blob: 15db7d546f73af0a264094c60ef13c0a24983704 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "android_webview/browser/surfaces_instance.h"
#include <algorithm>
#include <memory>
#include <utility>
#include "android_webview/browser/aw_gl_surface.h"
#include "android_webview/browser/aw_render_thread_context_provider.h"
#include "android_webview/browser/deferred_gpu_command_service.h"
#include "android_webview/browser/parent_output_surface.h"
#include "components/viz/common/display/renderer_settings.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/surface_draw_quad.h"
#include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
#include "components/viz/service/display/display.h"
#include "components/viz/service/display/display_scheduler.h"
#include "components/viz/service/frame_sinks/compositor_frame_sink_support.h"
#include "components/viz/service/frame_sinks/frame_sink_manager_impl.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/transform.h"
namespace android_webview {
namespace {
// The client_id used here should not conflict with the client_id generated
// from RenderWidgetHostImpl.
constexpr uint32_t kDefaultClientId = 0u;
SurfacesInstance* g_surfaces_instance = nullptr;
} // namespace
// static
scoped_refptr<SurfacesInstance> SurfacesInstance::GetOrCreateInstance() {
if (g_surfaces_instance)
return base::WrapRefCounted(g_surfaces_instance);
return base::WrapRefCounted(new SurfacesInstance);
}
SurfacesInstance::SurfacesInstance()
: frame_sink_id_allocator_(kDefaultClientId),
frame_sink_id_(AllocateFrameSinkId()) {
viz::RendererSettings settings;
// Should be kept in sync with compositor_impl_android.cc.
settings.allow_antialiasing = false;
settings.highp_threshold_min = 2048;
// Webview does not own the surface so should not clear it.
settings.should_clear_root_render_pass = false;
frame_sink_manager_ = std::make_unique<viz::FrameSinkManagerImpl>();
parent_local_surface_id_allocator_.reset(
new viz::ParentLocalSurfaceIdAllocator());
constexpr bool is_root = true;
constexpr bool needs_sync_points = true;
support_ = std::make_unique<viz::CompositorFrameSinkSupport>(
this, frame_sink_manager_.get(), frame_sink_id_, is_root,
needs_sync_points);
begin_frame_source_.reset(new viz::StubBeginFrameSource);
std::unique_ptr<ParentOutputSurface> output_surface_holder(
new ParentOutputSurface(AwRenderThreadContextProvider::Create(
base::WrapRefCounted(new AwGLSurface),
DeferredGpuCommandService::GetInstance())));
output_surface_ = output_surface_holder.get();
auto scheduler = std::make_unique<viz::DisplayScheduler>(
begin_frame_source_.get(), nullptr /* current_task_runner */,
output_surface_holder->capabilities().max_frames_pending);
display_ = std::make_unique<viz::Display>(
nullptr /* shared_bitmap_manager */, settings, frame_sink_id_,
std::move(output_surface_holder), std::move(scheduler),
nullptr /* current_task_runner */);
display_->Initialize(this, frame_sink_manager_->surface_manager());
// TODO(ccameron): WebViews that are embedded in WCG windows will want to
// specify gfx::ColorSpace::CreateExtendedSRGB(). This situation is not yet
// detected.
// https://crbug.com/735658
gfx::ColorSpace display_color_space = gfx::ColorSpace::CreateSRGB();
display_->SetColorSpace(display_color_space, display_color_space);
frame_sink_manager_->RegisterBeginFrameSource(begin_frame_source_.get(),
frame_sink_id_);
display_->SetVisible(true);
DCHECK(!g_surfaces_instance);
g_surfaces_instance = this;
}
SurfacesInstance::~SurfacesInstance() {
DCHECK_EQ(g_surfaces_instance, this);
frame_sink_manager_->UnregisterBeginFrameSource(begin_frame_source_.get());
g_surfaces_instance = nullptr;
DCHECK(child_ids_.empty());
}
void SurfacesInstance::DisplayOutputSurfaceLost() {
// Android WebView does not handle context loss.
LOG(FATAL) << "Render thread context loss";
}
viz::FrameSinkId SurfacesInstance::AllocateFrameSinkId() {
return frame_sink_id_allocator_.NextFrameSinkId();
}
viz::FrameSinkManagerImpl* SurfacesInstance::GetFrameSinkManager() {
return frame_sink_manager_.get();
}
void SurfacesInstance::DrawAndSwap(const gfx::Size& viewport,
const gfx::Rect& clip,
const gfx::Transform& transform,
const gfx::Size& frame_size,
const viz::SurfaceId& child_id,
float device_scale_factor) {
DCHECK(std::find(child_ids_.begin(), child_ids_.end(), child_id) !=
child_ids_.end());
// Create a frame with a single SurfaceDrawQuad referencing the child
// Surface and transformed using the given transform.
std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create();
render_pass->SetNew(1, gfx::Rect(viewport), clip, gfx::Transform());
render_pass->has_transparent_background = false;
viz::SharedQuadState* quad_state =
render_pass->CreateAndAppendSharedQuadState();
quad_state->quad_to_target_transform = transform;
quad_state->quad_layer_rect = gfx::Rect(frame_size);
quad_state->visible_quad_layer_rect = gfx::Rect(frame_size);
quad_state->clip_rect = clip;
quad_state->is_clipped = true;
quad_state->opacity = 1.f;
viz::SurfaceDrawQuad* surface_quad =
render_pass->CreateAndAppendDrawQuad<viz::SurfaceDrawQuad>();
surface_quad->SetNew(quad_state, gfx::Rect(quad_state->quad_layer_rect),
gfx::Rect(quad_state->quad_layer_rect), child_id,
base::nullopt, SK_ColorWHITE, false);
viz::CompositorFrame frame;
// We draw synchronously, so acknowledge a manual BeginFrame.
frame.metadata.begin_frame_ack =
viz::BeginFrameAck::CreateManualAckWithDamage();
frame.render_pass_list.push_back(std::move(render_pass));
frame.metadata.device_scale_factor = device_scale_factor;
frame.metadata.referenced_surfaces = child_ids_;
if (!root_id_.is_valid() || viewport != surface_size_ ||
device_scale_factor != device_scale_factor_) {
root_id_ = parent_local_surface_id_allocator_->GenerateId();
surface_size_ = viewport;
device_scale_factor_ = device_scale_factor;
display_->SetLocalSurfaceId(root_id_, device_scale_factor);
}
support_->SubmitCompositorFrame(root_id_, std::move(frame));
display_->Resize(viewport);
display_->DrawAndSwap();
display_->DidReceiveSwapBuffersAck(++swap_id_);
}
void SurfacesInstance::AddChildId(const viz::SurfaceId& child_id) {
DCHECK(std::find(child_ids_.begin(), child_ids_.end(), child_id) ==
child_ids_.end());
child_ids_.push_back(child_id);
if (root_id_.is_valid())
SetSolidColorRootFrame();
}
void SurfacesInstance::RemoveChildId(const viz::SurfaceId& child_id) {
auto itr = std::find(child_ids_.begin(), child_ids_.end(), child_id);
DCHECK(itr != child_ids_.end());
child_ids_.erase(itr);
if (root_id_.is_valid())
SetSolidColorRootFrame();
}
void SurfacesInstance::SetSolidColorRootFrame() {
DCHECK(!surface_size_.IsEmpty());
gfx::Rect rect(surface_size_);
bool is_clipped = false;
bool are_contents_opaque = true;
std::unique_ptr<viz::RenderPass> render_pass = viz::RenderPass::Create();
render_pass->SetNew(1, rect, rect, gfx::Transform());
viz::SharedQuadState* quad_state =
render_pass->CreateAndAppendSharedQuadState();
quad_state->SetAll(gfx::Transform(), rect, rect, rect, is_clipped,
are_contents_opaque, 1.f, SkBlendMode::kSrcOver, 0);
viz::SolidColorDrawQuad* solid_quad =
render_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
solid_quad->SetNew(quad_state, rect, rect, SK_ColorBLACK, false);
viz::CompositorFrame frame;
frame.render_pass_list.push_back(std::move(render_pass));
// We draw synchronously, so acknowledge a manual BeginFrame.
frame.metadata.begin_frame_ack =
viz::BeginFrameAck::CreateManualAckWithDamage();
frame.metadata.referenced_surfaces = child_ids_;
frame.metadata.device_scale_factor = device_scale_factor_;
support_->SubmitCompositorFrame(root_id_, std::move(frame));
}
void SurfacesInstance::DidReceiveCompositorFrameAck(
const std::vector<viz::ReturnedResource>& resources) {
ReclaimResources(resources);
}
void SurfacesInstance::DidPresentCompositorFrame(uint32_t presentation_token,
base::TimeTicks time,
base::TimeDelta refresh,
uint32_t flags) {}
void SurfacesInstance::DidDiscardCompositorFrame(uint32_t presentation_token) {}
void SurfacesInstance::OnBeginFrame(const viz::BeginFrameArgs& args) {}
void SurfacesInstance::ReclaimResources(
const std::vector<viz::ReturnedResource>& resources) {
// Root surface should have no resources to return.
CHECK(resources.empty());
}
void SurfacesInstance::OnBeginFramePausedChanged(bool paused) {}
} // namespace android_webview