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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_EVENTS_OZONE_EVDEV_MOUSE_BUTTON_MAP_EVDEV_H_
#define UI_EVENTS_OZONE_EVDEV_MOUSE_BUTTON_MAP_EVDEV_H_
#include <stdint.h>
#include "base/component_export.h"
#include "base/macros.h"
namespace ui {
// Mouse button map for Evdev.
//
// Chrome relies on the underlying OS to interpret mouse buttons. The Linux
// input subsystem does not assign any special meaning to these keys, so
// this work must happen at a higher layer (normally X11 or the console driver).
// When using evdev directly, we must do it ourselves.
//
// The mouse button map is shared between all input devices connected to the
// system.
class COMPONENT_EXPORT(EVDEV) MouseButtonMapEvdev {
public:
MouseButtonMapEvdev();
~MouseButtonMapEvdev();
// Swaps left & right mouse buttons.
void SetPrimaryButtonRight(bool primary_button_right);
// Return the mapped button.
int GetMappedButton(uint16_t button) const;
private:
bool primary_button_right_ = false;
DISALLOW_COPY_AND_ASSIGN(MouseButtonMapEvdev);
};
} // namspace ui
#endif // UI_EVENTS_OZONE_EVDEV_MOUSE_BUTTON_MAP_EVDEV_H_