blob: 3f72b7696e8e9a01282a9d214d1c637c8ff87bba [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef TableSectionPainter_h
#define TableSectionPainter_h
#include "core/paint/PaintPhase.h"
#include "core/style/ShadowData.h"
#include "wtf/Allocator.h"
namespace blink {
class CellSpan;
class CollapsedBorderValue;
class LayoutPoint;
class LayoutTableCell;
class LayoutTableSection;
struct PaintInfo;
class TableSectionPainter {
TableSectionPainter(const LayoutTableSection& layoutTableSection) : m_layoutTableSection(layoutTableSection) { }
void paint(const PaintInfo&, const LayoutPoint&);
void paintCollapsedBorders(const PaintInfo&, const LayoutPoint&, const CollapsedBorderValue&);
void paintObject(const PaintInfo&, const LayoutPoint&);
void paintBackgroundsBehindCell(const LayoutTableCell&, const PaintInfo&, const LayoutPoint&);
void paintCell(const LayoutTableCell&, const PaintInfo&, const LayoutPoint&);
void paintBoxShadow(const PaintInfo&, const LayoutPoint&, ShadowStyle);
// Returns the primary cell that should be painted for the grid item at (row, column)
// intersecting dirtiedRows and dirtiedColumns. Returns nullptr if we have painted the grid item
// when painting the grid item left to or above (row, column) when painting cells intersecting
// dirtiedRows and dirtiedColumns.
const LayoutTableCell* primaryCellToPaint(unsigned row, unsigned column, const CellSpan& dirtiedRows, const CellSpan& dirtiedColumns) const;
enum ItemToPaint {
void paintRepeatingHeaderGroup(const PaintInfo&, const LayoutPoint& paintOffset, const CollapsedBorderValue& currentBorderValue, ItemToPaint);
void paintSection(const PaintInfo&, const LayoutPoint&);
void paintCollapsedSectionBorders(const PaintInfo&, const LayoutPoint&, const CollapsedBorderValue&);
const LayoutTableSection& m_layoutTableSection;
} // namespace blink
#endif // TableSectionPainter_h