blob: 3d4e40d5633f2e6438a918d15c63800bc5d1dfe3 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/animation/multi_animation.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/animation/animation_container_element.h"
namespace gfx {
TEST(MultiAnimationTest, Basic) {
// Create a MultiAnimation with two parts.
MultiAnimation::Parts parts;
parts.push_back(MultiAnimation::Part(base::TimeDelta::FromMilliseconds(100),
Tween::LINEAR));
parts.push_back(MultiAnimation::Part(base::TimeDelta::FromMilliseconds(100),
Tween::EASE_OUT));
MultiAnimation animation(parts, MultiAnimation::kDefaultTimerInterval);
AnimationContainerElement* as_element =
static_cast<AnimationContainerElement*>(&animation);
as_element->SetStartTime(base::TimeTicks());
// Step to 50, which is half way through the first part.
as_element->Step(base::TimeTicks() + base::TimeDelta::FromMilliseconds(50));
EXPECT_EQ(.5, animation.GetCurrentValue());
// Step to 120, which is 20% through the second part.
as_element->Step(base::TimeTicks() +
base::TimeDelta::FromMilliseconds(120));
EXPECT_DOUBLE_EQ(Tween::CalculateValue(Tween::EASE_OUT, .2),
animation.GetCurrentValue());
// Step to 320, which is 20% through the second part.
as_element->Step(base::TimeTicks() +
base::TimeDelta::FromMilliseconds(320));
EXPECT_DOUBLE_EQ(Tween::CalculateValue(Tween::EASE_OUT, .2),
animation.GetCurrentValue());
}
TEST(MultiAnimationTest, DifferingStartAndEnd) {
// Create a MultiAnimation with two parts.
MultiAnimation::Parts parts;
parts.push_back(MultiAnimation::Part(base::TimeDelta::FromMilliseconds(200),
base::TimeDelta::FromMilliseconds(100),
base::TimeDelta::FromMilliseconds(400),
Tween::LINEAR));
MultiAnimation animation(parts, MultiAnimation::kDefaultTimerInterval);
AnimationContainerElement* as_element =
static_cast<AnimationContainerElement*>(&animation);
as_element->SetStartTime(base::TimeTicks());
// Step to 0. Because the start_time is 100, this should be 100ms into the
// animation
as_element->Step(base::TimeTicks());
EXPECT_EQ(.25, animation.GetCurrentValue());
// Step to 100, which is effectively 200ms into the animation.
as_element->Step(base::TimeTicks() + base::TimeDelta::FromMilliseconds(100));
EXPECT_EQ(.5, animation.GetCurrentValue());
}
// Makes sure multi-animation stops if cycles is false.
TEST(MultiAnimationTest, DontCycle) {
MultiAnimation::Parts parts;
parts.push_back(MultiAnimation::Part(base::TimeDelta::FromMilliseconds(200),
Tween::LINEAR));
MultiAnimation animation(parts, MultiAnimation::kDefaultTimerInterval);
AnimationContainerElement* as_element =
static_cast<AnimationContainerElement*>(&animation);
as_element->SetStartTime(base::TimeTicks());
animation.set_continuous(false);
// Step to 300, which is greater than the cycle time.
as_element->Step(base::TimeTicks() + base::TimeDelta::FromMilliseconds(300));
EXPECT_EQ(1.0, animation.GetCurrentValue());
EXPECT_FALSE(animation.is_animating());
}
// Makes sure multi-animation cycles correctly.
TEST(MultiAnimationTest, Cycle) {
MultiAnimation::Parts parts;
parts.push_back(MultiAnimation::Part(base::TimeDelta::FromMilliseconds(200),
Tween::LINEAR));
MultiAnimation animation(parts, MultiAnimation::kDefaultTimerInterval);
AnimationContainerElement* as_element =
static_cast<AnimationContainerElement*>(&animation);
as_element->SetStartTime(base::TimeTicks());
// Step to 300, which is greater than the cycle time.
as_element->Step(base::TimeTicks() + base::TimeDelta::FromMilliseconds(300));
EXPECT_EQ(.5, animation.GetCurrentValue());
}
} // namespace gfx