blob: 243602ba6adc177efe609a1c827e3358b5b7b54e [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/input/scrollbar_animation_controller_thinning.h"
#include "cc/layers/solid_color_scrollbar_layer_impl.h"
#include "cc/test/fake_impl_task_runner_provider.h"
#include "cc/test/fake_layer_tree_host_impl.h"
#include "cc/test/geometry_test_utils.h"
#include "cc/test/test_task_graph_runner.h"
#include "cc/trees/layer_tree_impl.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
using testing::AtLeast;
using testing::Mock;
using testing::NiceMock;
using testing::_;
namespace cc {
namespace {
// These constants are hard-coded and should match the values in
// scrollbar_animation_controller_thinning.cc.
const float kIdleThicknessScale = 0.4f;
const float kDefaultMouseMoveDistanceToTriggerAnimation = 25.f;
class MockScrollbarAnimationControllerClient
: public ScrollbarAnimationControllerClient {
public:
explicit MockScrollbarAnimationControllerClient(LayerTreeHostImpl* host_impl)
: host_impl_(host_impl) {}
virtual ~MockScrollbarAnimationControllerClient() {}
void PostDelayedScrollbarAnimationTask(const base::Closure& start_fade,
base::TimeDelta delay) override {
start_fade_ = start_fade;
delay_ = delay;
}
void SetNeedsRedrawForScrollbarAnimation() override {}
void SetNeedsAnimateForScrollbarAnimation() override {}
ScrollbarSet ScrollbarsFor(int scroll_layer_id) const override {
return host_impl_->ScrollbarsFor(scroll_layer_id);
}
MOCK_METHOD0(DidChangeScrollbarVisibility, void());
base::Closure& start_fade() { return start_fade_; }
base::TimeDelta& delay() { return delay_; }
private:
base::Closure start_fade_;
base::TimeDelta delay_;
LayerTreeHostImpl* host_impl_;
};
class ScrollbarAnimationControllerThinningTest : public testing::Test {
public:
ScrollbarAnimationControllerThinningTest()
: host_impl_(&task_runner_provider_, &task_graph_runner_),
client_(&host_impl_) {}
protected:
const base::TimeDelta kDelayBeforeStarting = base::TimeDelta::FromSeconds(2);
const base::TimeDelta kResizeDelayBeforeStarting =
base::TimeDelta::FromSeconds(5);
const base::TimeDelta kFadeDuration = base::TimeDelta::FromSeconds(3);
const base::TimeDelta kThinningDuration = base::TimeDelta::FromSeconds(2);
void SetUp() override {
std::unique_ptr<LayerImpl> scroll_layer =
LayerImpl::Create(host_impl_.active_tree(), 1);
std::unique_ptr<LayerImpl> clip =
LayerImpl::Create(host_impl_.active_tree(), 3);
clip_layer_ = clip.get();
scroll_layer->SetScrollClipLayer(clip_layer_->id());
LayerImpl* scroll_layer_ptr = scroll_layer.get();
const int kId = 2;
const int kThumbThickness = 10;
const int kTrackStart = 0;
const bool kIsLeftSideVerticalScrollbar = false;
const bool kIsOverlayScrollbar = true;
std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar =
SolidColorScrollbarLayerImpl::Create(
host_impl_.active_tree(), kId, HORIZONTAL, kThumbThickness,
kTrackStart, kIsLeftSideVerticalScrollbar, kIsOverlayScrollbar);
scrollbar_layer_ = scrollbar.get();
scroll_layer->test_properties()->AddChild(std::move(scrollbar));
clip_layer_->test_properties()->AddChild(std::move(scroll_layer));
host_impl_.active_tree()->SetRootLayerForTesting(std::move(clip));
scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id());
scrollbar_layer_->test_properties()->opacity_can_animate = true;
clip_layer_->SetBounds(gfx::Size(100, 100));
scroll_layer_ptr->SetBounds(gfx::Size(200, 200));
host_impl_.active_tree()->BuildLayerListAndPropertyTreesForTesting();
scrollbar_controller_ = ScrollbarAnimationControllerThinning::Create(
scroll_layer_ptr->id(), &client_, kDelayBeforeStarting,
kResizeDelayBeforeStarting, kFadeDuration, kThinningDuration);
}
FakeImplTaskRunnerProvider task_runner_provider_;
TestTaskGraphRunner task_graph_runner_;
FakeLayerTreeHostImpl host_impl_;
std::unique_ptr<ScrollbarAnimationControllerThinning> scrollbar_controller_;
LayerImpl* clip_layer_;
SolidColorScrollbarLayerImpl* scrollbar_layer_;
NiceMock<MockScrollbarAnimationControllerClient> client_;
};
// Check initialization of scrollbar. Should start off invisible and thin.
TEST_F(ScrollbarAnimationControllerThinningTest, Idle) {
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
}
// Check that scrollbar appears again when the layer becomes scrollable.
TEST_F(ScrollbarAnimationControllerThinningTest, AppearOnResize) {
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
// Make the Layer non-scrollable, scrollbar disappears.
clip_layer_->SetBounds(gfx::Size(200, 200));
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
// Make the layer scrollable, scrollbar appears again.
clip_layer_->SetBounds(gfx::Size(100, 100));
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
}
// Check that scrollbar disappears when the layer becomes non-scrollable.
TEST_F(ScrollbarAnimationControllerThinningTest, HideOnResize) {
LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1);
ASSERT_TRUE(scroll_layer);
EXPECT_EQ(gfx::Size(200, 200), scroll_layer->bounds());
EXPECT_EQ(HORIZONTAL, scrollbar_layer_->orientation());
// Shrink along X axis, horizontal scrollbar should appear.
clip_layer_->SetBounds(gfx::Size(100, 200));
EXPECT_EQ(gfx::Size(100, 200), clip_layer_->bounds());
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
scrollbar_controller_->DidScrollEnd();
// Shrink along Y axis and expand along X, horizontal scrollbar
// should disappear.
clip_layer_->SetBounds(gfx::Size(200, 100));
EXPECT_EQ(gfx::Size(200, 100), clip_layer_->bounds());
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
scrollbar_controller_->DidScrollEnd();
}
// Scroll content. Confirm the scrollbar appears and fades out.
TEST_F(ScrollbarAnimationControllerThinningTest, BasicAppearAndFadeOut) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
// Scrollbar should be invisible by default.
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
// Scrollbar should appear only on scroll update.
scrollbar_controller_->DidScrollBegin();
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
scrollbar_controller_->DidScrollEnd();
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
// An animation should have been enqueued.
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
EXPECT_FALSE(client_.start_fade().is_null());
client_.start_fade().Run();
// Scrollbar should fade out over kFadeDuration.
scrollbar_controller_->Animate(time);
time += kFadeDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
}
// Scroll content. Move the mouse near the scrollbar and confirm it becomes
// thick. Ensure it fades out after that.
TEST_F(ScrollbarAnimationControllerThinningTest, MoveNearAndFadeOut) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
// An animation should have been enqueued.
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
EXPECT_FALSE(client_.start_fade().is_null());
// Now move the mouse near the scrollbar. This should cancel the currently
// queued fading animation and start animating thickness.
scrollbar_controller_->DidMouseMoveNear(1);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_TRUE(client_.start_fade().IsCancelled());
// Scrollbar should become thick.
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Once the thickening animation is complete, it should enqueue the delayed
// fade animation.
EXPECT_FALSE(client_.start_fade().is_null());
EXPECT_FALSE(client_.start_fade().IsCancelled());
}
// Scroll content. Move the mouse over the scrollbar and confirm it becomes
// thick. Ensure it fades out after that.
TEST_F(ScrollbarAnimationControllerThinningTest, MoveOverAndFadeOut) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
// An animation should have been enqueued.
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
EXPECT_FALSE(client_.start_fade().is_null());
// Now move the mouse over the scrollbar. This should cancel the currently
// queued fading animation and start animating thickness.
scrollbar_controller_->DidMouseMoveNear(0);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_TRUE(client_.start_fade().IsCancelled());
// Scrollbar should become thick.
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Once the thickening animation is complete, it should enqueue the delayed
// fade animation.
EXPECT_FALSE(client_.start_fade().is_null());
EXPECT_FALSE(client_.start_fade().IsCancelled());
}
// Make sure a scrollbar captured before the thickening animation doesn't try
// to fade out.
TEST_F(ScrollbarAnimationControllerThinningTest,
DontFadeWhileCapturedBeforeThick) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
// An animation should have been enqueued.
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
EXPECT_FALSE(client_.start_fade().is_null());
// Now move the mouse over the scrollbar and capture it. It should become
// thick without need for an animation.
scrollbar_controller_->DidMouseMoveNear(0);
scrollbar_controller_->DidMouseDown();
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// The fade animation should have been cancelled.
EXPECT_FALSE(client_.start_fade().is_null());
EXPECT_TRUE(client_.start_fade().IsCancelled());
}
// Make sure a scrollbar captured after a thickening animation doesn't try to
// fade out.
TEST_F(ScrollbarAnimationControllerThinningTest, DontFadeWhileCaptured) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
// An animation should have been enqueued.
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
EXPECT_FALSE(client_.start_fade().is_null());
// Now move the mouse over the scrollbar and animate it until it's thick.
scrollbar_controller_->DidMouseMoveNear(0);
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Since the scrollbar became thick, it should have queued up a fade.
EXPECT_FALSE(client_.start_fade().is_null());
EXPECT_FALSE(client_.start_fade().IsCancelled());
// Make sure capturing the scrollbar stops the fade.
scrollbar_controller_->DidMouseDown();
EXPECT_FALSE(client_.start_fade().is_null());
EXPECT_TRUE(client_.start_fade().IsCancelled());
}
// Make sure releasing a captured scrollbar causes it to fade out.
TEST_F(ScrollbarAnimationControllerThinningTest, FadeAfterReleased) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
// An animation should have been enqueued.
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
EXPECT_FALSE(client_.start_fade().is_null());
// Now move the mouse over the scrollbar and capture it.
scrollbar_controller_->DidMouseMoveNear(0);
scrollbar_controller_->DidMouseDown();
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Since the scrollbar became thick, it should have queued up a fade.
EXPECT_FALSE(client_.start_fade().is_null());
EXPECT_TRUE(client_.start_fade().IsCancelled());
scrollbar_controller_->DidMouseUp();
EXPECT_FALSE(client_.start_fade().is_null());
EXPECT_FALSE(client_.start_fade().IsCancelled());
}
// Make sure moving near a scrollbar while it's fading out causes it to reset
// the opacity and thicken.
TEST_F(ScrollbarAnimationControllerThinningTest, MoveNearScrollbarWhileFading) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
// An animation should have been enqueued. Start it.
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
EXPECT_FALSE(client_.start_fade().is_null());
client_.start_fade().Run();
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
// Proceed half way through the fade out animation.
time += kFadeDuration / 2;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.5f, scrollbar_layer_->Opacity());
// Now move the mouse near the scrollbar. It should reset opacity to 1
// instantly and start animating to thick.
scrollbar_controller_->DidMouseMoveNear(1);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
}
// Make sure capturing a scrollbar while it's fading out causes it to reset the
// opacity and thicken instantly.
TEST_F(ScrollbarAnimationControllerThinningTest, CaptureScrollbarWhileFading) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
// Move mouse over the scrollbar.
scrollbar_controller_->DidMouseMoveNear(0);
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// A fade animation should have been enqueued. Start it.
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
EXPECT_FALSE(client_.start_fade().is_null());
client_.start_fade().Run();
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
// Proceed half way through the fade out animation.
time += kFadeDuration / 2;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.5f, scrollbar_layer_->Opacity());
// Now capture the scrollbar. It should reset opacity to 1 instantly.
scrollbar_controller_->DidMouseDown();
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
}
// Make sure we can't capture scrollbar that's completely faded out
TEST_F(ScrollbarAnimationControllerThinningTest, TestCantCaptureWhenFaded) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
// Move mouse over the scrollbar.
scrollbar_controller_->DidMouseMoveNear(0);
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// A fade animation should have been enqueued. Start it.
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
EXPECT_FALSE(client_.start_fade().is_null());
client_.start_fade().Run();
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
// Fade the scrollbar out completely.
time += kFadeDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
client_.start_fade().Reset();
// Now try to capture the scrollbar. It shouldn't do anything since it's
// completely faded out.
scrollbar_controller_->DidMouseDown();
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_TRUE(client_.start_fade().is_null());
// Similarly, releasing the scrollbar should have no effect.
scrollbar_controller_->DidMouseUp();
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_TRUE(client_.start_fade().is_null());
}
// Initiate a scroll when the pointer is already near the scrollbar. It should
// appear thick and remain thick.
TEST_F(ScrollbarAnimationControllerThinningTest, ScrollWithMouseNear) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidMouseMoveNear(1);
scrollbar_controller_->Animate(time);
time += kThinningDuration;
// Since the scrollbar isn't visible yet (because we haven't scrolled), we
// shouldn't have applied the thickening.
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
// Now that we've received a scroll, we should be thick without an animation.
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// An animation for the fade should have been enqueued.
scrollbar_controller_->DidScrollEnd();
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
EXPECT_FALSE(client_.start_fade().is_null());
client_.start_fade().Run();
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Scrollbar should still be thick, even though the scrollbar fades out.
time += kFadeDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
}
// Move the pointer near the scrollbar. Confirm it gets thick and narrow when
// moved away.
TEST_F(ScrollbarAnimationControllerThinningTest, MouseNear) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
// Scroll to make the scrollbars visible.
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
scrollbar_controller_->DidMouseMoveNear(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
// Should animate to thickened.
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Subsequent moves within the nearness threshold should not change anything.
scrollbar_controller_->DidMouseMoveNear(2);
scrollbar_controller_->Animate(time);
time += base::TimeDelta::FromSeconds(10);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Now move away from bar.
scrollbar_controller_->DidMouseMoveNear(
kDefaultMouseMoveDistanceToTriggerAnimation);
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
}
// Move the pointer over the scrollbar. Make sure it gets thick that it gets
// thin when moved away.
TEST_F(ScrollbarAnimationControllerThinningTest, MouseOver) {
// Scroll to make the scrollbars visible.
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidMouseMoveNear(0);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
// Should animate to thickened.
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Subsequent moves should not change anything.
scrollbar_controller_->DidMouseMoveNear(0);
scrollbar_controller_->Animate(time);
time += base::TimeDelta::FromSeconds(10);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Moving off the scrollbar but still withing the "near" threshold should do
// nothing.
scrollbar_controller_->DidMouseMoveNear(
kDefaultMouseMoveDistanceToTriggerAnimation - 1.f);
scrollbar_controller_->Animate(time);
time += base::TimeDelta::FromSeconds(10);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Now move away from bar.
scrollbar_controller_->DidMouseMoveNear(
kDefaultMouseMoveDistanceToTriggerAnimation);
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
}
// First move the pointer over the scrollbar off of it. Make sure the thinning
// animation kicked off in DidMouseMoveOffScrollbar gets overridden by the
// thickening animation in the DidMouseMoveNear call.
TEST_F(ScrollbarAnimationControllerThinningTest,
MouseNearThenAwayWhileAnimating) {
// Scroll to make the scrollbars visible.
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidMouseMoveNear(0);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
// Should animate to thickened.
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// This is tricky. The DidMouseLeave() is sent before the
// subsequent DidMouseMoveNear(), if the mouse moves in that direction.
// This results in the thumb thinning. We want to make sure that when the
// thumb starts expanding it doesn't first narrow to the idle thinness.
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidMouseLeave();
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Let the animation run half of the way through the thinning animation.
time += kThinningDuration / 2;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
scrollbar_layer_->thumb_thickness_scale_factor());
// Now we get a notification for the mouse moving over the scroller. The
// animation is reset to the thickening direction but we won't start
// thickening until the new animation catches up to the current thickness.
scrollbar_controller_->DidMouseMoveNear(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
scrollbar_layer_->thumb_thickness_scale_factor());
// Until we reach the half way point, the animation will have no effect.
time += kThinningDuration / 4;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
scrollbar_layer_->thumb_thickness_scale_factor());
time += kThinningDuration / 4;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
scrollbar_layer_->thumb_thickness_scale_factor());
// We're now at three quarters of the way through so it should now started
// thickening again.
time += kThinningDuration / 4;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale + 3 * (1.0f - kIdleThicknessScale) / 4.0f,
scrollbar_layer_->thumb_thickness_scale_factor());
// And all the way to the end.
time += kThinningDuration / 4;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
}
// First move the pointer on the scrollbar, then press it, then away.
// Confirm that the bar gets thick. Then mouse up. Confirm that
// the bar gets thin.
TEST_F(ScrollbarAnimationControllerThinningTest,
MouseCaptureAndReleaseOutOfBar) {
// Scroll to make the scrollbars visible.
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
// Move over the scrollbar.
scrollbar_controller_->DidMouseMoveNear(0);
scrollbar_controller_->Animate(time);
time += kFadeDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Capture
scrollbar_controller_->DidMouseDown();
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Should stay thick for a while.
time += base::TimeDelta::FromSeconds(10);
scrollbar_controller_->Animate(time);
// Move outside the "near" threshold. Because the scrollbar is captured it
// should remain thick.
scrollbar_controller_->DidMouseMoveNear(
kDefaultMouseMoveDistanceToTriggerAnimation);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Release.
scrollbar_controller_->DidMouseUp();
// Should become thin.
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
}
// First move the pointer on the scrollbar, then press it, then away. Confirm
// that the bar gets thick. Then move point on the scrollbar and mouse up.
// Confirm that the bar stays thick.
TEST_F(ScrollbarAnimationControllerThinningTest, MouseCaptureAndReleaseOnBar) {
// Scroll to make the scrollbars visible.
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
// Move over scrollbar.
scrollbar_controller_->DidMouseMoveNear(0);
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Capture. Nothing should change.
scrollbar_controller_->DidMouseDown();
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
time += base::TimeDelta::FromSeconds(10);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Move away from scrollbar. Nothing should change.
scrollbar_controller_->DidMouseMoveNear(
kDefaultMouseMoveDistanceToTriggerAnimation);
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
time += base::TimeDelta::FromSeconds(10);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Move over scrollbar and release. Since we're near the scrollbar, it should
// remain thick.
scrollbar_controller_->DidMouseMoveNear(0);
scrollbar_controller_->DidMouseUp();
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
time += base::TimeDelta::FromSeconds(10);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
}
// Move mouse on scrollbar and capture then move out of window. Confirm that
// the bar stays thick.
TEST_F(ScrollbarAnimationControllerThinningTest,
MouseCapturedAndExitWindowFromScrollbar) {
// Scroll to make the scrollbars visible.
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
// Move mouse over scrollbar.
scrollbar_controller_->DidMouseMoveNear(0);
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Capture.
scrollbar_controller_->DidMouseDown();
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Move out of window. Since the scrollbar is capture, it shouldn't change in
// any way.
scrollbar_controller_->DidMouseLeave();
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
}
// Tests that the thickening/thinning effects are animated.
TEST_F(ScrollbarAnimationControllerThinningTest, ThicknessAnimated) {
// Scroll to make the scrollbars visible.
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
// Move mouse near scrollbar. Test that at half the duration time, the
// thickness is half way through its animation.
scrollbar_controller_->DidMouseMoveNear(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
time += kThinningDuration / 2;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale + (1.0f - kIdleThicknessScale) / 2.0f,
scrollbar_layer_->thumb_thickness_scale_factor());
time += kThinningDuration / 2;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Move mouse away from scrollbar. Same check.
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidMouseMoveNear(
kDefaultMouseMoveDistanceToTriggerAnimation);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
time += kThinningDuration / 2;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
scrollbar_layer_->thumb_thickness_scale_factor());
time += kThinningDuration / 2;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
}
// Tests that main thread scroll updates immediatley queue a fade animation
// without requiring a ScrollEnd.
TEST_F(ScrollbarAnimationControllerThinningTest, MainThreadScrollQueuesFade) {
ASSERT_TRUE(client_.start_fade().is_null());
// A ScrollUpdate without a ScrollBegin indicates a main thread scroll update
// so we should schedule a fade animation without waiting for a ScrollEnd
// (which will never come).
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FALSE(client_.start_fade().is_null());
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
client_.start_fade().Reset();
// If we got a ScrollBegin, we shouldn't schedule the fade animation until we
// get a corresponding ScrollEnd.
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_TRUE(client_.start_fade().is_null());
scrollbar_controller_->DidScrollEnd();
EXPECT_FALSE(client_.start_fade().is_null());
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
}
// Make sure that if the scroll update is as a result of a resize, we use the
// resize delay time instead of the default one.
TEST_F(ScrollbarAnimationControllerThinningTest, ResizeFadeDuration) {
ASSERT_TRUE(client_.delay().is_zero());
scrollbar_controller_->DidScrollUpdate(true);
EXPECT_FALSE(client_.start_fade().is_null());
EXPECT_EQ(kResizeDelayBeforeStarting, client_.delay());
client_.delay() = base::TimeDelta();
// We should use the gesture delay rather than the resize delay if we're in a
// gesture scroll, even if the resize param is set.
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(true);
scrollbar_controller_->DidScrollEnd();
EXPECT_FALSE(client_.start_fade().is_null());
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
}
// Tests that the fade effect is animated.
TEST_F(ScrollbarAnimationControllerThinningTest, FadeAnimated) {
// Scroll to make the scrollbars visible.
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
scrollbar_controller_->DidScrollEnd();
// Appearance is instant.
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
// An animation should have been enqueued.
EXPECT_EQ(kDelayBeforeStarting, client_.delay());
EXPECT_FALSE(client_.start_fade().is_null());
client_.start_fade().Run();
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
// Test that at half the fade duration time, the opacity is at half.
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity());
time += kFadeDuration / 2;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.5f, scrollbar_layer_->Opacity());
time += kFadeDuration / 2;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
}
// Tests that the controller tells the client when the scrollbars hide/show.
TEST_F(ScrollbarAnimationControllerThinningTest, NotifyChangedVisibility) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1);
// Scroll to make the scrollbars visible.
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
Mock::VerifyAndClearExpectations(&client_);
scrollbar_controller_->DidScrollEnd();
// Play out the fade animation. We shouldn't notify that the scrollbars are
// hidden until the animation is completly over. We can (but don't have to)
// notify during the animation that the scrollbars are still visible.
EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(0);
ASSERT_FALSE(client_.start_fade().is_null());
client_.start_fade().Run();
scrollbar_controller_->Animate(time);
time += kFadeDuration / 4;
EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
scrollbar_controller_->Animate(time);
time += kFadeDuration / 4;
EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
scrollbar_controller_->Animate(time);
time += kFadeDuration / 4;
EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.25f, scrollbar_layer_->Opacity());
Mock::VerifyAndClearExpectations(&client_);
EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1);
time += kFadeDuration / 4;
scrollbar_controller_->Animate(time);
EXPECT_TRUE(scrollbar_controller_->ScrollbarsHidden());
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity());
Mock::VerifyAndClearExpectations(&client_);
// Calling DidScrollUpdate without a begin (i.e. update from commit) should
// also notify.
EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1);
scrollbar_controller_->DidScrollUpdate(false);
EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
Mock::VerifyAndClearExpectations(&client_);
}
} // namespace
} // namespace cc