the
// moment when the boundary value changes. For example, the title will be
// refreshed from three days to two days when there are exactly two days
// remaning. This scales nicely to the final seconds, when one would expect a
// "3..2..1.." countdown to change precisely on the per-second boundaries.
const base::TimeDelta rounded_offset =
relaunch_notification::ComputeDeadlineDelta(deadline_ -
base::Time::Now());
int amount = rounded_offset.InSeconds();
int message_id = IDS_RELAUNCH_REQUIRED_TITLE_SECONDS;
if (rounded_offset.InDays() >= 2) {
amount = rounded_offset.InDays();
message_id = IDS_RELAUNCH_REQUIRED_TITLE_DAYS;
} else if (rounded_offset.InHours() >= 1) {
amount = rounded_offset.InHours();
message_id = IDS_RELAUNCH_REQUIRED_TITLE_HOURS;
} else if (rounded_offset.InMinutes() >= 1) {
amount = rounded_offset.InMinutes();
message_id = IDS_RELAUNCH_REQUIRED_TITLE_MINUTES;
}
return l10n_util::GetPluralStringFUTF16(message_id, amount);
}
void RelaunchRequiredTimer::OnTitleRefresh() {
callback_.Run();
ScheduleNextTitleRefresh();
}