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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/geometry/vector2d_conversions.h"
#include "ui/gfx/geometry/safe_integer_conversions.h"
namespace gfx {
Vector2d ToFlooredVector2d(const Vector2dF& vector2d) {
int x = ToFlooredInt(vector2d.x());
int y = ToFlooredInt(vector2d.y());
return Vector2d(x, y);
Vector2d ToCeiledVector2d(const Vector2dF& vector2d) {
int x = ToCeiledInt(vector2d.x());
int y = ToCeiledInt(vector2d.y());
return Vector2d(x, y);
Vector2d ToRoundedVector2d(const Vector2dF& vector2d) {
int x = ToRoundedInt(vector2d.x());
int y = ToRoundedInt(vector2d.y());
return Vector2d(x, y);
} // namespace gfx