blob: 1797605b9a07515c75407dc4cfa6920357200543 [file] [log] [blame]
// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/prediction/linear_resampling.h"
#include <algorithm>
#include "ui/base/ui_base_features.h"
namespace ui {
namespace {
// Minimum time difference between last two consecutive events before attempting
// to resample.
constexpr base::TimeDelta kResampleMinDelta =
base::TimeDelta::FromMilliseconds(2);
// Maximum time to predict forward from the last event, to avoid predicting too
// far into the future. This time is further bounded by 50% of the last time
// delta.
constexpr base::TimeDelta kResampleMaxPrediction =
base::TimeDelta::FromMilliseconds(8);
// Align events to a few milliseconds before frame_time. This is to make the
// resampling either doing interpolation or extrapolating a closer future time
// so that resampled result is more accurate and has less noise. This adds some
// latency during resampling but a few ms should be fine.
constexpr base::TimeDelta kResampleLatency =
base::TimeDelta::FromMilliseconds(5);
// Get position at |sample_time| by linear interpolate/extrapolate a and b.
inline gfx::PointF lerp(const InputPredictor::InputData& a,
const InputPredictor::InputData& b,
base::TimeTicks sample_time) {
float alpha = (sample_time - a.time_stamp).InMillisecondsF() /
(a.time_stamp - b.time_stamp).InMillisecondsF();
return a.pos + gfx::ScaleVector2d(a.pos - b.pos, alpha);
}
} // namespace
LinearResampling::LinearResampling() {}
LinearResampling::~LinearResampling() {}
const char* LinearResampling::GetName() const {
return features::kPredictorNameLinearResampling;
}
void LinearResampling::Reset() {
events_queue_.clear();
}
void LinearResampling::Update(const InputData& new_input) {
// The last input received is at least kMaxDeltaTime away, we consider it
// is a new trajectory
if (!events_queue_.empty() &&
new_input.time_stamp - events_queue_.front().time_stamp > kMaxTimeDelta) {
Reset();
}
// Queue the new event.
events_queue_.push_front(new_input);
if (events_queue_.size() > kNumEventsForResampling)
events_queue_.pop_back();
DCHECK(events_queue_.size() <= kNumEventsForResampling);
if (events_queue_.size() == kNumEventsForResampling)
events_dt_ = events_queue_[0].time_stamp - events_queue_[1].time_stamp;
}
bool LinearResampling::HasPrediction() const {
return events_queue_.size() == kNumEventsForResampling &&
events_dt_ >= kResampleMinDelta;
}
std::unique_ptr<InputPredictor::InputData> LinearResampling::GeneratePrediction(
base::TimeTicks frame_time) const {
if (!HasPrediction())
return nullptr;
base::TimeTicks sample_time = frame_time - kResampleLatency;
base::TimeDelta max_prediction =
std::min(kResampleMaxPrediction, events_dt_ / 2.0);
sample_time =
std::min(sample_time, events_queue_[0].time_stamp + max_prediction);
return std::make_unique<InputData>(
lerp(events_queue_[0], events_queue_[1], sample_time), sample_time);
}
base::TimeDelta LinearResampling::TimeInterval() const {
if (events_queue_.size() == kNumEventsForResampling) {
return events_dt_;
}
return kTimeInterval;
}
} // namespace ui