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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/keyboard/ui/keyboard_ui_model.h"
#include "base/metrics/histogram_functions.h"
#include "base/metrics/histogram_macros.h"
#include "base/no_destructor.h"
namespace keyboard {
namespace {
// Returns whether a given state transition is valid.
// See the design document linked in https://crbug.com/71990.
bool IsAllowedStateTransition(KeyboardUIState from, KeyboardUIState to) {
static const base::NoDestructor<
std::set<std::pair<KeyboardUIState, KeyboardUIState>>>
kAllowedStateTransition({
// The initial ShowKeyboard scenario
// INITIAL -> LOADING_EXTENSION -> HIDDEN -> SHOWN.
{KeyboardUIState::kInitial, KeyboardUIState::kLoading},
{KeyboardUIState::kLoading, KeyboardUIState::kHidden},
{KeyboardUIState::kHidden, KeyboardUIState::kShown},
// Hide scenario
// SHOWN -> WILL_HIDE -> HIDDEN.
{KeyboardUIState::kShown, KeyboardUIState::kWillHide},
{KeyboardUIState::kWillHide, KeyboardUIState::kHidden},
// Focus transition scenario
// SHOWN -> WILL_HIDE -> SHOWN.
{KeyboardUIState::kWillHide, KeyboardUIState::kShown},
// HideKeyboard can be called at anytime for example on shutdown.
{KeyboardUIState::kShown, KeyboardUIState::kHidden},
// Return to INITIAL when keyboard is disabled.
{KeyboardUIState::kLoading, KeyboardUIState::kInitial},
{KeyboardUIState::kHidden, KeyboardUIState::kInitial},
});
return kAllowedStateTransition->count(std::make_pair(from, to)) == 1;
}
// Records a state transition for metrics.
void RecordStateTransition(KeyboardUIState prev, KeyboardUIState next) {
const bool valid_transition = IsAllowedStateTransition(prev, next);
// Emit UMA
const int transition_record =
(valid_transition ? 1 : -1) *
(static_cast<int>(prev) * 1000 + static_cast<int>(next));
base::UmaHistogramSparse("VirtualKeyboard.ControllerStateTransition",
transition_record);
UMA_HISTOGRAM_BOOLEAN("VirtualKeyboard.ControllerStateTransitionIsValid",
valid_transition);
DCHECK(valid_transition) << "State: " << StateToStr(prev) << " -> "
<< StateToStr(next) << " Unexpected transition";
}
} // namespace
std::string StateToStr(KeyboardUIState state) {
switch (state) {
case KeyboardUIState::kUnknown:
return "UNKNOWN";
case KeyboardUIState::kInitial:
return "INITIAL";
case KeyboardUIState::kLoading:
return "LOADING";
case KeyboardUIState::kShown:
return "SHOWN";
case KeyboardUIState::kWillHide:
return "WILL_HIDE";
case KeyboardUIState::kHidden:
return "HIDDEN";
}
}
KeyboardUIModel::KeyboardUIModel() = default;
void KeyboardUIModel::ChangeState(KeyboardUIState new_state) {
RecordStateTransition(state_, new_state);
if (new_state == state_)
return;
state_ = new_state;
}
} // namespace keyboard