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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_ANIMATION_ANIMATION_HOST_H_
#define CC_ANIMATION_ANIMATION_HOST_H_
#include <memory>
#include <unordered_map>
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/memory/ref_counted.h"
#include "base/time/time.h"
#include "cc/animation/animation.h"
#include "cc/base/cc_export.h"
#include "cc/trees/mutator_host_client.h"
#include "ui/gfx/geometry/box_f.h"
#include "ui/gfx/geometry/vector2d_f.h"
namespace gfx {
class ScrollOffset;
}
namespace cc {
class AnimationEvents;
class AnimationPlayer;
class AnimationTimeline;
class ElementAnimations;
class LayerTreeHost;
class ScrollOffsetAnimations;
class ScrollOffsetAnimationsImpl;
enum class ThreadInstance { MAIN, IMPL };
// An AnimationHost contains all the state required to play animations.
// Specifically, it owns all the AnimationTimelines objects.
// There is just one AnimationHost for LayerTreeHost on main renderer thread
// and just one AnimationHost for LayerTreeHostImpl on impl thread.
// We synchronize them during the commit process in a one-way data flow process
// (PushPropertiesTo).
// An AnimationHost talks to its correspondent LayerTreeHost via
// LayerTreeMutatorsClient interface.
class CC_EXPORT AnimationHost {
public:
using ElementToAnimationsMap =
std::unordered_map<ElementId, scoped_refptr<ElementAnimations>>;
static std::unique_ptr<AnimationHost> Create(ThreadInstance thread_instance);
~AnimationHost();
void AddAnimationTimeline(scoped_refptr<AnimationTimeline> timeline);
void RemoveAnimationTimeline(scoped_refptr<AnimationTimeline> timeline);
AnimationTimeline* GetTimelineById(int timeline_id) const;
void ClearTimelines();
void RegisterElement(ElementId element_id, ElementListType list_type);
void UnregisterElement(ElementId element_id, ElementListType list_type);
void RegisterPlayerForElement(ElementId element_id, AnimationPlayer* player);
void UnregisterPlayerForElement(ElementId element_id,
AnimationPlayer* player);
scoped_refptr<ElementAnimations> GetElementAnimationsForElementId(
ElementId element_id) const;
// Parent LayerTreeHost or LayerTreeHostImpl.
MutatorHostClient* mutator_host_client() { return mutator_host_client_; }
const MutatorHostClient* mutator_host_client() const {
return mutator_host_client_;
}
void SetMutatorHostClient(MutatorHostClient* client);
void SetNeedsCommit();
void SetNeedsRebuildPropertyTrees();
void PushPropertiesTo(AnimationHost* host_impl);
void SetSupportsScrollAnimations(bool supports_scroll_animations);
bool SupportsScrollAnimations() const;
bool NeedsAnimateLayers() const;
bool ActivateAnimations();
bool AnimateLayers(base::TimeTicks monotonic_time);
bool UpdateAnimationState(bool start_ready_animations,
AnimationEvents* events);
std::unique_ptr<AnimationEvents> CreateEvents();
void SetAnimationEvents(std::unique_ptr<AnimationEvents> events);
bool ScrollOffsetAnimationWasInterrupted(ElementId element_id) const;
bool IsAnimatingFilterProperty(ElementId element_id,
ElementListType list_type) const;
bool IsAnimatingOpacityProperty(ElementId element_id,
ElementListType list_type) const;
bool IsAnimatingTransformProperty(ElementId element_id,
ElementListType list_type) const;
bool HasPotentiallyRunningFilterAnimation(ElementId element_id,
ElementListType list_type) const;
bool HasPotentiallyRunningOpacityAnimation(ElementId element_id,
ElementListType list_type) const;
bool HasPotentiallyRunningTransformAnimation(ElementId element_id,
ElementListType list_type) const;
bool HasAnyAnimationTargetingProperty(ElementId element_id,
TargetProperty::Type property) const;
bool HasFilterAnimationThatInflatesBounds(ElementId element_id) const;
bool HasTransformAnimationThatInflatesBounds(ElementId element_id) const;
bool HasAnimationThatInflatesBounds(ElementId element_id) const;
bool FilterAnimationBoundsForBox(ElementId element_id,
const gfx::BoxF& box,
gfx::BoxF* bounds) const;
bool TransformAnimationBoundsForBox(ElementId element_id,
const gfx::BoxF& box,
gfx::BoxF* bounds) const;
bool HasOnlyTranslationTransforms(ElementId element_id,
ElementListType list_type) const;
bool AnimationsPreserveAxisAlignment(ElementId element_id) const;
bool MaximumTargetScale(ElementId element_id,
ElementListType list_type,
float* max_scale) const;
bool AnimationStartScale(ElementId element_id,
ElementListType list_type,
float* start_scale) const;
bool HasAnyAnimation(ElementId element_id) const;
bool HasActiveAnimationForTesting(ElementId element_id) const;
void ImplOnlyScrollAnimationCreate(ElementId element_id,
const gfx::ScrollOffset& target_offset,
const gfx::ScrollOffset& current_offset);
bool ImplOnlyScrollAnimationUpdateTarget(
ElementId element_id,
const gfx::Vector2dF& scroll_delta,
const gfx::ScrollOffset& max_scroll_offset,
base::TimeTicks frame_monotonic_time);
void ScrollAnimationAbort(bool needs_completion);
// This should only be called from the main thread.
ScrollOffsetAnimations& scroll_offset_animations() const;
// Registers the given element animations as active. An active element
// animations is one that has a running animation that needs to be ticked.
void DidActivateElementAnimations(ElementAnimations* element_animations);
// Unregisters the given element animations. When this happens, the
// element animations will no longer be ticked (since it's not active).
void DidDeactivateElementAnimations(ElementAnimations* element_animations);
// Registers the given ElementAnimations as alive.
void RegisterElementAnimations(ElementAnimations* element_animations);
// Unregisters the given ElementAnimations as alive.
void UnregisterElementAnimations(ElementAnimations* element_animations);
const ElementToAnimationsMap& active_element_animations_for_testing() const;
const ElementToAnimationsMap& all_element_animations_for_testing() const;
bool animation_waiting_for_deletion() const {
return animation_waiting_for_deletion_;
}
void OnAnimationWaitingForDeletion();
private:
explicit AnimationHost(ThreadInstance thread_instance);
void PushTimelinesToImplThread(AnimationHost* host_impl) const;
void RemoveTimelinesFromImplThread(AnimationHost* host_impl) const;
void PushPropertiesToImplThread(AnimationHost* host_impl);
void EraseTimeline(scoped_refptr<AnimationTimeline> timeline);
ElementToAnimationsMap element_to_animations_map_;
ElementToAnimationsMap active_element_to_animations_map_;
// A list of all timelines which this host owns.
using IdToTimelineMap =
std::unordered_map<int, scoped_refptr<AnimationTimeline>>;
IdToTimelineMap id_to_timeline_map_;
MutatorHostClient* mutator_host_client_;
std::unique_ptr<ScrollOffsetAnimations> scroll_offset_animations_;
std::unique_ptr<ScrollOffsetAnimationsImpl> scroll_offset_animations_impl_;
const ThreadInstance thread_instance_;
bool supports_scroll_animations_;
bool animation_waiting_for_deletion_;
DISALLOW_COPY_AND_ASSIGN(AnimationHost);
};
} // namespace cc
#endif // CC_ANIMATION_ANIMATION_HOST_H_