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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_PAINT_IMAGE_ANIMATION_COUNT_H_
#define CC_PAINT_IMAGE_ANIMATION_COUNT_H_
namespace cc {
// GIF and WebP support animation. The explanation below is in terms of GIF,
// but the same constants are used for WebP, too.
// GIFs have an optional 16-bit unsigned loop count that describes how an
// animated GIF should be cycled. If the loop count is absent, the animation
// cycles once; if it is 0, the animation cycles infinitely; otherwise the
// animation plays n + 1 cycles (where n is the specified loop count). If the
// GIF decoder defaults to kAnimationLoopOnce in the absence of any loop count
// and translates an explicit "0" loop count to kAnimationLoopInfinite, then we
// get a couple of nice side effects:
// * By making kAnimationLoopOnce be 0, we allow the animation cycling code in
// BitmapImage.cpp to avoid special-casing it, and simply treat all
// non-negative loop counts identically.
// * By making the other two constants negative, we avoid conflicts with any
// real loop count values.
const int kAnimationLoopOnce = 0;
const int kAnimationLoopInfinite = -1;
const int kAnimationNone = -2;
} // namespace cc
#endif // CC_PAINT_IMAGE_ANIMATION_COUNT_H_