blob: d6f24450e9994902d09540efa700e031fc271077 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_
#define NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_
#include <string>
#include "base/basictypes.h"
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "net/base/completion_callback.h"
#include "net/base/net_export.h"
#include "net/base/net_log.h"
#include "net/socket/socket_descriptor.h"
#include "net/socket/stream_socket.h"
namespace net {
class SocketLibevent;
struct SockaddrStorage;
// A client socket that uses unix domain socket as the transport layer.
class NET_EXPORT UnixDomainClientSocket : public StreamSocket {
public:
// Builds a client socket with |socket_path|. The caller should call Connect()
// to connect to a server socket.
UnixDomainClientSocket(const std::string& socket_path,
bool use_abstract_namespace);
// Builds a client socket with socket libevent which is already connected.
// UnixDomainServerSocket uses this after it accepts a connection.
explicit UnixDomainClientSocket(scoped_ptr<SocketLibevent> socket);
virtual ~UnixDomainClientSocket();
// Fills |address| with |socket_path| and its length. For Android or Linux
// platform, this supports abstract namespaces.
static bool FillAddress(const std::string& socket_path,
bool use_abstract_namespace,
SockaddrStorage* address);
// StreamSocket implementation.
virtual int Connect(const CompletionCallback& callback) OVERRIDE;
virtual void Disconnect() OVERRIDE;
virtual bool IsConnected() const OVERRIDE;
virtual bool IsConnectedAndIdle() const OVERRIDE;
virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE;
virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE;
virtual const BoundNetLog& NetLog() const OVERRIDE;
virtual void SetSubresourceSpeculation() OVERRIDE;
virtual void SetOmniboxSpeculation() OVERRIDE;
virtual bool WasEverUsed() const OVERRIDE;
virtual bool UsingTCPFastOpen() const OVERRIDE;
virtual bool WasNpnNegotiated() const OVERRIDE;
virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE;
// Socket implementation.
virtual int Read(IOBuffer* buf, int buf_len,
const CompletionCallback& callback) OVERRIDE;
virtual int Write(IOBuffer* buf, int buf_len,
const CompletionCallback& callback) OVERRIDE;
virtual int SetReceiveBufferSize(int32 size) OVERRIDE;
virtual int SetSendBufferSize(int32 size) OVERRIDE;
// Releases ownership of underlying SocketDescriptor to caller.
// Internal state is reset so that this object can be used again.
// Socket must be connected in order to release it.
SocketDescriptor ReleaseConnectedSocket();
private:
const std::string socket_path_;
const bool use_abstract_namespace_;
scoped_ptr<SocketLibevent> socket_;
// This net log is just to comply StreamSocket::NetLog(). It throws away
// everything.
BoundNetLog net_log_;
DISALLOW_COPY_AND_ASSIGN(UnixDomainClientSocket);
};
} // namespace net
#endif // NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_