| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "mojo/views/input_method_mojo_linux.h" |
| |
| #include "ui/base/ime/text_input_client.h" |
| #include "ui/events/event.h" |
| |
| namespace mojo { |
| |
| InputMethodMojoLinux::InputMethodMojoLinux( |
| ui::internal::InputMethodDelegate* delegate) |
| : ui::InputMethodAuraLinux(delegate) { |
| } |
| |
| InputMethodMojoLinux::~InputMethodMojoLinux() {} |
| |
| bool InputMethodMojoLinux::DispatchKeyEvent(const ui::KeyEvent& event) { |
| DCHECK(event.type() == ui::ET_KEY_PRESSED || |
| event.type() == ui::ET_KEY_RELEASED); |
| DCHECK(system_toplevel_window_focused()); |
| |
| // If no text input client, do nothing. |
| if (!GetTextInputClient()) |
| return DispatchKeyEventPostIME(event); |
| |
| // Here is where we change the differ from our base class's logic. Instead of |
| // always dispatching a key down event, and then sending a synthesized |
| // character event, we instead check to see if this is a character event and |
| // send out the key if it is. (We fallback to normal dispatch if it isn't.) |
| if (event.is_char()) { |
| const uint16 ch = event.GetCharacter(); |
| if (GetTextInputClient()) |
| GetTextInputClient()->InsertChar(ch, event.flags()); |
| |
| return false; |
| } |
| |
| return DispatchKeyEventPostIME(event); |
| } |
| |
| } // namespace mojo |