blob: 5bd75a895016217853b28b6fdfc8e9da7c6e0963 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/compiler_specific.h"
#include "ui/wm/public/wm_public_export.h"
namespace aura {
class Window;
namespace gfx {
class Vector2d;
namespace wm {
// Interface for top level window host of animation. Communicates additional
// bounds required for animation as well as animation completion for deferring
// window closes on hide.
class WM_PUBLIC_EXPORT AnimationHost {
// Ensure the host window is at least this large so that transitions have
// sufficient space.
// The |top_left_delta| parameter contains the offset to be subtracted from
// the window bounds for the top left corner.
// The |bottom_right_delta| parameter contains the offset to be added to the
// window bounds for the bottom right.
virtual void SetHostTransitionOffsets(
const gfx::Vector2d& top_left_delta,
const gfx::Vector2d& bottom_right_delta) = 0;
// Called after the window has faded out on a hide.
virtual void OnWindowHidingAnimationCompleted() = 0;
virtual ~AnimationHost() {}
WM_PUBLIC_EXPORT void SetAnimationHost(aura::Window* window,
AnimationHost* animation_host);
WM_PUBLIC_EXPORT AnimationHost* GetAnimationHost(aura::Window* window);
} // namespace wm