| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_BASE_IDLE_IDLE_H_ |
| #define UI_BASE_IDLE_IDLE_H_ |
| |
| #include "base/component_export.h" |
| #include "build/build_config.h" |
| |
| namespace ui { |
| |
| enum IdleState { |
| IDLE_STATE_ACTIVE = 0, |
| IDLE_STATE_IDLE = 1, // No activity within threshold. |
| IDLE_STATE_LOCKED = 2, // Only available on supported systems. |
| IDLE_STATE_UNKNOWN = 3 // Used when waiting for the Idle state or in error |
| // conditions |
| }; |
| |
| // For MacOSX, InitIdleMonitor needs to be called first to setup the monitor. |
| #if defined(OS_APPLE) |
| COMPONENT_EXPORT(UI_BASE_IDLE) void InitIdleMonitor(); |
| #endif |
| |
| // Calculate the Idle state. |idle_threshold| is the amount of time (in seconds) |
| // before the user is considered idle. |
| COMPONENT_EXPORT(UI_BASE_IDLE) IdleState CalculateIdleState(int idle_threshold); |
| |
| // Calculate Idle time in seconds. |
| COMPONENT_EXPORT(UI_BASE_IDLE) int CalculateIdleTime(); |
| |
| // Checks synchronously if Idle state is IDLE_STATE_LOCKED. |
| COMPONENT_EXPORT(UI_BASE_IDLE) bool CheckIdleStateIsLocked(); |
| |
| } // namespace ui |
| |
| #endif // UI_BASE_IDLE_IDLE_H_ |