| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <memory> |
| |
| #include "base/strings/string16.h" |
| #include "base/strings/utf_string_conversion_utils.h" |
| #include "base/strings/utf_string_conversions.h" |
| #include "chrome/test/chromedriver/chrome/ui_events.h" |
| #include "chrome/test/chromedriver/keycode_text_conversion.h" |
| #include "ui/events/event_constants.h" |
| #include "ui/events/keycodes/dom/dom_code.h" |
| #include "ui/events/keycodes/dom/keycode_converter.h" |
| #include "ui/events/keycodes/keyboard_code_conversion.h" |
| #include "ui/events/ozone/layout/stub/stub_keyboard_layout_engine.h" |
| |
| #if defined(USE_OZONE) |
| #include "ui/events/ozone/layout/keyboard_layout_engine_manager.h" |
| #endif |
| |
| #if defined(USE_X11) |
| bool ConvertKeyCodeToTextOzone |
| #else |
| bool ConvertKeyCodeToText |
| #endif |
| (ui::KeyboardCode key_code, |
| int modifiers, |
| std::string* text, |
| std::string* error_msg) { |
| #if defined(USE_OZONE) |
| ui::KeyboardLayoutEngine* keyboard_layout_engine = |
| ui::KeyboardLayoutEngineManager::GetKeyboardLayoutEngine(); |
| #else |
| auto keyboard_layout_engine = |
| std::make_unique<ui::StubKeyboardLayoutEngine>(); |
| #endif |
| ui::DomCode dom_code = ui::UsLayoutKeyboardCodeToDomCode(key_code); |
| int event_flags = ui::EF_NONE; |
| |
| // Chrome OS keyboards don't have meta or num lock keys, so these modifier |
| // masks are ignored. Only handle alt, ctrl and shift. |
| if (modifiers & kAltKeyModifierMask) |
| event_flags |= ui::EF_ALT_DOWN; |
| if (modifiers & kControlKeyModifierMask) |
| event_flags |= ui::EF_CONTROL_DOWN; |
| if (modifiers & kShiftKeyModifierMask) |
| event_flags |= ui::EF_SHIFT_DOWN; |
| |
| ui::DomKey dom_key; |
| ui::KeyboardCode key_code_ignored; |
| |
| if (!keyboard_layout_engine->Lookup(dom_code, event_flags, &dom_key, |
| &key_code_ignored) || |
| !dom_key.IsCharacter()) { |
| // The keycode lookup failed, or mapped to a key that isn't a unicode |
| // character. Convert it to the empty string. |
| *text = std::string(); |
| return true; |
| } |
| |
| base::WriteUnicodeCharacter(dom_key.ToCharacter(), text); |
| return true; |
| } |
| |
| #if defined(USE_X11) |
| bool ConvertCharToKeyCodeOzone |
| #else |
| bool ConvertCharToKeyCode |
| #endif |
| (base::char16 key, |
| ui::KeyboardCode* key_code, |
| int* necessary_modifiers, |
| std::string* error_msg) { |
| base::string16 key_string; |
| key_string.push_back(key); |
| std::string key_string_utf8 = base::UTF16ToUTF8(key_string); |
| bool found_code = false; |
| *error_msg = std::string(); |
| // There doesn't seem to be a way to get a CrOS key code for a given unicode |
| // character. So here we check every key code to see if it produces the |
| // right character, as we do on Mac (see keycode_text_conversion_mac.mm). |
| for (int i = 0; i < 256; ++i) { |
| ui::KeyboardCode code = static_cast<ui::KeyboardCode>(i); |
| // Skip the numpad keys. |
| if (code >= ui::VKEY_NUMPAD0 && code <= ui::VKEY_DIVIDE) |
| continue; |
| std::string key_string; |
| if (!ConvertKeyCodeToText(code, 0, &key_string, error_msg)) |
| return false; |
| found_code = key_string_utf8 == key_string; |
| std::string key_string_utf8_tmp; |
| if (!ConvertKeyCodeToText(code, kShiftKeyModifierMask, &key_string_utf8_tmp, |
| error_msg)) |
| return false; |
| if (!found_code && key_string_utf8 == key_string_utf8_tmp) { |
| *necessary_modifiers = kShiftKeyModifierMask; |
| found_code = true; |
| } |
| if (found_code) { |
| *key_code = code; |
| break; |
| } |
| } |
| return found_code; |
| } |