blob: edeff13e379452821075e804c39430054742636b [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_manager.h"
#include <stdint.h>
#include <utility>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram_macros.h"
#include "base/power_monitor/power_monitor.h"
#include "base/single_thread_task_runner.h"
#include "base/strings/stringprintf.h"
#include "build/build_config.h"
#include "media/audio/fake_audio_log_factory.h"
#include "media/base/media_switches.h"
#if defined(OS_WIN)
#include "base/win/scoped_com_initializer.h"
#endif
namespace media {
namespace {
// The singleton instance of AudioManager. This is set when Create() is called.
AudioManager* g_last_created = nullptr;
// Maximum number of failed pings to the audio thread allowed. A UMA will be
// recorded once this count is reached; if enabled, a non-crash dump will be
// captured as well. We require at least three failed pings before recording to
// ensure unobservable power events aren't mistakenly caught (e.g., the system
// suspends before a OnSuspend() event can be fired).
const int kMaxFailedPingsCount = 3;
// Helper class for managing global AudioManager data and hang monitor. If the
// audio thread is hung for > |kMaxFailedPingsCount| * |max_hung_task_time_|, we
// want to record a UMA and optionally a non-crash dump to find offenders in the
// field.
class AudioManagerHelper : public base::PowerObserver {
public:
// These values are histogrammed over time; do not change their ordinal
// values.
enum ThreadStatus {
THREAD_NONE = 0,
THREAD_STARTED,
THREAD_HUNG,
THREAD_RECOVERED,
THREAD_MAX = THREAD_RECOVERED
};
AudioManagerHelper() = default;
~AudioManagerHelper() override = default;
void StartHangTimer(
scoped_refptr<base::SingleThreadTaskRunner> monitor_task_runner) {
CHECK(!monitor_task_runner_);
CHECK(!audio_task_runner_);
monitor_task_runner_ = std::move(monitor_task_runner);
audio_task_runner_ = AudioManager::Get()->GetTaskRunner();
base::PowerMonitor::Get()->AddObserver(this);
io_task_running_ = audio_task_running_ = true;
audio_task_runner_->PostTask(
FROM_HERE,
base::Bind(&AudioManagerHelper::UpdateLastAudioThreadTimeTick,
base::Unretained(this)));
monitor_task_runner_->PostTask(
FROM_HERE, base::Bind(&AudioManagerHelper::RecordAudioThreadStatus,
base::Unretained(this)));
}
bool IsAudioThreadHung() {
base::AutoLock lock(hang_lock_);
return audio_thread_status_ == THREAD_HUNG;
}
base::SingleThreadTaskRunner* monitor_task_runner() const {
return monitor_task_runner_.get();
}
AudioLogFactory* fake_log_factory() { return &fake_log_factory_; }
#if defined(OS_WIN)
// This should be called before creating an AudioManager in tests to ensure
// that the creating thread is COM initialized.
void InitializeCOMForTesting() {
com_initializer_for_testing_.reset(new base::win::ScopedCOMInitializer());
}
#endif
#if defined(OS_LINUX)
void set_app_name(const std::string& app_name) { app_name_ = app_name; }
const std::string& app_name() const { return app_name_; }
#endif
private:
// base::PowerObserver overrides.
// Disable hang detection when the system goes into the suspend state.
void OnSuspend() override {
base::AutoLock lock(hang_lock_);
hang_detection_enabled_ = false;
failed_pings_ = successful_pings_ = 0;
}
// Reenable hang detection once the system comes out of the suspend state.
void OnResume() override {
base::AutoLock lock(hang_lock_);
hang_detection_enabled_ = true;
last_audio_thread_timer_tick_ = base::TimeTicks::Now();
failed_pings_ = successful_pings_ = 0;
// If either of the tasks were stopped during suspend, start them now.
if (!audio_task_running_) {
audio_task_running_ = true;
base::AutoUnlock unlock(hang_lock_);
audio_task_runner_->PostTask(
FROM_HERE,
base::Bind(&AudioManagerHelper::UpdateLastAudioThreadTimeTick,
base::Unretained(this)));
}
if (!io_task_running_) {
io_task_running_ = true;
base::AutoUnlock unlock(hang_lock_);
monitor_task_runner_->PostTask(
FROM_HERE, base::Bind(&AudioManagerHelper::RecordAudioThreadStatus,
base::Unretained(this)));
}
}
// Runs on |monitor_task_runner|.
void RecordAudioThreadStatus() {
DCHECK(monitor_task_runner_->BelongsToCurrentThread());
{
base::AutoLock lock(hang_lock_);
// Don't attempt to verify the tick time or post our task if the system is
// in the process of suspending or resuming.
if (!hang_detection_enabled_) {
io_task_running_ = false;
return;
}
DCHECK(io_task_running_);
const base::TimeTicks now = base::TimeTicks::Now();
const base::TimeDelta tick_delta = now - last_audio_thread_timer_tick_;
if (tick_delta > max_hung_task_time_) {
successful_pings_ = 0;
if (++failed_pings_ >= kMaxFailedPingsCount &&
audio_thread_status_ < THREAD_HUNG) {
HistogramThreadStatus(THREAD_HUNG);
}
} else {
failed_pings_ = 0;
++successful_pings_;
if (audio_thread_status_ == THREAD_NONE) {
HistogramThreadStatus(THREAD_STARTED);
} else if (audio_thread_status_ == THREAD_HUNG &&
successful_pings_ >= kMaxFailedPingsCount) {
// Require just as many successful pings to recover from failure.
HistogramThreadStatus(THREAD_RECOVERED);
}
}
}
// Don't hold the lock while posting the next task.
monitor_task_runner_->PostDelayedTask(
FROM_HERE, base::Bind(&AudioManagerHelper::RecordAudioThreadStatus,
base::Unretained(this)),
max_hung_task_time_);
}
// Runs on the audio thread.
void UpdateLastAudioThreadTimeTick() {
DCHECK(audio_task_runner_->BelongsToCurrentThread());
{
base::AutoLock lock(hang_lock_);
last_audio_thread_timer_tick_ = base::TimeTicks::Now();
failed_pings_ = 0;
// Don't post our task if the system is or will be suspended.
if (!hang_detection_enabled_) {
audio_task_running_ = false;
return;
}
DCHECK(audio_task_running_);
}
// Don't hold the lock while posting the next task.
audio_task_runner_->PostDelayedTask(
FROM_HERE,
base::Bind(&AudioManagerHelper::UpdateLastAudioThreadTimeTick,
base::Unretained(this)),
max_hung_task_time_ / 5);
}
void HistogramThreadStatus(ThreadStatus status) {
DCHECK(monitor_task_runner_->BelongsToCurrentThread());
hang_lock_.AssertAcquired();
audio_thread_status_ = status;
UMA_HISTOGRAM_ENUMERATION("Media.AudioThreadStatus", audio_thread_status_,
THREAD_MAX + 1);
}
FakeAudioLogFactory fake_log_factory_;
const base::TimeDelta max_hung_task_time_ = base::TimeDelta::FromMinutes(1);
scoped_refptr<base::SingleThreadTaskRunner> monitor_task_runner_;
scoped_refptr<base::SingleThreadTaskRunner> audio_task_runner_;
base::Lock hang_lock_;
bool hang_detection_enabled_ = true;
base::TimeTicks last_audio_thread_timer_tick_;
uint32_t failed_pings_ = 0;
bool io_task_running_ = false;
bool audio_task_running_ = false;
ThreadStatus audio_thread_status_ = THREAD_NONE;
uint32_t successful_pings_ = 0;
#if defined(OS_WIN)
std::unique_ptr<base::win::ScopedCOMInitializer> com_initializer_for_testing_;
#endif
#if defined(OS_LINUX)
std::string app_name_;
#endif
DISALLOW_COPY_AND_ASSIGN(AudioManagerHelper);
};
AudioManagerHelper* GetHelper() {
static AudioManagerHelper* helper = new AudioManagerHelper();
return helper;
}
} // namespace
// Forward declaration of the platform specific AudioManager factory function.
std::unique_ptr<AudioManager> CreateAudioManager(
std::unique_ptr<AudioThread> audio_thread,
AudioLogFactory* audio_log_factory);
void AudioManager::SetMaxStreamCountForTesting(int max_input, int max_output) {
NOTREACHED();
}
AudioManager::AudioManager(std::unique_ptr<AudioThread> audio_thread)
: audio_thread_(std::move(audio_thread)) {
DCHECK(audio_thread_);
if (g_last_created) {
// We create multiple instances of AudioManager only when testing.
// We should not encounter this case in production.
LOG(WARNING) << "Multiple instances of AudioManager detected";
}
// We always override |g_last_created| irrespective of whether it is already
// set or not becuase it represents the last created instance.
g_last_created = this;
}
AudioManager::~AudioManager() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(shutdown_);
if (g_last_created == this) {
g_last_created = nullptr;
} else {
// We create multiple instances of AudioManager only when testing.
// We should not encounter this case in production.
LOG(WARNING) << "Multiple instances of AudioManager detected";
}
}
// static
std::unique_ptr<AudioManager> AudioManager::Create(
std::unique_ptr<AudioThread> audio_thread,
AudioLogFactory* audio_log_factory) {
std::unique_ptr<AudioManager> manager =
CreateAudioManager(std::move(audio_thread), audio_log_factory);
#if BUILDFLAG(ENABLE_WEBRTC)
manager->InitializeDebugRecording();
#endif
return manager;
}
// static
std::unique_ptr<AudioManager> AudioManager::CreateForTesting(
std::unique_ptr<AudioThread> audio_thread) {
#if defined(OS_WIN)
GetHelper()->InitializeCOMForTesting();
#endif
return Create(std::move(audio_thread), GetHelper()->fake_log_factory());
}
// static
void AudioManager::StartHangMonitorIfNeeded(
scoped_refptr<base::SingleThreadTaskRunner> task_runner) {
if (GetHelper()->monitor_task_runner())
return;
DCHECK(AudioManager::Get());
DCHECK(task_runner);
DCHECK_NE(task_runner, AudioManager::Get()->GetTaskRunner());
GetHelper()->StartHangTimer(std::move(task_runner));
}
#if defined(OS_LINUX)
// static
void AudioManager::SetGlobalAppName(const std::string& app_name) {
GetHelper()->set_app_name(app_name);
}
// static
const std::string& AudioManager::GetGlobalAppName() {
return GetHelper()->app_name();
}
#endif
// static
AudioManager* AudioManager::Get() {
return g_last_created;
}
bool AudioManager::Shutdown() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// Do not attempt to stop the audio thread if it is hung.
// Otherwise the current thread will hang too: crbug.com/729494
// TODO(olka, grunell): Will be fixed when audio is its own process.
if (GetHelper()->IsAudioThreadHung())
return false;
// TODO(alokp): Suspend hang monitor.
if (audio_thread_->GetTaskRunner()->BelongsToCurrentThread()) {
ShutdownOnAudioThread();
} else {
audio_thread_->GetTaskRunner()->PostTask(
FROM_HERE, base::Bind(&AudioManager::ShutdownOnAudioThread,
base::Unretained(this)));
}
audio_thread_->Stop();
shutdown_ = true;
return true;
}
} // namespace media