| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CHROME_BROWSER_VR_UI_RENDERER_H_ |
| #define CHROME_BROWSER_VR_UI_RENDERER_H_ |
| |
| #include "chrome/browser/vr/ui_input_manager.h" |
| #include "chrome/browser/vr/vr_ui_export.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| |
| namespace vr { |
| |
| class UiElement; |
| class UiScene; |
| class UiElement; |
| class UiElementRenderer; |
| struct CameraModel; |
| struct RenderInfo; |
| |
| // Renders a UI scene. |
| class VR_UI_EXPORT UiRenderer { |
| public: |
| UiRenderer(UiScene* scene, UiElementRenderer* ui_element_renderer); |
| ~UiRenderer(); |
| |
| void Draw(const RenderInfo& render_info); |
| |
| // This is exposed separately because we do a separate pass to render this |
| // content into an optimized viewport. |
| void DrawWebVrOverlayForeground(const RenderInfo& render_info); |
| |
| static std::vector<const UiElement*> GetElementsInDrawOrder( |
| const std::vector<const UiElement*>& elements); |
| |
| private: |
| void DrawUiView(const RenderInfo& render_info, |
| const std::vector<const UiElement*>& elements); |
| void DrawElements(const CameraModel& camera_model, |
| const std::vector<const UiElement*>& elements, |
| const RenderInfo& render_info); |
| void DrawElement(const CameraModel& camera_model, const UiElement& element); |
| |
| UiScene* scene_ = nullptr; |
| UiElementRenderer* ui_element_renderer_ = nullptr; |
| }; |
| |
| } // namespace vr |
| |
| #endif // CHROME_BROWSER_VR_UI_RENDERER_H_ |