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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_SELECTION_CONTROLLER_DELEGATE_H_
#define UI_VIEWS_SELECTION_CONTROLLER_DELEGATE_H_
#include "ui/views/views_export.h"
namespace views {
// An interface implemented/managed by a view which uses the
// SelectionController.
class VIEWS_EXPORT SelectionControllerDelegate {
public:
// Returns the associated RenderText instance to be used for selection.
virtual gfx::RenderText* GetRenderTextForSelectionController() = 0;
// Methods related to properties of the associated view.
// Returns true if the associated text view is read only.
virtual bool IsReadOnly() const = 0;
// Returns whether the associated view supports drag-and-drop.
virtual bool SupportsDrag() const = 0;
// Returns whether there is a drag operation originating from the associated
// view.
virtual bool HasTextBeingDragged() const = 0;
// Sets whether text is being dragged from the associated view. Called only if
// the delegate supports drag.
virtual void SetTextBeingDragged(bool value) = 0;
// Returns the height of the associated view.
virtual int GetViewHeight() const = 0;
// Returns the width of the associated view.
virtual int GetViewWidth() const = 0;
// Returns the drag selection timer delay. This is the duration after which a
// drag selection is updated when the event location is outside the text
// bounds.
virtual int GetDragSelectionDelay() const = 0;
// Called before a pointer action which may change the associated view's
// selection and/or text. Should not be called in succession and must always
// be followed by an OnAfterPointerAction call.
virtual void OnBeforePointerAction() = 0;
// Called after a pointer action. |text_changed| and |selection_changed| can
// be used by subclasses to make any necessary updates like redraw the text.
// Must always be preceeded by an OnBeforePointerAction call.
virtual void OnAfterPointerAction(bool text_changed,
bool selection_changed) = 0;
// Pastes the text from the selection clipboard at the current cursor
// position. Always called within a pointer action for a non-readonly view.
// Returns true if some text was pasted.
virtual bool PasteSelectionClipboard() = 0;
// Updates the selection clipboard with the currently selected text. Should
// empty the selection clipboard if no text is currently selected.
// NO-OP if the associated text view is obscured. Since this does not modify
// the render text instance, it may be called outside of a pointer action.
virtual void UpdateSelectionClipboard() = 0;
protected:
virtual ~SelectionControllerDelegate() = default;
};
} // namespace views
#endif // UI_VIEWS_SELECTION_CONTROLLER_DELEGATE_H_