blob: 54637af55a99ef62b1adf3e96d9793c46b3f043c [file] [log] [blame]
add_and_true_to_loop_condition
adjust_src_dst_region_for_blitframebuffer
avoid_egl_image_target_texture_reuse
avoid_one_component_egl_images
avoid_stencil_buffers
broken_egl_image_ref_counting
clamp_texture_base_level_and_max_level
clear_pixel_unpack_buffer_before_copyteximage
clear_to_zero_or_one_broken
clear_uniforms_before_first_program_use
count_all_in_varyings_packing
decode_encode_srgb_for_generatemipmap
depth_stencil_renderbuffer_resize_emulation
disable_2d_canvas_auto_flush
disable_accelerated_vpx_decode
disable_async_readpixels
disable_av_sample_buffer_display_layer
disable_blend_equation_advanced
disable_chromium_framebuffer_multisample
disable_d3d11
disable_d3d11_video_decoder
disable_delayed_copy_nv12
disable_depth_texture
disable_direct_composition
disable_direct_composition_video_overlays
disable_discard_framebuffer
disable_dual_source_blending_support
disable_dxgi_zero_copy_video
disable_dxva_video_decoder
disable_es3_gl_context
disable_es3_gl_context_for_testing
disable_ext_draw_buffers
disable_gl_rgb_format
disable_half_float_for_gmb
disable_larger_than_screen_overlays
disable_multisampling_color_mask_usage
disable_nv12_dxgi_video
disable_nv12_dynamic_textures
disable_overlay_ca_layers
disable_post_sub_buffers_for_onscreen_surfaces
disable_program_cache
disable_program_caching_for_transform_feedback
disable_program_disk_cache
disable_qcomm_tiled_rendering
disable_software_to_accelerated_canvas_upgrade
disable_texture_cube_map_seamless
disable_texture_storage
disable_timestamp_queries
disable_vp_scaling
disable_webgl_rgb_multisampling_usage
disallow_large_instanced_draw
dont_delete_source_texture_for_egl_image
dont_disable_webgl_when_compositor_context_lost
dont_initialize_uninitialized_locals
dont_remove_invariant_for_fragment_input
dont_use_eglclientwaitsync_with_timeout
dont_use_loops_to_initialize_variables
emulate_abs_int_function
emulate_isnan_on_float
etc1_power_of_two_only
exit_on_context_lost
flush_on_framebuffer_change
force_cube_complete
force_cube_map_positive_x_allocation
force_gl_flush_on_swap_buffers
force_high_performance_gpu
force_int_or_srgb_cube_texture_complete
force_low_power_gpu
force_update_scissor_state_when_binding_fbo0
get_frag_data_info_bug
gl_clear_broken
ignore_egl_sync_failures
init_gl_position_in_vertex_shader
init_one_cube_map_level_before_copyteximage
init_texture_max_anisotropy
init_two_cube_map_levels_before_copyteximage
init_vertex_attributes
limit_d3d11_video_decoder_to_11_0
max_3d_array_texture_size_1024
max_copy_texture_chromium_size_1048576
max_copy_texture_chromium_size_262144
max_msaa_sample_count_2
max_msaa_sample_count_4
max_texture_size_limit_4096
msaa_is_slow
multisample_renderbuffer_resize_emulation
needs_offscreen_buffer_workaround
pack_parameters_workaround_with_pack_buffer
prefer_draw_to_copy
rebind_transform_feedback_before_resume
regenerate_struct_names
rely_on_implicit_sync_for_swap_buffers
remove_dynamic_indexing_of_swizzled_vector
remove_invariant_and_centroid_for_essl3
remove_pow_with_constant_exponent
reset_base_mipmap_level_before_texstorage
reset_teximage2d_base_level
restore_scissor_on_fbo_change
rewrite_do_while_loops
rewrite_float_unary_minus_operator
rewrite_texelfetchoffset_to_texelfetch
round_down_uniform_bind_buffer_range_size
scalarize_vec_and_mat_constructor_args
set_zero_level_before_generating_mipmap
simulate_out_of_memory_on_large_textures
unbind_attachments_on_bound_render_fbo_delete
unbind_egl_context_to_flush_driver_caches
unbind_fbo_on_context_switch
unfold_short_circuit_as_ternary_operation
unpack_alignment_workaround_with_unpack_buffer
unpack_image_height_workaround_with_unpack_buffer
unpack_overlapping_rows_separately_unpack_buffer
use_client_side_arrays_for_stream_buffers
use_copyteximage2d_instead_of_readpixels_on_multisampled_textures
use_empty_video_hdr_metadata
use_eqaa_storage_samples_2
use_es2_for_oopr
use_gpu_driver_workaround_for_testing
use_intermediary_for_copy_texture_image
use_non_zero_size_for_client_side_stream_buffers
use_unused_standard_shared_blocks
use_virtualized_gl_contexts
validate_multisample_buffer_allocation
wake_up_gpu_before_drawing