| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/input/scrollbar_animation_controller_thinning.h" |
| |
| #include "cc/layers/solid_color_scrollbar_layer_impl.h" |
| #include "cc/test/fake_impl_task_runner_provider.h" |
| #include "cc/test/fake_layer_tree_host_impl.h" |
| #include "cc/test/geometry_test_utils.h" |
| #include "cc/test/test_task_graph_runner.h" |
| #include "cc/trees/layer_tree_impl.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| using testing::AtLeast; |
| using testing::Mock; |
| using testing::NiceMock; |
| using testing::_; |
| |
| namespace cc { |
| namespace { |
| |
| // These constants are hard-coded and should match the values in |
| // scrollbar_animation_controller_thinning.cc. |
| const float kIdleThicknessScale = 0.4f; |
| const float kDefaultMouseMoveDistanceToTriggerAnimation = 25.f; |
| |
| class MockScrollbarAnimationControllerClient |
| : public ScrollbarAnimationControllerClient { |
| public: |
| explicit MockScrollbarAnimationControllerClient(LayerTreeHostImpl* host_impl) |
| : host_impl_(host_impl) {} |
| virtual ~MockScrollbarAnimationControllerClient() {} |
| |
| void PostDelayedScrollbarAnimationTask(const base::Closure& start_fade, |
| base::TimeDelta delay) override { |
| start_fade_ = start_fade; |
| delay_ = delay; |
| } |
| void SetNeedsRedrawForScrollbarAnimation() override {} |
| void SetNeedsAnimateForScrollbarAnimation() override {} |
| ScrollbarSet ScrollbarsFor(int scroll_layer_id) const override { |
| return host_impl_->ScrollbarsFor(scroll_layer_id); |
| } |
| MOCK_METHOD0(DidChangeScrollbarVisibility, void()); |
| |
| base::Closure& start_fade() { return start_fade_; } |
| base::TimeDelta& delay() { return delay_; } |
| |
| private: |
| base::Closure start_fade_; |
| base::TimeDelta delay_; |
| LayerTreeHostImpl* host_impl_; |
| }; |
| |
| class ScrollbarAnimationControllerThinningTest : public testing::Test { |
| public: |
| ScrollbarAnimationControllerThinningTest() |
| : host_impl_(&task_runner_provider_, &task_graph_runner_), |
| client_(&host_impl_) {} |
| |
| protected: |
| const base::TimeDelta kDelayBeforeStarting = base::TimeDelta::FromSeconds(2); |
| const base::TimeDelta kResizeDelayBeforeStarting = |
| base::TimeDelta::FromSeconds(5); |
| const base::TimeDelta kFadeDuration = base::TimeDelta::FromSeconds(3); |
| const base::TimeDelta kThinningDuration = base::TimeDelta::FromSeconds(2); |
| |
| void SetUp() override { |
| std::unique_ptr<LayerImpl> scroll_layer = |
| LayerImpl::Create(host_impl_.active_tree(), 1); |
| std::unique_ptr<LayerImpl> clip = |
| LayerImpl::Create(host_impl_.active_tree(), 3); |
| clip_layer_ = clip.get(); |
| scroll_layer->SetScrollClipLayer(clip_layer_->id()); |
| LayerImpl* scroll_layer_ptr = scroll_layer.get(); |
| |
| const int kId = 2; |
| const int kThumbThickness = 10; |
| const int kTrackStart = 0; |
| const bool kIsLeftSideVerticalScrollbar = false; |
| const bool kIsOverlayScrollbar = true; |
| |
| std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar = |
| SolidColorScrollbarLayerImpl::Create( |
| host_impl_.active_tree(), kId, HORIZONTAL, kThumbThickness, |
| kTrackStart, kIsLeftSideVerticalScrollbar, kIsOverlayScrollbar); |
| scrollbar_layer_ = scrollbar.get(); |
| |
| scroll_layer->test_properties()->AddChild(std::move(scrollbar)); |
| clip_layer_->test_properties()->AddChild(std::move(scroll_layer)); |
| host_impl_.active_tree()->SetRootLayerForTesting(std::move(clip)); |
| |
| scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id()); |
| scrollbar_layer_->test_properties()->opacity_can_animate = true; |
| clip_layer_->SetBounds(gfx::Size(100, 100)); |
| scroll_layer_ptr->SetBounds(gfx::Size(200, 200)); |
| host_impl_.active_tree()->BuildLayerListAndPropertyTreesForTesting(); |
| |
| scrollbar_controller_ = ScrollbarAnimationControllerThinning::Create( |
| scroll_layer_ptr->id(), &client_, kDelayBeforeStarting, |
| kResizeDelayBeforeStarting, kFadeDuration, kThinningDuration); |
| } |
| |
| FakeImplTaskRunnerProvider task_runner_provider_; |
| TestTaskGraphRunner task_graph_runner_; |
| FakeLayerTreeHostImpl host_impl_; |
| std::unique_ptr<ScrollbarAnimationControllerThinning> scrollbar_controller_; |
| LayerImpl* clip_layer_; |
| SolidColorScrollbarLayerImpl* scrollbar_layer_; |
| NiceMock<MockScrollbarAnimationControllerClient> client_; |
| }; |
| |
| // Check initialization of scrollbar. Should start off invisible and thin. |
| TEST_F(ScrollbarAnimationControllerThinningTest, Idle) { |
| EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // Check that scrollbar appears again when the layer becomes scrollable. |
| TEST_F(ScrollbarAnimationControllerThinningTest, AppearOnResize) { |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| |
| // Make the Layer non-scrollable, scrollbar disappears. |
| clip_layer_->SetBounds(gfx::Size(200, 200)); |
| scrollbar_controller_->DidScrollUpdate(false); |
| EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity()); |
| |
| // Make the layer scrollable, scrollbar appears again. |
| clip_layer_->SetBounds(gfx::Size(100, 100)); |
| scrollbar_controller_->DidScrollUpdate(false); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| } |
| |
| // Check that scrollbar disappears when the layer becomes non-scrollable. |
| TEST_F(ScrollbarAnimationControllerThinningTest, HideOnResize) { |
| LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1); |
| ASSERT_TRUE(scroll_layer); |
| EXPECT_EQ(gfx::Size(200, 200), scroll_layer->bounds()); |
| |
| EXPECT_EQ(HORIZONTAL, scrollbar_layer_->orientation()); |
| |
| // Shrink along X axis, horizontal scrollbar should appear. |
| clip_layer_->SetBounds(gfx::Size(100, 200)); |
| EXPECT_EQ(gfx::Size(100, 200), clip_layer_->bounds()); |
| |
| scrollbar_controller_->DidScrollBegin(); |
| |
| scrollbar_controller_->DidScrollUpdate(false); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| |
| scrollbar_controller_->DidScrollEnd(); |
| |
| // Shrink along Y axis and expand along X, horizontal scrollbar |
| // should disappear. |
| clip_layer_->SetBounds(gfx::Size(200, 100)); |
| EXPECT_EQ(gfx::Size(200, 100), clip_layer_->bounds()); |
| |
| scrollbar_controller_->DidScrollBegin(); |
| |
| scrollbar_controller_->DidScrollUpdate(false); |
| EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity()); |
| |
| scrollbar_controller_->DidScrollEnd(); |
| } |
| |
| // Scroll content. Confirm the scrollbar appears and fades out. |
| TEST_F(ScrollbarAnimationControllerThinningTest, BasicAppearAndFadeOut) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| // Scrollbar should be invisible by default. |
| EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity()); |
| |
| // Scrollbar should appear only on scroll update. |
| scrollbar_controller_->DidScrollBegin(); |
| EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity()); |
| |
| scrollbar_controller_->DidScrollUpdate(false); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| |
| scrollbar_controller_->DidScrollEnd(); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| |
| // An animation should have been enqueued. |
| EXPECT_EQ(kDelayBeforeStarting, client_.delay()); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| client_.start_fade().Run(); |
| |
| // Scrollbar should fade out over kFadeDuration. |
| scrollbar_controller_->Animate(time); |
| time += kFadeDuration; |
| scrollbar_controller_->Animate(time); |
| |
| EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity()); |
| } |
| |
| // Scroll content. Move the mouse near the scrollbar and confirm it becomes |
| // thick. Ensure it fades out after that. |
| TEST_F(ScrollbarAnimationControllerThinningTest, MoveNearAndFadeOut) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| // An animation should have been enqueued. |
| EXPECT_EQ(kDelayBeforeStarting, client_.delay()); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| |
| // Now move the mouse near the scrollbar. This should cancel the currently |
| // queued fading animation and start animating thickness. |
| scrollbar_controller_->DidMouseMoveNear(1); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(kIdleThicknessScale, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| EXPECT_TRUE(client_.start_fade().IsCancelled()); |
| |
| // Scrollbar should become thick. |
| scrollbar_controller_->Animate(time); |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Once the thickening animation is complete, it should enqueue the delayed |
| // fade animation. |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| EXPECT_FALSE(client_.start_fade().IsCancelled()); |
| } |
| |
| // Scroll content. Move the mouse over the scrollbar and confirm it becomes |
| // thick. Ensure it fades out after that. |
| TEST_F(ScrollbarAnimationControllerThinningTest, MoveOverAndFadeOut) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| // An animation should have been enqueued. |
| EXPECT_EQ(kDelayBeforeStarting, client_.delay()); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| |
| // Now move the mouse over the scrollbar. This should cancel the currently |
| // queued fading animation and start animating thickness. |
| scrollbar_controller_->DidMouseMoveNear(0); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(kIdleThicknessScale, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| EXPECT_TRUE(client_.start_fade().IsCancelled()); |
| |
| // Scrollbar should become thick. |
| scrollbar_controller_->Animate(time); |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Once the thickening animation is complete, it should enqueue the delayed |
| // fade animation. |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| EXPECT_FALSE(client_.start_fade().IsCancelled()); |
| } |
| |
| // Make sure a scrollbar captured before the thickening animation doesn't try |
| // to fade out. |
| TEST_F(ScrollbarAnimationControllerThinningTest, |
| DontFadeWhileCapturedBeforeThick) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| // An animation should have been enqueued. |
| EXPECT_EQ(kDelayBeforeStarting, client_.delay()); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| |
| // Now move the mouse over the scrollbar and capture it. It should become |
| // thick without need for an animation. |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->DidMouseDown(); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // The fade animation should have been cancelled. |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| EXPECT_TRUE(client_.start_fade().IsCancelled()); |
| } |
| |
| // Make sure a scrollbar captured after a thickening animation doesn't try to |
| // fade out. |
| TEST_F(ScrollbarAnimationControllerThinningTest, DontFadeWhileCaptured) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| // An animation should have been enqueued. |
| EXPECT_EQ(kDelayBeforeStarting, client_.delay()); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| |
| // Now move the mouse over the scrollbar and animate it until it's thick. |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->Animate(time); |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Since the scrollbar became thick, it should have queued up a fade. |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| EXPECT_FALSE(client_.start_fade().IsCancelled()); |
| |
| // Make sure capturing the scrollbar stops the fade. |
| scrollbar_controller_->DidMouseDown(); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| EXPECT_TRUE(client_.start_fade().IsCancelled()); |
| } |
| |
| // Make sure releasing a captured scrollbar causes it to fade out. |
| TEST_F(ScrollbarAnimationControllerThinningTest, FadeAfterReleased) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| // An animation should have been enqueued. |
| EXPECT_EQ(kDelayBeforeStarting, client_.delay()); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| |
| // Now move the mouse over the scrollbar and capture it. |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->DidMouseDown(); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Since the scrollbar became thick, it should have queued up a fade. |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| EXPECT_TRUE(client_.start_fade().IsCancelled()); |
| |
| scrollbar_controller_->DidMouseUp(); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| EXPECT_FALSE(client_.start_fade().IsCancelled()); |
| } |
| |
| // Make sure moving near a scrollbar while it's fading out causes it to reset |
| // the opacity and thicken. |
| TEST_F(ScrollbarAnimationControllerThinningTest, MoveNearScrollbarWhileFading) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| // An animation should have been enqueued. Start it. |
| EXPECT_EQ(kDelayBeforeStarting, client_.delay()); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| client_.start_fade().Run(); |
| |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| |
| // Proceed half way through the fade out animation. |
| time += kFadeDuration / 2; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.5f, scrollbar_layer_->Opacity()); |
| |
| // Now move the mouse near the scrollbar. It should reset opacity to 1 |
| // instantly and start animating to thick. |
| scrollbar_controller_->DidMouseMoveNear(1); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(kIdleThicknessScale, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| scrollbar_controller_->Animate(time); |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // Make sure capturing a scrollbar while it's fading out causes it to reset the |
| // opacity and thicken instantly. |
| TEST_F(ScrollbarAnimationControllerThinningTest, CaptureScrollbarWhileFading) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| // Move mouse over the scrollbar. |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->Animate(time); |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // A fade animation should have been enqueued. Start it. |
| EXPECT_EQ(kDelayBeforeStarting, client_.delay()); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| client_.start_fade().Run(); |
| |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| |
| // Proceed half way through the fade out animation. |
| time += kFadeDuration / 2; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.5f, scrollbar_layer_->Opacity()); |
| |
| // Now capture the scrollbar. It should reset opacity to 1 instantly. |
| scrollbar_controller_->DidMouseDown(); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // Make sure we can't capture scrollbar that's completely faded out |
| TEST_F(ScrollbarAnimationControllerThinningTest, TestCantCaptureWhenFaded) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| // Move mouse over the scrollbar. |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->Animate(time); |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // A fade animation should have been enqueued. Start it. |
| EXPECT_EQ(kDelayBeforeStarting, client_.delay()); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| client_.start_fade().Run(); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| |
| // Fade the scrollbar out completely. |
| time += kFadeDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| client_.start_fade().Reset(); |
| |
| // Now try to capture the scrollbar. It shouldn't do anything since it's |
| // completely faded out. |
| scrollbar_controller_->DidMouseDown(); |
| EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| EXPECT_TRUE(client_.start_fade().is_null()); |
| |
| // Similarly, releasing the scrollbar should have no effect. |
| scrollbar_controller_->DidMouseUp(); |
| EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| EXPECT_TRUE(client_.start_fade().is_null()); |
| } |
| |
| // Initiate a scroll when the pointer is already near the scrollbar. It should |
| // appear thick and remain thick. |
| TEST_F(ScrollbarAnimationControllerThinningTest, ScrollWithMouseNear) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| scrollbar_controller_->DidMouseMoveNear(1); |
| scrollbar_controller_->Animate(time); |
| time += kThinningDuration; |
| |
| // Since the scrollbar isn't visible yet (because we haven't scrolled), we |
| // shouldn't have applied the thickening. |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(kIdleThicknessScale, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| |
| // Now that we've received a scroll, we should be thick without an animation. |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // An animation for the fade should have been enqueued. |
| scrollbar_controller_->DidScrollEnd(); |
| EXPECT_EQ(kDelayBeforeStarting, client_.delay()); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| |
| client_.start_fade().Run(); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Scrollbar should still be thick, even though the scrollbar fades out. |
| time += kFadeDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // Move the pointer near the scrollbar. Confirm it gets thick and narrow when |
| // moved away. |
| TEST_F(ScrollbarAnimationControllerThinningTest, MouseNear) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| // Scroll to make the scrollbars visible. |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| scrollbar_controller_->DidMouseMoveNear(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(kIdleThicknessScale, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Should animate to thickened. |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Subsequent moves within the nearness threshold should not change anything. |
| scrollbar_controller_->DidMouseMoveNear(2); |
| scrollbar_controller_->Animate(time); |
| time += base::TimeDelta::FromSeconds(10); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Now move away from bar. |
| scrollbar_controller_->DidMouseMoveNear( |
| kDefaultMouseMoveDistanceToTriggerAnimation); |
| scrollbar_controller_->Animate(time); |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(kIdleThicknessScale, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // Move the pointer over the scrollbar. Make sure it gets thick that it gets |
| // thin when moved away. |
| TEST_F(ScrollbarAnimationControllerThinningTest, MouseOver) { |
| // Scroll to make the scrollbars visible. |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(kIdleThicknessScale, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Should animate to thickened. |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Subsequent moves should not change anything. |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->Animate(time); |
| time += base::TimeDelta::FromSeconds(10); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Moving off the scrollbar but still withing the "near" threshold should do |
| // nothing. |
| scrollbar_controller_->DidMouseMoveNear( |
| kDefaultMouseMoveDistanceToTriggerAnimation - 1.f); |
| scrollbar_controller_->Animate(time); |
| time += base::TimeDelta::FromSeconds(10); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Now move away from bar. |
| scrollbar_controller_->DidMouseMoveNear( |
| kDefaultMouseMoveDistanceToTriggerAnimation); |
| scrollbar_controller_->Animate(time); |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(kIdleThicknessScale, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // First move the pointer over the scrollbar off of it. Make sure the thinning |
| // animation kicked off in DidMouseMoveOffScrollbar gets overridden by the |
| // thickening animation in the DidMouseMoveNear call. |
| TEST_F(ScrollbarAnimationControllerThinningTest, |
| MouseNearThenAwayWhileAnimating) { |
| // Scroll to make the scrollbars visible. |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(kIdleThicknessScale, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Should animate to thickened. |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // This is tricky. The DidMouseLeave() is sent before the |
| // subsequent DidMouseMoveNear(), if the mouse moves in that direction. |
| // This results in the thumb thinning. We want to make sure that when the |
| // thumb starts expanding it doesn't first narrow to the idle thinness. |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->DidMouseLeave(); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Let the animation run half of the way through the thinning animation. |
| time += kThinningDuration / 2; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Now we get a notification for the mouse moving over the scroller. The |
| // animation is reset to the thickening direction but we won't start |
| // thickening until the new animation catches up to the current thickness. |
| scrollbar_controller_->DidMouseMoveNear(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Until we reach the half way point, the animation will have no effect. |
| time += kThinningDuration / 4; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += kThinningDuration / 4; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // We're now at three quarters of the way through so it should now started |
| // thickening again. |
| time += kThinningDuration / 4; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(kIdleThicknessScale + 3 * (1.0f - kIdleThicknessScale) / 4.0f, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // And all the way to the end. |
| time += kThinningDuration / 4; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // First move the pointer on the scrollbar, then press it, then away. |
| // Confirm that the bar gets thick. Then mouse up. Confirm that |
| // the bar gets thin. |
| TEST_F(ScrollbarAnimationControllerThinningTest, |
| MouseCaptureAndReleaseOutOfBar) { |
| // Scroll to make the scrollbars visible. |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| // Move over the scrollbar. |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->Animate(time); |
| time += kFadeDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Capture |
| scrollbar_controller_->DidMouseDown(); |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Should stay thick for a while. |
| time += base::TimeDelta::FromSeconds(10); |
| scrollbar_controller_->Animate(time); |
| |
| // Move outside the "near" threshold. Because the scrollbar is captured it |
| // should remain thick. |
| scrollbar_controller_->DidMouseMoveNear( |
| kDefaultMouseMoveDistanceToTriggerAnimation); |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Release. |
| scrollbar_controller_->DidMouseUp(); |
| |
| // Should become thin. |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(kIdleThicknessScale, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // First move the pointer on the scrollbar, then press it, then away. Confirm |
| // that the bar gets thick. Then move point on the scrollbar and mouse up. |
| // Confirm that the bar stays thick. |
| TEST_F(ScrollbarAnimationControllerThinningTest, MouseCaptureAndReleaseOnBar) { |
| // Scroll to make the scrollbars visible. |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| // Move over scrollbar. |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->Animate(time); |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Capture. Nothing should change. |
| scrollbar_controller_->DidMouseDown(); |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| time += base::TimeDelta::FromSeconds(10); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Move away from scrollbar. Nothing should change. |
| scrollbar_controller_->DidMouseMoveNear( |
| kDefaultMouseMoveDistanceToTriggerAnimation); |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| time += base::TimeDelta::FromSeconds(10); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Move over scrollbar and release. Since we're near the scrollbar, it should |
| // remain thick. |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->DidMouseUp(); |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| time += base::TimeDelta::FromSeconds(10); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // Move mouse on scrollbar and capture then move out of window. Confirm that |
| // the bar stays thick. |
| TEST_F(ScrollbarAnimationControllerThinningTest, |
| MouseCapturedAndExitWindowFromScrollbar) { |
| // Scroll to make the scrollbars visible. |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| // Move mouse over scrollbar. |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->Animate(time); |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Capture. |
| scrollbar_controller_->DidMouseDown(); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Move out of window. Since the scrollbar is capture, it shouldn't change in |
| // any way. |
| scrollbar_controller_->DidMouseLeave(); |
| scrollbar_controller_->Animate(time); |
| time += kThinningDuration; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // Tests that the thickening/thinning effects are animated. |
| TEST_F(ScrollbarAnimationControllerThinningTest, ThicknessAnimated) { |
| // Scroll to make the scrollbars visible. |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| // Move mouse near scrollbar. Test that at half the duration time, the |
| // thickness is half way through its animation. |
| scrollbar_controller_->DidMouseMoveNear(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(kIdleThicknessScale, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += kThinningDuration / 2; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(kIdleThicknessScale + (1.0f - kIdleThicknessScale) / 2.0f, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += kThinningDuration / 2; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Move mouse away from scrollbar. Same check. |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->DidMouseMoveNear( |
| kDefaultMouseMoveDistanceToTriggerAnimation); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += kThinningDuration / 2; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += kThinningDuration / 2; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(kIdleThicknessScale, |
| scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // Tests that main thread scroll updates immediatley queue a fade animation |
| // without requiring a ScrollEnd. |
| TEST_F(ScrollbarAnimationControllerThinningTest, MainThreadScrollQueuesFade) { |
| ASSERT_TRUE(client_.start_fade().is_null()); |
| |
| // A ScrollUpdate without a ScrollBegin indicates a main thread scroll update |
| // so we should schedule a fade animation without waiting for a ScrollEnd |
| // (which will never come). |
| scrollbar_controller_->DidScrollUpdate(false); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| EXPECT_EQ(kDelayBeforeStarting, client_.delay()); |
| |
| client_.start_fade().Reset(); |
| |
| // If we got a ScrollBegin, we shouldn't schedule the fade animation until we |
| // get a corresponding ScrollEnd. |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| EXPECT_TRUE(client_.start_fade().is_null()); |
| scrollbar_controller_->DidScrollEnd(); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| EXPECT_EQ(kDelayBeforeStarting, client_.delay()); |
| } |
| |
| // Make sure that if the scroll update is as a result of a resize, we use the |
| // resize delay time instead of the default one. |
| TEST_F(ScrollbarAnimationControllerThinningTest, ResizeFadeDuration) { |
| ASSERT_TRUE(client_.delay().is_zero()); |
| |
| scrollbar_controller_->DidScrollUpdate(true); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| EXPECT_EQ(kResizeDelayBeforeStarting, client_.delay()); |
| |
| client_.delay() = base::TimeDelta(); |
| |
| // We should use the gesture delay rather than the resize delay if we're in a |
| // gesture scroll, even if the resize param is set. |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(true); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| EXPECT_EQ(kDelayBeforeStarting, client_.delay()); |
| } |
| |
| // Tests that the fade effect is animated. |
| TEST_F(ScrollbarAnimationControllerThinningTest, FadeAnimated) { |
| // Scroll to make the scrollbars visible. |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| scrollbar_controller_->DidScrollEnd(); |
| |
| // Appearance is instant. |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| |
| // An animation should have been enqueued. |
| EXPECT_EQ(kDelayBeforeStarting, client_.delay()); |
| EXPECT_FALSE(client_.start_fade().is_null()); |
| client_.start_fade().Run(); |
| |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| // Test that at half the fade duration time, the opacity is at half. |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| |
| time += kFadeDuration / 2; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.5f, scrollbar_layer_->Opacity()); |
| |
| time += kFadeDuration / 2; |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity()); |
| } |
| |
| // Tests that the controller tells the client when the scrollbars hide/show. |
| TEST_F(ScrollbarAnimationControllerThinningTest, NotifyChangedVisibility) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1); |
| // Scroll to make the scrollbars visible. |
| scrollbar_controller_->DidScrollBegin(); |
| scrollbar_controller_->DidScrollUpdate(false); |
| EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden()); |
| Mock::VerifyAndClearExpectations(&client_); |
| |
| scrollbar_controller_->DidScrollEnd(); |
| |
| // Play out the fade animation. We shouldn't notify that the scrollbars are |
| // hidden until the animation is completly over. We can (but don't have to) |
| // notify during the animation that the scrollbars are still visible. |
| EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(0); |
| ASSERT_FALSE(client_.start_fade().is_null()); |
| client_.start_fade().Run(); |
| scrollbar_controller_->Animate(time); |
| time += kFadeDuration / 4; |
| EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden()); |
| scrollbar_controller_->Animate(time); |
| time += kFadeDuration / 4; |
| EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden()); |
| scrollbar_controller_->Animate(time); |
| time += kFadeDuration / 4; |
| EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden()); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.25f, scrollbar_layer_->Opacity()); |
| Mock::VerifyAndClearExpectations(&client_); |
| |
| EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1); |
| time += kFadeDuration / 4; |
| scrollbar_controller_->Animate(time); |
| EXPECT_TRUE(scrollbar_controller_->ScrollbarsHidden()); |
| EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity()); |
| Mock::VerifyAndClearExpectations(&client_); |
| |
| // Calling DidScrollUpdate without a begin (i.e. update from commit) should |
| // also notify. |
| EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1); |
| scrollbar_controller_->DidScrollUpdate(false); |
| EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden()); |
| Mock::VerifyAndClearExpectations(&client_); |
| } |
| |
| } // namespace |
| } // namespace cc |